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On April 10 2016 04:14 beef42 wrote: I'm sorry if this has been covered somewhere, but if Yogg casts one of the new "spend all your mana" spells, how much mana is considered spent? 0?
I saw a response by Blizzard that Forbidden cards will check how much mana you have remaining to calculate the effect. Most of the time it will be 0 though, unless you reduce the cost of Yogg.
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On April 10 2016 04:14 beef42 wrote: I'm sorry if this has been covered somewhere, but if Yogg casts one of the new "spend all your mana" spells, how much mana is considered spent? 0? However much you have when its cast so normally either 0 or 10
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Blizzard needs to realize that its been 24 hours since a card reveal. My incessant internet surfing will be so much less exciting without a card reveal. *sigh*
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On April 10 2016 04:19 RevenantSC2 wrote: Blizzard needs to realize that its been 24 hours since a card reveal. My incessant internet surfing will be so much less exciting without a card reveal. *sigh* Amaz let it slip a card will probably be revealed at House of Scamaz (That or he has the WoG cards we haven't seen on his computer for some reason). That said typically there aren't card reveals on the weekends or only 1-2
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I think soggoth might actually see play in control warrior if the meta is very zooey, cause it feels like a pretty solid win condition. By the time the a zoo deck (either paladin/warlock or something else) gets through soggoth the warrior will have gotten up a lot of armor, and for control warrior it's not uncommon to be able to draw the game out till turn 9 v aggro decks
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On April 10 2016 06:33 Real_Joy wrote: I think soggoth might actually see play in control warrior if the meta is very zooey, cause it feels like a pretty solid win condition. By the time the a zoo deck (either paladin/warlock or something else) gets through soggoth the warrior will have gotten up a lot of armor, and for control warrior it's not uncommon to be able to draw the game out till turn 9 v aggro decks
And for what its worth, if you play it in Priest you can still heal it with Circle of Healing and Holy Nova.
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On April 10 2016 06:48 RevenantSC2 wrote:Show nested quote +On April 10 2016 06:33 Real_Joy wrote: I think soggoth might actually see play in control warrior if the meta is very zooey, cause it feels like a pretty solid win condition. By the time the a zoo deck (either paladin/warlock or something else) gets through soggoth the warrior will have gotten up a lot of armor, and for control warrior it's not uncommon to be able to draw the game out till turn 9 v aggro decks
And for what its worth, if you play it in Priest you can still heal it with Circle of Healing and Holy Nova.
Still kinda bad. I really doubt it would see play - turn 9 is just so late - and even zoo can kill it with things like power overwhelming, owl - or just the stats they have on board by turn 9. Usually in lategame turns - the card needs to be gamechanging (Ysera, Alex, Grommash, Geddon) or you need to combo 2 cards (Brawl + Belcher) for it to be effective.
I really hope im wrong, I want to see this card played - but its 9 mana for low stats and other lae game minions like Foe Reaper have dissapointed too much in the past.
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The card's best against midrange. Proper aggro has already lost if the game goes to turn 9, with very rare exceptions, and control has big minions to chop it down. Midrange relies on lots of moderately chunky minions and a few pieces of removal. Soggoth preys on both. Not certain it would be worthwhile even in perfect settings, though.
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I guess some ppl easily forget how fast Deathlord dies to any agro/tempo deck to even consider soggoth as an option
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Vs Midrange protecting your face for 9 health isn't that important. 9 mana 5-9 is just awful at board control that midrange excels at. At 9 mana cost you need some serious impact play that affects the board immediately. In the best case scenario he just trades into it and plays his own 9 mana minion that's much more impactful(Say Ysera).
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On April 10 2016 07:26 Hellonslaught wrote: I guess some ppl easily forget how fast Deathlord dies to any agro/tempo deck to even consider soggoth as an option The sad thing is saying that I realize 9/10 times that I kill a deathlord I'm using a weapon or a battlecry like Keeper etc
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On April 10 2016 07:29 Shikyo wrote: Vs Midrange protecting your face for 9 health isn't that important. 9 mana 5-9 is just awful at board control that midrange excels at. At 9 mana cost you need some serious impact play that affects the board immediately. In the best case scenario he just trades into it and plays his own 9 mana minion that's much more impactful(Say Ysera). So, I don't think Soggy is gonna be the greatest, but... how exactly do you think midrange controls the board? It's by having a bunch of minions out and making favorable trades with them, yes? And supporting those trades with spells if needed? And what is it that Soggoth prevents you from doing? It prevents you from attacking what you want to and casting spells on it, doesn't it?
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On April 09 2016 14:02 Acritter wrote: But Dark Wispers also has a Choose One.
Oh on phone so couldn't check the card lol.
Less facetious I think they're just playing with the sliding scale of how many wisps for how much mana is 'worth it'
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So long as AoE is in the game, I think 3 for 2, 4 for 3, and 5 for 4 is acceptable. 6 for 5 probably isn't.
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On April 10 2016 07:07 weikor wrote:Show nested quote +On April 10 2016 06:48 RevenantSC2 wrote:On April 10 2016 06:33 Real_Joy wrote: I think soggoth might actually see play in control warrior if the meta is very zooey, cause it feels like a pretty solid win condition. By the time the a zoo deck (either paladin/warlock or something else) gets through soggoth the warrior will have gotten up a lot of armor, and for control warrior it's not uncommon to be able to draw the game out till turn 9 v aggro decks
And for what its worth, if you play it in Priest you can still heal it with Circle of Healing and Holy Nova. Still kinda bad. I really doubt it would see play - turn 9 is just so late - and even zoo can kill it with things like power overwhelming, owl - or just the stats they have on board by turn 9. Usually in lategame turns - the card needs to be gamechanging (Ysera, Alex, Grommash, Geddon) or you need to combo 2 cards (Brawl + Belcher) for it to be effective. I really hope im wrong, I want to see this card played - but its 9 mana for low stats and other lae game minions like Foe Reaper have dissapointed too much in the past.
To be fair, Against zoo, I think soggoth is a lot more gamechanging than ysera and alex (most of the time they will just ignore the minion and go face, very possibly with lethal) and less situational than gromm or geddon.
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Protip for the OP, Wisps of the Old Gods is posted under Warlock
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United Kingdom31255 Posts
On April 10 2016 10:27 NewSunshine wrote: Protip for the OP, Wisps of the Old Gods is posted under Warlock Yeah I kinda know why that happened. Cheers for noticing it
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And we all know why it was noticed: the desperate search through all the tabs, hoping against hope that a card that had somehow escaped notice lurked there.
I've been in that same, dark place.
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Nah, I was just doing a once-over to see what spells we were getting with Cho'Gall to make him worthwhile. So far, nothing really.
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