Heroes Large General Thread - Page 144
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KeksX
Germany3634 Posts
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Sn0_Man
Tebellong44238 Posts
On October 20 2014 22:32 ahswtini wrote: Although I think it meant that $500k was the total amount Valve paid out to workshop artists. Nono People make up to $500,000 /year on the workshop. This is after Valve takes 3/4 of the sale price. Gaben literally swims in dota money. The fact that this system is in place across tf2, Dota and CS:GO and cross-trading is possible is also quite important to the ecosystem. And to Valve's wallet. That said I wouldn't expect or particularly want that exact economy model out of blizzard for HotS without the requisite framework and backing that simply doesn't exist with Bnet 2.0 atm. Besides which, Blizzards approach to cardstone and diablo 3 (post-AH) tells you that they haven't figured out that a trading economy increases the value of digital items exponentially. A lot more people will spend $200 on a knife skin if they know that knife skin will sell for ~$200 on demand on the market whenever they want. And blizzard would get CRUCIFIED if they tried to sell a skin for $200 lol. | ||
Plansix
United States60190 Posts
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deth2munkies
United States4051 Posts
On October 21 2014 00:10 Plansix wrote: I think people vastly underestimate the amount of effort it took Valve to create a worldwide, virtual market place where anyone can create and sell their products for a number of specific games. Just dealing with the tax information, currency and all the other non-sense of just transferring the money around would be a huge undertaking. Let along filtering all the non-sense that would be submitted as skins. It’s not something you just whip up for one game. You need an ongoing reason to having something like that across several games. You can already see Blizzard attempting to emulate it with Battle.net. There's now a launcher for all Blizzard games, there's a unified Battle.net currency for all online game stores, and they've started selling extras for real money in WoW and HotS. It's not too much of a stretch to say they're attempting to move in Steam's direction. | ||
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Kipsate
Netherlands45349 Posts
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FHDH
United States7023 Posts
On October 21 2014 00:38 deth2munkies wrote: You can already see Blizzard attempting to emulate it with Battle.net. There's now a launcher for all Blizzard games, there's a unified Battle.net currency for all online game stores, and they've started selling extras for real money in WoW and HotS. It's not too much of a stretch to say they're attempting to move in Steam's direction. Not even remotely. Blizzard has a small game ecosystem and it works for them to manage it through a unified launcher since they have IP crossover and integration and all of their games now are online-focused if not exclusively online, plus they have a large enough playerbase (most important factor for viability) to be one of a small handful of developers who can afford to NOT be on Steam, which is valuable for a number of reasons. That it a far cry from emulating Steam as a platform which is many times more complex. | ||
xDaunt
United States17988 Posts
On October 20 2014 22:14 BobMcJohnson wrote: OT, I got a key for HOTS a few weeks ago. I didnt really like it, everything felt way too gated and expensive and the game was quite boring. The games felt weirdly very slow and sluggish despite having very short animations, no turn rates and games being short. I dont really know why. Maybe the fact that ranges are very short, heroes move quite slowly and spells do no damage and are very cheap relative to the health/mana pools. Maybe I didnt play enough to really get the strategic depth of the game but it seemed quite shallow on that side too :/ I hope that it's because it's an alpha and that it is still going to improve, but given the state of the game/emerging "pro-scene" I kinda suspect that they named it alpha just to avoid the over-hype debacle that the Hearthstone beta was, with people on the brink of selling kidneys for beta keys. I think that the strategic depth element of the game is going to be a long time coming. The game is fairly new, with a lot of stuff in flex. I can definitely see DOTA players being less happy with HOTS than LoL players. HOTS hero skill/spell mechanics more closely mirror LoL (high spam, lower effect) than DOTA (more powerful, lower CD). My biggest gripe right now is that so many of the hero skills are too clunky to effectively use. Shit, psionic storm is one of the more responsive spells. Compare it to entangling roots or any of Gazlowe's clunky shit. I don't understand the need to give so many spells such long cast and animation times. It just makes the game frustrating. | ||
Numy
South Africa35471 Posts
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Cyro
United Kingdom20275 Posts
I'm considering playing Nova but all of the free champions seem meh. Everything is support or melee aside from Tychus IIRC that i have access to, and i don't want to play him. Diablo is a bit of fun, that Rehgar dude just walks around healing stuff and doing no damage and nothing on either side ever dies | ||
loft
United States344 Posts
On October 21 2014 01:29 Cyro wrote: So, which champions do you guys/gals like the most and why? :D I'm considering playing Nova but all of the free champions seem meh. Everything is support or melee aside from Tychus IIRC that i have access to, and i don't want to play him. Diablo is a bit of fun, that Rehgar dude just walks around healing stuff and doing no damage and nothing on either side ever dies This discussion is about Free to Play market strategies. Not Heroes of the Storm! (Last 3 pages are about how heroes is not "free") I like Chen and Abathur so far. | ||
xDaunt
United States17988 Posts
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ref4
2933 Posts
On October 20 2014 22:06 ahswtini wrote: Also, can "real" free to play truly exist? Can anything be truly free in this world? no such thing as a free lunch, my friend. What you don't pay for is being paid by another person one way or another, that's just how the world works. "Free pizza at so-and-so meeting this Friday"? Not free for the club organizers. Their incentive to attract new members to grow their club. "Free healthcare"? Subsidized by high taxes, oil money and the lack of need to invest into military budget due to the overwhelming large contribution from U.S. in NATO. "Free-to-play" DOTA2 gets you to install steam which makes money over its life time by advertising games and sales to you, even if you don't even touch DOTA2 after you installed it. "Free-to-play" LoL and HOTS put 99% of contents behind paywall so you need to pay or spend thousands of hours grinding to get the full content. | ||
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GMarshal
United States22154 Posts
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Serejai
6007 Posts
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Sn0_Man
Tebellong44238 Posts
On October 21 2014 02:48 Serejai wrote: Your mom is pay to win. :| urs is free to play ![]() Seriously though I thought there was interesting discussion regarding business model, but whatever. I'd like to have access to this game at some point sooner rather than later ![]() | ||
Plansix
United States60190 Posts
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Cyro
United Kingdom20275 Posts
On October 21 2014 02:56 Plansix wrote: The game is very solid if you only have time for a 20 minute game. Plus the maps spice it up a lot. I really hope they do more with heroes like Diablo and Chen, who both have abilities to move opponents around. Diablos "suplex a tank" ability never gets old. Same with the Chen keg of moving enemies away from the fight. Diablo's strongest ability by far is being able to sit in the middle of a path and stop you moving anywhere with his fat ass. Model-blocking movement is waaaaaaaaaaay more of a thing here than in any other moba that i've played. For a while, half of my deaths were to "hang on a sec, i'm actually stuck here. Fuck." | ||
Diamond
United States10796 Posts
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deth2munkies
United States4051 Posts
On October 21 2014 04:11 Diamond wrote: Body blocking is SUPER important in this game, it can be both frustrating and interesting. Makes some things like Zeratul's blink much more powerful as you can use it as an anti-escape. Absolutely. Especially in thinner sections of the map, like those little diagonal hallways next to the top and bottom lanes in the Garden of Terror. It does get somewhat frustrating given the wildly disparate model sizes of the heroes, but it's something that gives depth to the game and is largely unavoidable from a mechanical perspective. | ||
Plansix
United States60190 Posts
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