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New Expansion: Whispers of the Old Gods - Page 68

Forum Index > Hearthstone General
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Prev 1 66 67 68 69 70 126 Next
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 08 2016 01:19 GMT
#1341
Rafaam + Cho'gall = BFF
Dromar
Profile Blog Joined June 2007
United States2145 Posts
April 08 2016 01:29 GMT
#1342
On April 08 2016 09:55 NewSunshine wrote:
Maybe if it was next card instead of next spell, the card would impress me, but I have a hard time seeing it get played. Warlock will need to get some really good spells.


That's what I thought it was at first, in which case Jaraxxus and Alexstrasza came to mind as pretty nuts.

With spells only, Siphon Soul I guess?
Acritter
Profile Joined August 2010
Syria7637 Posts
April 08 2016 02:11 GMT
#1343
On April 08 2016 10:19 Drazerk wrote:
Rafaam + Cho'gall = BFF

Rafaam->Lantern
Single Thaurissan activation->Cho'Gall->Arcane Golem->Lantern->Power->Power=yet another 22 damage out of hand combo

With two activations, it becomes Cho->Arcane->Lantern->Power->Power->Faceless=44 damage out of hand

Also worth noting, Thaurissan on Rafaam plus coin can make this a legit turn 8 combo. Thaurissan on 6, coin Rafaam on 7, Cho+Arcane is normally 10 but reduces to 8 with the single activation.

We did it team!
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-04-08 02:25:43
April 08 2016 02:25 GMT
#1344
http://yoggsaronsimulator.herokuapp.com/?n=10 has been updated btw now a bit better

Also I really dunno how reliable thats gonna be Acritter
Ansinjunger
Profile Joined November 2010
United States2451 Posts
April 08 2016 04:02 GMT
#1345
Cho'Gall is like a 7 mana North Sea Kraken. He sort of replaces the discount functionality of Voidcaller without giving warlocks bs turn 4 wins.
stealthrider
Profile Blog Joined September 2010
24 Posts
April 08 2016 04:14 GMT
#1346
Cho'Gall->Bane of Doom? Twisting Nether in a desperate game vs aggro (in a Reno deck, ofc)? Hellfire, for a 7/4+board clear?

Lots of interesting possibilities for big tempo swing turns. I think it'll be a staple of Renolock decks, likely filling the Dr Boom slot. Maybe Zoo, too, though unlikely. Handlock definitely not.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 08 2016 04:19 GMT
#1347
On April 08 2016 11:25 Drazerk wrote:
http://yoggsaronsimulator.herokuapp.com/?n=10 has been updated btw now a bit better

Also I really dunno how reliable thats gonna be Acritter

I mean, people rely on the Arcane Golem/double PO/Faceless Manip combo. Mine has scaling: start at 14 damage from hand (with the added bonus of leaving a 14/12 on the field!) and only goes up from there. As a bonus, you can play Rafaam for other purposes, along with Cho'Gall, and you can also play Arcane Golem on its own. Flexibility!

...No, I don't think this will actually be used.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 08 2016 04:30 GMT
#1348
The new Warlock legendary looks like an awesome fit for Renolock decks. And as someone mentioned earlier, Rafaam as well
EZ4ENCE
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2016-04-08 06:34:42
April 08 2016 06:33 GMT
#1349
how good/bad is chogall->DOOM! ?

if we ignore the loss of chogall as a body (he ends up being replaced by a card from your deck) it effectively makes doom cost 7 mana and 10 health, in theory there are certain situations where that cost is preferable to 10 mana, but taking 10 damage in those situations will probably very nearly kill yourself.

maybe in reno decks.

chogall+shadowflame = 2 card super flamestrike with a slightly subpar crackle to your own face i guess.
I'm better today than I was yesterday!
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
April 08 2016 07:45 GMT
#1350
oh my god Yogg-Soron ! What have you done Blizzaaaaard
Vasacast always in my <3
Slydie
Profile Joined August 2013
1935 Posts
April 08 2016 07:46 GMT
#1351
Cho'Gall->Bane of Doom? Twisting Nether in a desperate game vs aggro (in a Reno deck, ofc)? Hellfire, for a 7/4+board clear?

Lots of interesting possibilities for big tempo swing turns. I think it'll be a staple of Renolock decks, likely filling the Dr Boom slot. Maybe Zoo, too, though unlikely. Handlock definitely not.


He will be tried in handlock as well! With 2x Siphon Soul, 2x Molten Giant and Shadowflame, there should be decent synergy. Thinking mostly in Standard as a dr. Boom replacement. 2x Siphon is probably too weak in Wild as well with all the deathrattles.
Buff the siegetank
Nakara
Profile Joined January 2015
United States0 Posts
April 08 2016 08:40 GMT
#1352
On April 08 2016 16:46 Slydie wrote:
Show nested quote +
Cho'Gall->Bane of Doom? Twisting Nether in a desperate game vs aggro (in a Reno deck, ofc)? Hellfire, for a 7/4+board clear?

Lots of interesting possibilities for big tempo swing turns. I think it'll be a staple of Renolock decks, likely filling the Dr Boom slot. Maybe Zoo, too, though unlikely. Handlock definitely not.


He will be tried in handlock as well! With 2x Siphon Soul, 2x Molten Giant and Shadowflame, there should be decent synergy. Thinking mostly in Standard as a dr. Boom replacement. 2x Siphon is probably too weak in Wild as well with all the deathrattles.

This was what I was thinking as well with the current pool of warlock spells the only one really worth pushing with this effect is Siphon Soul and the only deck that can afford to run 2 of it is Handlock in standard where it "might" be possible to get away with being that slow. Shadowflame is of course acceptable to cheat as well if you have to but that's really it with regards to cards that justify putting chogall in your deck barring something crazy from the current expansion.
Enjun
Profile Joined October 2014
0 Posts
April 08 2016 09:50 GMT
#1353
On April 08 2016 16:46 Slydie wrote:
Show nested quote +
Cho'Gall->Bane of Doom? Twisting Nether in a desperate game vs aggro (in a Reno deck, ofc)? Hellfire, for a 7/4+board clear?

Lots of interesting possibilities for big tempo swing turns. I think it'll be a staple of Renolock decks, likely filling the Dr Boom slot. Maybe Zoo, too, though unlikely. Handlock definitely not.


He will be tried in handlock as well! With 2x Siphon Soul, 2x Molten Giant and Shadowflame, there should be decent synergy. Thinking mostly in Standard as a dr. Boom replacement. 2x Siphon is probably too weak in Wild as well with all the deathrattles.


I was thinking it could be nice in Handlock against decks that can afford to play around Moltens. You could co Cho'Gall Hellfire, though that'll be very risky if you weren't slightly in Molten Range already or when you don't have a Sunfury. 10-13 Damage from hand will probably still be around in those type of decks. It also looks bad against things with more than 3 life.
Penlievskiov
Profile Joined June 2014
Netherlands0 Posts
April 08 2016 10:13 GMT
#1354
The Cho'Gall Siphon Soul combo is a pretty strong one but not enough imo.

#givewarlockspells
Noidberg
Profile Joined June 2011
United States17 Posts
April 08 2016 11:56 GMT
#1355
On April 08 2016 16:45 SuperHofmann wrote:
oh my god Yogg-Soron ! What have you done Blizzaaaaard

Its called standard. Get ready for some bullshit :D At least its a 10 mana finisher which is nothing to compared to the pain of games ending midgame to insane early drops from GvG and naxx.
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2016-04-08 13:29:14
April 08 2016 13:28 GMT
#1356
Yogg Saron is a formidable 10 mana finisher, except you don't know who he's gonna finish :o

I think i will craft lorewalker cho only to make a cho-saron troll deck.

What about spells that target enemy specifically, do they become global random too? like the hunter card that destroys a random enemy minion? Or untargetable board clears, can they be cast on your board too?

Or isi t just spells like fireball that actually give a target choice? If that is so then it's not as bad as it could be because any board clear will 100% be in your favor.

And what about arcane intellect? can it give it to your opponent or do you always draw the 2 cards?

Can he cast the coin?
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-04-08 13:31:50
April 08 2016 13:31 GMT
#1357
On April 08 2016 22:28 The_Masked_Shrimp wrote:
Yogg Saron is a formidable 10 mana finisher, except you don't know who he's gonna finish :o

I think i will craft lorewalker cho only to make a cho-saron troll deck.

What about spells that target enemy specifically, do they become global random too? like the hunter card that destroys a random enemy minion? Or untargetable board clears, can they be cast on your board too?

Or isi t just spells like fireball that actually give a target choice? If that is so then it's not as bad as it could be because any board clear will 100% be in your favor.

And what about arcane intellect? can it give it to your opponent or do you always draw the 2 cards?

Can he cast the coin?

The only spells that can hit you are the ones that can target any character.
Kenpark
Profile Joined March 2012
Germany2350 Posts
April 08 2016 13:31 GMT
#1358
Yogg is such bait lol. You just wanna craft it right away cause he is really exciting having a big impact. After 5 games you prob realize that he is way too random and then he sits in your collection for the rest of the hearthstone life.

But ye wanna try him in some heavy spell rogue or priest deck.
Hondelul
Profile Blog Joined December 2010
1999 Posts
April 08 2016 13:46 GMT
#1359
On April 08 2016 22:28 The_Masked_Shrimp wrote:

Can he cast the coin?

On April 08 2016 02:17 Drazerk wrote:


So no, coin is not an option. Really looking forward to watch some fun decks with him.
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
April 08 2016 14:11 GMT
#1360
And i realized that yogg gives even more of an advantage to the player who starts second.
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