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Heroes Large General Thread - Page 262

Forum Index > Heroes of the Storm
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
January 15 2015 15:06 GMT
#5221
So the game is in close beta, but did anyone get the invite so far?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 15 2015 15:11 GMT
#5222
There's like 15k+ people in right now.
sacrilegious
Profile Joined September 2012
Canada863 Posts
Last Edited: 2015-01-15 15:20:17
January 15 2015 15:18 GMT
#5223
On January 16 2015 00:06 Kaniol wrote:
So the game is in close beta, but did anyone get the invite so far?

I've more or less given up on bothering with this game based on how they handled the alpha invites. I literally clicked the "I am interested" box 10 minutes after they announced this game at Blizzcon 2013, and hadn't seen anything since, checking frequently for the first 6 months. All the while some of my friends who are really less frequently active on bnet literally got access months ago telling me they checked the same box only a few weeks before getting invited. It's really bad how they handled "random invites", in that if they're going to do that then they should have not selectively invited the streamers and whoever they chose just to advertise their game and sell their products, otherwise make it completely closed off to everyone except select testers until 2 days ago.

Oh yea and the stories I've read about solo queue'ing in this game, is a really big turn off... so all and all I don't see it a big loss of not playing this game, but I'm sure other people who've played this game will differ
Narw
Profile Joined February 2011
Poland884 Posts
Last Edited: 2015-01-15 15:36:24
January 15 2015 15:36 GMT
#5224
They really do need to work on technical side of things, reconnect is such shit that i wish they would just remove it so i dont have a false hope that it will actually work this time. How this game eats 4gb of ram is also mystery for me, but ok.
Tenks
Profile Joined April 2010
United States3104 Posts
January 15 2015 15:40 GMT
#5225
So the current ranked system is pretty fucking stupid. They should have gone the route of SC2 which, IMO, has one of the better ladder systems. This current one is nothing more than another grind. You get too many points per win, too few points taken for a loss and you never really have a good idea of your actual rank or ELO without an actual divisional system.
Wat
TMG26
Profile Joined July 2012
Portugal2017 Posts
January 15 2015 15:57 GMT
#5226
On January 15 2015 12:26 Eliezar wrote:
Show nested quote +
On January 15 2015 09:36 kaztah wrote:
On January 15 2015 09:24 Eliezar wrote:
On January 15 2015 08:39 kaztah wrote:
Well I ended up buying abathur for money, because I wanted to play the hero and the gold gain is fucking atrocious. Takes me forever to play a hero I want to play.

Now as the added bonus, my first 3 games blows, because I dont have half the useful talents. It's like playing axe in dota and refusing to let you buy blink dagger if you havent played him 4 games before. Talent gating is almost worse than their reconnect feature. It's so pointless. Why let me play 3 games as an inferior hero for no reason, just to give me it all at once. In what world does that make sense.

I think dota spoiled me for every game ever, because people somehow seems alright with the time it takes to gain gold etc in this thread.


Not to be contrary, but I bought 10 heroes with gold and have a 4300 bank in maybe 6-7 weeks

Nice, that means you're only 15 weeks away from getting all the heroes, if they don't release more of them and you look away from the fact that you get way more bonus gold when you start an account.

How that is even remotely acceptable is beyond me. I dont want to wait a whole week to try something, when someone destroy me with a hero. I want to test it myself to see what others do to counter it.

On January 15 2015 09:19 TMG26 wrote:
Dota spoils people. A gem in this new F2P world.


The irony in that is that I've spent more money on dota 2 than I have on any other game, because I wanted to.


I guess I'll never understand complaining about something that is free.


Because people want to make things better, most of the time to themselves , but sometimes it's also for the community.

There are many Heroes and Blizzard fans out there that just want the game to succeed. And by succeed it means getting acknowledge as a great game and getting popularity equivalent or higher than current top games.

So ofc people ask if this business model is good. Dota is out there and is actually free. In Smite you can actually buy every God for a normal game price. PoE is also free.

People see those example and wonder why blizzard went with this model, specially went there are studies that show that Dota make a tiny bit more money from every player.

So, you get a business model that is not proved to be the best, and it's actually worse for the players (I don't think that there is really that huge amount of people that prefer to grind heroes than have the freedom of choice to play with whatever they feel like playing).

People actually want heroes to succeed. And they don't think this is the best model for it, so they complain.

Supporter of the situational Blink Dagger on Storm.
mordek
Profile Blog Joined December 2010
United States12704 Posts
Last Edited: 2015-01-15 16:21:19
January 15 2015 16:20 GMT
#5227
I probably played this game maybe an average of 2-3 games a week for the last couple months. I have 20k gold and I bought ETC, Tychus and have Valla from D3. I'm not even level 30 yet. I've probably missed over half my daily quests during this time. I could have 10 champs today if I bought all the cheap ones. I recognize the gold gain is slow and can be frustrating but if you've been playing in the Alpha regularly and can't get 10 I'm not sure what you've been doing.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
snailz
Profile Joined April 2011
Croatia900 Posts
January 15 2015 17:13 GMT
#5228
can we just stop with these subjective first-hand approximations of how much gold you can earn in certain amount of time, when the math is out there and it's solid. and most ppl would probably agree it's also pretty bad, especially if you consider the audience Heroes were supposed to attract.

i think that TMG26 is right on the mark with his analysis; i cant imagine i would ever care if a moba (genre i usually dont respect much) is successful or not unless it had my favorite characters in it... because i cant help that im a sucker for blizzards universes, i tolerate shit that would turn me off from any other game.

this will not be the same with the rest of the non-hardcore fans, especially ones who are already involved in other, perhaps even superior, games of the same genre. and Heroes will eventually fail to achieve, what is honestly theirs to take.. then all of us will be sad because we didnt speak up sooner

in conclusion, just because ppl like myself are diehard fans of blizzverses, we dont have to swallow something we perceive as bad, especially now when changes are still possible (beta). because when we turn the other cheek, companies tend to continue to make bad products and make money off of their brands alone (total war series comes to mind right away), because they can, so why wouldnt they. it is clear then that instead of arguing how irritating nova is, discussing and/or criticizing the game while big changes are still possible, is the way to go. someone brought up how you can buy all heroes in smite for like 40€, others brought up 150€ for like 50% of all heroes in Hots, which are great examples...

anyways, i've said earlier im running out of ideas how to pitch this game to the audience it was supposedly designed for (casuals). only afterwards did i realize just how broken its model then must be. with wow, starcraft and diablo they don't really have competition, so its okay to cut corners (2 years for chat channels lol), but they will get rekt in moba market with this kind of approach... if its not lazy, im sure there is another negative word for it
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
Tenks
Profile Joined April 2010
United States3104 Posts
January 15 2015 17:28 GMT
#5229
I play the game because it is fun not because of fanboy and fanservice reasons. I am also not under any delusions Blizzard is not trying to make money off this game. If you want a reasonable gold gain cough up the $10 for a 30 day stimpack.
Wat
kaztah
Profile Joined September 2010
Norway1221 Posts
January 15 2015 17:37 GMT
#5230
Another thing is that everyone is so damn focused on getting "the 10 heroes required", like that's the entire fucking issue. I got 10 from buying bundles, because getting the heroes I want to play is so damn expensive, and I still complain a ton.

I bought zeratul and illidan first, then I wanted nazeebo and abathur. Now what the hell do I do besides play a year?
Fuck me for liking the expensive heroes right? Not my fault the only heroes with really interesting mechanics just happends to be the most expensive ones.

The fact that people say we should be happy because it's free is so damn stupid. I guess I should just play flash browser games instead, because they're even more free. Most of them even give you the full content.
I speak fluent sarcasm.
xDaunt
Profile Joined March 2010
United States17988 Posts
January 15 2015 17:37 GMT
#5231
On January 16 2015 02:28 Tenks wrote:
I play the game because it is fun not because of fanboy and fanservice reasons. I am also not under any delusions Blizzard is not trying to make money off this game. If you want a reasonable gold gain cough up the $10 for a 30 day stimpack.

This.

And let's not pretend that HotS isn't going to be a great game. If nurtured properly, it probably will overtake LoL and DOTA, which are incredibly dated by comparison and simply aren't as engaging for more casual players. In fact, I'm very interested in how Riot and Valve respond by evolving their own games.
Yoav
Profile Joined March 2011
United States1874 Posts
January 15 2015 17:40 GMT
#5232
I have to say, while I do think the game is fun, I also definitely play for fanboy reasons. Zeratul slicing Arthas' smug face in half? Kerrigan and Uther bonding as a DPS/healer combo? My decade younger self's wildest dreams.
Tenks
Profile Joined April 2010
United States3104 Posts
January 15 2015 17:44 GMT
#5233
On January 16 2015 02:37 xDaunt wrote:
Show nested quote +
On January 16 2015 02:28 Tenks wrote:
I play the game because it is fun not because of fanboy and fanservice reasons. I am also not under any delusions Blizzard is not trying to make money off this game. If you want a reasonable gold gain cough up the $10 for a 30 day stimpack.

This.

And let's not pretend that HotS isn't going to be a great game. If nurtured properly, it probably will overtake LoL and DOTA, which are incredibly dated by comparison and simply aren't as engaging for more casual players. In fact, I'm very interested in how Riot and Valve respond by evolving their own games.



I've had more than a few people see me playing Heroes on the BNet launcher and have asked my opinion on it. They all cite they want to get into MOBAs but are too daunted by the learning mountain that is DOTA or LoL. This game is going to find a very good audience once it opens up to more people. Having the Blizzard IP is just icing on the cake.
Wat
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
January 15 2015 18:33 GMT
#5234
On January 16 2015 02:44 Tenks wrote:
Show nested quote +
On January 16 2015 02:37 xDaunt wrote:
On January 16 2015 02:28 Tenks wrote:
I play the game because it is fun not because of fanboy and fanservice reasons. I am also not under any delusions Blizzard is not trying to make money off this game. If you want a reasonable gold gain cough up the $10 for a 30 day stimpack.

This.

And let's not pretend that HotS isn't going to be a great game. If nurtured properly, it probably will overtake LoL and DOTA, which are incredibly dated by comparison and simply aren't as engaging for more casual players. In fact, I'm very interested in how Riot and Valve respond by evolving their own games.



I've had more than a few people see me playing Heroes on the BNet launcher and have asked my opinion on it. They all cite they want to get into MOBAs but are too daunted by the learning mountain that is DOTA or LoL. This game is going to find a very good audience once it opens up to more people. Having the Blizzard IP is just icing on the cake.


Person described reporting in! I used to have time to learn games like DotA, I played a ton of the original in WCIII RoC before DotA Allstars was even made. But then I graduated, got married, and now I have a 10 month old daughter. There's no way I can ever compete in those sorts of games, there's just too much that needs to be memorized: item builds, hero builds, opposing hero skills, team comps for almost infinite variations, and all this needs to be done playing dozens or more games that each take about an hour? It is beyond impractical for me. Whereas I can be pretty decent at HoTS, play on vent, and get a couple games in a couple nights a week after my baby goes to bed. There no other MOBA that can compete for my share of market at least, and I think it might be larger than the "hardcore" market.
"I love noobies, they're so happy." -Chill
ref4
Profile Joined March 2012
2933 Posts
January 15 2015 18:33 GMT
#5235
On January 16 2015 02:37 xDaunt wrote:
Show nested quote +
On January 16 2015 02:28 Tenks wrote:
I play the game because it is fun not because of fanboy and fanservice reasons. I am also not under any delusions Blizzard is not trying to make money off this game. If you want a reasonable gold gain cough up the $10 for a 30 day stimpack.

This.

And let's not pretend that HotS isn't going to be a great game. If nurtured properly, it probably will overtake LoL and DOTA, which are incredibly dated by comparison and simply aren't as engaging for more casual players. In fact, I'm very interested in how Riot and Valve respond by evolving their own games.


doubt HOTS can compete with LoL, maybe pull some casuals away from DOTA2 but that's about it. Nothing can compete against LoL, not DOTA2, not all the other MOBA's, and certainly not the new kid on the block HOTS, especially when you take HOTS' shitty business model into consideration.
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
January 15 2015 18:47 GMT
#5236
On January 16 2015 02:37 xDaunt wrote:
Show nested quote +
On January 16 2015 02:28 Tenks wrote:
I play the game because it is fun not because of fanboy and fanservice reasons. I am also not under any delusions Blizzard is not trying to make money off this game. If you want a reasonable gold gain cough up the $10 for a 30 day stimpack.

This.

And let's not pretend that HotS isn't going to be a great game. If nurtured properly, it probably will overtake LoL and DOTA, which are incredibly dated by comparison and simply aren't as engaging for more casual players. In fact, I'm very interested in how Riot and Valve respond by evolving their own games.



Funny... Most people i know just found Hots boring after like a Week. I myself just kinda forgot about it again.
sushiko
Profile Joined June 2010
197 Posts
January 15 2015 18:56 GMT
#5237
Man this thread always turns into a rage cage whenever gold/f2p/money comes up...

Look, free to play games generally suck unless you put money in. Money = faster progression to beat the game. In games like lol and hots, however, its about keeping you playing for years. I'm sorry you can't wait 1 month to buy a 10k hero, but at least you can buy it for 10$! Or spend 10$ to gain increased gold / game! Instant gratification can be a bitch, but it gets you to spend money. Fear of missing out is horrible, but again gets you to spend money. Hate it all you want, go complain on bnet forums or here, but this won't change because your desires won't change. I love dota, played over 2000 hours and uncounted hours of dota 1. Within those hours I've bought compendiums and skins and announcers and keys. The game is fucking fun and the in game purchases made it more fun. Having all the heroes didn't make it fun, it was gameplay. Even with my hours, I count on my dota buff 5 i played heroes, and 20-30 heroes with 10 games or less played. Hots gameplay is equally fun, the 500gold incentive already made me play all heroes at least 7 times, and I bought all of my heroes with gold after 4 months of alpha. Still have moe than half the roster to go, but the game is still fun, don't see myself playing most of the ones I haven't bought, and saving gold for new heroes. Thrall is a pass for me for now, let's see if another hero can win my gold. Just a rant for having to read the same rants about slow gold/bad business model
Cheren
Profile Blog Joined September 2013
United States2911 Posts
January 15 2015 19:03 GMT
#5238
On January 16 2015 03:33 ref4 wrote:
Show nested quote +
On January 16 2015 02:37 xDaunt wrote:
On January 16 2015 02:28 Tenks wrote:
I play the game because it is fun not because of fanboy and fanservice reasons. I am also not under any delusions Blizzard is not trying to make money off this game. If you want a reasonable gold gain cough up the $10 for a 30 day stimpack.

This.

And let's not pretend that HotS isn't going to be a great game. If nurtured properly, it probably will overtake LoL and DOTA, which are incredibly dated by comparison and simply aren't as engaging for more casual players. In fact, I'm very interested in how Riot and Valve respond by evolving their own games.


doubt HOTS can compete with LoL, maybe pull some casuals away from DOTA2 but that's about it. Nothing can compete against LoL, not DOTA2, not all the other MOBA's, and certainly not the new kid on the block HOTS, especially when you take HOTS' shitty business model into consideration.


Needing runes to be competitive is a million times worse than needing a level 4 hero to be competitive.
ref4
Profile Joined March 2012
2933 Posts
January 15 2015 19:32 GMT
#5239
On January 16 2015 04:03 Cheren wrote:
Show nested quote +
On January 16 2015 03:33 ref4 wrote:
On January 16 2015 02:37 xDaunt wrote:
On January 16 2015 02:28 Tenks wrote:
I play the game because it is fun not because of fanboy and fanservice reasons. I am also not under any delusions Blizzard is not trying to make money off this game. If you want a reasonable gold gain cough up the $10 for a 30 day stimpack.

This.

And let's not pretend that HotS isn't going to be a great game. If nurtured properly, it probably will overtake LoL and DOTA, which are incredibly dated by comparison and simply aren't as engaging for more casual players. In fact, I'm very interested in how Riot and Valve respond by evolving their own games.


doubt HOTS can compete with LoL, maybe pull some casuals away from DOTA2 but that's about it. Nothing can compete against LoL, not DOTA2, not all the other MOBA's, and certainly not the new kid on the block HOTS, especially when you take HOTS' shitty business model into consideration.


Needing runes to be competitive is a million times worse than needing a level 4 hero to be competitive.


seeing how gold gain is much lower in HOTS vs. whatever currency they used in LoL, it'll probably take the time you unlock 10 heroes in HOTS you'll unlock 5 champs in LoL + full runes, then you'll probably catch up with the unlocking of LoL champs and probably overtake that in HOTS, while having more champs to unlock by the time HOTS comes out of beta in like 20 years time or something.
Wuster
Profile Joined May 2011
1974 Posts
January 15 2015 19:32 GMT
#5240
On January 16 2015 03:56 sushiko wrote:
Man this thread always turns into a rage cage whenever gold/f2p/money comes up...

Look, free to play games generally suck unless you put money in. Money = faster progression to beat the game. In games like lol and hots, however, its about keeping you playing for years. I'm sorry you can't wait 1 month to buy a 10k hero, but at least you can buy it for 10$! Or spend 10$ to gain increased gold / game! Instant gratification can be a bitch, but it gets you to spend money. Fear of missing out is horrible, but again gets you to spend money. Hate it all you want, go complain on bnet forums or here, but this won't change because your desires won't change. I love dota, played over 2000 hours and uncounted hours of dota 1. Within those hours I've bought compendiums and skins and announcers and keys. The game is fucking fun and the in game purchases made it more fun. Having all the heroes didn't make it fun, it was gameplay. Even with my hours, I count on my dota buff 5 i played heroes, and 20-30 heroes with 10 games or less played. Hots gameplay is equally fun, the 500gold incentive already made me play all heroes at least 7 times, and I bought all of my heroes with gold after 4 months of alpha. Still have moe than half the roster to go, but the game is still fun, don't see myself playing most of the ones I haven't bought, and saving gold for new heroes. Thrall is a pass for me for now, let's see if another hero can win my gold. Just a rant for having to read the same rants about slow gold/bad business model


This is why F2P as a model sucks, by design it's always going to make someone mad lol.

After the sticker shock for HotS at least it has the Nexus bundle which is kind of like buying a game that comes with a ton of DLC...

But the real reason this keeps coming up is because of the way they made Quick Match a second class play mode.

Now this is partly psychological and IMO easy for them to fix. Quick match just needs a simple ranking system so people feel like they're accomplishing something. Wouldn't it have been better if the 1-50 ranking was for Quick Match and Hero League actually uses leagues ala SC2? People wouldn't feel like they were playing 30 levels of tutorial with a big gold requirement at the end if they could feel some progress in the meantime.

Sure people would keep asking things like "I'm rank 10, am I ready for Hero League?" But doesn't that question feel better than "Why the hell can't I play Hero League unless I pay / play 2 months?" For everyone involved even!

Unfortunately there's also a game design reason everyone wants out of Quick Match. Right now, Quick Match = deserter's jail. Is there a better way to make a game mode undesirable than by actually making playing it a penalty? Even for people who want to be there, they'll occasionally end up with people 'punished' with complete a quick match game. How is that good for anyone involved?

The game just hit Beta and I hope that Blizzard at least changes the afk / deserter penalty so that Quick Match isn't polluted by people who don't want to be there.

Now, I don't actually mind playing Quick Match until I'm ready for Heroes League because I'm one of those crazies who finds it fun just to play a game =p. But after thinking about all the debates about Hero League requirements I feel that these are the root causes of most complaints.
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