On April 11 2016 05:24 Acritter wrote: I think we should probably keep in mind that with Yogg, card draw is often going to be suicide. I mean, when you want to be playing a ton of spells in order to get him to go off, you're not going to have a ton left in your own deck. Starting from zero cards in deck, it only takes 8 draws to hit lethal from 30, after all...
I'm gonna have a lot of fun with accidental lethal Yoggs. I mean, if I ever get the card...
You don't have 9000 gold stockpiled? This expansion has been on the way for so long I forget what opening packs feels like
I can't stockpile gold since I either spend it all on arenas and perform terribly, or I buy packs. Lately I have been buying GvG packs while I can, in case I get a legendary I want to have but don't need to have
On April 11 2016 05:24 Acritter wrote: I think we should probably keep in mind that with Yogg, card draw is often going to be suicide. I mean, when you want to be playing a ton of spells in order to get him to go off, you're not going to have a ton left in your own deck. Starting from zero cards in deck, it only takes 8 draws to hit lethal from 30, after all...
I'm gonna have a lot of fun with accidental lethal Yoggs. I mean, if I ever get the card...
You don't have 9000 gold stockpiled? This expansion has been on the way for so long I forget what opening packs feels like
I can't stockpile gold since I either spend it all on arenas and perform terribly, or I buy packs. Lately I have been buying GvG packs while I can, in case I get a legendary I want to have but don't need to have
One should have approximately this much gold from just rerolling and completing quests since TGT came out. Subtract 2800 if you bought LoE with gold.
I'm thinking of not even spending it all on this one set, as I strongly feel it's a poor use of gold to open packs for a set once you have all the commons and rares. I think 125 to 140 is a good number, in which case I probably could have just bought LoE with gold.
On April 11 2016 05:24 Acritter wrote: I think we should probably keep in mind that with Yogg, card draw is often going to be suicide. I mean, when you want to be playing a ton of spells in order to get him to go off, you're not going to have a ton left in your own deck. Starting from zero cards in deck, it only takes 8 draws to hit lethal from 30, after all...
I'm gonna have a lot of fun with accidental lethal Yoggs. I mean, if I ever get the card...
You don't have 9000 gold stockpiled? This expansion has been on the way for so long I forget what opening packs feels like
I can't stockpile gold since I either spend it all on arenas and perform terribly, or I buy packs. Lately I have been buying GvG packs while I can, in case I get a legendary I want to have but don't need to have
One should have approximately this much gold from just rerolling and completing quests since TGT came out. Subtract 2800 if you bought LoE with gold.
I'm thinking of not even spending it all on this one set, as I strongly feel it's a poor use of gold to open packs for a set once you have all the commons and rares. I think 125 to 140 is a good number, in which case I probably could have just bought LoE with gold.
I have also been away from HS for extended periods at times for various reasons so I have probably missed quite a bit of gold that way. And since I spend my gold right away on arena entry anyway, I cannot remember how much I've missed.
On April 11 2016 05:24 Acritter wrote: I think we should probably keep in mind that with Yogg, card draw is often going to be suicide. I mean, when you want to be playing a ton of spells in order to get him to go off, you're not going to have a ton left in your own deck. Starting from zero cards in deck, it only takes 8 draws to hit lethal from 30, after all...
I'm gonna have a lot of fun with accidental lethal Yoggs. I mean, if I ever get the card...
You don't have 9000 gold stockpiled? This expansion has been on the way for so long I forget what opening packs feels like
I can't stockpile gold since I either spend it all on arenas and perform terribly, or I buy packs. Lately I have been buying GvG packs while I can, in case I get a legendary I want to have but don't need to have
One should have approximately this much gold from just rerolling and completing quests since TGT came out. Subtract 2800 if you bought LoE with gold.
I'm thinking of not even spending it all on this one set, as I strongly feel it's a poor use of gold to open packs for a set once you have all the commons and rares. I think 125 to 140 is a good number, in which case I probably could have just bought LoE with gold.
Assumes you have been playing the game nonstop. (aka one with no life)
On April 11 2016 05:24 Acritter wrote: I think we should probably keep in mind that with Yogg, card draw is often going to be suicide. I mean, when you want to be playing a ton of spells in order to get him to go off, you're not going to have a ton left in your own deck. Starting from zero cards in deck, it only takes 8 draws to hit lethal from 30, after all...
I'm gonna have a lot of fun with accidental lethal Yoggs. I mean, if I ever get the card...
You don't have 9000 gold stockpiled? This expansion has been on the way for so long I forget what opening packs feels like
I can't stockpile gold since I either spend it all on arenas and perform terribly, or I buy packs. Lately I have been buying GvG packs while I can, in case I get a legendary I want to have but don't need to have
One should have approximately this much gold from just rerolling and completing quests since TGT came out. Subtract 2800 if you bought LoE with gold.
I'm thinking of not even spending it all on this one set, as I strongly feel it's a poor use of gold to open packs for a set once you have all the commons and rares. I think 125 to 140 is a good number, in which case I probably could have just bought LoE with gold.
Assumes you have been playing the game nonstop. (aka one with no life)
While it's easy to no-life this game, I don't think you need to invest more than 1 hour a day to complete dailies.
Yeah, I think it was after the Warsong Commander nerf that I just stopped wanting to play for a while. Similar things have happened in the past. Sometimes I get sick of the game. C'est la vie.
On April 11 2016 22:04 Acritter wrote: Yeah, I think it was after the Warsong Commander nerf that I just stopped wanting to play for a while. Similar things have happened in the past. Sometimes I get sick of the game. C'est la vie.
I have the opposite problem, I get sick of things that are about to be nerfed, and stop playing until it finally happens. I also find this current metagame stagnant and mentally exhausting, a couple days ago I got the most tilted I think I've ever been, this metagame is a pile of shit. Just when you get over face shamans and their ability to steamroll you on turn 4, then there's midrange druids and force/roar. In between this there's the occasional warrior, and you can't tell if it's going to be patron or fatigue until maybe turn 4 or 5, and they both play exactly differently. Then, when you think you can handle all of that, murloc paladin, secret paladin and freeze mage bring the bullshit back. I'm pretty sick of it all right now.
On April 11 2016 22:04 Acritter wrote: Yeah, I think it was after the Warsong Commander nerf that I just stopped wanting to play for a while. Similar things have happened in the past. Sometimes I get sick of the game. C'est la vie.
I have the opposite problem, I get sick of things that are about to be nerfed, and stop playing until it finally happens. I also find this current metagame stagnant and mentally exhausting, a couple days ago I got the most tilted I think I've ever been, this metagame is a pile of shit. Just when you get over face shamans and their ability to steamroll you on turn 4, then there's midrange druids and force/roar. In between this there's the occasional warrior, and you can't tell if it's going to be patron or fatigue until maybe turn 4 or 5, and they both play exactly differently. Then, when you think you can handle all of that, murloc paladin, secret paladin and freeze mage bring the bullshit back. I'm pretty sick of it all right now.
The way I get around that is with my own deck choice. I will either play my own weird deck, like Dragon Control Shaman or Reno Paladin, which makes each matchup very different than usual. These weird decks often have very polarizing matchup which really shakes things up. Dragon Shaman, for example, dominates Patron Warrior, but loses hard to face decks.
You can also choose to specifically counter 1 or 2 popular decks so that they aren't as tilting. I like playing Shaman but it loses so hard to Paladin (unless you make a really weird deck), so I choose to tech against Druid and Zoolock instead.
On April 11 2016 22:04 Acritter wrote: Yeah, I think it was after the Warsong Commander nerf that I just stopped wanting to play for a while. Similar things have happened in the past. Sometimes I get sick of the game. C'est la vie.
I have the opposite problem, I get sick of things that are about to be nerfed, and stop playing until it finally happens. I also find this current metagame stagnant and mentally exhausting, a couple days ago I got the most tilted I think I've ever been, this metagame is a pile of shit. Just when you get over face shamans and their ability to steamroll you on turn 4, then there's midrange druids and force/roar. In between this there's the occasional warrior, and you can't tell if it's going to be patron or fatigue until maybe turn 4 or 5, and they both play exactly differently. Then, when you think you can handle all of that, murloc paladin, secret paladin and freeze mage bring the bullshit back. I'm pretty sick of it all right now.
I kind of like this metagame. My problem with it, actually, is that it's pretty neatly split between a few angles I'd enjoy taking on it. On the one hand, Freeze Mage handles a huge amount of the aggro/midrange decks in the format very neatly and is fun to play, but Fatigue Warrior utterly demolishes it. Fatigue Warrior, then, can handle a ton of what's out there and leads to some very interesting and strategy-intensive lategame scenarios, but is all but an autoloss to Anyfin. Anyfin, for what it's worth, is another cool deck to play (I actually run two variants and enjoy both), but if you run up against Freeze Mage, you're done. So with the three decks I like most, a bad matchup can just kill you with no way of coming back. And outside of those, there's just the braindead Secret Paladin and Druid. I sadly don't have Malygos, so it's a little difficult to build a non-Oil Rogue deck.
So I can pick whatever deck I like, but I tend to just get into these really depressing situations. Say what you like about the Patron era, but you knew where you stood and the deck took skill to play.
Kinda hard to evaluate just because of how random the effect is, getting 2 extra Eviscerates is amazing, extra Fan of Knives or other situational cards is much less great.
Rather humorously I'd say this cards impact is actually more random than Yogg-Saron who will fairly consistently be a board clear + card draw while depending on what gets duplicated this can be spectacular or absolutely terrible giving you no control over which.
Meh. It's a duplicate that can hit spells and weapons. You also have the value "immediately" But you have way less control about what you get and it costs 3 more mana.
3 more mana? for a very similar effect? I know that duplicate is actually really really good but this looks really mediocre.
Maybe in a deck that actually manage to control the RNG of the effect it could a be a combo enabler. Right now, Rogue can only control it by playing gang up while in a fatigue situation. So maybe there is a crazy combo there somewhere. Otherwise would became better if there are effects that care about the card on top of the deck (Show the top card of the deck, set a specific card to be the top card of the deck, etc...). It is actually very common effects in most other TCG so not unreasonable to expect to see some of those effects someday. But unless those happens I doubt we will see much of this card. k)
On April 12 2016 03:00 ejozl wrote: Dunno why it's costed at 6 instead of 5, it's not really better than draw 3 cards. I like that it gives Gang Up some love.
In a fatigue scenario getting 3 copies of 1 card is much better than drawing 3 cards, you get the same card advantage but you're 2 turns ahead of the fatigue curve. And much like drawing cards you get 3 copies of a card from your deck, so you should always be able to get value from the cards nonetheless. It's like a smaller Sprint that's much better for fatigue, which can make Beneath the Grounds better by association, potentially. Also a Reno Rogue only stands to get better with cards like this, since they haven't gotten many relevant cards in past expansions.
Yet the Cabalist's Tome is costed at 5. It's probably because they're scared of mill Rogue getting out of hand, but I don't see this spell getting into any deck at a competitive level at 6 mana.
On April 12 2016 03:35 ejozl wrote: Yet the Cabalist's Tome is costed at 5.
Because that gives you random cards not in your deck. Also not worth comparing 2 class cards directly because the classes are of course very different.
Sprint sees play, it stands to reason this card is playable as well.