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New Expansion: Whispers of the Old Gods - Page 32

Forum Index > Hearthstone General
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Acritter
Profile Joined August 2010
Syria7637 Posts
March 25 2016 19:32 GMT
#621
Well, maybe this is what happened with Monstrosity. They said there was this card that they wanted to make but which was breaking the game really badly each time. Maybe they nixed it really late into development, needed another legendary fast, and wanted to make sure it was something that wouldn't accidentally fuck the entire game up. Thus, Monstrosity, a legendary which might just be worse than Lorewalker Cho.

It could be a sensible ass-covering move. I think they knew how bad they were making this card when they made it.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 25 2016 19:36 GMT
#622
Hey, don't diss Cho. He's incredibly fun in my "Fill your entire deck with Hunter Hats" deck!
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-03-25 19:39:42
March 25 2016 19:38 GMT
#623
Or, more likely, it's just a card made for 'fun'. I get that most people are really competitive, but you do have people who play for the experience of playing a card like this, or enjoy this kind of mechanic. You can't just look at a card that fails from a competitive standpoint and proclaim that Blizzard is failing as a company, even Wizards makes cards just like this in Magic. The best way to please the largest number of players is to make cards that satisfy different kinds of players, honestly I think I would be more worried if they tried to make 100% of Whispers competitive. When you're a teenager yeah, you have this drive to compete, and dominate the world, and all that BS, but some people just like playing a huge minion and running people over with it. Not everyone is looking to assert their dominance and prove their alpha-ness and whatnot. Some people play for reasons other than strictly competition.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2016-03-25 19:46:57
March 25 2016 19:40 GMT
#624
On March 26 2016 03:46 Shikyo wrote:
Show nested quote +
On March 26 2016 03:28 Nakara wrote:
On March 26 2016 02:50 Schelim wrote:
On March 26 2016 01:25 Kenpark wrote:
I hate N'zoth already. You play a 20 min control mirror attrition war then sb topdecks N'zoth and gets 2 Belchers and Sylvanas. Sounds like great fun...
And yes I wanna play Wild with my cards I worked for so long for.

Renounce Darkness is also such bad design. This is not the rng the game needs. With Reno and the discover mechanic I thought we were on the right track but now I'm not so sure anymore.


i don't really see how Reno has RNG.

Renounce Darkness is dumb but i doubt it will be any good tbh

Its not RNG itself but it increases the amount of RNG in the game by a lot because it makes your deck much less consistent by making it all 1 ofs,which in turn makes it absolutely infuriating when your opponent actually draws the one copy of the only out in his deck.

This doesn't even make any sense. If anything, it reduces the RNG because the opponent has half the chance to draw that one out, no?


A deck with 30 wisps has no variance (RNG) because every draw is exactly the same. A reno deck has high variance because if you have 20 cards left in your deck there are 20 possibilities to draw. If instead your deck had 2x everything (15 different kinds of cards) you'd have a maximum of 15 possibilities in that same situation. Depending on your previous draws you might even have the minimum of 10 possibilities.

What this means for Reno decks is that, basically, they end up with a lot of situational answers in hand that can end up being awkward (not to mention the difference between having reno and not having reno itself is huge). Non-reno decks have variance too but renolock fell out of favor with a lot of competitive players *because* of its inconsistency. If your opponent has 2 outs in his deck you can pretty accurately figure out whether it's safe to play your card. If he has 1, well... is that card in his hand, or the bottom of his deck? Hence, RNG.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
mordek
Profile Blog Joined December 2010
United States12705 Posts
March 25 2016 19:49 GMT
#625
I too am surprised by the anger with Renounce. Pretty good bet it's not going to be competitive but we also have cards like Mindgame. The card design isn't for the competitor, it's for the YOLOOOOOO player and if I open one I'll be slightly disappointed but I sure as heck am going to make a goof off deck with it.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
March 25 2016 20:03 GMT
#626
so I now have 2 reno decks I must immediatly make upon WoG release (Nzoth steed, and C'thun druid)
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2016-03-25 20:40:33
March 25 2016 20:39 GMT
#627
On March 26 2016 04:38 NewSunshine wrote:
Or, more likely, it's just a card made for 'fun'. I get that most people are really competitive, but you do have people who play for the experience of playing a card like this, or enjoy this kind of mechanic. You can't just look at a card that fails from a competitive standpoint and proclaim that Blizzard is failing as a company, even Wizards makes cards just like this in Magic. The best way to please the largest number of players is to make cards that satisfy different kinds of players, honestly I think I would be more worried if they tried to make 100% of Whispers competitive. When you're a teenager yeah, you have this drive to compete, and dominate the world, and all that BS, but some people just like playing a huge minion and running people over with it. Not everyone is looking to assert their dominance and prove their alpha-ness and whatnot. Some people play for reasons other than strictly competition.


Well, even from a 'Fun' perspective the card is bad. It barely different from Gruul or Kvaldir Raider or Floating Watcher.

Now, if we get more than just Windfury to combo with the card (e.g. if Warrior or Druid got some sort of buff that allowed minions to get Foe Reaper 4000 like abilities), then maybe it could be fun. As it stands it's a card that doesn't satisfy any of Timmy, Johnny, or Spike.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
ejozl
Profile Joined October 2010
Denmark3463 Posts
March 25 2016 20:41 GMT
#628
Boogeyman wouldn't even get used, even if he got +2+2 for whenever a minion dies, but at least then some people would be excited about him.

Renounce Darkness is cool, but it's pretty anti what Warlock stands for, I get that that's the point of the card, he renounces his dark ways, but do we really want Warlocks to be played that way? My guess is that they tried the card as a neutral minion that gave random class, but they found that Warlock was way more powerful than the others, due to the Warlock Hero Power combined with lower cost of the deck that they simply made it a Warlock card. The idea is still cool, but if it doesn't work, it doesn't work.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
March 25 2016 22:05 GMT
#629
On March 26 2016 00:59 Aceace wrote:
+ Show Spoiler +
On March 25 2016 19:24 Shikyo wrote:

This really makes me lose faith in hearthstone's design team, how can they hire so incompetent people for such a successful game?


I'm losing faith to not only HS design team. I'm losing Blizz himself.


Lets see.
-SC2 is dying. But i don't see its Blizz fault. RTS is dying.
-Diablo 3 was a big fail at beginning. They tried so hard but it was too late. They didn't even implented their "Fun and Competetive Arena PvP" They just dropped an abomination named as "Brawl" and go on. I feel like robbed.
-WoW will never die. But will never glorious again.
-HotS expected to be THE MoBA. Unfortunately its launch was so bad. People abandoned that ship already. In theory it is the best moba. But in practice...
-Overwatch is not launched atm. Also i didn't see anyone hyped for it.

+ Show Spoiler +
-Hearthstone has the most viewers for Blizz atm. People (including me) loved it. Even MTG gain some popularity after Hearthstone's success. The problem is team is sooooo damn slow atm. We waited a whole year to watch our friends games. We waited 2 years to get 9 more deck slots. And the worst part is... We still don't have a god damn replay function!!! Seriously!!! ITS 2016!!! I want to show my friends my best matches. I want to send replays to famous Youtube Channels.
PS: Last Trolden video watched 700k. People love it. Then Blizz must even more encourage it!

+ Show Spoiler +
[image loading]

How many times you see a 12/12 Edwin Fucking Van Cleef on a Druid board. That was the real "SAX"!!! I only have a picture instead of whole game! I posted that screenshot at Team Liquid at May 05 2014... If i didn't post it i couldn't even show to you

This morning I beat a Cancer Priest with Reno Mage. After he dropped Golden Monkey he played, Alexstraszsa, Onyxia, Ysera, Nozdurmu, DW. IN THAT ORDER!!!!! He was the real father of Dragons!!! I cannot show anyone!..

About card design...Sometimes new mechanics are doing great (e.g. Discover and Reno). But sometimes it doesn't work as intended (e.g. Inspire, Anyfin) Design team doesn't have consistency. I really believe Blizz is cutting resources from other games to focus on Overwatch. Thats why both HotS and Hearthstone has some stupid patches and some great patches. I know these games have completely different design teams but i can't explain that inconsistency.


underlined the statement i will comment on, parts of original post are hidden to reduce size
I disagree highly, DotA 1 has been the start of the MOBA genre (imo) and after that LoL pretty much dominated the scene. LoL has been THE MOBA for a long time, however DOTA 2 was launched and became a big competitor. It grew massively in a short amount of time. I won't comment on which of them is bigger at the moment (dota fanboy myself) but i think its safe to say both of them now are at the top of the MOBA scene. Unlike the 2 mentioned games, which were focused at the old "dota 1" MOBA fanbase, and of course all new players joining in, HotS was aimed at an entirely different population: the blizzard community. It was never meant to compete with the other 2 but merely coexist (again imo). The way the game is designed (not based around last hitting, and pretty much no difficult mechanics) is supposed to invite players who have no experience to this kind of games. It very easy to learn and not even difficult to master (almost all mechanics are straight forward). although LoL and DOTA2 have tried to become more open to new players, i found HotS still to be the easiest to get in to.
Considering this i actually think HotS isn't doing that bad. Admittedly its still not as well known, and the competitieve scene didnt explode as fast as for example that of DOTA2, but i dont think it will die out any time soon.
In short: i strongly dissagree with "In theory it is the best moba", and i dont think it will die soon, but yes i do agree blizz could have done things better
As for overwatch, as far as i've seen its pretty hyped
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
Last Edited: 2016-03-25 22:16:17
March 25 2016 22:08 GMT
#630
I noticed my previous post might have been slightly off topic, so my apologies for any inconvenience caused

N'zoth seems rediculously OP. you can play basically any dead with (not even reliant on) some good deathrattle minions (sylv, tirion, shredder, cairne even egg or one of the new minions) and rebuild a strong board. although it wont have the same impact as an 2nd anyfin, due to the lack of charge, with the right minions it might be just a strong, but slower. Imagine getting just tirion and sylv on the board. Those alone will be a pain to deal with.
That being said i expect a big meta shift in the new patch. Due to how strong C'thun looks at the moment, I expect alot of C'thun control decks, and a lot of aggresive/midrange (kill before T10) deck as a response. easiest way to deal with C'thun is killing your opponent before he can even play it. N'zoth isnt very good against this aggro, as you will first have to survive till turn 10 + deck he fits in are probably very slow. Against C'thun decks it might even come down to who gets his guy first. Due to these situations, he might not turn out to be as OP as i think, but im pretty sure this guy has some big potential.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-03-25 22:19:50
March 25 2016 22:18 GMT
#631
Hm, this seems pretty bad. Way too slow :/. And that name, lmao.

Maru and Serral are probably top 5.
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
March 25 2016 22:20 GMT
#632
As for renounce darkness, its seems very reliant on RNG. To use it in tournaments would probably be suicide, but in the long run (farming ranks) it might turn out to be worth.
Fun thing to notice though, we might get to see some sacrificial pact. insta kill any jeraxus lock, ez removal for that malganis or, get back the life your lost from the doomguard, while killing it, like it always has. However now you wont be stuck with it if you face anything but a warlock. Doubt it will be played alot still, but its still a huge buff to pact
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
Last Edited: 2016-03-25 23:01:56
March 25 2016 22:23 GMT
#633
On March 26 2016 07:18 Musicus wrote:
Hm, this seems pretty bad. Way too slow :/. And that name, lmao.

https://twitter.com/LiquidSjow/status/713488739037802496


apart from the funzies or BM with the name, i cant imagine why anyone would want this card. If it's deathrattle would be reequip, it might have had some value but at this point its pretty much a 2/2 weapon with deathrattle a inferior "carddcreation". lets say 1,5 mana for the weapon itself and 1-1,5 mana for the "cardcreation" that would be a maximum of 3 mana. 5 mana just seems waaaaayyy to overpriced
even in control decks you probably wont even be able to play this card untill you are running into fatigue. in the first few turns, where you usually have mana to spend on hero power you might want to reallocate it to this card, but you cant untill turn 5, which is where normally you start becomming active (for example board clear or blackwing corruptor). in the next few turns you will have to start to play out your plan, as you have been passive for the last few turns, adding in one more passive turn is just way too.... passive. in a not full control deck it would be ok, but there you wont play for the 2 dammage fatigue game...
edit: lets compare value with hero power: 5 mana for 2/2 weapon. rogue gets 1/1 for 2 mana overall it even worse than the rogue hero power
Musicus
Profile Joined August 2011
Germany23576 Posts
March 25 2016 22:26 GMT
#634
On March 26 2016 07:23 Pandahunterz wrote:
Show nested quote +
On March 26 2016 07:18 Musicus wrote:
Hm, this seems pretty bad. Way too slow :/. And that name, lmao.

https://twitter.com/LiquidSjow/status/713488739037802496


apart from the funzies or BM with the name, i cant imagine why anyone would want this card. If it's deathrattle would be reequip, it might have had some value but at this point its pretty much a 2/2 weapon with deathrattle a inferior "carddcreation". lets say 1,5 mana for the weapon itself and 1-1,5 mana for the "cardcreation" that would be a maximum of 3 mana. 5 mana just seems waaaaayyy to overpriced


Yeah, 5 mana every time is way too much.

Maybe if it got cheaper every time you equip it.
Maru and Serral are probably top 5.
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 25 2016 22:32 GMT
#635
Shit, I was most excited to see that card, I thought it was gonna be so much more interesting than that, it looks like the descent of one of the old gods, suddenly the sky breaks, and a storm of tentacles is upon us. Then to see it's a 2/2 weapon for 5, that's one of the most underwhelming cards ever, I think.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
March 25 2016 22:33 GMT
#636
On March 26 2016 07:26 Musicus wrote:
Show nested quote +
On March 26 2016 07:23 Pandahunterz wrote:
On March 26 2016 07:18 Musicus wrote:
Hm, this seems pretty bad. Way too slow :/. And that name, lmao.

https://twitter.com/LiquidSjow/status/713488739037802496


apart from the funzies or BM with the name, i cant imagine why anyone would want this card. If it's deathrattle would be reequip, it might have had some value but at this point its pretty much a 2/2 weapon with deathrattle a inferior "carddcreation". lets say 1,5 mana for the weapon itself and 1-1,5 mana for the "cardcreation" that would be a maximum of 3 mana. 5 mana just seems waaaaayyy to overpriced


Yeah, 5 mana every time is way too much.

Maybe if it got cheaper every time you equip it.


great idea, would be better for the long drawn out games in control deck
really would like to hear any theories about how it could work the way it is atm
Musicus
Profile Joined August 2011
Germany23576 Posts
March 25 2016 22:35 GMT
#637
Just compare it to Assassins Blade. To get value out of the 4 charges of the AB is already hard, with "Tentacles for Arms" (can't believe that's the name, they really want hentai memes in Hearthstone I guess) 4 charges cost 10 Mana instead of 5 and you only get 8 damage.

I can't believe how bad it is actually.
Maru and Serral are probably top 5.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-03-25 22:40:01
March 25 2016 22:37 GMT
#638
Well at least there is this card, I can see how this could be good.

http://www.hearthpwn.com/cards/33139-xaril-poisoned-mind

[image loading]

Toxins in the spoiler:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Maru and Serral are probably top 5.
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 25 2016 22:38 GMT
#639
The only use I can imagine is in a Fatigue Warrior, as a 1-of. If you get to the part where nobody has any cards left, then every turn you can hit them for 2, and gain 4 armor, and win in many more fatigue scenarios. That's where it would be good, anywhere else, I don't see it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
March 25 2016 22:39 GMT
#640
bit late but on the 8 cost 6/7, whatever its name might be, its seems extremely weak, even more because its a legendary it seems like it should have been a 7 cost. A lot of better alternatives already exist which barely even see any play. it simply takes too long to get effective and is way too easy to remove. the way it is now it might even be worse than nat pagle in shaman decks
before the hate on lorewalker begins, consider that he might actually have some value when playing a minion only deck (dont ask me why, maybe just for fun) or too fill your opponents hand with hunter hats, like someone above already mentioned, This new card has just absolutely no place
I almost was going to nominate it as possibly the worst card in game at the moment but then the 2/2 5 cost weapon came out... don't know what blizz is planning with these
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