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New Expansion: Whispers of the Old Gods - Page 70

Forum Index > Hearthstone General
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itchiko
Profile Joined November 2014
0 Posts
April 08 2016 19:12 GMT
#1381
Soggoth looks really really nice. the combination of Taunt and Magic Shield (or whatever you want to call it, I wish they would get this effect a keyword instead).
And this time it is on very sizable body that you are really not happy to have to trade into.

It affect the board. It can completely lock down a game by himself and it is difficult to remove. A 9 drop that will definitely see some play in higher mana curves deck (controls or Ramp).

Excellent to be pulled by Y'sharaaj for example.

Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 08 2016 19:14 GMT
#1382
On April 09 2016 04:08 NewSunshine wrote:
Show nested quote +
On April 09 2016 04:07 Drazerk wrote:
dammit you beat me

First time for everything mate

In my defence I was watching the Thijs video
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 08 2016 19:30 GMT
#1383
So this possessed Villager looks pretty neat, just a solid, not-very-exciting 1-drop. Good card. Wisps of the Old Gods seems pretty unexciting for the wrong reasons, though, it can combo with Living Roots for a mini-Cenarius effect, but I'm not sure about 7 1/1's.
On April 09 2016 04:14 Drazerk wrote:
Show nested quote +
On April 09 2016 04:08 NewSunshine wrote:
On April 09 2016 04:07 Drazerk wrote:
dammit you beat me

First time for everything mate

In my defence I was watching the Thijs video

Overruled.

I think Soggoth will be considerably better than its compatriots Faerie Dragon and Spectral Knight, the taunt makes it so you can't just go face and set up the best possible trade, and the larger the body is, the more significant the shroud effect is. I think this card will be a pain in the arse, and definitely worth the 9 mana cost.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 08 2016 19:40 GMT
#1384
On April 09 2016 04:12 itchiko wrote:
Soggoth looks really really nice. the combination of Taunt and Magic Shield (or whatever you want to call it, I wish they would get this effect a keyword instead).
And this time it is on very sizable body that you are really not happy to have to trade into.

It affect the board. It can completely lock down a game by himself and it is difficult to remove. A 9 drop that will definitely see some play in higher mana curves deck (controls or Ramp).

Excellent to be pulled by Y'sharaaj for example.



If it gets too popular you'll just see more Owls/The Black Knight though.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
itchiko
Profile Joined November 2014
0 Posts
Last Edited: 2016-04-08 19:44:02
April 08 2016 19:43 GMT
#1385
On April 09 2016 04:40 Seuss wrote:
Show nested quote +
On April 09 2016 04:12 itchiko wrote:
Soggoth looks really really nice. the combination of Taunt and Magic Shield (or whatever you want to call it, I wish they would get this effect a keyword instead).
And this time it is on very sizable body that you are really not happy to have to trade into.

It affect the board. It can completely lock down a game by himself and it is difficult to remove. A 9 drop that will definitely see some play in higher mana curves deck (controls or Ramp).

Excellent to be pulled by Y'sharaaj for example.



If it gets too popular you'll just see more Owls/The Black Knight though.


that is true. But I fully expect Owl to be nerfed. Black Knight might be an issue. but the 6 mana cost of the Black Knight makes it less of a Tempo swing and more of a Value one so even when it is good its usage is actually pretty limited: It's really hard to justify playing him in most mid-range decks.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
April 08 2016 20:23 GMT
#1386
To be fair Spectral Knight actually saw play for awhile because it was really good against miracle rogue. The new legendary looks pretty good vs aggro but not so great if you end up playing it against your opponent's ysera or ragnaros. It's also weak to sylvanis.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
Last Edited: 2016-04-08 20:40:26
April 08 2016 20:36 GMT
#1387
very brief analysis for a change (edit: ok it turned out not to be that brief after all, but at least its not alsovery long =]):
warlock card seems like an argent squire designed for locks. squire has shield, you can exploit with for example kings, best buff locks have is power, which destroys the minion anyway. if not buffed it has pretty much same functionality
wisp in wisps form seems horrible (just think of the druid card, yes it actually exists go look it up and wonder why you havent seen it before in games), if you want the swarm effect that bad way better options exist (onyx, patron, any kind of cancer deck etc.), the buff seems made for an zoo deck, which should have already won on turn 7. when it gets that late people will instantly clear your board anyway (flamestrike, conceration with or without equality etc). most of the time somthing like cenarius will be a better alternative. comparable with the superior shaman anycancer version
soggoth seems very niche card like secret eater (for more details see my comment earlier on secret). will be good vs specific decks, leaves you at a (not that big but still substantial) disadvantage vs others. depending on the meta he could see some play, the more play he gets, the less decks will be played he is a counter to, and more decks to counter him will be picked (ideally a self-balancing meta). value seems a bit lacking for a legendary but it has some place in constructed for sure
Wuster
Profile Joined May 2011
1974 Posts
April 08 2016 21:14 GMT
#1388
On April 09 2016 05:23 phyvo wrote:
To be fair Spectral Knight actually saw play for awhile because it was really good against miracle rogue. The new legendary looks pretty good vs aggro but not so great if you end up playing it against your opponent's ysera or ragnaros. It's also weak to sylvanis.


I was just going to say the Spectral Knight was pretty hyped and saw play early on, but disappeared pretty quickly. Turns out the shroud effect wasn't as impactful compared to other things in the 5 mana slot. This one is definitely worth experimenting with since he can't auto-die except to Black Knight. But still you're just paying for a big vanilla blocker at 9-mana. Isn't there something else you'd rather be doing like trying to close out the game?

Maybe his role is bridging that last turn until you drop your Old God though.
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 08 2016 21:20 GMT
#1389
I think he could be good in a Druid, as an alternative or addition to Ancient of War. If it's silenced, you have a 5/9 instead of a 5/5, and it doesn't die to Siphon Soul or any Priest spell, which is pretty significant. It could also push Reno Druid ever so slightly, standing in for a 2nd Ancient of War. With combo likely going away, it would be good to have more solid control Druid builds, and having a good Reno list would do that job. It's a nice card that fills a hole.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
phyvo
Profile Blog Joined April 2009
United States5635 Posts
April 08 2016 21:25 GMT
#1390
On April 09 2016 06:14 Wuster wrote:
Show nested quote +
On April 09 2016 05:23 phyvo wrote:
To be fair Spectral Knight actually saw play for awhile because it was really good against miracle rogue. The new legendary looks pretty good vs aggro but not so great if you end up playing it against your opponent's ysera or ragnaros. It's also weak to sylvanis.


I was just going to say the Spectral Knight was pretty hyped and saw play early on, but disappeared pretty quickly. Turns out the shroud effect wasn't as impactful compared to other things in the 5 mana slot. This one is definitely worth experimenting with since he can't auto-die except to Black Knight. But still you're just paying for a big vanilla blocker at 9-mana. Isn't there something else you'd rather be doing like trying to close out the game?

Maybe his role is bridging that last turn until you drop your Old God though.


It's true, he's rather slow. And now I'm not sure why I said it "looks pretty good vs aggro" when most aggro wants you to die by turn 9 anyways. He might be just good enough though, I don't know.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2016-04-08 22:06:55
April 08 2016 22:00 GMT
#1391
5-9 taunt for 9 looks terrible to me. Turn 9 is way too late vs aggro so it doesn't even matter at that point. Against others, the tempo loss is too big and there would be far more impactful 9 drops. If this was a 7 mana card that was like 4-9 it might be decent. Taunt and untargetability are both effects that are at best worth 1 stat point, most likely slightly less. For 9 mana, you'd want at least 19 points of stats, so this would need to be a 5-12 to be budgeted properly. Arcane Nullifier was never played even though it's a far more relevant card vs aggro and its budgeting is actually reasonable.

Wisps of the Old Gods on the other hand is just plain awful. 7 mana to fill your board with 1-1s when 9 mana can give you a 8-8 and fill the rest with 1-1s. 2 mana for 7-7 of stats seems like a good deal, and Onyxia still is never played.

As for +2/+2, for 7 mana that effect still is very weak. Compare it to Cenarius for example who gives you a nice 5-8 body with that effect for only 2 more mana. Again the value is downright dreadful.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Wuster
Profile Joined May 2011
1974 Posts
April 08 2016 22:15 GMT
#1392
On April 09 2016 06:20 NewSunshine wrote:
I think he could be good in a Druid, as an alternative or addition to Ancient of War. If it's silenced, you have a 5/9 instead of a 5/5, and it doesn't die to Siphon Soul or any Priest spell, which is pretty significant. It could also push Reno Druid ever so slightly, standing in for a 2nd Ancient of War. With combo likely going away, it would be good to have more solid control Druid builds, and having a good Reno list would do that job. It's a nice card that fills a hole.


I think you're on to something there. Decks that win by just bashing you with fatties! Like Ramp / Reno Druid. I guess Handlock would be there too and the old control Pally / control Priests maybe?
RevenantSC2
Profile Joined September 2014
United States0 Posts
April 08 2016 22:25 GMT
#1393
On April 09 2016 07:00 Shikyo wrote:
5-9 taunt for 9 looks terrible to me. Turn 9 is way too late vs aggro so it doesn't even matter at that point. Against others, the tempo loss is too big and there would be far more impactful 9 drops. If this was a 7 mana card that was like 4-9 it might be decent. Taunt and untargetability are both effects that are at best worth 1 stat point, most likely slightly less. For 9 mana, you'd want at least 19 points of stats, so this would need to be a 5-12 to be budgeted properly. Arcane Nullifier was never played even though it's a far more relevant card vs aggro and its budgeting is actually reasonable.

Wisps of the Old Gods on the other hand is just plain awful. 7 mana to fill your board with 1-1s when 9 mana can give you a 8-8 and fill the rest with 1-1s. 2 mana for 7-7 of stats seems like a good deal, and Onyxia still is never played.

As for +2/+2, for 7 mana that effect still is very weak. Compare it to Cenarius for example who gives you a nice 5-8 body with that effect for only 2 more mana. Again the value is downright dreadful.


I think you may be wrong a bout the pricing of taunt and untargetability. Both of those are abilities that become more powerful on a bigger minion. Taunt is much more impactful on larger minions. With the added bonus of untargetability, your opponent will usually have to bash their way through it with 3 or 4 minions. Classes like Druid and Rogue that don't normally play creature buffs will be forced to suicide their whole board to deal with this. Shaman and Warlock can kill this minion a lot more efficiently thanks to their cheap buffs.
You either die as a control player, or live long enough to see yourself playing aggro.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-04-08 22:52:50
April 08 2016 22:52 GMT
#1394
On April 09 2016 07:25 RevenantSC2 wrote:
Show nested quote +
On April 09 2016 07:00 Shikyo wrote:
5-9 taunt for 9 looks terrible to me. Turn 9 is way too late vs aggro so it doesn't even matter at that point. Against others, the tempo loss is too big and there would be far more impactful 9 drops. If this was a 7 mana card that was like 4-9 it might be decent. Taunt and untargetability are both effects that are at best worth 1 stat point, most likely slightly less. For 9 mana, you'd want at least 19 points of stats, so this would need to be a 5-12 to be budgeted properly. Arcane Nullifier was never played even though it's a far more relevant card vs aggro and its budgeting is actually reasonable.

Wisps of the Old Gods on the other hand is just plain awful. 7 mana to fill your board with 1-1s when 9 mana can give you a 8-8 and fill the rest with 1-1s. 2 mana for 7-7 of stats seems like a good deal, and Onyxia still is never played.

As for +2/+2, for 7 mana that effect still is very weak. Compare it to Cenarius for example who gives you a nice 5-8 body with that effect for only 2 more mana. Again the value is downright dreadful.


I think you may be wrong a bout the pricing of taunt and untargetability. Both of those are abilities that become more powerful on a bigger minion. Taunt is much more impactful on larger minions. With the added bonus of untargetability, your opponent will usually have to bash their way through it with 3 or 4 minions. Classes like Druid and Rogue that don't normally play creature buffs will be forced to suicide their whole board to deal with this. Shaman and Warlock can kill this minion a lot more efficiently thanks to their cheap buffs.

I think in addition to what you point out, Soggoth is an annoying card to tech in against Priests, if you're a control deck looking for a threat to help control the late game. Unless Priests get a new card that somehow changes things, the only way they come out ahead against Soggoth is The Black Knight, none of their spells do anything noteworthy to him.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
meatpudding
Profile Joined March 2011
Australia520 Posts
April 08 2016 23:19 GMT
#1395
Faerie Dragon was a popular card before Naxx came along, and Soggoth looks good... but 9 mana? It's a perfect combo blocker because it required board presence to clear. It's really good if placed on the board from a card effect. Also, since it's likely to survive a turn, could be annoying with Herald Volazj?
Be excellent to each other.
Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2016-04-08 23:43:28
April 08 2016 23:40 GMT
#1396
Soggoth's strength relies on the power of Silence and 5-health minions in this format. If the first is low and the second high, he should see a lot of play. Otherwise, not so much.

He's obviously quite weak against Sylvanas and The Black Knight, though. Those two might generate enough advantage against him on their own to make him irrelevant.

Possessed Villager is pretty awesome. Dark Wispers 2.0 is not going to see any play either, not when cards like Cenarius and Call of the Wild are just plain better. Hell, I'd even be more comfortable running Mukla's Champion.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-04-08 23:49:06
April 08 2016 23:45 GMT
#1397
On April 09 2016 08:19 meatpudding wrote:
Faerie Dragon was a popular card before Naxx came along, and Soggoth looks good... but 9 mana? It's a perfect combo blocker because it required board presence to clear. It's really good if placed on the board from a card effect. Also, since it's likely to survive a turn, could be annoying with Herald Volazj?

Why would a Scarab be annoying?

Psst Rich... This one aint working (Reno Jackson? Golden Monkey? Stoneclaw Totem? ) Yep its just LoE uncollectables that ain't working.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 08 2016 23:52 GMT
#1398
Dark Wispers isn't showing up either, fwiw.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
meatpudding
Profile Joined March 2011
Australia520 Posts
April 09 2016 00:54 GMT
#1399
On April 09 2016 08:45 Drazerk wrote:
Show nested quote +
On April 09 2016 08:19 meatpudding wrote:
Faerie Dragon was a popular card before Naxx came along, and Soggoth looks good... but 9 mana? It's a perfect combo blocker because it required board presence to clear. It's really good if placed on the board from a card effect. Also, since it's likely to survive a turn, could be annoying with Herald Volazj?

Why would a Scarab be annoying?

Psst Rich... This one aint working (Reno Jackson? Golden Monkey? Stoneclaw Totem? ) Yep its just LoE uncollectables that ain't working.


Because it's a scarab that can't be targeted.
Be excellent to each other.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 09 2016 01:23 GMT
#1400
https://www.reddit.com/r/hearthstone/comments/4dwta6/how_will_phones_handle_yoggsaron/d1v5toz is about as much proof as we're gonna get that there will be no Nozdormo nerf
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