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Heroes Large General Thread - Page 256

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
January 13 2015 16:03 GMT
#5101
Can anyone post the patch notes here?
Moderator<:3-/-<
mordek
Profile Blog Joined December 2010
United States12705 Posts
January 13 2015 16:09 GMT
#5102
On January 14 2015 01:03 IntoTheWow wrote:
Can anyone post the patch notes here?

http://imgur.com/a/VHAZ3
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Hildegard
Profile Blog Joined November 2012
Germany348 Posts
Last Edited: 2015-01-13 16:24:27
January 13 2015 16:15 GMT
#5103
+ Show Spoiler +
Abathur

Divider_Hero_Abathur_Crop.png

Abathur has received a major overhaul.
New Ability (R): Evolve Monstrosity
Turn an allied Minion or Locust into a Monstrosity for 60 seconds.
When enemy Minions near the Monstrosity die, it gains 4% Health and 4% Basic Attack damage, stacking up to 30 times.
Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote’s normal benefits.
New Talent (Level 16): Volatile Mutation
Ultimate Evolution clones and Monstrosities deal damage to nearby enemies every 3 seconds, as well as when they die.
New Talent (Level 20): Evolution Complete
Increases the Monstrosity’s duration by 50%, and the Monstrosity gains the Ability to Deep Tunnel to any visible location every 30 seconds.
Locust Strain (Trait)
Eradicate Minions (Talent) removed
Combat Adaptation (Talent) removed
Regenerative Microbes (Talent) moved from Level 7 to Level 1
Assault Locust (Talent)
Explosion damage reduced from 60 (+12 per level) to 50 (+5 per level)
Survival Instincts (Talent)
In addition to the 30% bonus to Locust Health, Locusts now last an additional 10 seconds.
New Talent (Level 20): Locust Nest
Activate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.
Symbiote (Q)
No longer has a timed duration.
Barbed Spines (Talent) removed
Pressurized Glands (Talent) moved from Level 4 to Level 1
New Talent (Level 4): Sustained Carapace
Increases the duration of Symbiote’s Carapace (E) by 50%, and allows it to persist after Symbiote ends.
New Talent (Level 4): Adrenal Overload
Symbiote’s host gains 25% increased Attack Speed.
New Talent (Level 7): Networked Carapace
Using Symbiote’s Carapace (E) on a Minion or Mercenary also applies Carapace to all nearby allied Minions and Mercenaries.
New Talent (Level 13): Soma Transference
Symbiote’s Spike Burst (W) heals the host per enemy Hero hit.
New Talent (Level 20): Hivemind
Casting Symbiote now creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the commands of the first. If the second host moves too far away, it is destroyed.
Needlespine (Talent)
Now increases Stab’s range and damage by 20%.
Stab (Q)
Damage reduced from 44 (+13 per level) to 44 (+9 per level)
Toxic Nest (W)
Prolific Dispersal (Talent) moved from Level 13 to Level 4
Ballistospores (Talent)
Now also increases Toxic Nest duration by 25%, in addition to granting unlimited placement range.
Ultimate Evolution (R)
Ultimate Evolution clones no longer inherit the host’s Heroic Ability.
Ultimate Evolution clones now provide a small amount of XP when they are killed.
Cooldown reduced from 120 to 80 Seconds
Evolution Master (Talent) removed
New Talent (Level 20): Evolutionary Link
As long as an Ultimate Evolution clone is alive, Ultimate Evolution’s original target gains a Shield equal to 20% of their maximum Health that refreshes every 5 seconds.

Return


Azmodan

Divider_Hero_Azmodan_Crop.png

Globe of Annihilation (Q)
Cooldown increased from 8 to 10 Seconds
Scaling damage increased from 13 to 15 damage.
Taste for Blood (Talent)
Damage bonus per kill increased from 1 to 2
Demonic Invasion (R)
Demonic Grunts now have real Health, rather than Doubloon Chest-style Health.

Return


Chen

Divider_Hero_Chen_Crop.png

Storm, Earth, Fire (R)
Now has a 1 second cast time, during which the Ability can be interrupted.

Return


Falstad

Divider_Hero_Falstad_Crop.png

Falstad has received a major overhaul.
Thunderstorm (W), Aerial Blitzkrieg (R), and their supporting Talents have been removed.
Stoneskin (Talent) removed
New Ability (W): Lightning Rod
Damages an enemy and deals additional damage over 4 seconds if Falstad remains within proximity of the target.
New Talent (Level 4): Charged Up
Lightning Rod strikes the target 2 additional times.
New Talent (Level 13): Thunderstrikes
Lightning Rod deals 15% more damage with each subsequent strike.
New Talent (Level 13): Static Shield
Gain a stacking Shield worth 5% of Falstad’s maximum Health after every Lightning Rod strike. Lasts for 4 seconds.
New Ability (R): Mighty Gust
Pushes enemies away in a gust of wind, slowing them by 60%. This slow decays over 3 seconds.
New Talent (Level 20): Wind Tunnel
Mighty Gust creates a wind tunnel for 4 seconds. Enemies caught in the tunnel will be pushed back periodically over the duration.
Shock and Awe (R) has been renamed to Hinterland Blast.
Blast of Awe (Talent) has been renamed to Call of the Wildhammer.
Tailwind (Trait)
Gust of Wind (Talent) has been renamed to Aerie Gusts.
Aerie Gusts (Talent)
Reduces Tailwind’s activation time to 2 seconds and increases the Movement Speed bonus from 20% to 30%.
Flight (Z)
Fly Away! (Talent) removed
New Talent (Level 20): Epic Mount
Reduces Flight’s cooldown by 20 seconds, reduces the casting time by 0.5 seconds, and increases flying speed by 50%.
Hammerang (Q)
Stormhammer (Talent) removed
Wildhammer (Talent) removed
New Talent (Level 1): Power Throw
Increases Hammerang’s range by 40% and its slow duration by 25%.
New Talent (Level 7): Secret Weapon
Basic Attack damage increased by 80% while Hammerang is in flight
New Talent (Level 16): Hammer Time
Falstad’s first Basic Attack against a target slowed by Hammerang will now stun them for 0.75 seconds.
Barrel Roll (E)
Dog Fight (Talent) removed
New Talent (Level 4): Flow Rider
Reduces Barrel Roll’s cooldown by 35%
New Talent (Level 7): Free Roll
Removes Barrel Roll’s Mana cost

Return


Gazlowe

Divider_Hero_Gazlowe_Crop.png

Robo-Goblin (R)
Is now a passive Heroic Ability that is always active. Gazlowe is still able to mount after choosing this Heroic Ability.
Damage bonus reduced from 250% to 150%.

Return


Illidan

Divider_Hero_Illidan_Crop.png

Metamorphosis (R)
Demonic Form (Talent)
No longer removes Illidan’s ability to mount, but also no longer provides bonus Movement Speed when out of combat
The tooltip does not accurately reflect this change in-game and will be corrected in a future patch.

Return


Jaina

Divider_Hero_Jaina_Crop.png

Frost Bolt (Q)
Damage reduced from 50 (+16 per level) to 45 (+14 per level)
Cone of Cold (E)
Damage increased from 40 (+13 per level) to 50 (+17 per level)
Water Elemental (R)
Initial explosion damage increased from 50 (+6 per level) to 65 (+7 per level)
Basic Attack damage reduced from 65 (+6 per level) to 50 (+6 per level)

Return


Kerrigan

Divider_Hero_Kerrigan_Crop.png

Ultralisk (R)
The Ultralisk can now be re-targeted using the “R” key.
Torrasque (Talent)
This talent has been reworked. Duration and Health increases have been removed.
The Torrasque now morphs into an egg when it dies or expires. If the egg is not killed within a short time, a new Torrasque is spawned. This effect can only occur once.

Return


Li Li

Divider_Hero_LiLi_Crop.png

Li Li has received a major overhaul.
Protective Shield (Talent) removed
Stoneskin (Talent) removed
New Talent (Level 20): Kung Fu Hustle
Abilities recharge 3 times as fast when Fast Feet is active.
Basic Attack
Starting damage increased from 20 to 25
Fast Feet (Trait)
Movement speed bonus decreased from 15% to 10%
New Talent (Level 7): Shake It Off
Reduces the duration of the next Stun or Root by 75%. Can only trigger once every 15 seconds.
New Talent (Level 16): Safety Sprint
Increases Fast Feet’s Movement Speed bonus 10% to 20% while Li Li is under 50% Health.
Healing Brew (Q)
New Talent (Level 1): Pro Toss
Increases Healing Brew’s range by 30%
New Talent (Level 7): Pitch Perfect
After casting Healing Brew, its cost is reduced by 10 Mana for 6 seconds. This effect does not stack.
The Good Stuff (Talent) functionality has changed
Healing Brew now heals for an additional 30% over 6 seconds. Multiple heals extend the duration of this heal over time.
Two For One (Talent) functionality has changed
No longer increases Healing Brew’s Mana cost
Now increases Healing Brew’s cooldown from 3 to 4.5 seconds
Herbal Cleanse (Talent)
Movement Speed bonus duration increased from 2 to 3 seconds
Scaling heal decreased from 20 to 18
Cloud Serpent (W)
Cloud Serpent functionality has changed.
Cloud Serpent now automatically attacks nearby enemies. Only 1 Cloud Serpent can be active on a Hero at a time.
Cost decreased from 40 to 30 Mana
Starting damage increased from 15 to 20
Timeless Creature (Talent) moved from Level 16 to Level 1
Lightning Serpent (Talent)
Damage dealt to targets after the first increased from 25% to 50%
Search range increased by 20%
New Talent (Level 4) : Mending Serpent
Cloud Serpent heals its host each time it attacks.
New Talent (Level 16): Serpent Sidekick
Li Li gains her own Cloud Serpent after casting Cloud Serpent on an ally.
Blinding Wind (E)
Number of Basic Attacks missed increased from 1 to 2
Cost decreased from 50 to 40 Mana
Starting damage decreased from 50 to 30
Scaling damage increased from 12 to 13 damage
Gale Force (Talent)
Damage bonus increased from 25% to 50%
Mass Vortex (Talent) moved from Level 1 to Level 4
Lingering Blind (Talent)
Increases the number of Basic Attacks missed from 2 to 3
New Talent (Level 13): Surging Winds
Li Li gains 5% Ability Power for 8 seconds per target hit by Blinding Wind. Additional enemies hit refresh the buff duration and further increase Ability Power. Stacks up to 4 times.
Jug of 1,000 Cups (R)
Cooldown increased from 60 to 70 seconds
Initial heal amount decreased from 35 to 20
Scaling heal increased from 4 to 6.5
Water Dragon (R)
Starting damage increased from 130 to 200
Scaling damage increased from 13 to 20
Slow amount increased from 40% to 70%

Return


Muradin

Divider_Hero_Muradin_Crop.png

Second Wind (Trait)
Heal increased from 1% to 1.5%
Third Wind (Trait)
Heal increased from 1.5% to 2%
Critical heal decreased from 5% to 4%
Dwarf Toss (E)
Base range increased from 6 to 8
Dwarf Launch (Talent)
Bonus range and area decreased from 75 to 50%
Haymaker (R)
Mana cost reduced from 100 to 80
A cast bar has been added during the 0.5 second wind-up to make the cast more apparent.
Grand Slam (Talent)
Now also reduces the Mana cost of Haymaker from 80 to 40

Return


Nova

Divider_Hero_Nova_Crop.png

Basic Attack
Anti-Armor Shells (Talent)
Damage and Attack Speed slow reduced from 300% to 250%
New Talent: Headshot (Level 13)
Reduces Ability cooldowns by 4 seconds after killing an enemy Hero
Cloak (Trait)
Advanced Cloaking (Talent)
Basic Ability cooldown regeneration removed
Nova now regenerates 2% Health per second while cloaked.
Pinning Shot (W)
Covert Ops (Talent) functionality has changed
Mana reduction component removed
Now increases Pinning Shot’s slow amount by 1% for every second Nova is cloaked, to a maximum of 50%. This effect expires if Nova is decloaked for more than 1 second.
Holo Decoy (E)
Holo Clones no longer have collision.
Holo Clones now have movement AI as part of their base functionality.
Cast range increased by 25%
Digital Shrapnel (Talent) removed
Digital Shrapnel’s 2 second cooldown reduction has been added to the Remote Delivery Talent.
Double Fake (Talent)
The AI movement component of this Talent has been removed.

Return


Tassadar

Divider_Hero_Tassadar_Crop.png

Oracle (Trait)
Now reveals all cloaked units, including Zagara’s Creep Tumors.

Return


Tychus

Divider_Hero_Tychus_Crop.png

Minigun (Trait)
Tychus no longer has to wind-up his Minigun to attack. Instead, it now instantly attacks, beginning at a slow rate of fire, and increases to its previous maximum speed after 1.5 seconds.

Return


Zagara

Divider_Hero_Zagara_Crop.png

Creep Tumor (Trait)
Zagara can now see the duration remaining on her Creep Tumors.
Endless Creep (Talent)
Creep spread increase removed
Creep spread area increased from 25% to 50%
Now also doubles Creep Tumor Health
Infested Drop (E)
Bile Drop (Talent)
Now deals the 100% bonus damage on impact, rather than damaging over time.
Corpse Feeders (Talent)
No longer increases Roachling duration
Now decreases the damage that non-Heroic units deal to Roachlings by 30%
Devouring Maw (R)
Tyrant Maw (Talent)
Cooldown reduction from this talent is no longer dependent on Zagara killing a Hero inside of Devouring Maw. This is now a passive bonus. Anytime Zagara is credited with a Hero takedown, Devouring Maw’s cooldown is reduced by 25 seconds.


http://us.battle.net/heroes/en/blog/17345414
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
Superbanana
Profile Joined May 2014
2369 Posts
January 13 2015 16:17 GMT
#5104
Beta Patch notes:
http://www.heroesnexus.com/news/1280-heroes-beta-patch-33684-thrall-new-skins-sky

The changes are good for design, but i think they might make balance worse ^^'
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
January 13 2015 16:20 GMT
#5105
Thanks guys!
Moderator<:3-/-<
xDaunt
Profile Joined March 2010
United States17988 Posts
January 13 2015 16:28 GMT
#5106
Some highlights:

They BUFFED Tychus by giving him instant attack damage.

They did not touch Arthas.

Chen's EWF ultimate can now be interrupted (THANK CHRIST!).

Abathur's ultimate evolution no longer gets to use target heroes' heroic ability. This is a big ass nerf. It will be interesting to see how strong the new ultimate is. Locusts also look like they've been nerfed hard. Overall, I think his rework is a nerf, but we'll see.

Muradin had his passive healing buffed even more (seriously?)

Nova looks like she may have taken it in the shorts again. Anti-Armor shells are reduced from 300% to 250%. More importantly, holo clones no longer have collision.

Gazlowe's Robo-Goblin ult is now a permanent passive.

Falstad looks like he may be fun to play.
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2015-01-13 16:38:52
January 13 2015 16:38 GMT
#5107
On January 14 2015 01:28 xDaunt wrote:
Some highlights:

They BUFFED Tychus by giving him instant attack damage.

They did not touch Arthas.

Chen's EWF ultimate can now be interrupted (THANK CHRIST!).

Abathur's ultimate evolution no longer gets to use target heroes' heroic ability. This is a big ass nerf. It will be interesting to see how strong the new ultimate is. Locusts also look like they've been nerfed hard. Overall, I think his rework is a nerf, but we'll see.

Muradin had his passive healing buffed even more (seriously?)

Nova looks like she may have taken it in the shorts again. Anti-Armor shells are reduced from 300% to 250%. More importantly, holo clones no longer have collision.

Gazlowe's Robo-Goblin ult is now a permanent passive.

Falstad looks like he may be fun to play.

Some aba talent changes are buffs, i think its unclear if he was actually nerfed.

Gazlowe and Zagara ultimates buffs are welcome. Jaina (small) nerf is not. RIP Nova.

Muradin passive heal was that strong because it was bugged, so it was not buffed even more. It was fixed and buffed got it?

New Lili looks even more fun and i loved it :D Curious about Falstad.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2015-01-13 16:43:24
January 13 2015 16:38 GMT
#5108
I like the changes to Falstad a lot actually, I'm looking forward to playing him. Sad to see the nerf to Jaina though, she was far too weak to begin with.

For the record, the Jaina nerf is worse than it looks: CoC's damage being low made ideal to set up your other skills with the Frostbite bonus damage. Now, it's ideal to set up Frostbite with BLIZZARD of all things, which is much more difficult to land.

Add to that Frostbolt kiting and poke got a significant nerf and you have a borderline useless but fun to play hero becoming totally useless. The ult changes are also a nerf.
Swisslink
Profile Joined March 2011
2954 Posts
January 13 2015 16:46 GMT
#5109
1. Chen Nerf had to be expected. And as a Chen player... Well... Of course it sucks to have the Ultimate interrupted, but since the team has to interrupt you all the time to interrupt brew... Dunno if they'll hav a stun to interrupt the Ultimate as well. Should be fine I guess.

2. Abathur: Got to test it. But definitely seems weaker (especially comps as Nazeebo+Abathur got nerfed (which is great! Double Nazeebo Ulti was just sick, imo.)

3. Tychus didn't get a HUGE buff. Shouldn't have been buffed at all, but I don't think that's a big deal, tbh.

4. definitely missing an arthas nerf.
sushiko
Profile Joined June 2010
197 Posts
January 13 2015 16:46 GMT
#5110
Nova's clone having AI movement is gonna be a problem. Before you can cast it to block some skillshots, but now its gonna move to attack/chase...
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
Last Edited: 2015-01-13 16:58:43
January 13 2015 16:49 GMT
#5111
Yeah Jaina did really poor damage for an Assassin so it's weird that they tune the numbers further down. But I found it bizarre that they made Jaina a Assassin in the first place. I feel like she could have been Tassadar esque support or a heavy control specialist, having a frost mage skill set and all.

Nice to see resurgence of the storm gone completely. And I'm not sure why Tychus got buffed?
sushiko
Profile Joined June 2010
197 Posts
January 13 2015 16:55 GMT
#5112
http://www.heroesnexus.com/forums/heroes-general/general-discussion/523-closed-beta-patch-notes-january-13th-client-v33684

This page has some more patchnotes not found in the previous links.

3 second recloak timer! Another nova/zeratul nerf...
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 13 2015 17:01 GMT
#5113
The 3 second recloak timer was something I was talking about for a long time, glad to see that got in as well.
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2015-01-13 17:05:06
January 13 2015 17:04 GMT
#5114
The 3 second recloak timer is going to hit Nova really hard. It won't matter much for Zeratul, whose standard escape is to blink away and then mount.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 13 2015 17:08 GMT
#5115
On January 14 2015 02:04 xDaunt wrote:
The 3 second recloak timer is going to hit Nova really hard. It won't matter much for Zeratul, whose standard escape is to blink away and then mount.


Especially because her MO was to snipe from long range then cloak before the dash + autoattack could reach her (I know this happened to me as Falstad all the freaking time). It's much harder to do that now.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
January 13 2015 17:08 GMT
#5116
I guess blizzard has some kind of statistic that show Arthas isn't as OP as ppl think it is. I was expecting a bit of a nerf but whatever. You still need 10 damn heroes anyways, so not a big deal.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
Last Edited: 2015-01-13 17:20:36
January 13 2015 17:14 GMT
#5117
On January 14 2015 02:08 FreeZEternal wrote:
I guess blizzard has some kind of statistic that show Arthas isn't as OP as ppl think it is. I was expecting a bit of a nerf but whatever. You still need 10 damn heroes anyways, so not a big deal.


Well he has only 52.8% overall win rate in pubs which is actually 0.4% lower than Muradin and compared to like Anub'araks 58.8% he seems to be in a pretty good place. He seems to be doing better in Master league than the lower leagues though.

Also I personally somehow have a pathetic 35% win rate on him while all my other heroes that I've played +10 games are above +60%.

Source: https://www.hotslogs.com/Default

I personally prefer the more mobile Warriors anyway, like Tyrael. In DotA I could make up for lack of mobility with Blink Dagger but here I'd just have to deal with it.
xDaunt
Profile Joined March 2010
United States17988 Posts
January 13 2015 17:18 GMT
#5118
Didn't Blizzard say that another Arthas rework is in the works? They're probably just waiting for that rather than adjusting him now.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2015-01-13 17:30:26
January 13 2015 17:28 GMT
#5119
Maybe the reworks were not needed after buffing the other heroes today.

I am wondering as Raynor, is there any good circumstances where taking the BC Ult is better than the banshees?
Big G
Profile Joined April 2011
Italy835 Posts
January 13 2015 17:53 GMT
#5120
On January 14 2015 02:08 FreeZEternal wrote:
I guess blizzard has some kind of statistic that show Arthas isn't as OP as ppl think it is. I was expecting a bit of a nerf but whatever. You still need 10 damn heroes anyways, so not a big deal.

To be fair, removing Resurgence is a big nerf

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