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On January 18 2015 05:49 [SXG]Phantom wrote: OMG im so frustrated right now, how the fuck is it possible that people with 10+ heroes being lvl 40, play rankedd, our team has already 2 warriors, the last guy wants to pick chen, we only have one dps and they go "nah man, 3 warriors is fine" and im like "no its not fine" argh on in draft mode you have the chance to choose a good composition, why chose a bad one?. Then on the match, they doesn't stun nazeebo (i dont have any stun), focus the warriors, take merc camps when the shrines are up and the enemy has control of both instead of defending mid.
Why?
U.u it looks like i won't ever be able to win with arthas, my main (66% winrate on hotslogs before patch with him), on ranked unless i play with friends. Dam im so mad right now. The hero league matchmaker is pretty retarded. As a solo-queuer, I've been matched up against 5-man teams several times, which usually ends badly. Basically any time that matchmaking goes over the 300 second mark, I know that I'm probably screwed.
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On January 18 2015 06:36 xDaunt wrote:Show nested quote +On January 18 2015 05:49 [SXG]Phantom wrote: OMG im so frustrated right now, how the fuck is it possible that people with 10+ heroes being lvl 40, play rankedd, our team has already 2 warriors, the last guy wants to pick chen, we only have one dps and they go "nah man, 3 warriors is fine" and im like "no its not fine" argh on in draft mode you have the chance to choose a good composition, why chose a bad one?. Then on the match, they doesn't stun nazeebo (i dont have any stun), focus the warriors, take merc camps when the shrines are up and the enemy has control of both instead of defending mid.
Why?
U.u it looks like i won't ever be able to win with arthas, my main (66% winrate on hotslogs before patch with him), on ranked unless i play with friends. Dam im so mad right now. The hero league matchmaker is pretty retarded. As a solo-queuer, I've been matched up against 5-man teams several times, which usually ends badly. Basically any time that matchmaking goes over the 300 second mark, I know that I'm probably screwed.
You have to restart the search when you get close to 5 minutes.
Also as long as 4 man parties are allowed you're going to end up playing 4-1 versus 5 stack. It is an evil required with four stacks being allowed in matchmaking.
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Mexico2170 Posts
....I just had a game where at first we were losing, on haunted mines, first two golems were terrible for us, but then we really started working well togheter and organized, and the two next golems were supper powerful for us. Thanks to tass shield, good team work and mule we were able to even things out.
Then, last golem, we kill 4 of 5 of them before the mines open, we get like 80 skulls, while we were gathering the skulls we tell tassadar, use mule on our core which was at 65% health. We told him repetitidely to do so. we defend their golem and push and our core ends up with around 11% health, Tassadar never used mule or shield on it. Our golem brings down their core to about 10 porcent, only their nova is alive, we got this, i hear a core be destroyed, i say "yes, GG!", then the camera shitfs towards our core, nova used her ult to kill it.
So, does e-mule don't work on the core anymore? Or did that Tassadar basically purposfully made us lose the game?
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On January 18 2015 09:58 [SXG]Phantom wrote: So, does e-mule don't work on the core anymore? Or did that Tassadar basically purposfully made us lose the game? It is still able to repair the Core. Maybe it was on cooldown. I don't think players would purposely not use their MULE at all. Maybe that player blocked everyone in chat.
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game is good, but matchmaking is trash, why do solo people have to fight whole parties ?? i dont understand these idiots at blizzard. The worst part is, the tryhards enemy team even "gg" after games like it was a good game to pubstomp.
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Illidan is outclassed badly by Thrall. Biggest problem is Illidan doesn't do anything to help you come back. Nothing as gamechanging as hook or even gravity field etc. Illidan is great in the hands of a pro with his 4 pro friends.
Superbanana I share your opinion instead of Sponkz again. Abathur is garbage he doesn't have an ult.
Soloqers can meet 5 stacks easy without being put in a 4-1.
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On January 18 2015 12:35 cascades wrote: Illidan is outclassed badly by Thrall. Biggest problem is Illidan doesn't do anything to help you come back. Nothing as gamechanging as hook or even gravity field etc. Illidan is great in the hands of a pro with his 4 pro friends.
Superbanana I share your opinion instead of Sponkz again. Abathur is garbage he doesn't have an ult.
Soloqers can meet 5 stacks easy without being put in a 4-1.
Illidan is a great anti-pub hero. The Hunt and the fact he's one of the top 3 duelists in the game makes him punish bad positioning better than any hero in the game. If you repeatedly get pickoffs with him, then take the 4v5 with Illidan diving their carry, you will win.
If the other team is good and focuses/CC's Illidan every fight while having good positioning, then he's considerably less good.
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I have the terrible stutter/freeze issue now and I didn't used to. A quick search seems like it has been plaguing lots of people - why is this so common? I've tried changing the sound from High and also deleted the versions folder to no avail. Any other ideas?
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How hard is it to get an invite for this thing .
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Is there any rhyme or reason to 'quick match?' I know it doesn't matter toooo much, but being lvl 10 and matching with lvl 30s kinda puts me at a disadvantage sometimes
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I hope they disable the scaling of the temples on Sky Temple. I just think it's weird that an attack directly at the buildings (and can't get stopped) gets stronger over time. (I don't know how it is at Blackeart's Bay - but I feel like the cannon doesn't scale there)
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On January 18 2015 22:44 Swisslink wrote: I hope they disable the scaling of the temples on Sky Temple. I just think it's weird that an attack directly at the buildings (and can't get stopped) gets stronger over time. (I don't know how it is at Blackeart's Bay - but I feel like the cannon doesn't scale there)
9% of max core HP per single cannon ball is a big amount of damage. Considering the fact that cannon is also damaging minions on the lines which walking near forts/towers which under the siege, this is very significant impact on game scenario. The same thing with templs, u have to keep them throgh the game, not just few first to get some bonus in exp.
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On January 18 2015 12:35 cascades wrote: Illidan is outclassed badly by Thrall. Biggest problem is Illidan doesn't do anything to help you come back. Nothing as gamechanging as hook or even gravity field etc. Illidan is great in the hands of a pro with his 4 pro friends.
Superbanana I share your opinion instead of Sponkz again. Abathur is garbage he doesn't have an ult.
Soloqers can meet 5 stacks easy without being put in a 4-1.
Thrall cannot get close unless he hits the W, which doesn't have that long range. Granted that his damage is wack right now, i don't see how Illidan is outclassed by Thrall, when he fulfills a different purpose for your team. Illidan is either a master of gibbing people out of position or being a secondary tank with immense single-target pressure. Thrall is very reliant on having people close to him and that's easy to do at lower ranks, hence why i believe he's "op".
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On January 18 2015 23:24 Sponkz wrote:Show nested quote +On January 18 2015 12:35 cascades wrote: Illidan is outclassed badly by Thrall. Biggest problem is Illidan doesn't do anything to help you come back. Nothing as gamechanging as hook or even gravity field etc. Illidan is great in the hands of a pro with his 4 pro friends.
Superbanana I share your opinion instead of Sponkz again. Abathur is garbage he doesn't have an ult.
Soloqers can meet 5 stacks easy without being put in a 4-1. Thrall cannot get close unless he hits the W, which doesn't have that long range. Granted that his damage is wack right now, i don't see how Illidan is outclassed by Thrall, when he fulfills a different purpose for your team. Illidan is either a master of gibbing people out of position or being a secondary tank with immense single-target pressure. Thrall is very reliant on having people close to him and that's easy to do at lower ranks, hence why i believe he's "op". Thrall only has a little bit of trouble chasing people down in the early game. By the mid game, he can spam windfury, and pretty much anyone without a dash/blink on a low cool down is toast. And you are kidding yourself if you don't think he's grossly overpowered.
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is higher ranks any different? the game is very reliant on team balling from almost all level. I dont see a defined meta for higher ranks either. his damage is one thing but he has the most CC out of any hero right now as well.
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On January 19 2015 01:42 Lokian wrote: is higher ranks any different? the game is very reliant on team balling from almost all level. I dont see a defined meta for higher ranks either. his damage is one thing but he has the most CC out of any hero right now as well. Not really. The biggest difference between higher rank players (short of pros) and the masses is that higher rank players make far less mental mistakes. Lower rank players repeatedly shoot themselves and their teams' in the foot by doing stupid shit like getting caught out of position and killed, and failing to have any real grasp of map and situational awareness. Hero mechanics and tactics are also problems, but they are basically irrelevant in light of the previously mentioned ones. For example, bad Thralls do not understand that they should use their ultimate to stop the channeling ults on the other team. At higher ranks, Thrall murders people just as easily as he does at lower ranks. The only difference is that you have to be more patient before and more deliberate about when you attack so that you don't get caught by enemy CC and nukes. If you can do this (and as long as the rest of your team doesn't shit the bed), you will be able to chew through the enemy team with ridiculous efficiency. Oh, and if you are really on your game as Thrall, you can set your team up very well for winning teamfights just by using sundering effectively.
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I think the availability/absence of voice chat also plays a big part in which talents/heroes are the best picks. This is why we have different opinions on the strength of heroes like Illidan.
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Kung Fu Serpent Li Li is so fun and viable.Too bad my games rarely ever last until level 20. Need to get into ranked play asap.
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On January 19 2015 03:02 TigerKarl wrote: Kung Fu Serpent Li Li is so fun and viable.Too bad my games rarely ever last until level 20. Need to get into ranked play asap. I see a lot of Lili's in games now. She seems to be one of the most popular supports. She doesn't seem to suck either.
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the ranking system is terrible, theres no skill involved in ranking up.. anyone who puts in enough time can get rank 1 =/. what point is there in having a ranking system if its not skill based?
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