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New Expansion: Whispers of the Old Gods - Page 33

Forum Index > Hearthstone General
Post a Reply
Prev 1 31 32 33 34 35 126 Next
Musicus
Profile Joined August 2011
Germany23576 Posts
March 25 2016 22:40 GMT
#641
On March 26 2016 07:38 NewSunshine wrote:
The only use I can imagine is in a Fatigue Warrior, as a 1-of. If you get to the part where nobody has any cards left, then every turn you can hit them for 2, and gain 4 armor, and win in many more fatigue scenarios. That's where it would be good, anywhere else, I don't see it.


That's true, when you are out of cards it's good. So basically just a suuuuper slow card.
Maru and Serral are probably top 5.
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
Last Edited: 2016-03-25 22:50:13
March 25 2016 22:42 GMT
#642
On March 26 2016 07:37 Musicus wrote:
Well at least there is this card, I can see how this could be good.

http://www.hearthpwn.com/cards/33139-xaril-poisoned-mind

[image loading]

Toxins in the spoiler:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


toxins seem OK (maybe even good), but not great tbh, getting 2 of them might make this card sort of worth. could fit in a deathrattle or combo deck, cheap activation
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
March 25 2016 22:42 GMT
#643
huh, i was under the impression Blizz didn't want to push Miracle Rogue at all. ah well, we'll see if that one's good enough to do so, kinda hard to say i think. seems decent though.

the Warrior weapon is absolute shit. someone suggested it should re-equip instead, i just wanted to say that's garbage too because then you can never use any other weapons for the rest of the game. it should just cost less mana in general or become cheaper every time it comes back into your hand i guess.
TY <3 Cure <3 Inno <3 Special <3
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
March 25 2016 22:43 GMT
#644
On March 26 2016 07:38 NewSunshine wrote:
The only use I can imagine is in a Fatigue Warrior, as a 1-of. If you get to the part where nobody has any cards left, then every turn you can hit them for 2, and gain 4 armor, and win in many more fatigue scenarios. That's where it would be good, anywhere else, I don't see it.


even then i would prefer to play something like ysera, and risk it being taken out. but kudos for finding some "use" for it
Musicus
Profile Joined August 2011
Germany23576 Posts
March 25 2016 22:45 GMT
#645
At least it does not outright suck, will be interesting how it works with Maly/Miracle and Rattle rogues.

The minion itself sucks a bit too much with 2 life though.
Maru and Serral are probably top 5.
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 25 2016 22:48 GMT
#646
It's a smaller Toshley for Rogues, which Miracle Rogue doesn't use. This is a bit better than that, but it won't necessarily see play there. It is great for a combo-oriented Rogue though, it may just be a staple for the class.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Musicus
Profile Joined August 2011
Germany23576 Posts
March 25 2016 22:53 GMT
#647
On March 26 2016 07:48 NewSunshine wrote:
It's a smaller Toshley for Rogues, which Miracle Rogue doesn't use. This is a bit better than that, but it won't necessarily see play there. It is great for a combo-oriented Rogue though, it may just be a staple for the class.


Yeah, it should be great for combos. Most of the toxins are better than spare parts though.

We have:

worse Shadowstep
Blessing of Might
Stealth spare part
Holy Smite
1 mana card draw.
Maru and Serral are probably top 5.
ejozl
Profile Joined October 2010
Denmark3463 Posts
March 25 2016 22:56 GMT
#648
Poisoned beetle is really, really good. The stealth spare part would suck to get though.. it's so much worse than the others.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 25 2016 22:58 GMT
#649
Well, the Stealth one is what might make it usable in Miracle Rogue, you get a chance at another Conceal for your Auctioneer.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
March 25 2016 23:03 GMT
#650
On March 26 2016 07:58 NewSunshine wrote:
Well, the Stealth one is what might make it usable in Miracle Rogue, you get a chance at another Conceal for your Auctioneer.


or even your malygos
Sajaki
Profile Joined June 2011
Canada1135 Posts
March 25 2016 23:07 GMT
#651
The stealth one is being underrated right now imo. You can stealth spellpower, hide a minion from a weapon, cause an awkward trade, make a minion un-targetable for oil next turn in wild...
Inno pls...
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
Last Edited: 2016-03-25 23:19:17
March 25 2016 23:17 GMT
#652
On March 26 2016 07:42 Pandahunterz wrote:
Show nested quote +
On March 26 2016 07:37 Musicus wrote:
Well at least there is this card, I can see how this could be good.

http://www.hearthpwn.com/cards/33139-xaril-poisoned-mind

[image loading]

Toxins in the spoiler:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


toxins seem OK (maybe even good), but not great tbh, getting 2 of them might make this card sort of worth. could fit in a deathrattle or combo deck, cheap activation

Seems good for arena, not good enough for constructed
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
March 25 2016 23:26 GMT
#653
On March 26 2016 08:17 Cricketer12 wrote:
Show nested quote +
On March 26 2016 07:42 Pandahunterz wrote:
On March 26 2016 07:37 Musicus wrote:
Well at least there is this card, I can see how this could be good.

http://www.hearthpwn.com/cards/33139-xaril-poisoned-mind

[image loading]

Toxins in the spoiler:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


toxins seem OK (maybe even good), but not great tbh, getting 2 of them might make this card sort of worth. could fit in a deathrattle or combo deck, cheap activation

Seems good for arena, not good enough for constructed

indeed prob not bad for arena, you lack the synergy from the poisons there though
Enjun
Profile Joined October 2014
0 Posts
Last Edited: 2016-03-25 23:27:16
March 25 2016 23:26 GMT
#654
On March 26 2016 07:38 NewSunshine wrote:
The only use I can imagine is in a Fatigue Warrior, as a 1-of. If you get to the part where nobody has any cards left, then every turn you can hit them for 2, and gain 4 armor, and win in many more fatigue scenarios. That's where it would be good, anywhere else, I don't see it.


In that scenario it's a pseudo hunterheropower for 2,5 mana. Wouldn't it also be alright for piratewarrior. All those cards that get better with weapon will always have one ready late in the game and when you are topdecking you can play this every 2 turns. Though it makes drawing other weapons a bit awkward, because you 'lose' the 2 damage a turn while you use up the other weapon.
Sei Shin Casios
Profile Joined September 2014
Germany13 Posts
March 25 2016 23:31 GMT
#655
interessting rogue card, hope we see some more cards that add toxin cards to your hand (even though they are just better spare parts.. i liked that mechanic!)
He came like the wind, like the wind touched everyhing, and like the wind was gone.
Noidberg
Profile Joined June 2011
United States17 Posts
March 26 2016 00:12 GMT
#656
Xaril is awesome for its effect and the weak body is warranted. It combos with unearthed raptor, brann, shadowstep but due the weak body you might hesitate to put it in any old tempo/aggro deck which is intentional. Same with tentacles for arms, you cant just throw it in any warrior deck its a build around.
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
March 26 2016 00:22 GMT
#657
The rogue legendary seems overcosted, it should be 3 mana, compare to the druid raptor, and it is a legendary ! Even for miracle, you want minions that are more sticky/usefull than that.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
Last Edited: 2016-03-26 00:50:03
March 26 2016 00:48 GMT
#658
https://twitter.com/LiquidSjow/status/713488739037802496?lang=sv

Sjow just released his card

Warrior Weapon
5 Mana 2/2 Deathrattle: This card returns to your hand.

I feel like it will be used if tank up warrior if 100% of ladder (to gain slight edge in fatigue game) and literally in no other circumstance.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2016-03-26 01:03:54
March 26 2016 01:03 GMT
#659
On March 26 2016 09:48 Cricketer12 wrote:
https://twitter.com/LiquidSjow/status/713488739037802496?lang=sv

Sjow just released his card

Warrior Weapon
5 Mana 2/2 Deathrattle: This card returns to your hand.

I feel like it will be used if tank up warrior if 100% of ladder (to gain slight edge in fatigue game) and literally in no other circumstance.


you should check the thread before posting :p

It looks like a BM card, you play it and if your opponent still looses he is gonna be like "Damn he beats me while having tentacles for arms"
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
March 26 2016 01:44 GMT
#660
Eurgh I really wish Blizzard made an infograph for Xaril like they did with Justicar
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