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On April 15 2016 13:48 Dromar wrote: Also he looks like a wolf but does not have the beast tag. Which is too bad, because Hunters are always looking for good 3 mana beasts to cash in on Houndmaster power.
edit: Yeah I dunno, the card might have a better chance of being used in Wild or in brawls. Pretty sure he's a worgen so he wouldn't have the beast tag. It feels to me like they're pushing a lot of deathrattle this set so I think this might be a card that's hard to judge until we see everything in the set.
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Why's there a 1+ gig patch?
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On April 15 2016 20:46 Roe wrote: Why's there a 1+ gig patch? Well if we're getting expansion in 11 days, like a rumor says, then (as usually) some files for the expansion are loaded earlier. Probably to prevent servers exploding on the expansion release (they will anyway tho :D)
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http://imgur.com/YbHm9vL
Mad Frost Magician Mage Minion 4 Mana 2/4 After your spell is casted, freeze a random enemy.
Translation to be confirmed.
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On April 15 2016 22:33 itchiko wrote:http://imgur.com/YbHm9vLMad Frost Magician Mage Minion 4 Mana 2/4 After your spell is casted, freeze a random enemy. Translation to be confirmed.
So it's a higher-cost Flamewaker with more Freeze Mage synergy. I wonder if it'll freeze a minion that's already frozen, like if Frost Nova is cast, will it automatically target the enemy hero since it's the only unfrozen target, or will it aim for just any enemy?
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What a worthless card if it's truly a 'random' enemy. If that's the case then you can't even use it to freeze a single big drop in the lategame since your freeze effects might just keep landing on the enemy hero, if it was atleast a random unfrozen target then it might've been reasonable but as it is it's honestly just fairly understatted to be a good card.
I mean flamewaker is 1 mana cheaper with an honestly generally better effect, idk why this card isn't atleast a 2/5 or 3/4
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On April 15 2016 23:36 Unleashing wrote: What a worthless card if it's truly a 'random' enemy. If that's the case then you can't even use it to freeze a single big drop in the lategame since your freeze effects might just keep landing on the enemy hero, if it was atleast a random unfrozen target then it might've been reasonable but as it is it's honestly just fairly understatted to be a good card.
I mean flamewaker is 1 mana cheaper with an honestly generally better effect, idk why this card isn't atleast a 2/5 or 3/4 who says we want minions to be equivalently powerful to flamewaker? eventually flamewaker will rotate out and when it does, how good/bad will mad frost magician be then?
that is in my opinion the more interesting question.
edit: but yes i agree it is being outshined by flamewaker as it stands.
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So Faceless Summoner will be an auto include and Mad Frost Magician an auto exclude. These could have been balanced better.
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Have we received the official translation? Probably won't change much by the looks of it. Maybe some more synergy cards will be revealed. + Show Spoiler +
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On April 15 2016 23:53 Roblin wrote:Show nested quote +On April 15 2016 23:36 Unleashing wrote: What a worthless card if it's truly a 'random' enemy. If that's the case then you can't even use it to freeze a single big drop in the lategame since your freeze effects might just keep landing on the enemy hero, if it was atleast a random unfrozen target then it might've been reasonable but as it is it's honestly just fairly understatted to be a good card.
I mean flamewaker is 1 mana cheaper with an honestly generally better effect, idk why this card isn't atleast a 2/5 or 3/4 who says we want minions to be equivalently powerful to flamewaker? eventually flamewaker will rotate out and when it does, how good/bad will mad frost magician be then? that is in my opinion the more interesting question. edit: but yes i agree it is being outshined by flamewaker as it stands. It'll still be awful if it's truly any random enemy character.
I'm not saying it has to be as good as flamewaker. But i see no reason for it to cost 1 mana more with a generally worse effect, it could've been 3 mana and it'd still have been a pretty mediocre card, at 4 mana it's just a bad card imo.
I mean imagine that your enemy plays something big and then you play this minion with the purpose of freezing said big target(because obviously that's all this card will be played for since its stats are garbage for its cost) Then you cast your spells hoping it'll freeze what you want and then it just repeatedly freezes other targets or the enemy's face. I mean freezing the hero has its uses, but only against weapon classes that currently want to attack with a weapon. In most situations it freezing the enemy hero will just mean its effect was wasted on nothing.
If it atleast only froze random non-frozen enemies then it might've had some potential use. Or maybe blizzard will introduce a new mage spell that recycles itself a la headcrack, which might have synergy with this card.
Otherwise i don't see it being very useful outside of fun gimmicks.
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United Kingdom31255 Posts
No translation or anything. Still pretty sick but i'll update the FP now.
Also:
Rogue card looks pretty OP. Perfect for mill decks Mage card looks unplayable Hunter card is OP in Wild but terrible in Standard
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Thats a mean looking murloc? for 1 attack :D
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On April 16 2016 00:39 Drazerk wrote:+ Show Spoiler +No translation or anything. Still pretty sick but i'll update the FP now.
Should be the Shadowbeast spawning from Possessed Villager.
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United Kingdom31255 Posts
On April 16 2016 00:50 okinoki wrote:Should be the Shadowbeast spawning from Possessed Villager. Oh I forgot to say that yeah its the Shadowbeast token. Sorry head is really fuzzy
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New freeze minion is really bad. The point of freezing things is to stall for a bit of time so you can clear them extremely efficiently. Angry Frosty requires you to commit resources to get the freeze to happen in the first place, which makes you automatically worse in terms of efficiency, and then provides no reasonable means of getting an efficient trade after thanks to its incredibly lackluster body. It could be a 4/5 and I still wouldn't place it as being significantly better than Yeti.
I don't have a problem with cards turning out to be bad, or even being mediocre by design, but when they're this bad, it's kind of offensive, you know? This thing is Boogeymonster-tier level: understatted, and with internal anti-synergy.
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On April 16 2016 01:32 Acritter wrote: New freeze minion is really bad. The point of freezing things is to stall for a bit of time so you can clear them extremely efficiently. Angry Frosty requires you to commit resources to get the freeze to happen in the first place, which makes you automatically worse in terms of efficiency, and then provides no reasonable means of getting an efficient trade after thanks to its incredibly lackluster body. It could be a 4/5 and I still wouldn't place it as being significantly better than Yeti.
I don't have a problem with cards turning out to be bad, or even being mediocre by design, but when they're this bad, it's kind of offensive, you know? This thing is Boogeymonster-tier level: understatted, and with internal anti-synergy.
I don't think it's a terrific card, but I don't think it's anywhere near as bad as you think.
You play removal on one minion, and it freezes another. Repeat next turn. It's not a strong card because it requires you to mostly have the board under control in order to be effective, but it completely dominates the board when it works.
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On April 16 2016 02:03 Dromar wrote:Show nested quote +On April 16 2016 01:32 Acritter wrote: New freeze minion is really bad. The point of freezing things is to stall for a bit of time so you can clear them extremely efficiently. Angry Frosty requires you to commit resources to get the freeze to happen in the first place, which makes you automatically worse in terms of efficiency, and then provides no reasonable means of getting an efficient trade after thanks to its incredibly lackluster body. It could be a 4/5 and I still wouldn't place it as being significantly better than Yeti.
I don't have a problem with cards turning out to be bad, or even being mediocre by design, but when they're this bad, it's kind of offensive, you know? This thing is Boogeymonster-tier level: understatted, and with internal anti-synergy. I don't think it's a terrific card, but I don't think it's anywhere near as bad as you think. You play removal on one minion, and it freezes another. Repeat next turn. It's not a strong card because it requires you to mostly have the board under control in order to be effective, but it completely dominates the board when it works. Problem is even in this best case scenario its still only a 50/50 to freeze the opponents minion since you can just end up freezing face instead.This wouldn't really be a problem except for the fact that the stats are some of the worst for its cost which means it will frequently die for free when it fails to freeze your opponents minion, and this is if you can control the board the whole time. If the stats didn't suck so you could expect it to trade evenly even if it doesn't freeze the whole board it might be good, but sadly they are terrible.
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Doesn't seem great, seems like a nerfed Flamewaker honestly. But, you can use Rhonin, get the 3 Arcane Missiles, then roll out Flamewaker, Mad Frost Mage, then drop the Missiles, take your hands away, and just watch what happens. Then you can play Yogg-Saron the next turn
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On April 16 2016 02:24 Nakara wrote:Show nested quote +On April 16 2016 02:03 Dromar wrote:On April 16 2016 01:32 Acritter wrote: New freeze minion is really bad. The point of freezing things is to stall for a bit of time so you can clear them extremely efficiently. Angry Frosty requires you to commit resources to get the freeze to happen in the first place, which makes you automatically worse in terms of efficiency, and then provides no reasonable means of getting an efficient trade after thanks to its incredibly lackluster body. It could be a 4/5 and I still wouldn't place it as being significantly better than Yeti.
I don't have a problem with cards turning out to be bad, or even being mediocre by design, but when they're this bad, it's kind of offensive, you know? This thing is Boogeymonster-tier level: understatted, and with internal anti-synergy. I don't think it's a terrific card, but I don't think it's anywhere near as bad as you think. You play removal on one minion, and it freezes another. Repeat next turn. It's not a strong card because it requires you to mostly have the board under control in order to be effective, but it completely dominates the board when it works. Problem is even in this best case scenario its still only a 50/50 to freeze the opponents minion since you can just end up freezing face instead.This wouldn't really be a problem except for the fact that the stats are some of the worst for its cost which means it will frequently die for free when it fails to freeze your opponents minion, and this is if you can control the board the whole time. If the stats didn't suck so you could expect it to trade evenly even if it doesn't freeze the whole board it might be good, but sadly they are terrible.
Until we get an official translation we're just assuming that it's random character and not random minion.
Also there's hope that this is like Discover with a hidden mechanic (ie, weighted towards unfrozen characters/minions).
Maybe I'm overly optimistic, but there has to be something more to this to be more expensive than Flamewaker...
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So the word on Demented Frostcaller, as its real name goes, says that he will not freeze characters that are already frozen. So there's a mark in its favor.
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