|
|
On April 21 2015 07:08 FeyFey wrote: I like Chen the moment I have battle momentum. He dies so fast then.
Haven't thought about the Hack thing, but with Heroes nearing release ... accounts can be remade in a few clicks, since you don't have to pay anything and can botfarm gold in coop. So people would be even more tempted.
Still takes a long while to level up enough to do Ranked/Team League, and cheating in quick match is.... why bother.
Right now I'm guessing that the game is maphackable, due to how the reconnect feature works, but I could be wrong.
|
I don't understand why so many guys are creating alt accounts. Seems like a needless pain in the ass to me.
|
I am still worried about the stim pack. But I am sure they will make it hard to botfarm.
I like to make new characters in many games, the progression is faster and more to my liking. And it is nice to revisit the starting area with you knowing all its secrets ... and in competitive games that rank you ... well some like to own noobs from time to time.
|
Well my team just was moved into the ESL Major League after Goat Gaming disbanded, pretty excited! Teams are so strong in the Majors, going to be a tough road for us. So ESV fighting!
|
On April 22 2015 08:28 Diamond wrote:Well my team just was moved into the ESL Major League after Goat Gaming disbanded, pretty excited! Teams are so strong in the Majors, going to be a tough road for us. So ESV fighting!  Good luck
|
On April 22 2015 00:59 xDaunt wrote: I don't understand why so many guys are creating alt accounts. Seems like a needless pain in the ass to me.
the change of pace in the gain of gold seems to incentive the alt accounts.
|
Northern Ireland22208 Posts
On April 21 2015 06:31 Heyoka wrote:Show nested quote +On April 20 2015 23:23 Tenks wrote: Does anyone know about the hacking/anti-hacking model of Heroes? As everyone knows at high ranks of SC2 hacking is pretty commonplace. Since this runs ontop of the same codebase as SC2 I'd assume many of the maphacks would be available to Heroes but I haven't done any research on the matter. Does anyone know anything about the current state of hacking in Heroes and if it is even possible? I hadn't thought about this but it's an interesting concern, I wonder if anything is possible there. Dota's design is such that maphacking isn't possible, I wonder if Heroes has any adjustments to how it handles unseen units that would be the same. the basic question here is, is heroes client-server or peer-to-peer?
|
On April 21 2015 06:31 Heyoka wrote:Show nested quote +On April 20 2015 23:23 Tenks wrote: Does anyone know about the hacking/anti-hacking model of Heroes? As everyone knows at high ranks of SC2 hacking is pretty commonplace. Since this runs ontop of the same codebase as SC2 I'd assume many of the maphacks would be available to Heroes but I haven't done any research on the matter. Does anyone know anything about the current state of hacking in Heroes and if it is even possible? I hadn't thought about this but it's an interesting concern, I wonder if anything is possible there. Dota's design is such that maphacking isn't possible, I wonder if Heroes has any adjustments to how it handles unseen units that would be the same.
I *hope* they modified the engine to make maphacking impossible and can extend this modification to LotV as well
|
On April 22 2015 22:41 ahswtini wrote:Show nested quote +On April 21 2015 06:31 Heyoka wrote:On April 20 2015 23:23 Tenks wrote: Does anyone know about the hacking/anti-hacking model of Heroes? As everyone knows at high ranks of SC2 hacking is pretty commonplace. Since this runs ontop of the same codebase as SC2 I'd assume many of the maphacks would be available to Heroes but I haven't done any research on the matter. Does anyone know anything about the current state of hacking in Heroes and if it is even possible? I hadn't thought about this but it's an interesting concern, I wonder if anything is possible there. Dota's design is such that maphacking isn't possible, I wonder if Heroes has any adjustments to how it handles unseen units that would be the same. the basic question here is, is heroes client-server or peer-to-peer?
Well that isn't the whole picture. The major problem with SC2 is that your client is given the full map with everything going on at all points in time. The maphack is simply removing the fog of war via altering some memory state. But in DOTA2 if you can't see it then your client is unaware of it as well so you can't just remove fog of war.
But yeah since the server is generally in charge of distributing game state to all the clients it does need to have a client/server setup instead of p2p as well
|
On April 22 2015 08:28 Diamond wrote:Well my team just was moved into the ESL Major League after Goat Gaming disbanded, pretty excited! Teams are so strong in the Majors, going to be a tough road for us. So ESV fighting! 
Good luck! I've been cheering for you since Alpha (sometimes I'd see you playing against other streamers who I happened to be watching) :D
|
Northern Ireland22208 Posts
On April 22 2015 23:11 Tenks wrote:Show nested quote +On April 22 2015 22:41 ahswtini wrote:On April 21 2015 06:31 Heyoka wrote:On April 20 2015 23:23 Tenks wrote: Does anyone know about the hacking/anti-hacking model of Heroes? As everyone knows at high ranks of SC2 hacking is pretty commonplace. Since this runs ontop of the same codebase as SC2 I'd assume many of the maphacks would be available to Heroes but I haven't done any research on the matter. Does anyone know anything about the current state of hacking in Heroes and if it is even possible? I hadn't thought about this but it's an interesting concern, I wonder if anything is possible there. Dota's design is such that maphacking isn't possible, I wonder if Heroes has any adjustments to how it handles unseen units that would be the same. the basic question here is, is heroes client-server or peer-to-peer? Well that isn't the whole picture. The major problem with SC2 is that your client is given the full map with everything going on at all points in time. The maphack is simply removing the fog of war via altering some memory state. But in DOTA2 if you can't see it then your client is unaware of it as well so you can't just remove fog of war. But yeah since the server is generally in charge of distributing game state to all the clients it does need to have a client/server setup instead of p2p as well can you have a p2p method that makes maphacking impossible?
|
On April 23 2015 00:02 ahswtini wrote:Show nested quote +On April 22 2015 23:11 Tenks wrote:On April 22 2015 22:41 ahswtini wrote:On April 21 2015 06:31 Heyoka wrote:On April 20 2015 23:23 Tenks wrote: Does anyone know about the hacking/anti-hacking model of Heroes? As everyone knows at high ranks of SC2 hacking is pretty commonplace. Since this runs ontop of the same codebase as SC2 I'd assume many of the maphacks would be available to Heroes but I haven't done any research on the matter. Does anyone know anything about the current state of hacking in Heroes and if it is even possible? I hadn't thought about this but it's an interesting concern, I wonder if anything is possible there. Dota's design is such that maphacking isn't possible, I wonder if Heroes has any adjustments to how it handles unseen units that would be the same. the basic question here is, is heroes client-server or peer-to-peer? Well that isn't the whole picture. The major problem with SC2 is that your client is given the full map with everything going on at all points in time. The maphack is simply removing the fog of war via altering some memory state. But in DOTA2 if you can't see it then your client is unaware of it as well so you can't just remove fog of war. But yeah since the server is generally in charge of distributing game state to all the clients it does need to have a client/server setup instead of p2p as well can you have a p2p method that makes maphacking impossible?
I can't say I'm an expert on the networking layer but I don't see how it would really work. P2P in general requires clients to agree on game state. Either that or you have one person become the "server" and hold the game state and distribute it to the other peers. But either way someone would have full access to the game state.
|
HOTS is probably hackable because it uses the same thing that sc2 is using.
|
Heroes, like sc2, is peer2peer (meshed), everyone sends its data to everyone. To avoid a pure p2p system (where you would be able to directly communicate with others, hence getting their IP address) all communication still goes through blizzard's servers, but the blizzard server is not hosting the game, it is just forwarding traffic from/to everyone in the game.
So yes it is "maphackable" :-( Feel free to correct me if I'm wrong !
|
Mexico2170 Posts
It is definitely map hackeable, but there may be other hacks that cannot happen. For example, at least with wow and d3, although the client has and process lots of data, there are data that comes from the server, thats why even if they wanted to make d3 offline, they wouldn't be able to unless they change a lot of stuff.
I think thats the reason why there isn't an infinite ammount of minerals hack for sc2 and stuff like that. Not sure though.
|
Northern Ireland22208 Posts
well infinite amount of minerals would cause some sort of mismatch in the game state. maphack would just reveal what your client is supposed to hide, but it shouldn't cause a mismatch. the other client would find out if you gave yourself 100000 minerals, but it can't find out if you've removed fog
|
On April 19 2015 00:46 kingjames01 wrote: The Gold gain is fine.
I am completely F2P and I currently have 72385 Gold. I own 6 Heroes, (the 2000 Gold heroes, and I got Valla from pre-ordering Reaper of Souls).
If I wanted to, I could purchase 12 more Heroes with the Gold I currently have (the six 4000 Gold Heroes, and six more 10000 Gold Heroes).
I made a spreadsheet that I keep updated that tells me, if I were to get all of the Heroes up to Level 20, then I would have 205135 Gold. That's enough to buy every Hero currently released except for two of the 10000 Gold Heroes.
It is EXTREMELY significant that Blizzard added more sources to gain Gold. If they didn't add the rewards at Hero Level 15 and Hero Level 20, my potential Gold total at this moment would only be 73885 Gold. (I am only missing 3 Hero Level 5 Rewards).
Also, you might get 30 Gold per game, but I only get 10 Gold, because I play Co-operative.
This post is astonishing. Do you play this game to acquire gold or have fun?
|
On April 23 2015 19:35 Random_0 wrote:Show nested quote +On April 19 2015 00:46 kingjames01 wrote: The Gold gain is fine.
I am completely F2P and I currently have 72385 Gold. I own 6 Heroes, (the 2000 Gold heroes, and I got Valla from pre-ordering Reaper of Souls).
If I wanted to, I could purchase 12 more Heroes with the Gold I currently have (the six 4000 Gold Heroes, and six more 10000 Gold Heroes).
I made a spreadsheet that I keep updated that tells me, if I were to get all of the Heroes up to Level 20, then I would have 205135 Gold. That's enough to buy every Hero currently released except for two of the 10000 Gold Heroes.
It is EXTREMELY significant that Blizzard added more sources to gain Gold. If they didn't add the rewards at Hero Level 15 and Hero Level 20, my potential Gold total at this moment would only be 73885 Gold. (I am only missing 3 Hero Level 5 Rewards).
Also, you might get 30 Gold per game, but I only get 10 Gold, because I play Co-operative.
This post is astonishing. Do you play this game to acquire gold or have fun?
Don't make fun of him. Blizzard is going to add co-op wins into player profiles one day, and hotslogs is going to track it as well, and who's going to be at the top of the co-op leaderboard? kingjames1 with 5k Elo.
|
Northern Ireland22208 Posts
On April 23 2015 20:16 Chairman Ray wrote:Show nested quote +On April 23 2015 19:35 Random_0 wrote:On April 19 2015 00:46 kingjames01 wrote: The Gold gain is fine.
I am completely F2P and I currently have 72385 Gold. I own 6 Heroes, (the 2000 Gold heroes, and I got Valla from pre-ordering Reaper of Souls).
If I wanted to, I could purchase 12 more Heroes with the Gold I currently have (the six 4000 Gold Heroes, and six more 10000 Gold Heroes).
I made a spreadsheet that I keep updated that tells me, if I were to get all of the Heroes up to Level 20, then I would have 205135 Gold. That's enough to buy every Hero currently released except for two of the 10000 Gold Heroes.
It is EXTREMELY significant that Blizzard added more sources to gain Gold. If they didn't add the rewards at Hero Level 15 and Hero Level 20, my potential Gold total at this moment would only be 73885 Gold. (I am only missing 3 Hero Level 5 Rewards).
Also, you might get 30 Gold per game, but I only get 10 Gold, because I play Co-operative.
This post is astonishing. Do you play this game to acquire gold or have fun? Don't make fun of him. Blizzard is going to add co-op wins into player profiles one day, and hotslogs is going to track it as well, and who's going to be at the top of the co-op leaderboard? kingjames1 with 5k Elo. i think co-op gold grinders like kingjames1 are who this game was made for
|
a) you can have fun playing computers b) it's a very efficient way to complete quests (main gold source after leveling up) for someone with limited time that wants to own heroes for when they do play people on the weekends for example c) some people get a lot of satisfaction grinding and don't want the stress of matchmaking games
|
|
|
|