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Mexico2170 Posts
I kind of agree with Kipsate, it would be nice if blizzard gave you a free heroe at lvl 10 or something, so at least people get something they want to play, until they buy more heroes (wich at lvl 10 you can already buy some). That way you kind of "woudn't start from zero".
The question isn't if HotS will be succesful, because it is a fact it is going to be, the question is How successful? LoL and Dota 2 lvls of succesful? sc2 levels? more? less?
Changing the topic a little...Does anybody else thinks that garden of terror fuckin sucks? and its one of the maps that i sadly play the most.
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yea garden of terror makes just zero fun, i dont know, really long games too there..
i like dragon shire und haunted mines most...
My main concern with this game is, im getting bored REALLLY fast if i only play one hero. I mean i played like 5-6 Uther games now, and if u look at the talent tree, its pretty obvious what talents are good . Im really missing some depth in this game.. or i need to play another hero every single game.
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On October 20 2014 04:44 TheTenthDoc wrote: Locked-hero models have been successful outside of League. Smite managed it despite a super rocky start and far less marketing than Blizzard will doubtless do for HotS (no Blizzcon exposure, for one thing). Do you really think Blizzard will run it worse than Hi-Rez?
Even HoN was fairly successful with it for a time before S2 mismanagement, LoL esports, and DotA 2 release drove it six feet under and it had to change its ways.
There's also the fact that Valve's model only performs as well as it does because they give the community a lot of tools that directly interact with the content, which Blizzard is about as likely to do as pigs are to sprout wings.
Sure, the Valve model is nicer to me as a player and I've dropped games because they've adopted the locked-hero model+runes (cough Dawngate). But the model can certainly work and can provide money to sustain a beta.
Kind of unfair to mention smite when they have a pack that includes all current and future heroes for $40(I think?).
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well this argument is a straw man anyway. no reasonable person is saying HOTS will be doomed to fail and go bankrupt if they lock heroes etc., we've only said as a consumer, it sucks compared to dota 2's completely f2p model. if you want to start a separate argument on 'what will make blizzard more money', go ahead but it's not really something I personally care about.
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@ Kipsate
There are definitely some valid concerns in your post, but I think you may overemphasize the value of having unlocked everything, and I think the actual switching costs are nowhere near as high as you make it out to be.
I believe your probably inspired by World of Warcrafts dominance over the last 10 years where competitors such as GW2 and Star Wars the Old Republic had little chance because people had build up their characters and social network in WOW. Why would they then switch to a different game?
However, I think the following factors make the MOBA genre differnetly.
(1) I don't believe new players first start out by thinking whether they wanna spend time on this game because they need to unlock everything. Rather, I believe they simply play a couple of games, and then decide on whether they like it or not. In MMORPGS the grind is in the focus, while in MOBA's the grind is secondary and the playing experience is the most important thing (at least when you start out as a new player).I believe that the most important factor in determining switching cost is the learning curve, which I believe is quite low for HOTS.
(2) It's easier to play multiple games simultaneously in MOBA's as you can be very casual and still have fun.This seems to be especially true with HOTS and its social experience.
(3) I think there are tons of League of Legend players who have played the game for a long time, but aren't good enough to be playing competitive and wouldn't mind trying out a new experience. They will however, still benefit from their previous MOBA experience as so they won't start from complete scratch (as a very good LOL/DOTA player probably has an advantage over a bad LOL/DOTA player when starting out in HOTS). Thus, this makes the players feel like they haven't totally wasted their time in LOL/DOTA.
In the end people will play HOTS if they enjoy playing the game and enjoy unlocking stuff. Whether that means that they aren't using the Champions they have previously unlocked in LOL is less relevant in this context.
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On October 20 2014 06:05 crms wrote: well this argument is a straw man anyway. no reasonable person is saying HOTS will be doomed to fail and go bankrupt if they lock heroes etc., we've only said as a consumer, it sucks compared to dota 2's completely f2p model. if you want to start a separate argument on 'what will make blizzard more money', go ahead but it's not really something I personally care about. Because free things exist. Blessed are the believers. I can agree ,that Valve's way of milking its customers, is better thought out... But most certainly it is not "completely free to play". And by the way, I can't see anything wrong when company expects people to pay for its products. Since when, this is anti-consumer behavior ?
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Dota 2, like TF 2, is a loss leader for them to get you to install their store front on your computer. Its a great game, but the reason everything is free is because its powered by the sales of other peoples games. Blizzard does not have that special power, so they are going the route of LoL, which might work.
But all that is secondary to me having fun with the game.
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On October 20 2014 10:09 Plansix wrote: Dota 2, like TF 2, is a loss leader for them to get you to install their store front on your computer. Its a great game, but the reason everything is free is because its powered by the sales of other peoples games. Blizzard does not have that special power, so they are going the route of LoL, which might work.
But all that is secondary to me having fun with the game.
I would have thought that was the case as well, however if you look at ARPU numbers, you actually see that the average DOTA player pays more than the average LOL player.
http://www.superdataresearch.com/blog/mmo-arpu/
DOTA in itself is definitely a positive earnings generator (generating $80M in revenue in 2013). But ofc that doesn't take anything away from your overall point that part of the reason to make DOTA more F2P is related to the ecosystem (DOTA ARPU could probably be even higher with LOL business model).
DOTA's higher ARPU - relative to League - can likely be attributed to the average DOTA player being less casual than the average LOL player.
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It also has to do with DotA being tied to steam accounts as opposed to LoL accounts being freely creatable and region-locked
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Looking for a group of players trying to get good at this game. Level 5 with every hero now I will start grinding mass games with the heroes that are good that I like. Eastern time pref I play basically all day and evening. Have a lot of time to play because my class load is very light right now so Im playing about 8 hours a day. Message me if you have a team and you are interested.
Im a player experienced in Dota and league about 900 wins in dota 3.5k MMR im bronze LoL with quite a bit of games only bronze though I feel Im much better than that,currently Diamond SC2 although I play rarely masters multiple seasons. I feel like my masters level mechanics and experience in breaking down a game and learning heroes will make me a good player and I feel Im already pretty good.
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I see some people mention that Blizzard should offer a bundle with all heroes present and future for the standard retail price of a game. I don't think it's needed.
Post-wipe, I've bought ~$50.00 worth of hero bundles. I specifically targeted bundles with the least hero overlap and the highest amount of heroes that I like to play (from previous alpha experiences). Because I haven't been spending gold buying those heroes, I've found myself with more than enough heroes to play around with and more than enough gold to spend. I've made ~18k gold and spent 14k gold on Tyrande and Tyrael because I saw / played with people and took interest in the heroes after. I think it'll be quite a while until I'm bored with the hero collection I currently have and by then I will have more than enough gold to purchase a new hero to play.
Pre-wipe, I was sitting with 40k gold and nothing to spend it on. This was after spending gold maxing numerous artifacts and not having that gold refunded.
It's really no different from a lot of games with any type of gradual gains be it in game currency, resources, power levels, or whatever. You always feel a bit restricted at first when you want to do a lot and don't have enough resources. After a while, it's not really an issue anymore.
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Mexico2170 Posts
Hey did you noticed that there arent any 15k gold heroes anymore? The max is 10k now.
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I don't know why but grinding in heroes feels slower, despite the daily challenge, level gold and shorter and less stressful grinding (different maps and less stressful environment)
Anyone feel the same?
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On October 20 2014 13:35 ETisME wrote: I don't know why but grinding in heroes feels slower, despite the daily challenge, level gold and shorter and less stressful grinding (different maps and less stressful environment)
Anyone feel the same? I think that it is significantly slower than LoL.
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On October 20 2014 13:05 [SXG]Phantom wrote: Hey did you noticed that there arent any 15k gold heroes anymore? The max is 10k now.
The 15k price tag was always meant to be temporary. The heroes are more expensive shortly after release and eventually fall to their regular price.
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On October 20 2014 09:01 Pr0wler wrote:Show nested quote +On October 20 2014 06:05 crms wrote: well this argument is a straw man anyway. no reasonable person is saying HOTS will be doomed to fail and go bankrupt if they lock heroes etc., we've only said as a consumer, it sucks compared to dota 2's completely f2p model. if you want to start a separate argument on 'what will make blizzard more money', go ahead but it's not really something I personally care about. Because free things exist. Blessed are the believers. I can agree ,that Valve's way of milking its customers, is better thought out... But most certainly it is not "completely free to play". And by the way, I can't see anything wrong when company expects people to pay for its products. Since when, this is anti-consumer behavior ?
So what part of dota 2 isn't free to play? and there is someting wrong when the prices are so ridiculously expensive.
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On October 20 2014 14:02 xDaunt wrote:Show nested quote +On October 20 2014 13:35 ETisME wrote: I don't know why but grinding in heroes feels slower, despite the daily challenge, level gold and shorter and less stressful grinding (different maps and less stressful environment)
Anyone feel the same? I think that it is significantly slower than LoL. If it takes like that guy earlier said 2-3 weeks to farm the most expensive hero it IS slower than LoL, I can farm a 6300 ip(most expensive) champion in like idk 2-3 days if im really being diligent about my farming. 4-5 if im not
On October 20 2014 18:34 Klowney wrote:Show nested quote +On October 20 2014 09:01 Pr0wler wrote:On October 20 2014 06:05 crms wrote: well this argument is a straw man anyway. no reasonable person is saying HOTS will be doomed to fail and go bankrupt if they lock heroes etc., we've only said as a consumer, it sucks compared to dota 2's completely f2p model. if you want to start a separate argument on 'what will make blizzard more money', go ahead but it's not really something I personally care about. Because free things exist. Blessed are the believers. I can agree ,that Valve's way of milking its customers, is better thought out... But most certainly it is not "completely free to play". And by the way, I can't see anything wrong when company expects people to pay for its products. Since when, this is anti-consumer behavior ? So what part of dota 2 isn't free to play? and there is someting wrong when the prices are so ridiculously expensive.
Im guessing skins? Which they give out for free randomly, and unless youre buying Arcana items or something I can get an entire skin set for most heroes for like.. idk 50c? compared to leagues 10$ for most skins, that's pretty damn good. not to mention they arent forcing you to buy anything, so yeah it is completely f2p
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Dota 2 is completely free to play. Even in the beginning, you receive some free cosmetics lol.
Apart from that I played more game with HOTS. The more I play the game, the more I convinced this game will not be a major e-sports title.
First of all I noticed that the objectives are pretty straightforward and defined from the beginning which closes doors for strategic diversity. I feel like all you need to do is, grab xp in lane, go for objectives as team when the timer is up or grab some neutrals. It seems all down to team composition and beware of ganks.
Skills/talents gives some margin to do stuff but mostly some of them will be better so diversity stops there too. You can't re-adjust(item choices, map control etc..) something to overcome the difficulties.
Games are fast and progressed in a way that I felt like it doesn't even matter if I contribute or not. One giant creep comes and take down buildings, or a ship ram down everything whatever. It happens and you feel helpless. Ofc you can do something to prevent before that but it is like accumulating some advantage over a time period and watching the other team suffer from it. It feels like AI do the job and we, players merely help it to do it better.
I am aware with a very limited of games and no competitive experience, the comments may look retarded but this is what I see the game from my point of view.
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I note some people are arguing in favour of the business model again and how its "good because LoL does it". I'd go into a discussion of why just because a business model makes money does not make it good for you or even the company itself but instead I guess I'll just requote myself from back in July; since I basically said the same thing back then:
Just because a payment model makes money does not make it consumer friendly or what people want or even the most desirable model for the company. Business is more complicated than that.
The breaking up of games into little chunks of DLC is horrendously anti-consumer and lots of people want that changed, but it makes a decent amount of money. Despite LoL's "success" there are plenty of people questioning and protesting its horrendously exploitative business model. Mobile games are another good example.
Happily it is NOT just all about money, image does matter. Dungeon Keeper mobile probably made a boatload for the pitiful amount it must have cost to develop, but its still a failure as a game because the consumers reacted badly to it, gave it bad press and hence negatively impacted how the market viewed its stock. Look at the recent statements out of EA with respect to that game...they're all effectively press releases directed at their shareholders to calm them down.
Also:
Do not ever forget that you're a customer. They are NOT doing us a favour by utilising this business model, they're trying to make money off us.
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On October 20 2014 19:02 Laserist wrote: Dota 2 is completely free to play. Even in the beginning, you receive some free cosmetics lol.
Apart from that I played more game with HOTS. The more I play the game, the more I convinced this game will not be a major e-sports title.
First of all I noticed that the objectives are pretty straightforward and defined from the beginning which closes doors for strategic diversity. I feel like all you need to do is, grab xp in lane, go for objectives as team when the timer is up or grab some neutrals. It seems all down to team composition and beware of ganks.
Skills/talents gives some margin to do stuff but mostly some of them will be better so diversity stops there too. You can't re-adjust(item choices, map control etc..) something to overcome the difficulties.
Games are fast and progressed in a way that I felt like it doesn't even matter if I contribute or not. One giant creep comes and take down buildings, or a ship ram down everything whatever. It happens and you feel helpless. Ofc you can do something to prevent before that but it is like accumulating some advantage over a time period and watching the other team suffer from it. It feels like AI do the job and we, players merely help it to do it better.
I am aware with a very limited of games and no competitive experience, the comments may look retarded but this is what I see the game from my point of view. I feel like people are pushing this too hard to be an esports title just because of the blizzard name personally. dont see it working out
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