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Heroes Large General Thread - Page 148

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Brian333
Profile Joined August 2010
657 Posts
Last Edited: 2014-10-21 14:34:59
October 21 2014 14:33 GMT
#2941
On October 21 2014 23:20 Crownlol wrote:
Said everyone.

Nova got a sweet buff, and now everyone and their mom is using her. She's very dangerous.

Nova is a pretty bad hero. Hero notoriety comes from her ability to smash new players on unorganized teams who don't know better. She's still pretty worthless versus people who know what they are doing and teams with any degree of organization.
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
Last Edited: 2014-10-21 14:38:19
October 21 2014 14:37 GMT
#2942
On October 21 2014 23:33 Brian333 wrote:
Show nested quote +
On October 21 2014 23:20 Crownlol wrote:
Said everyone.

Nova got a sweet buff, and now everyone and their mom is using her. She's very dangerous.

Nova is a pretty bad hero. Hero notoriety comes from her ability to smash new players on unorganized teams who don't know better. She's still pretty worthless versus people who know what they are doing and teams with any degree of organization.

I disagree. We've been seeing a lot of Nova in competitive events lately, most recently in Kings of the Storm. She can be good when used correctly, but I agree that she gets a reputation for being overpowered from lower level solo queue, where most people don't know what to do against her
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Laserist
Profile Joined September 2011
Turkey4269 Posts
October 21 2014 15:32 GMT
#2943
On October 21 2014 23:33 Serejai wrote:
Show nested quote +
On October 21 2014 23:27 Laserist wrote:
lol, you can't do anything to them when they cloak and there is a huge possibility for you to have no detection since you can't buy items and you can't counter pick or whatever. Fool-proof invis indeed.

It is not just about spotting them, chasing or hitting is very limited when someone cloak in front of your eyes. GL right clicking them.


I agree. It's impossible to do anything against a stealth hero, other than knowing where they are...

...or using an AoE ability...

...or positioning yourself properly...

...or using common sense.


I already acknowledge the points you mentioned, not trying to rant. I didn't say anything about being "immortal" or "impossible" or whatever, don't invent things. As I said, there is a possibility for not having invis detection in your team, since you pick the heroes before the match. If you are forced pick invis detection every time, this is a retarded approach and limiting the hero pool for teams(pick at least blah blah for team).

Positioning yourself and magical "common sense" doesn't make them visible to target them. Good luck saving your AoE things for an invis hero while a huge fight happens. All the points you said is also valid for Dota and it would be near-impossible to deal with them(saying this term for Dota) without wards and dust.
“Are you with the Cartel? Because you’re definitely an Angel.”
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-10-21 15:36:12
October 21 2014 15:34 GMT
#2944
? the act of hitting an invis hero with an AoE/skillshot doesn't reveal them in dota.

Basically every spell is dust in Heroes, relax

I mean i don't think its a good design choice either but ur just shitting on heroes for the sake of shitting.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2014-10-21 15:53:13
October 21 2014 15:43 GMT
#2945
On October 22 2014 00:34 Sn0_Man wrote:
? the act of hitting an invis hero with an AoE/skillshot doesn't reveal them in dota.


It doesn't. Sometimes stuns do that to channeling invis.
Probably misunderstood, Don't like starting with QM.
“Are you with the Cartel? Because you’re definitely an Angel.”
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 21 2014 15:47 GMT
#2946
I have no idea what ur trying to say. I think you misread me
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
LennX
Profile Joined October 2010
4570 Posts
Last Edited: 2014-10-21 16:05:42
October 21 2014 16:02 GMT
#2947
Ok thanks for the headups! I will try to be more alert when playing.

Also is there a better setting to make the shimmer more obvious just like in sc2?
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
xDaunt
Profile Joined March 2010
United States17988 Posts
October 21 2014 16:15 GMT
#2948
On October 22 2014 01:02 LennX wrote:
Ok thanks for the headups! I will try to be more alert when playing.

Also is there a better setting to make the shimmer more obvious just like in sc2?

Eh, I don't think it needs to be more obvious. Nova is hard to pick up because she's ranged, but Zeratul is melee and really damned squishy. He'll get burned down too quickly and too easily if he's much more visible than he is now.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 21 2014 16:17 GMT
#2949
On October 22 2014 01:15 xDaunt wrote:
Show nested quote +
On October 22 2014 01:02 LennX wrote:
Ok thanks for the headups! I will try to be more alert when playing.

Also is there a better setting to make the shimmer more obvious just like in sc2?

Eh, I don't think it needs to be more obvious. Nova is hard to pick up because she's ranged, but Zeratul is melee and really damned squishy. He'll get burned down too quickly and too easily if he's much more visible than he is now.

He means that if u change ur GFX in SC2 to low or w/e then invis things become much more obvious (as some of the subtler shimmer effects are relatively expensive in terms of GPU power) so invis things are quite noticeable.

He's wondering if there's an "optimal" setting for the invis effects to be the most obvious possible
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
October 21 2014 16:30 GMT
#2950
Zeratul is one of my favorite heroes despite the fact that I have an awful, awful record with him, because I'm bad and do bad builds that emphasize his right click damage.

Also people should check out the King of the Storm games featuring liquid here. (Thanks to Yorkie for linking me ^^)
Moderator
xDaunt
Profile Joined March 2010
United States17988 Posts
October 21 2014 16:33 GMT
#2951
On October 22 2014 01:17 Sn0_Man wrote:
Show nested quote +
On October 22 2014 01:15 xDaunt wrote:
On October 22 2014 01:02 LennX wrote:
Ok thanks for the headups! I will try to be more alert when playing.

Also is there a better setting to make the shimmer more obvious just like in sc2?

Eh, I don't think it needs to be more obvious. Nova is hard to pick up because she's ranged, but Zeratul is melee and really damned squishy. He'll get burned down too quickly and too easily if he's much more visible than he is now.

He means that if u change ur GFX in SC2 to low or w/e then invis things become much more obvious (as some of the subtler shimmer effects are relatively expensive in terms of GPU power) so invis things are quite noticeable.

He's wondering if there's an "optimal" setting for the invis effects to be the most obvious possible

Ah, ok. That's still horseshit. =p
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2014-10-21 17:38:14
October 21 2014 17:37 GMT
#2952
Another way to deal with nova and zeratul is take defensive talents. If you can survive their burst and be useful immediately after, then you're probably winning.

Being able to predict incoming damage is important. If you can stick around at low health and not die, then you need to be doing that. Bursty assassins are easy in this regard because they can almost never stick around, or there isn't much point to sticking around, so it's easy for them to play their hero nearly optimally: go in, blow your load, get out. Heroes that are tankier, less mobile or less bursty need to get comfortable staying in the fight at mid to low health, otherwise they aren't getting the most out of their hero. So you've gotta learn that feel for incoming damage. Thus at a sort of intermediate skill level, where assassins are very good at finding favorable situations and executing their combo, but other players aren't so great at pushing the edge, the assassins seem very strong.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
crms
Profile Joined February 2010
United States11933 Posts
October 21 2014 17:57 GMT
#2953
On October 22 2014 01:30 GMarshal wrote:
Zeratul is one of my favorite heroes despite the fact that I have an awful, awful record with him, because I'm bad and do bad builds that emphasize his right click damage.

Also people should check out the King of the Storm games featuring liquid here. (Thanks to Yorkie for linking me ^^)

I only watched game 3 of the finals just to see how the competitive scene is advancing and even as a casual HOTS player you could notice Liquid making a lot of mistakes. I guess the pro scene has a long way to go still, which is understandable.

I think the casters did a pretty good job and the spec UI is actually pretty good with showing XP etc., but I wasn't able to get drawn into the match in any meaningful way. The overall aesthetics (giant heroes on ridiculous mounts) don't appeal to me and the game play focusing on team objectives are less exciting then the 'big play' scenarios you often see in Dota. When skills are on such low cd and low mana cost, it's less significant to properly land your spells when you get 3-4 chances per fight.

I also think the 'power curve' or whatever you want to call it in HOTS is very strange. It takes the early-mid-late game archetypes to dubious extremes. It seems in the early game it's almost impossible to die unless you get 4 man ganked and are way out of position, where as late game comes and suddenly you're a squishy mess at -2 levels. I'd like to see the early game be more punishing and overall everyone should be more easily killed. With the absence of a traditional lane phase and a focus on 5 man team engagements, I'd like to see deaths and early kills be more significant.

The game is still in it's infancy so room to grow in skill, strategy, and depth is to come but as it is now, I can't see myself following the game. I'll check back soon(tm) and see how things develop.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
ref4
Profile Joined March 2012
2933 Posts
Last Edited: 2014-10-21 18:28:03
October 21 2014 18:26 GMT
#2954
On October 22 2014 02:57 crms wrote:
Show nested quote +
On October 22 2014 01:30 GMarshal wrote:
Zeratul is one of my favorite heroes despite the fact that I have an awful, awful record with him, because I'm bad and do bad builds that emphasize his right click damage.

Also people should check out the King of the Storm games featuring liquid here. (Thanks to Yorkie for linking me ^^)

I only watched game 3 of the finals just to see how the competitive scene is advancing and even as a casual HOTS player you could notice Liquid making a lot of mistakes. I guess the pro scene has a long way to go still, which is understandable.

I think the casters did a pretty good job and the spec UI is actually pretty good with showing XP etc., but I wasn't able to get drawn into the match in any meaningful way. The overall aesthetics (giant heroes on ridiculous mounts) don't appeal to me and the game play focusing on team objectives are less exciting then the 'big play' scenarios you often see in Dota. When skills are on such low cd and low mana cost, it's less significant to properly land your spells when you get 3-4 chances per fight.

I also think the 'power curve' or whatever you want to call it in HOTS is very strange. It takes the early-mid-late game archetypes to dubious extremes. It seems in the early game it's almost impossible to die unless you get 4 man ganked and are way out of position, where as late game comes and suddenly you're a squishy mess at -2 levels. I'd like to see the early game be more punishing and overall everyone should be more easily killed. With the absence of a traditional lane phase and a focus on 5 man team engagements, I'd like to see deaths and early kills be more significant.

The game is still in it's infancy so room to grow in skill, strategy, and depth is to come but as it is now, I can't see myself following the game. I'll check back soon(tm) and see how things develop.


I have the same sentiment as you, watching HOTS it seem to me the spells and abilities seem very inconsequential, which is easily fixed with scaling of stats, damage and healing, if the HOTS dev team chooses to, but it really is up to them which path HOTS goes down as they are really the ones with the final say, but as of right now it looks like the WoW mentality of every ability needs some sort of "counter-play" and "burst damage is anti-fun" will be the future of HOTS.
Serejai
Profile Blog Joined September 2010
6007 Posts
October 21 2014 18:36 GMT
#2955
It's funny you mention pro players making a lot of mistakes. I've played numerous games with people from Fnatic, C9, and Symbiote and sometimes they are nearly flawless while other times they are the worst player in the match. I think these players know their heroes and know the maps, but are still adjusting to the actual style of gameplay in Heroes, as compared to LoL or Dota. This causes them to make poor decisions sometimes.

Generally speaking all of the pro players I've played with have been great with their actual hero control/skillshots, though.
I HAVE 5 TOAST POINTS
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
October 21 2014 18:39 GMT
#2956
I just bought Abathur.

He is so fun and unique. I absolutely love him. I feel like he's tough to play well, too. Using Symbiote on heroes requires you to watch all over the map, but there's more to it, as you also need to be counterpushing and pushing through Toxic Nest, and thanks to your passive.

It's the one hero that actually requires me to focus a whole lot. So fun though!
I like words.
crms
Profile Joined February 2010
United States11933 Posts
October 21 2014 18:39 GMT
#2957
Mistakes aren't even really that much of a criticism. Pros in dota or other established games make bonehead moves too. It just seemed on the whole a bit more sloppy and confused which isn't exactly shocking.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
October 21 2014 18:42 GMT
#2958
It's early days. If you want to see sloppy, go back and look at the builds people used in the beta of sc2
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 21 2014 18:46 GMT
#2959
posted this earlier in the thread gonna post it one more time in case someone else sees it

Im 23 from US
Looking for a group of players trying to get good at this game. Level 5 with every hero now I will start grinding mass games with the heroes that are good that I like. Eastern time pref I play basically all day and evening. Have a lot of time to play because my class load is very light right now so Im playing about 8 hours a day. Message me if you have a team and you are interested.
Im a player experienced in Dota and league about 900 wins in dota 3.5k MMR im bronze LoL with quite a bit of games only bronze though I feel Im much better than that,currently Diamond SC2 although I play rarely masters multiple seasons. I feel like my masters level mechanics and experience in breaking down a game and learning heroes will make me a good player and I feel Im already pretty good. Gonna do everything I can to become as good as possible and Im a pretty cheerful guy so I dont cause problems and I work well with teamates/friends =)
add me on skype LifeIsGoodSC2 or in game MadeYouLook #1585
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2014-10-21 19:14:16
October 21 2014 18:52 GMT
#2960
Of course pros make mistakes. LCS for a long time was all about baron throws and those were guys paid full time and live in gaming houses.

Been really like messing with promote and such now. Minion pushing so much stronger. Been having fun with hard pushing Brightwing running promote and it feels so much better than the old Brightwing style.

For some fun discussion how's everyone doing on HotsLogs? Been really enjoying the detailed match history and stuff, but the MMR is interesting. #27 Diamond myself. I know the MMR is not super accurate but it's fun to have something I think!

http://www.hotslogs.com
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
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