It could be a sensible ass-covering move. I think they knew how bad they were making this card when they made it.
New Expansion: Whispers of the Old Gods - Page 32
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Acritter
Syria7637 Posts
It could be a sensible ass-covering move. I think they knew how bad they were making this card when they made it. | ||
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Seuss
United States10536 Posts
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NewSunshine
United States5938 Posts
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phyvo
United States5635 Posts
On March 26 2016 03:46 Shikyo wrote: This doesn't even make any sense. If anything, it reduces the RNG because the opponent has half the chance to draw that one out, no? A deck with 30 wisps has no variance (RNG) because every draw is exactly the same. A reno deck has high variance because if you have 20 cards left in your deck there are 20 possibilities to draw. If instead your deck had 2x everything (15 different kinds of cards) you'd have a maximum of 15 possibilities in that same situation. Depending on your previous draws you might even have the minimum of 10 possibilities. What this means for Reno decks is that, basically, they end up with a lot of situational answers in hand that can end up being awkward (not to mention the difference between having reno and not having reno itself is huge). Non-reno decks have variance too but renolock fell out of favor with a lot of competitive players *because* of its inconsistency. If your opponent has 2 outs in his deck you can pretty accurately figure out whether it's safe to play your card. If he has 1, well... is that card in his hand, or the bottom of his deck? Hence, RNG. | ||
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mordek
United States12705 Posts
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Cricketer12
United States13990 Posts
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Seuss
United States10536 Posts
On March 26 2016 04:38 NewSunshine wrote: Or, more likely, it's just a card made for 'fun'. I get that most people are really competitive, but you do have people who play for the experience of playing a card like this, or enjoy this kind of mechanic. You can't just look at a card that fails from a competitive standpoint and proclaim that Blizzard is failing as a company, even Wizards makes cards just like this in Magic. The best way to please the largest number of players is to make cards that satisfy different kinds of players, honestly I think I would be more worried if they tried to make 100% of Whispers competitive. When you're a teenager yeah, you have this drive to compete, and dominate the world, and all that BS, but some people just like playing a huge minion and running people over with it. Not everyone is looking to assert their dominance and prove their alpha-ness and whatnot. Some people play for reasons other than strictly competition. Well, even from a 'Fun' perspective the card is bad. It barely different from Gruul or Kvaldir Raider or Floating Watcher. Now, if we get more than just Windfury to combo with the card (e.g. if Warrior or Druid got some sort of buff that allowed minions to get Foe Reaper 4000 like abilities), then maybe it could be fun. As it stands it's a card that doesn't satisfy any of Timmy, Johnny, or Spike. | ||
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ejozl
Denmark3463 Posts
Renounce Darkness is cool, but it's pretty anti what Warlock stands for, I get that that's the point of the card, he renounces his dark ways, but do we really want Warlocks to be played that way? My guess is that they tried the card as a neutral minion that gave random class, but they found that Warlock was way more powerful than the others, due to the Warlock Hero Power combined with lower cost of the deck that they simply made it a Warlock card. The idea is still cool, but if it doesn't work, it doesn't work. | ||
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Pandahunterz
Netherlands213 Posts
On March 26 2016 00:59 Aceace wrote: + Show Spoiler + On March 25 2016 19:24 Shikyo wrote: This really makes me lose faith in hearthstone's design team, how can they hire so incompetent people for such a successful game? I'm losing faith to not only HS design team. I'm losing Blizz himself. Lets see. -SC2 is dying. But i don't see its Blizz fault. RTS is dying. -Diablo 3 was a big fail at beginning. They tried so hard but it was too late. They didn't even implented their "Fun and Competetive Arena PvP" They just dropped an abomination named as "Brawl" and go on. I feel like robbed. -WoW will never die. But will never glorious again. -HotS expected to be THE MoBA. Unfortunately its launch was so bad. People abandoned that ship already. In theory it is the best moba. But in practice... -Overwatch is not launched atm. Also i didn't see anyone hyped for it. + Show Spoiler + -Hearthstone has the most viewers for Blizz atm. People (including me) loved it. Even MTG gain some popularity after Hearthstone's success. The problem is team is sooooo damn slow atm. We waited a whole year to watch our friends games. We waited 2 years to get 9 more deck slots. And the worst part is... We still don't have a god damn replay function!!! Seriously!!! ITS 2016!!! I want to show my friends my best matches. I want to send replays to famous Youtube Channels. PS: Last Trolden video watched 700k. People love it. Then Blizz must even more encourage it! + Show Spoiler + ![]() How many times you see a 12/12 Edwin Fucking Van Cleef on a Druid board. That was the real "SAX"!!! I only have a picture instead of whole game! I posted that screenshot at Team Liquid at May 05 2014... If i didn't post it i couldn't even show to you ![]() This morning I beat a Cancer Priest with Reno Mage. After he dropped Golden Monkey he played, Alexstraszsa, Onyxia, Ysera, Nozdurmu, DW. IN THAT ORDER!!!!! He was the real father of Dragons!!! I cannot show anyone!.. About card design...Sometimes new mechanics are doing great (e.g. Discover and Reno). But sometimes it doesn't work as intended (e.g. Inspire, Anyfin) Design team doesn't have consistency. I really believe Blizz is cutting resources from other games to focus on Overwatch. Thats why both HotS and Hearthstone has some stupid patches and some great patches. I know these games have completely different design teams but i can't explain that inconsistency. underlined the statement i will comment on, parts of original post are hidden to reduce size I disagree highly, DotA 1 has been the start of the MOBA genre (imo) and after that LoL pretty much dominated the scene. LoL has been THE MOBA for a long time, however DOTA 2 was launched and became a big competitor. It grew massively in a short amount of time. I won't comment on which of them is bigger at the moment (dota fanboy myself) but i think its safe to say both of them now are at the top of the MOBA scene. Unlike the 2 mentioned games, which were focused at the old "dota 1" MOBA fanbase, and of course all new players joining in, HotS was aimed at an entirely different population: the blizzard community. It was never meant to compete with the other 2 but merely coexist (again imo). The way the game is designed (not based around last hitting, and pretty much no difficult mechanics) is supposed to invite players who have no experience to this kind of games. It very easy to learn and not even difficult to master (almost all mechanics are straight forward). although LoL and DOTA2 have tried to become more open to new players, i found HotS still to be the easiest to get in to. Considering this i actually think HotS isn't doing that bad. Admittedly its still not as well known, and the competitieve scene didnt explode as fast as for example that of DOTA2, but i dont think it will die out any time soon. In short: i strongly dissagree with "In theory it is the best moba", and i dont think it will die soon, but yes i do agree blizz could have done things better As for overwatch, as far as i've seen its pretty hyped | ||
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Pandahunterz
Netherlands213 Posts
N'zoth seems rediculously OP. you can play basically any dead with (not even reliant on) some good deathrattle minions (sylv, tirion, shredder, cairne even egg or one of the new minions) and rebuild a strong board. although it wont have the same impact as an 2nd anyfin, due to the lack of charge, with the right minions it might be just a strong, but slower. Imagine getting just tirion and sylv on the board. Those alone will be a pain to deal with. That being said i expect a big meta shift in the new patch. Due to how strong C'thun looks at the moment, I expect alot of C'thun control decks, and a lot of aggresive/midrange (kill before T10) deck as a response. easiest way to deal with C'thun is killing your opponent before he can even play it. N'zoth isnt very good against this aggro, as you will first have to survive till turn 10 + deck he fits in are probably very slow. Against C'thun decks it might even come down to who gets his guy first. Due to these situations, he might not turn out to be as OP as i think, but im pretty sure this guy has some big potential. | ||
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Musicus
Germany23576 Posts
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Pandahunterz
Netherlands213 Posts
Fun thing to notice though, we might get to see some sacrificial pact. insta kill any jeraxus lock, ez removal for that malganis or, get back the life your lost from the doomguard, while killing it, like it always has. However now you wont be stuck with it if you face anything but a warlock. Doubt it will be played alot still, but its still a huge buff to pact | ||
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Pandahunterz
Netherlands213 Posts
On March 26 2016 07:18 Musicus wrote: Hm, this seems pretty bad. Way too slow :/. And that name, lmao. https://twitter.com/LiquidSjow/status/713488739037802496 apart from the funzies or BM with the name, i cant imagine why anyone would want this card. If it's deathrattle would be reequip, it might have had some value but at this point its pretty much a 2/2 weapon with deathrattle a inferior "carddcreation". lets say 1,5 mana for the weapon itself and 1-1,5 mana for the "cardcreation" that would be a maximum of 3 mana. 5 mana just seems waaaaayyy to overpriced even in control decks you probably wont even be able to play this card untill you are running into fatigue. in the first few turns, where you usually have mana to spend on hero power you might want to reallocate it to this card, but you cant untill turn 5, which is where normally you start becomming active (for example board clear or blackwing corruptor). in the next few turns you will have to start to play out your plan, as you have been passive for the last few turns, adding in one more passive turn is just way too.... passive. in a not full control deck it would be ok, but there you wont play for the 2 dammage fatigue game... edit: lets compare value with hero power: 5 mana for 2/2 weapon. rogue gets 1/1 for 2 mana overall it even worse than the rogue hero power | ||
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Musicus
Germany23576 Posts
On March 26 2016 07:23 Pandahunterz wrote: apart from the funzies or BM with the name, i cant imagine why anyone would want this card. If it's deathrattle would be reequip, it might have had some value but at this point its pretty much a 2/2 weapon with deathrattle a inferior "carddcreation". lets say 1,5 mana for the weapon itself and 1-1,5 mana for the "cardcreation" that would be a maximum of 3 mana. 5 mana just seems waaaaayyy to overpriced Yeah, 5 mana every time is way too much. Maybe if it got cheaper every time you equip it. | ||
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NewSunshine
United States5938 Posts
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Pandahunterz
Netherlands213 Posts
On March 26 2016 07:26 Musicus wrote: Yeah, 5 mana every time is way too much. Maybe if it got cheaper every time you equip it. great idea, would be better for the long drawn out games in control deck really would like to hear any theories about how it could work the way it is atm | ||
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Musicus
Germany23576 Posts
I can't believe how bad it is actually. | ||
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Musicus
Germany23576 Posts
http://www.hearthpwn.com/cards/33139-xaril-poisoned-mind Toxins in the spoiler: + Show Spoiler + ![]() ![]() ![]() ![]() ![]() | ||
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NewSunshine
United States5938 Posts
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Pandahunterz
Netherlands213 Posts
before the hate on lorewalker begins, consider that he might actually have some value when playing a minion only deck (dont ask me why, maybe just for fun) or too fill your opponents hand with hunter hats, like someone above already mentioned, This new card has just absolutely no place I almost was going to nominate it as possibly the worst card in game at the moment but then the 2/2 5 cost weapon came out... don't know what blizz is planning with these | ||
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