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Heroes Large General Thread - Page 202

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Big G
Profile Joined April 2011
Italy835 Posts
November 12 2014 23:49 GMT
#4021
On November 13 2014 07:43 xDaunt wrote:
To follow up on the discussion regarding Zeratul's first talent, I am really liking the increased life regen. Over the course of a game, you'll be averaging about 1% bonus health regen per second, which makes a really big difference. Late game, it will be closer to 1.5%. The result is that you can hang around fights a lot longer (mana becomes more of the limiting factor) and you won't have to B or moonwell as much, meaning that you can spend more time hunting.

I think it depends on the map, on Blackheart Bay collecting health globes seems a bit easier due to the 4 small merc camps (each gives 2 doubloons and one globe). Otherwise you have to costantly fight minions and that isn't the best use for Zeratul.

Alaric
Profile Joined November 2009
France45622 Posts
November 13 2014 00:14 GMT
#4022
On November 13 2014 08:40 Ufnal wrote:
As a spectator only, I can't understand what's the value of mercenary camps? You get the mobs to attack the enemy and waste their HP and time, but you have to waste your HP and time on killing them first. You get xp for killing them, but the enemy get xp when they kill them too. It does add some power to the push, but how is it critical enough for people to leave their lanes and not soak xp?

Momentum. Mercenaries will push the lanes super hard, and they usually ignore you (at least the ogres and the golem do, not sure about the knights) so you can't draw aggro from them like you do from minions. They'll waste towers/forts ammo for when you want to push, and they'll deal damage to structures (in exchange for damage to your health bar while you farm them).
Also if there's a hard camp pushing a fort while the objective pops (especially true with the big maps like the tributes one) then the enemy team has to take a trade between less people on the objective and losing a structure.

You don't soak exp per hero, but per team, so it doesn't matter whether you have 1 or 5 person in a lane. As long as you have someone in all 3 lanes (or at least in as many lanes as the enemy team) while you do the camps, it's a net exp gain for you.
Plus, when your minions/mercs push hard on several lanes, it grants you better vision of the enemy team, so unless there's a Nova roaming around you're safer.
Cant take LMS hipsters serious.
Kanaz
Profile Joined May 2010
Denmark658 Posts
November 13 2014 00:49 GMT
#4023
Sorry SixStrings, it wasn't a troll really!
I just double checked after your post, it can search for matches and just did tutorial.
And my other friends do not have Heroes of the storm in their app list at all, even tho they have signed up for beta.
Ufnal
Profile Joined September 2013
Poland1435 Posts
November 13 2014 00:49 GMT
#4024
On November 13 2014 09:14 Alaric wrote:
Show nested quote +
On November 13 2014 08:40 Ufnal wrote:
As a spectator only, I can't understand what's the value of mercenary camps? You get the mobs to attack the enemy and waste their HP and time, but you have to waste your HP and time on killing them first. You get xp for killing them, but the enemy get xp when they kill them too. It does add some power to the push, but how is it critical enough for people to leave their lanes and not soak xp?

Momentum. Mercenaries will push the lanes super hard, and they usually ignore you (at least the ogres and the golem do, not sure about the knights) so you can't draw aggro from them like you do from minions. They'll waste towers/forts ammo for when you want to push, and they'll deal damage to structures (in exchange for damage to your health bar while you farm them).
Also if there's a hard camp pushing a fort while the objective pops (especially true with the big maps like the tributes one) then the enemy team has to take a trade between less people on the objective and losing a structure.

You don't soak exp per hero, but per team, so it doesn't matter whether you have 1 or 5 person in a lane. As long as you have someone in all 3 lanes (or at least in as many lanes as the enemy team) while you do the camps, it's a net exp gain for you.
Plus, when your minions/mercs push hard on several lanes, it grants you better vision of the enemy team, so unless there's a Nova roaming around you're safer.



Ok, but when I see in pro matches 4-5 people attacking mercs, I'm beginning to wonder whether the momentum gain is worth the XP loss.
OG | Secret | Liquid | Nigma | Alliance | VP | Fnatic | EG | T1 | LGD
xDaunt
Profile Joined March 2010
United States17988 Posts
November 13 2014 00:51 GMT
#4025
On November 13 2014 08:49 Big G wrote:
Show nested quote +
On November 13 2014 07:43 xDaunt wrote:
To follow up on the discussion regarding Zeratul's first talent, I am really liking the increased life regen. Over the course of a game, you'll be averaging about 1% bonus health regen per second, which makes a really big difference. Late game, it will be closer to 1.5%. The result is that you can hang around fights a lot longer (mana becomes more of the limiting factor) and you won't have to B or moonwell as much, meaning that you can spend more time hunting.

I think it depends on the map, on Blackheart Bay collecting health globes seems a bit easier due to the 4 small merc camps (each gives 2 doubloons and one globe). Otherwise you have to costantly fight minions and that isn't the best use for Zeratul.


So far, the only map where I seem to have trouble getting sufficient globes (without focusing on farming) is Haunted Mines.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
November 13 2014 01:59 GMT
#4026
I guess as Diablo you can still just run in and start smashing shit and things will turn out ok
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
November 13 2014 03:11 GMT
#4027
Nearing 20,000g but still havent bought any hero. Got several at level 4 and 5. Hard to pick ㅠㅠ
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
November 13 2014 03:15 GMT
#4028
On November 13 2014 12:11 SoleSteeler wrote:
Nearing 20,000g but still havent bought any hero. Got several at level 4 and 5. Hard to pick ㅠㅠ

tychus arthas tassadar

just tier whore it to the max
Descolada in everything not TL/Starcraft
ssxsilver
Profile Joined June 2007
United States4409 Posts
November 13 2014 04:08 GMT
#4029
On November 13 2014 12:15 Coriolis wrote:
Show nested quote +
On November 13 2014 12:11 SoleSteeler wrote:
Nearing 20,000g but still havent bought any hero. Got several at level 4 and 5. Hard to pick ㅠㅠ

tychus arthas tassadar

just tier whore it to the max

But there's the supposedly balance patch to consider =P. I would wait for that and break out the bank afterwards.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
November 13 2014 04:26 GMT
#4030
I think the problem, the way i see it, is that nova is just super strong compared to other heroes like zeratul.

Why should nova deal more damage than zeratul? When zeratul is meele, and actually has to get close to someone to hit him, putting himself in a lot more dangeer. Also, is it just me or does zeratul takes longer to re-cloack than nova? The tool tip says 2 seconds, the same as nova, but i've got the impression it takes more. A bug maybe? my imagination?
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
LennX
Profile Joined October 2010
4559 Posts
November 13 2014 04:27 GMT
#4031
Screw the balance patch. Just buy 1 hero that you really really like and get used to him/her first.

On a sidenote, I hope they nerf the amount of times you are allowed to ping. It is getting on my nerve.
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2014-11-13 04:43:52
November 13 2014 04:43 GMT
#4032
I don't see Arthas getting nerfed much. I'd go ahead and take him if you like him. Besides, you'll get to stomp all the newbs playing Zeratul this week.
rewtamus
Profile Blog Joined January 2011
United States327 Posts
November 13 2014 05:11 GMT
#4033
On November 13 2014 12:11 SoleSteeler wrote:
Nearing 20,000g but still havent bought any hero. Got several at level 4 and 5. Hard to pick ㅠㅠ


omg get piggy bank mount (20k gold)
cannot be bought with real $$
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
November 13 2014 05:58 GMT
#4034
Man I bought Uther as my first hero, way more fun than I expected. First game 0 deaths and almost 30 takedowns with lvl 1 ult/talents. My friend might buy Arthas once he saves up the gold so we can do Arthas+Uther for the dumb lore combo and ridiculous facerush tankiness.

Coming from DotA 2 it does still bother me a bit that I can't farm my way to victory if my team is going full retard. I haven't had the chance to try the good split-pushers in HotS yet though, not even sure who they are exactly, Abathur does seem to be one and then maybe Gazlowe and Azmodan?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 13 2014 06:06 GMT
#4035
I'm torn between Anub'arak and Brightwing for the 10k I have right now. I got Brightwing to lvl 7-8 before reset, but Anub looks so fun.
Brian333
Profile Joined August 2010
657 Posts
November 13 2014 08:01 GMT
#4036
On November 13 2014 13:26 [SXG]Phantom wrote:
I think the problem, the way i see it, is that nova is just super strong compared to other heroes like zeratul.

Why should nova deal more damage than zeratul? When zeratul is meele, and actually has to get close to someone to hit him, putting himself in a lot more dangeer. Also, is it just me or does zeratul takes longer to re-cloack than nova? The tool tip says 2 seconds, the same as nova, but i've got the impression it takes more. A bug maybe? my imagination?


She isn't.

Zeratul's damage is comparable if you go with gathering power or AoE spike + double bombs. It's only unfortunate because you get double bombs rather late. Yes, he's melee and Nova is ranged but Zeratul also has much better chase and escape than Nova.

And then you have Nova's rather mediocre ults compared to Zeratul, who has one of the best ults in the game with void prison. It can be used as an initiator, to escape, to chase, to defend structures against a push, and to CC in team fights. It can swing team fights in huge ways.
RouaF
Profile Joined October 2010
France4120 Posts
November 13 2014 12:53 GMT
#4037
Do you main nova ? Because you seem to be the only one saying she's weak l0l. Zeratul does way less damage the burst really isn't comparable, he's still really fun to play though, using void prison well is hard but very rewarding.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
November 13 2014 13:30 GMT
#4038
On November 13 2014 09:49 Ufnal wrote:
Show nested quote +
On November 13 2014 09:14 Alaric wrote:
On November 13 2014 08:40 Ufnal wrote:
As a spectator only, I can't understand what's the value of mercenary camps? You get the mobs to attack the enemy and waste their HP and time, but you have to waste your HP and time on killing them first. You get xp for killing them, but the enemy get xp when they kill them too. It does add some power to the push, but how is it critical enough for people to leave their lanes and not soak xp?

Momentum. Mercenaries will push the lanes super hard, and they usually ignore you (at least the ogres and the golem do, not sure about the knights) so you can't draw aggro from them like you do from minions. They'll waste towers/forts ammo for when you want to push, and they'll deal damage to structures (in exchange for damage to your health bar while you farm them).
Also if there's a hard camp pushing a fort while the objective pops (especially true with the big maps like the tributes one) then the enemy team has to take a trade between less people on the objective and losing a structure.

You don't soak exp per hero, but per team, so it doesn't matter whether you have 1 or 5 person in a lane. As long as you have someone in all 3 lanes (or at least in as many lanes as the enemy team) while you do the camps, it's a net exp gain for you.
Plus, when your minions/mercs push hard on several lanes, it grants you better vision of the enemy team, so unless there's a Nova roaming around you're safer.



Ok, but when I see in pro matches 4-5 people attacking mercs, I'm beginning to wonder whether the momentum gain is worth the XP loss.

Well i think things will be figured out. There should be certain time-frames on each map where you should get camps and when people figure out some cute timing-combos you certainly can invest the exp to get the momentum.
But generally speaking you are probably right that it shifts very fast in a bad trade if the whole team rushes to camps.
www.twitch.tv/bluquh (PoE, Starbow, HS)
Tenks
Profile Joined April 2010
United States3104 Posts
November 13 2014 14:24 GMT
#4039
The amount of Novas who have master skin and are terrible at the character is hilarious to me. I've never once seen someone not Nova in a master skin who was downright bad at their hero but it happens all the time with Novas.
Wat
Tenks
Profile Joined April 2010
United States3104 Posts
November 13 2014 14:26 GMT
#4040
On November 13 2014 09:51 xDaunt wrote:
Show nested quote +
On November 13 2014 08:49 Big G wrote:
On November 13 2014 07:43 xDaunt wrote:
To follow up on the discussion regarding Zeratul's first talent, I am really liking the increased life regen. Over the course of a game, you'll be averaging about 1% bonus health regen per second, which makes a really big difference. Late game, it will be closer to 1.5%. The result is that you can hang around fights a lot longer (mana becomes more of the limiting factor) and you won't have to B or moonwell as much, meaning that you can spend more time hunting.

I think it depends on the map, on Blackheart Bay collecting health globes seems a bit easier due to the 4 small merc camps (each gives 2 doubloons and one globe). Otherwise you have to costantly fight minions and that isn't the best use for Zeratul.


So far, the only map where I seem to have trouble getting sufficient globes (without focusing on farming) is Haunted Mines.


Garden of Terror is almost auto-pick Regen Master for anyone that can get it. Not only do you have the three lanes but you have tons of merc camps and the globes the Garden Terror drops while you're killing it count towards the number as well.
Wat
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