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![[image loading]](http://i.imgur.com/8L74Ewt.png)
Twilight Summoner 4 mana Neutral 1/1 Deathrattle: Summon a 5/5 Faceless Destroyer.
Looks like a new Nerubian Egg. Something small that you really do not want to kill. Except you do not have to activate it But it comes on T4 where maybe it is too late to be good?
Also Thrall is pretty happy if that become a new staple of swarm decks. Earth Shock loves good silence target with 1 health.
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It's one of those cards that makes you glad Rivendare is rotating out. It's like Possessed Vilager, it'll fill the slot of something for Zoo, but it won't be quite as strong.
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Would have been a decent Arena card though. Too bad it is epic.
I guess it is not bad to have at least some of the Epic being decent pick for Arena. You should be happy to get an epic quality card pick. Most of the time you fell punished instead.
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If people play that 3 mana 1/1 discover a random 3 drop they will play this. Its even better too with deathrattle since you wont lose tempo with the 2nd minion. Its really a 4 mana 6/6 thats crazy.
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United Kingdom31255 Posts
Maybe N'zoth synergy but eww that first body
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On April 12 2016 04:45 Noidberg wrote: If people play that 3 mana 1/1 discover a random 3 drop they will play this. Its even better too with deathrattle since you wont lose tempo with the 2nd minion. Its really a 4 mana 6/6 thats crazy. Jeweled Scarab is 2 mana which kinda makes a big difference in giving you turn 3 plays.
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Twilight Summoner seems pretty slow. You play a really small minion on turn 4. On turn 5, you have to sacrifice it to make up for the tempo you lost. The 1 damage is unlikely to help you trade with anything. On turn 6 you have a marginally above curve minion that is ready to attack. Seems pretty mediocre.
Could be good in Wild with deathrattle synergy or Hobgoblin.
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This card looks somewhat alright to me. It's 5-5 and some extra stats for 4 mana(No, it's not 6-6 for 4, that's not how it works and it's deathrattle, not battle cry). Definite synergy with Power Overwhelming but definitely pales in comparison when compared to Nerubian Egg. That card was just ridiculously powerful though, so maybe this one will just be slightly powerful?
By the way, the 1-1 with 1-1 deathrattle isn't IMO all that great. It's essentially a 1-2 for 1 mana, which is really poor. The only thing making it somewhat playable is the synergy with Power Overwhelming(But even so you're only left with a 1-1), outside of that I'd rather have Argent Squire as that has far better synergy with all kinds of buffs. These deathrattle effects are also extremely reliant upon Knife Juggler and if it gets nerfed, I feel like this archetype might not have a future.
Good synergy with the legendary that copies minions as 1-1s at least.
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The deck will want plenty of ways to utilize a 1/1 to trade up while also providing some resilience to board clear. So obviously zoo but 4 mana seems a little steep. They were hinting at silence nerfs right?
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It comes late enough that it's not going to be as powerful as Nerubian Egg (seems intentional, just like the Possessed Villager isn't quite as sticky as Haunted Creeper) so the question I have is... do you really bother silencing this?
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On April 12 2016 05:14 Wuster wrote: It comes late enough that it's not going to be as powerful as Nerubian Egg (seems intentional, just like the Possessed Villager isn't quite as sticky as Haunted Creeper) so the question I have is... do you really bother silencing this?
Well killing a 5/5 is a premium target for silence. To be as good as Nerubian Egg it should cost 3 mana. The card seems risky to me. Can lose games against priest/silence. if it sees play it will be on warlock zoo only since they don't have access to many good 4 mana cards.
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On April 12 2016 05:05 Shikyo wrote: This card looks somewhat alright to me. It's 5-5 and some extra stats for 4 mana(No, it's not 6-6 for 4, that's not how it works and it's deathrattle, not battle cry). Definite synergy with Power Overwhelming but definitely pales in comparison when compared to Nerubian Egg. That card was just ridiculously powerful though, so maybe this one will just be slightly powerful?
By the way, the 1-1 with 1-1 deathrattle isn't IMO all that great. It's essentially a 1-2 for 1 mana, which is really poor. The only thing making it somewhat playable is the synergy with Power Overwhelming(But even so you're only left with a 1-1), outside of that I'd rather have Argent Squire as that has far better synergy with all kinds of buffs. These deathrattle effects are also extremely reliant upon Knife Juggler and if it gets nerfed, I feel like this archetype might not have a future.
Good synergy with the legendary that copies minions as 1-1s at least.
I don't think its quite enough synergy for the card to see much play. Wild Pyromancer, for example, has really strong synergy with Hunter's Mark, but we don't see Pyro in Hunter decks do we?
If you're playing Zoolock you want a strong early curve so you can apply pressure against slow decks or get efficient trades against aggro and midrange decks. For example with Nax and GvG rotating out the ideal curve would probably look like: Turn 1) Flame Imp Turn 2) Dark Pedler Turn 3) Imp Gang Boss Turn 4) Defender of Argus, Dark Iron Dwarf, C'thun's Chosen (obviously Zoo won't play C'thun, but C'thun's Chosen has aggressive and efficient stats)
Playing Twilight Summoner means you are giving up two turns and 4 mana for that 5/5 (the 1/1 is so low impact on turn 4). I'd rather play the above 4 drops or even a vanilla Chillwind Yeti to get more immediate impact on the board. Also calling Twilight Summoner a 4 mana 5/5 or 6/6 is like calling Anubisath Sentinal a 5 mana 7/7.
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Twilight summoner looks like good target for Herald Volazj maybe? It's likely to survive two turns, isn't it? or turn 10 combo
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On April 12 2016 04:53 mordek wrote:Show nested quote +On April 12 2016 04:45 Noidberg wrote: If people play that 3 mana 1/1 discover a random 3 drop they will play this. Its even better too with deathrattle since you wont lose tempo with the 2nd minion. Its really a 4 mana 6/6 thats crazy. Jeweled Scarab is 2 mana which kinda makes a big difference in giving you turn 3 plays.
Yeah that thing. Some reason i thought it was 3 mana yet twlight is still a 4 mana play into a 5 mana minion of sorts that costs no mana which is good.
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On April 12 2016 06:17 Arachnomorph wrote: Twilight summoner looks like good target for Herald Volazj maybe? It's likely to survive two turns, isn't it? or turn 10 combo
I think you touch the actual point of the card.
Similarly to Nerubian Egg or to the Infested Spider. Your opponent is actually punished by trading into it. if he does trades into it and whether he can kill the 5/5 body or not: you have basically played a 5/5 deals one damage minion for 4 mana.
So in most cases (silence aside...) it will be the correct play for your opponent to leave it on the board in order to make you lose one turn of tempo in it.
That in turn does mean that it has higher synergy to any buff as well as cards requiring a minion on the board to get full effect (a few that comes to mind: Unearthed Raptor, Abusive Sergeant, Defender of Argus, Flame Tongue Totem,...)
How good that card is for those type of role though? Not sure, most of those synergy seems way better when played for tempo on a smaller drop.
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Thistle Tea's strength relies on how consistently strong the cards in Rogue decks end up being. Traditionally, they've been rather low, focusing on cycle to win. That's been changing with more recent incarnations.
Twilight Summoner's strength relies on how strong Silence effects are and how strong early curves are. Traditionally, both have been very strong, but with the format change we're anticipating both getting weaker.
Until we see both, it's going to be very difficult to judge.
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I think the 6 mana rogue spell could replace sprint in fatigue rogue decks, you can use it with preparation like you would for sprint. Every single card in fatigue rogue is a value goal oriented card, so it can never disapoint, you'll either get more heal, more coldlights, more deathlords or more removals or gang-up.
And the cost is appropriate, it IS better than "draw 3 cards" because you are duplicating 2 cards of your own deck, and potentially spells so it's better than duplicate (and can't be played around)
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I think Twilight Summoner will see play in Raptor Rogue in the place of Nerubian Egg. The upside is you don't need to run activators like you did with the Egg.
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On April 11 2016 21:20 litlnoobs wrote:Show nested quote +On April 11 2016 20:40 Dromar wrote:On April 11 2016 15:21 WindWolf wrote:On April 11 2016 05:37 Drazerk wrote:On April 11 2016 05:24 Acritter wrote: I think we should probably keep in mind that with Yogg, card draw is often going to be suicide. I mean, when you want to be playing a ton of spells in order to get him to go off, you're not going to have a ton left in your own deck. Starting from zero cards in deck, it only takes 8 draws to hit lethal from 30, after all...
I'm gonna have a lot of fun with accidental lethal Yoggs. I mean, if I ever get the card... You don't have 9000 gold stockpiled?  This expansion has been on the way for so long I forget what opening packs feels like I can't stockpile gold since I either spend it all on arenas and perform terribly, or I buy packs. Lately I have been buying GvG packs while I can, in case I get a legendary I want to have but don't need to have ![[image loading]](http://i.imgur.com/7SdPkaI.png) One should have approximately this much gold from just rerolling and completing quests since TGT came out. Subtract 2800 if you bought LoE with gold. I'm thinking of not even spending it all on this one set, as I strongly feel it's a poor use of gold to open packs for a set once you have all the commons and rares. I think 125 to 140 is a good number, in which case I probably could have just bought LoE with gold. Assumes you have been playing the game nonstop. (aka one with no life)
Your assumption is wildly incorrect. (Assumes you are kind of a douche.)
On April 11 2016 20:40 Dromar wrote: just rerolling and completing quests
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I'm not so sure about Twilight Summoner. He's like a 5/5 that takes 2 turns to summon and is extremely vulnerable to silence. Comparing it to Nerubian Egg is a bit unfair, since if they silence the egg, that sucks, but you still didn't lose tempo. If this guy gets silenced, you basically lost an entire midgame turn.
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