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On March 26 2016 07:38 NewSunshine wrote: The only use I can imagine is in a Fatigue Warrior, as a 1-of. If you get to the part where nobody has any cards left, then every turn you can hit them for 2, and gain 4 armor, and win in many more fatigue scenarios. That's where it would be good, anywhere else, I don't see it.
That's true, when you are out of cards it's good. So basically just a suuuuper slow card.
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toxins seem OK (maybe even good), but not great tbh, getting 2 of them might make this card sort of worth. could fit in a deathrattle or combo deck, cheap activation
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huh, i was under the impression Blizz didn't want to push Miracle Rogue at all. ah well, we'll see if that one's good enough to do so, kinda hard to say i think. seems decent though.
the Warrior weapon is absolute shit. someone suggested it should re-equip instead, i just wanted to say that's garbage too because then you can never use any other weapons for the rest of the game. it should just cost less mana in general or become cheaper every time it comes back into your hand i guess.
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On March 26 2016 07:38 NewSunshine wrote: The only use I can imagine is in a Fatigue Warrior, as a 1-of. If you get to the part where nobody has any cards left, then every turn you can hit them for 2, and gain 4 armor, and win in many more fatigue scenarios. That's where it would be good, anywhere else, I don't see it.
even then i would prefer to play something like ysera, and risk it being taken out. but kudos for finding some "use" for it
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At least it does not outright suck, will be interesting how it works with Maly/Miracle and Rattle rogues.
The minion itself sucks a bit too much with 2 life though.
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It's a smaller Toshley for Rogues, which Miracle Rogue doesn't use. This is a bit better than that, but it won't necessarily see play there. It is great for a combo-oriented Rogue though, it may just be a staple for the class.
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On March 26 2016 07:48 NewSunshine wrote: It's a smaller Toshley for Rogues, which Miracle Rogue doesn't use. This is a bit better than that, but it won't necessarily see play there. It is great for a combo-oriented Rogue though, it may just be a staple for the class.
Yeah, it should be great for combos. Most of the toxins are better than spare parts though.
We have:
worse Shadowstep Blessing of Might Stealth spare part Holy Smite 1 mana card draw.
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Poisoned beetle is really, really good. The stealth spare part would suck to get though.. it's so much worse than the others.
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Well, the Stealth one is what might make it usable in Miracle Rogue, you get a chance at another Conceal for your Auctioneer.
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On March 26 2016 07:58 NewSunshine wrote: Well, the Stealth one is what might make it usable in Miracle Rogue, you get a chance at another Conceal for your Auctioneer.
or even your malygos
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The stealth one is being underrated right now imo. You can stealth spellpower, hide a minion from a weapon, cause an awkward trade, make a minion un-targetable for oil next turn in wild...
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On March 26 2016 07:42 Pandahunterz wrote:toxins seem OK (maybe even good), but not great tbh, getting 2 of them might make this card sort of worth. could fit in a deathrattle or combo deck, cheap activation Seems good for arena, not good enough for constructed
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On March 26 2016 08:17 Cricketer12 wrote:Show nested quote +On March 26 2016 07:42 Pandahunterz wrote:toxins seem OK (maybe even good), but not great tbh, getting 2 of them might make this card sort of worth. could fit in a deathrattle or combo deck, cheap activation Seems good for arena, not good enough for constructed indeed prob not bad for arena, you lack the synergy from the poisons there though
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On March 26 2016 07:38 NewSunshine wrote: The only use I can imagine is in a Fatigue Warrior, as a 1-of. If you get to the part where nobody has any cards left, then every turn you can hit them for 2, and gain 4 armor, and win in many more fatigue scenarios. That's where it would be good, anywhere else, I don't see it.
In that scenario it's a pseudo hunterheropower for 2,5 mana. Wouldn't it also be alright for piratewarrior. All those cards that get better with weapon will always have one ready late in the game and when you are topdecking you can play this every 2 turns. Though it makes drawing other weapons a bit awkward, because you 'lose' the 2 damage a turn while you use up the other weapon.
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interessting rogue card, hope we see some more cards that add toxin cards to your hand (even though they are just better spare parts.. i liked that mechanic!)
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Xaril is awesome for its effect and the weak body is warranted. It combos with unearthed raptor, brann, shadowstep but due the weak body you might hesitate to put it in any old tempo/aggro deck which is intentional. Same with tentacles for arms, you cant just throw it in any warrior deck its a build around.
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The rogue legendary seems overcosted, it should be 3 mana, compare to the druid raptor, and it is a legendary ! Even for miracle, you want minions that are more sticky/usefull than that.
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On March 26 2016 09:48 Cricketer12 wrote:https://twitter.com/LiquidSjow/status/713488739037802496?lang=svSjow just released his card Warrior Weapon 5 Mana 2/2 Deathrattle: This card returns to your hand. I feel like it will be used if tank up warrior if 100% of ladder (to gain slight edge in fatigue game) and literally in no other circumstance.
you should check the thread before posting :p
It looks like a BM card, you play it and if your opponent still looses he is gonna be like "Damn he beats me while having tentacles for arms"
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United Kingdom31255 Posts
Eurgh I really wish Blizzard made an infograph for Xaril like they did with Justicar
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