|
|
On November 13 2014 07:43 xDaunt wrote: To follow up on the discussion regarding Zeratul's first talent, I am really liking the increased life regen. Over the course of a game, you'll be averaging about 1% bonus health regen per second, which makes a really big difference. Late game, it will be closer to 1.5%. The result is that you can hang around fights a lot longer (mana becomes more of the limiting factor) and you won't have to B or moonwell as much, meaning that you can spend more time hunting. I think it depends on the map, on Blackheart Bay collecting health globes seems a bit easier due to the 4 small merc camps (each gives 2 doubloons and one globe). Otherwise you have to costantly fight minions and that isn't the best use for Zeratul.
|
On November 13 2014 08:40 Ufnal wrote: As a spectator only, I can't understand what's the value of mercenary camps? You get the mobs to attack the enemy and waste their HP and time, but you have to waste your HP and time on killing them first. You get xp for killing them, but the enemy get xp when they kill them too. It does add some power to the push, but how is it critical enough for people to leave their lanes and not soak xp? Momentum. Mercenaries will push the lanes super hard, and they usually ignore you (at least the ogres and the golem do, not sure about the knights) so you can't draw aggro from them like you do from minions. They'll waste towers/forts ammo for when you want to push, and they'll deal damage to structures (in exchange for damage to your health bar while you farm them). Also if there's a hard camp pushing a fort while the objective pops (especially true with the big maps like the tributes one) then the enemy team has to take a trade between less people on the objective and losing a structure.
You don't soak exp per hero, but per team, so it doesn't matter whether you have 1 or 5 person in a lane. As long as you have someone in all 3 lanes (or at least in as many lanes as the enemy team) while you do the camps, it's a net exp gain for you. Plus, when your minions/mercs push hard on several lanes, it grants you better vision of the enemy team, so unless there's a Nova roaming around you're safer.
|
Sorry SixStrings, it wasn't a troll really! I just double checked after your post, it can search for matches and just did tutorial. And my other friends do not have Heroes of the storm in their app list at all, even tho they have signed up for beta.
|
On November 13 2014 09:14 Alaric wrote:Show nested quote +On November 13 2014 08:40 Ufnal wrote: As a spectator only, I can't understand what's the value of mercenary camps? You get the mobs to attack the enemy and waste their HP and time, but you have to waste your HP and time on killing them first. You get xp for killing them, but the enemy get xp when they kill them too. It does add some power to the push, but how is it critical enough for people to leave their lanes and not soak xp? Momentum. Mercenaries will push the lanes super hard, and they usually ignore you (at least the ogres and the golem do, not sure about the knights) so you can't draw aggro from them like you do from minions. They'll waste towers/forts ammo for when you want to push, and they'll deal damage to structures (in exchange for damage to your health bar while you farm them). Also if there's a hard camp pushing a fort while the objective pops (especially true with the big maps like the tributes one) then the enemy team has to take a trade between less people on the objective and losing a structure. You don't soak exp per hero, but per team, so it doesn't matter whether you have 1 or 5 person in a lane. As long as you have someone in all 3 lanes (or at least in as many lanes as the enemy team) while you do the camps, it's a net exp gain for you. Plus, when your minions/mercs push hard on several lanes, it grants you better vision of the enemy team, so unless there's a Nova roaming around you're safer.
Ok, but when I see in pro matches 4-5 people attacking mercs, I'm beginning to wonder whether the momentum gain is worth the XP loss.
|
On November 13 2014 08:49 Big G wrote:Show nested quote +On November 13 2014 07:43 xDaunt wrote: To follow up on the discussion regarding Zeratul's first talent, I am really liking the increased life regen. Over the course of a game, you'll be averaging about 1% bonus health regen per second, which makes a really big difference. Late game, it will be closer to 1.5%. The result is that you can hang around fights a lot longer (mana becomes more of the limiting factor) and you won't have to B or moonwell as much, meaning that you can spend more time hunting. I think it depends on the map, on Blackheart Bay collecting health globes seems a bit easier due to the 4 small merc camps (each gives 2 doubloons and one globe). Otherwise you have to costantly fight minions and that isn't the best use for Zeratul. So far, the only map where I seem to have trouble getting sufficient globes (without focusing on farming) is Haunted Mines.
|
Canada8157 Posts
I guess as Diablo you can still just run in and start smashing shit and things will turn out ok
|
Nearing 20,000g but still havent bought any hero. Got several at level 4 and 5. Hard to pick ㅠㅠ
|
On November 13 2014 12:11 SoleSteeler wrote: Nearing 20,000g but still havent bought any hero. Got several at level 4 and 5. Hard to pick ㅠㅠ tychus arthas tassadar
just tier whore it to the max
|
On November 13 2014 12:15 Coriolis wrote:Show nested quote +On November 13 2014 12:11 SoleSteeler wrote: Nearing 20,000g but still havent bought any hero. Got several at level 4 and 5. Hard to pick ㅠㅠ tychus arthas tassadar just tier whore it to the max But there's the supposedly balance patch to consider =P. I would wait for that and break out the bank afterwards.
|
Mexico2170 Posts
I think the problem, the way i see it, is that nova is just super strong compared to other heroes like zeratul.
Why should nova deal more damage than zeratul? When zeratul is meele, and actually has to get close to someone to hit him, putting himself in a lot more dangeer. Also, is it just me or does zeratul takes longer to re-cloack than nova? The tool tip says 2 seconds, the same as nova, but i've got the impression it takes more. A bug maybe? my imagination?
|
Screw the balance patch. Just buy 1 hero that you really really like and get used to him/her first.
On a sidenote, I hope they nerf the amount of times you are allowed to ping. It is getting on my nerve.
|
I don't see Arthas getting nerfed much. I'd go ahead and take him if you like him. Besides, you'll get to stomp all the newbs playing Zeratul this week.
|
On November 13 2014 12:11 SoleSteeler wrote: Nearing 20,000g but still havent bought any hero. Got several at level 4 and 5. Hard to pick ㅠㅠ
omg get piggy bank mount (20k gold) cannot be bought with real $$
|
Man I bought Uther as my first hero, way more fun than I expected. First game 0 deaths and almost 30 takedowns with lvl 1 ult/talents. My friend might buy Arthas once he saves up the gold so we can do Arthas+Uther for the dumb lore combo and ridiculous facerush tankiness.
Coming from DotA 2 it does still bother me a bit that I can't farm my way to victory if my team is going full retard. I haven't had the chance to try the good split-pushers in HotS yet though, not even sure who they are exactly, Abathur does seem to be one and then maybe Gazlowe and Azmodan?
|
I'm torn between Anub'arak and Brightwing for the 10k I have right now. I got Brightwing to lvl 7-8 before reset, but Anub looks so fun.
|
On November 13 2014 13:26 [SXG]Phantom wrote: I think the problem, the way i see it, is that nova is just super strong compared to other heroes like zeratul.
Why should nova deal more damage than zeratul? When zeratul is meele, and actually has to get close to someone to hit him, putting himself in a lot more dangeer. Also, is it just me or does zeratul takes longer to re-cloack than nova? The tool tip says 2 seconds, the same as nova, but i've got the impression it takes more. A bug maybe? my imagination?
She isn't.
Zeratul's damage is comparable if you go with gathering power or AoE spike + double bombs. It's only unfortunate because you get double bombs rather late. Yes, he's melee and Nova is ranged but Zeratul also has much better chase and escape than Nova.
And then you have Nova's rather mediocre ults compared to Zeratul, who has one of the best ults in the game with void prison. It can be used as an initiator, to escape, to chase, to defend structures against a push, and to CC in team fights. It can swing team fights in huge ways.
|
Do you main nova ? Because you seem to be the only one saying she's weak l0l. Zeratul does way less damage the burst really isn't comparable, he's still really fun to play though, using void prison well is hard but very rewarding.
|
On November 13 2014 09:49 Ufnal wrote:Show nested quote +On November 13 2014 09:14 Alaric wrote:On November 13 2014 08:40 Ufnal wrote: As a spectator only, I can't understand what's the value of mercenary camps? You get the mobs to attack the enemy and waste their HP and time, but you have to waste your HP and time on killing them first. You get xp for killing them, but the enemy get xp when they kill them too. It does add some power to the push, but how is it critical enough for people to leave their lanes and not soak xp? Momentum. Mercenaries will push the lanes super hard, and they usually ignore you (at least the ogres and the golem do, not sure about the knights) so you can't draw aggro from them like you do from minions. They'll waste towers/forts ammo for when you want to push, and they'll deal damage to structures (in exchange for damage to your health bar while you farm them). Also if there's a hard camp pushing a fort while the objective pops (especially true with the big maps like the tributes one) then the enemy team has to take a trade between less people on the objective and losing a structure. You don't soak exp per hero, but per team, so it doesn't matter whether you have 1 or 5 person in a lane. As long as you have someone in all 3 lanes (or at least in as many lanes as the enemy team) while you do the camps, it's a net exp gain for you. Plus, when your minions/mercs push hard on several lanes, it grants you better vision of the enemy team, so unless there's a Nova roaming around you're safer. Ok, but when I see in pro matches 4-5 people attacking mercs, I'm beginning to wonder whether the momentum gain is worth the XP loss. Well i think things will be figured out. There should be certain time-frames on each map where you should get camps and when people figure out some cute timing-combos you certainly can invest the exp to get the momentum. But generally speaking you are probably right that it shifts very fast in a bad trade if the whole team rushes to camps.
|
The amount of Novas who have master skin and are terrible at the character is hilarious to me. I've never once seen someone not Nova in a master skin who was downright bad at their hero but it happens all the time with Novas.
|
On November 13 2014 09:51 xDaunt wrote:Show nested quote +On November 13 2014 08:49 Big G wrote:On November 13 2014 07:43 xDaunt wrote: To follow up on the discussion regarding Zeratul's first talent, I am really liking the increased life regen. Over the course of a game, you'll be averaging about 1% bonus health regen per second, which makes a really big difference. Late game, it will be closer to 1.5%. The result is that you can hang around fights a lot longer (mana becomes more of the limiting factor) and you won't have to B or moonwell as much, meaning that you can spend more time hunting. I think it depends on the map, on Blackheart Bay collecting health globes seems a bit easier due to the 4 small merc camps (each gives 2 doubloons and one globe). Otherwise you have to costantly fight minions and that isn't the best use for Zeratul. So far, the only map where I seem to have trouble getting sufficient globes (without focusing on farming) is Haunted Mines.
Garden of Terror is almost auto-pick Regen Master for anyone that can get it. Not only do you have the three lanes but you have tons of merc camps and the globes the Garden Terror drops while you're killing it count towards the number as well.
|
|
|
|