• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:31
CET 11:31
KST 19:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)7Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Mechabellum Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2195 users

New Expansion: Whispers of the Old Gods - Page 35

Forum Index > Hearthstone General
Post a Reply
Prev 1 33 34 35 36 37 126 Next
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2016-03-26 13:42:57
March 26 2016 13:42 GMT
#681
I've been thinking more about Xaril and while I like its thematics I think it's bad for reasons people have already outlined. The traditional successful rogue decks have not been value-oriented like Xaril is. Successful rogue decks tend to have very few flex slots. Xaril is competing with teacher and pillager in the 4 slot, both of which are pretty dang important for rogue decks, have spell synergy, and have waaay better stats. When I play miracle rogue my main problem is getting enough draw out of auctioneer before I die, and my main restriction in that regard is my mana, not my spells. 2 1 mana spells won't change that compared to the pillager coins that single-handedly made auctioneers viable again. To top it all off Rogue is losing a lot of good cards and, as Blizzard has said, is seeing a nerf to certain classic cards. I think rogue needs a lot more help than what we've seen so far. Even if shadowstep c'thun is a thing I haven't seen anything new that will help rogue survive to that point. We probably have 3 class cards left but what I've seen so far is not encouraging.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Acritter
Profile Joined August 2010
Syria7637 Posts
March 26 2016 14:10 GMT
#682
I'm sort of confused about some of the reactions to Xaril. On curve, it is extremely likely to kill Chillwind Yeti with upside, and off curve, it stocks your hand with additional tech and acts as your bog-standard 3-damage removal. This isn't just some kind of casual Spare Part bullshit; you're getting some honest-to-goodness cards here. And what's more, the extra 1-mana spells here mean you can adjust your pre-Auctioneer play to make sure that the fella himself has the greatest possible effect, using your mana with maximal efficiency. Hell, the Stealth toxin acts as its own little Conceal, which is going to mean a lot more with Lightbomb and Flamecannon cycling out of Standard.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Slydie
Profile Joined August 2013
1929 Posts
March 26 2016 14:31 GMT
#683
On curve, it is extremely likely to kill Chillwind Yeti with upside


What? I would say he is much more likely to die to a dark peddler, leper gnome and ironbeak owl. Then you need to spend additional mana NEXT turn to TRY to kill off that yeti your opponent slammed down at you.

If toxins were 0 mana, then maybe it would have been good, but as is... meh!
Buff the siegetank
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2016-03-26 17:14:05
March 26 2016 17:11 GMT
#684
On March 26 2016 23:31 Slydie wrote:
Show nested quote +
On curve, it is extremely likely to kill Chillwind Yeti with upside


What? I would say he is much more likely to die to a dark peddler, leper gnome and ironbeak owl. Then you need to spend additional mana NEXT turn to TRY to kill off that yeti your opponent slammed down at you.

If toxins were 0 mana, then maybe it would have been good, but as is... meh!

When your Freeze Mage opponent plays Acolyte of Pain, you don't go "wow lol only 3-1 for 3 mana, what awful value" or when the Warlock plays Dark Peddler for 3(2-2 when 3-4 would be in line) you don't suddenly expect them to lose, in fact the opponent generally goes "oh god no" when he sees a Dark Peddler.

Maybe your opponent plays a Yeti afterwards and on turn 5 you play Holy Smite -> Eviscerate or something, who got more value out of the cards then?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-03-26 18:20:18
March 26 2016 18:18 GMT
#685
I think Xaril is being evaluated in a vacuum by some here. Even in a vacuum, when you compare it to Discover cards, it's budgeted approximately the same, only Xaril gives you 2 cards instead of 1. Once you think about the Rogue class as a whole, Xaril looks even better, because they have the Combo mechanic to think about. Having 1 card that gives you 2 1-mana spells to help enable your combo cards will give you so much more flexibility. Think of every time you played Fan of Knives just to enable your Eviscerate, and instead imagine casting a 1-mana draw 1 card spell, or an Arcane Shot. You can suddenly start getting more value out of each and every card in your deck, Combo or otherwise, it'll improve your card rhythm.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Real_Joy
Profile Joined January 2014
United States0 Posts
March 26 2016 19:27 GMT
#686
On March 27 2016 03:18 NewSunshine wrote:
I think Xaril is being evaluated in a vacuum by some here. Even in a vacuum, when you compare it to Discover cards, it's budgeted approximately the same, only Xaril gives you 2 cards instead of 1. Once you think about the Rogue class as a whole, Xaril looks even better, because they have the Combo mechanic to think about. Having 1 card that gives you 2 1-mana spells to help enable your combo cards will give you so much more flexibility. Think of every time you played Fan of Knives just to enable your Eviscerate, and instead imagine casting a 1-mana draw 1 card spell, or an Arcane Shot. You can suddenly start getting more value out of each and every card in your deck, Combo or otherwise, it'll improve your card rhythm.


Also I think it's being underestimated by many with gadgetzan. The difference between 1 and 2 mana spells with gadgetzan is huge. Playing the holy smite and the card draw is vastly superior to playing a shiv or likely even an eviscerate, and that is not saying anything about the stealth toxin. Also I think that it will enable huge gadgetzan turns a tiny bit earlier.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Slydie
Profile Joined August 2013
1929 Posts
Last Edited: 2016-03-26 21:38:02
March 26 2016 21:33 GMT
#687
On March 26 2016 23:31 Slydie wrote:
Show nested quote +


What? I would say he is much more likely to die to a dark peddler, leper gnome and ironbeak owl. Then you need to spend additional mana NEXT turn to TRY to kill off that yeti your opponent slammed down at you.

If toxins were 0 mana, then maybe it would have been good, but as is... meh!

When your Freeze Mage opponent plays Acolyte of Pain, you don't go "wow lol only 3-1 for 3 mana, what awful value" or when the Warlock plays Dark Peddler for 3(2-2 when 3-4 would be in line) you don't suddenly expect them to lose, in fact the opponent generally goes "oh god no" when he sees a Dark Peddler.

Maybe your opponent plays a Yeti afterwards and on turn 5 you play Holy Smite -> Eviscerate or something, who got more value out of the cards then?



Drawing a card from your deck or discovering a card is way better than getting a toxins. Also, Acolyte of pain stats is better on turn 3 than this guy on turn 4... who kills a leper gnome and survives?

As for the yeti play... then you spent your entire turn 5 clearing his turn 4, leaving him to flooding the board at will on turn 5. This card puts you too far behind.

Combo-decks need to cycle like crazy, but one thing is certain, they need cards from THEIR DECK, not these toxins, they are simply too unreliable. It is the same logic that some people thought the lightbanes would be good in a spare-part heavy mech mage. I tried it, and it absolutely sucked. Anything you build your deck around need to win you the game consistantly...

No, I do not see this card in a vacum, I see it as a card I will mostly play AGAINST, and guess what, I have a very hard time imagining this card causing me any trouble whatsoever. The toxins are decent, but not mana-cheating, which they would have to be to be worth it.

The only exception would be if they release more toxin-related or OP combo-cards, which could happen.
Buff the siegetank
Sajaki
Profile Joined June 2011
Canada1135 Posts
March 26 2016 21:43 GMT
#688
On March 27 2016 02:11 Shikyo wrote:
When your Freeze Mage opponent plays Acolyte of Pain, you don't go "wow lol only 3-1 for 3 mana, what awful value" or when the Warlock plays Dark Peddler for 3(2-2 when 3-4 would be in line) you don't suddenly expect them to lose, in fact the opponent generally goes "oh god no" when he sees a Dark Peddler.

Maybe your opponent plays a Yeti afterwards and on turn 5 you play Holy Smite -> Eviscerate or something, who got more value out of the cards then?


Weird comparison. Freeze mage openly concedes the board. Acolyte does very little in terms of trading. Freeze mage can get away with it because drawing cards is what freeze mage is trying to accomplish. If its played any turn 5 onwards its essentially a draw 2 for 1 card, which is great. Terrible for board control, but that's fine because freeze mage does not actually play competitive minions.

Rogue, on the contrary, fights for board very aggressively on turn 3 and especially turn 4. Playing Xeril not help you win the board in any way. It trades terribly with nearly everything. Virtually every 4 drop trades into Xeril and survives, meaning you have to allocate additional resources (perhaps 1 of the poisons) just to kill the 4 drop that dealt with Xeril and lived. And that's assuming that one of your opponents trash minions doesn't trade up with it, which is very easy to do since it has an abysmal 2 bulk. Xeril is not some insane value machine. You'll probably net 1 card from it when compared to something as vanilla as a yeti, and even that is at a significant tempo loss since Xeril and poisons cost 6! mana.

Xeril is so horribly inept compared to dark peddler that the two should never be compared. Dark peddler is not a 3 mana 2-2! It's a 2 mana 2-2 that generates another card. If you compare it at 3 mana you need to include the card it got. If you get a voidwalker, its 3-5 stats for 3 mana. If you get an abusive its a 4-3 battlecry +2 attack for 3 mana. And that's without considering the powerhouse warlock cards like P.O. and even mortal coil. Peddler is very aggressively costed and is amazing in both tempo and value departments. If there was a 2 mana rogue 2 - 2 with deathrattle (or battlecry) draw a Xeril poison it would be absolutely insane. And only that insane card could be compared to peddler. But Xeril is significantly worse than that.
On March 27 2016 03:18 NewSunshine wrote:Once you think about the Rogue class as a whole, Xaril looks even better, because they have the Combo mechanic to think about. Having 1 card that gives you 2 1-mana spells to help enable your combo cards will give you so much more flexibility. Think of every time you played Fan of Knives just to enable your Eviscerate, and instead imagine casting a 1-mana draw 1 card spell, or an Arcane Shot. You can suddenly start getting more value out of each and every card in your deck, Combo or otherwise, it'll improve your card rhythm.


Its true that the poisons will improve the flow of your plays later in the game, I agree with that. As I've said I think the poisons are actually fine, but the thing is you are going to be destroying your rhythm so much by playing a 4 mana 3-2 so you need some later advantage to simply break even. Which begs the question: Do you ever want this card on 4 or is it maybe better when considered at 6+ mana when mana is less of a constraint?

Regarding combos, malyrogue right now only plays 4 combo cards, 2x evis and 2x SI:7, neither of which are particularly hard to combo from turn 6 on anyways, especially if you are drawing, you know, real cards. Remember Xeril only comes online at 4 mana, whereas cheap activators are most valued probably between 2-5 mana. The poisons are exceptional for enabling tinkers, however oil rogue is even more dependent on tempo than maly rogue, and is much less likely to run auctioneer. Is this card even worth running at all if you don't run auctioneer?
Inno pls...
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 26 2016 22:29 GMT
#689
Well, I don't know. I can't tell you what Rogue decks are going to look like when the expansion launches, there's still so much we don't know. I don't know if there's going to be a new kind of Rogue deck that pops up, or if cards like Xaril will find their way into Miracle Rogue, or both, but if you're going to suggest that a card that generates 2 decent 1-cost cards, which help the flow of basically every card Rogue has, will be unplayable, I find that unlikely. I find it far more likely that, the way decks are going to evolve in the coming months, it's more likely that it will find a place in some deck, with all the utility that it offers.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Kenpark
Profile Joined March 2012
Germany2350 Posts
March 26 2016 22:54 GMT
#690
Dont think Xaril will be good. 4 drop in Rogue is really strong with Teacher and that 5-4 coin guy that even Shredder got crowded out. The body just seems to weak. Infact the 5-4 will get even stronger with no Shredder present.
Blizzard is prob the same opinion since they communicated that Rogue class cards are too strong.

Still seems like a fun card though.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
March 27 2016 09:21 GMT
#691
[image loading]
Noidberg
Profile Joined June 2011
United States17 Posts
March 27 2016 10:14 GMT
#692
A better ball of spiders with unleash. Looks like fun for the hunter at least.
stealthrider
Profile Blog Joined September 2010
24 Posts
March 27 2016 10:14 GMT
#693
Too slow for face hunter, probably too slow for midrange hunter. Could this be one of the cards that finally makes control hunter viable?
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2016-03-27 10:38:52
March 27 2016 10:38 GMT
#694
No.

Edit: go face.
I think esports is pretty nice.
itchiko
Profile Joined November 2014
0 Posts
March 27 2016 13:20 GMT
#695
On March 27 2016 19:14 stealthrider wrote:
Too slow for face hunter, probably too slow for midrange hunter. Could this be one of the cards that finally makes control hunter viable?


It is indeed a value card but I do not think it is a good fit for a control deck (It needs a board to be played + what it gives you is very probably only board presence).
As such I think it is a way better fit in a Midrange build where you can fight for the board only and then Snowball your board into more value. Snowballing into values is not really the Traditional Midrange approach of the hunter though that usually wants to snowball its board into face damage instead.
That said this looks like a very solid card: it needs 2 minion on the board to be an arcane intellect level of value and can scale easily higher. It is cheap enough to be played at the end of the turn after you have repopulated the board. Special mention to unleash the hound that will more or less draw you one card for each opposing minion for 6 mana: the return of teh buzzard + unleash in a more balanced version.
That can be good enough to warrant a change of how the hunter midrange is build towards more value/beats synergy instead of just Tempo and reach.
Overall really happy to see a good hunter card.
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 27 2016 14:55 GMT
#696
In exchange for losing Webspinner, now everything becomes a Webspinner! Pretty neat, gonna be like a Battle Rage for Hunters.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-03-27 15:10:54
March 27 2016 14:56 GMT
#697
List of beasts in WoG -

+ Show Spoiler +
Stonetusk Boar
Timber Wolf
Pit Snake
Young Dragonhawk
Angry Chicken
Hungry Crab
Bloodfen Raptor
River Crocolisk
Dire Wolf Alpha
Huge Toad
Ironbeak Owl
Jeweled Scarab
King's Elekk
Scavenging Hyena
Desert Camel
Fierce Monkey
Ironfur Grizzly
Jungle Panther
Mounted Raptor
Silverback Patriarch
Emperor Cobra
Dreadscale
King Mukla
Oasis Snapjaw
Tomb Spider
Armored Warhorse
Core Rager
Jungle Moonkin
Savage Combatant
Mukla's Champion
Starving Buzzard
Stranglethorn Tiger
Tundra Rhino
Stampeding Kodo
Savannah Highmane
The Beast
Captured Jormungar
Core Hound
Acidmaw
Giant Sand Worm
King Krush
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2016-03-27 16:23:54
March 27 2016 16:20 GMT
#698
the new hunter card doesn ot need a board to be played, it can be comboed very well with unleash. And as someone pointed out that would certainly replace, and be better than the ball of spiders.

Something i am waiting for is what kind of 1 drop they will add in this expansion that might be interesting for camel.

And i am not sure but can the "get a random beast card" effects give you animal companion beasts?
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 27 2016 16:31 GMT
#699
A random beast only gives cards you can put in your deck, so no companion beasts, or anything like Hyena tokens.

So what happened to that last card that was supposed to be revealed yesterday? Did that just get dropped off?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Acritter
Profile Joined August 2010
Syria7637 Posts
March 27 2016 16:32 GMT
#700
This card is neat, but the problem is that you kinda have to build up your board before it becomes at all significant. What class is going to let a Hunter build up a board and expect to be even remotely in the game at that point? I'd roughly guess that it needs to hit 2 minions to be acceptable and 3 to be good, which can be kinda tough to realize. The UTH combo is neat, but the problem there is that you're spending 6 mana and 2 cards to do something that probably won't clear the board at that stage of the game. Sure, you can "draw" a lot, but what are you going to do with the cards that will let you come back from a harshly contested board? Hunter is already severely lacking in ways to handle flooded boards, in contrast to Mage, Warlock, Warrior, Paladin, Shaman, Rogue, and Priest... and Druid can at least use Swipe and combo pieces to do some work.

I wish they'd give Hunter some serious and interesting tools instead of making it the Huffer class.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Prev 1 33 34 35 36 37 126 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 77
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft572
DivinesiaTV 14
StarCraft: Brood War
Rain 2474
Horang2 916
Zeus 707
BeSt 678
Rush 315
actioN 229
Hyuk 221
Pusan 127
Last 110
Hyun 94
[ Show more ]
Soma 83
ToSsGirL 66
910 52
Killer 47
Mind 43
sorry 43
soO 36
Barracks 36
Noble 32
Movie 28
Nal_rA 23
hero 18
NotJumperer 17
Dota 2
NeuroSwarm142
XcaliburYe118
League of Legends
JimRising 559
C9.Mang0478
Other Games
singsing1771
XaKoH 259
ViBE35
Pyrionflax33
Organizations
Other Games
gamesdonequick30779
StarCraft: Brood War
UltimateBattle 70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3163
• Lourlo916
• Stunt543
Upcoming Events
Wardi Open
1h 29m
Big Gabe XPERIONCRAFT
2h 29m
AI Arena Tournament
9h 29m
Sparkling Tuna Cup
23h 29m
WardiTV Invitational
1d 2h
IPSL
1d 9h
DragOn vs Sziky
Replay Cast
1d 22h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
3 days
[ Show More ]
WardiTV Invitational
4 days
The PondCast
4 days
All Star Teams
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S1: W3
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Big Gabe Cup #3
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.