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New Expansion: Whispers of the Old Gods - Page 31

Forum Index > Hearthstone General
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stink123
Profile Blog Joined November 2009
United States241 Posts
March 25 2016 04:19 GMT
#601
So, I don't get why the warrior card is any good, unless there's something really good about the hook or if pirates get more synergy. Seems decent on turn 1 but terrible any other turn (at least in constructed).
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
March 25 2016 05:09 GMT
#602
All the cards from past 24 hours
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Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2016-03-25 05:40:15
March 25 2016 05:38 GMT
#603
Monstrosity seems like it would be overcosted at 7 and never played even at 6. I don't see what real advantage it has over Boulderfist Ogre, in terms of what kind of actual effect it will have on the board state. Sure, it gets a bit tougher each time, but it's basically strong enough to kill everything from the start and 2 mana of healing isn't enough to stop your opponent from using hard removal or trading down in card advantage but up in mana efficiency. What I imagine happening with him is, you play him, your opponent plays literally any other 8-mana minion including Force-Tank MAX, and then you just lose the game.

I don't think every card needs to be broken, or even playable, but this guy is at Gnomeregan Infantry levels of sad.

I also hate that Brood of N'zoth has to die to take effect because that li'l guy is cute as hell and I don't want him dead. This is like murdering Murloc Tinyfins. C'mon, Blizzard. Let us have our adorable abominations.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Dromar
Profile Blog Joined June 2007
United States2145 Posts
March 25 2016 05:55 GMT
#604
On March 25 2016 14:38 Acritter wrote:
Monstrosity seems like it would be overcosted at 7 and never played even at 6. I don't see what real advantage it has over Boulderfist Ogre, in terms of what kind of actual effect it will have on the board state. Sure, it gets a bit tougher each time, but it's basically strong enough to kill everything from the start and 2 mana of healing isn't enough to stop your opponent from using hard removal or trading down in card advantage but up in mana efficiency. What I imagine happening with him is, you play him, your opponent plays literally any other 8-mana minion including Force-Tank MAX, and then you just lose the game.

I don't think every card needs to be broken, or even playable, but this guy is at Gnomeregan Infantry levels of sad.

I also hate that Brood of N'zoth has to die to take effect because that li'l guy is cute as hell and I don't want him dead. This is like murdering Murloc Tinyfins. C'mon, Blizzard. Let us have our adorable abominations.


Yeah, would have liked to see him at 7 mana.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
March 25 2016 06:06 GMT
#605
Yea Monstrosity seems a bit underwhelming. The art also seems low res too.
@Drayxs | Drayxs.221 | Drayxs#1802
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 25 2016 06:24 GMT
#606
BGH and silence cards in general would not just need to get nerfed, they would need to not exist at all, for Monstrosity to be good. It's a bit like Gruul, it's just a growing pile of stats. I can't see it being good sadly.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Noidberg
Profile Joined June 2011
United States17 Posts
Last Edited: 2016-03-25 07:57:33
March 25 2016 07:56 GMT
#607
Monstrosity is the hemet of WotG and theres no way that fuzzy picture is correct... Nzoth though, now thats a card! Thats the card control hunter needs to be viable.
Penlievskiov
Profile Joined June 2014
Netherlands0 Posts
Last Edited: 2016-03-25 09:38:05
March 25 2016 09:35 GMT
#608
If Monstrosity's text read: Whenever this minion kills another minion (so without the "attack"), gain +2/+2 it would at least make it so people can't run in smaller minions to kill it. This card is just sad bad.

Edit: It's called "The Boogeymonster" on Hearthpwn btw
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-03-25 09:57:08
March 25 2016 09:56 GMT
#609
On March 25 2016 18:35 Penlievskiov wrote:
If Monstrosity's text read: Whenever this minion kills another minion (so without the "attack"), gain +2/+2 it would at least make it so people can't run in smaller minions to kill it. This card is just sad bad.

Edit: It's called "The Boogeymonster" on Hearthpwn btw

I'm waiting for Blizzard page to update. Hearthpwn jump the gun on name tralsations.

Also every class now has a card and the only spoilers missing cards are 6 mana and 9 mana slots
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2016-03-25 10:47:46
March 25 2016 10:24 GMT
#610
That 8 mana 6-7 that gains +2/+2 when it attacks and kills a target just might be the worst legendary in the entire game. What could they possibly have been thinking? Not only is it an extremely conditional effect that doesn't work when the minion is attacked by other minions that die, the bonus is far too low for the mana cost. A 8 mana 8-9 vanilla legendary would still be piss poor, so .it would need to attack and kill 2 targets to gain some decent value although 8 mana 10-11 vanilla legendary would still not be all that great for a legendary. This means that it would have to survive for 3 turns just to get on par and while taking damage as it kills other cards, which most likely would never happen as you'd want to attack face instead when against many smaller minions that might let this card survive properly.

Gruul is never played because it's bad and Gruul himself is going to be 9-9 on your first turn and 11-11 on your second turn, without any conditions required. This just is a strictly far, far, far far worse legendary than one that already is bad and never played.

If it was a 8 mana 9-10 with that effect it just might be played, in that scenario in the ideal case it would at least have 1 more health than Gruul on your turns to make up for being so conditional, although it probably would STILL be bad as you'd be stuck either not utilizing its effect or clearing small minions instead of pushing face with such a large minion, that you generally do want to be pushing face with while forcing your opponent to trade into it. It's literally underbudgeted by 6+++ stats, what can they possibly be thinking? When your 8 mana LEGENDARY that has no special effect that affects anything else gets destroyed by a War Golem, which is considered one of the worst cards for its mana cost currently and costs 1 less mana, something's wrong.

If you wanted to make it quite a bit different from Gruul, If it was a 7-8 and the effect gave it +5/+5, it just might be worth its conditional nature but likely still wouldn't be played. If this was the case you would at least get a meaningful heal out of it and could justify going face after just a single time of triggering the effect, it also would make it a win condition. Just compare it to Gahz'rilla which still is never played. Gahz'rilla does cost only 7 mana and also, if you attack once into, say, a 4-5 and kill it, this card is a 8-5 while a Gahz'rilla will be a 12-5.

This really makes me lose faith in hearthstone's design team, how can they hire so incompetent people for such a successful game?

On March 25 2016 15:24 NewSunshine wrote:
BGH and silence cards in general would not just need to get nerfed, they would need to not exist at all, for Monstrosity to be good. It's a bit like Gruul, it's just a growing pile of stats. I can't see it being good sadly.

It's like a Gruul that costs the same and whose progression on your turn goes 6-7, 8-9, 10-11 instead of 9-9, 11-11, 13-13. Only with Windfury does it have a CHANCE to not be infinitely worse than Gruul but then again, Windfury on Gruul would most likely kill the opponent outright. You'd imagine that if Gruul is never played, they'd figure that they should make a card that's STRICTLY BETTER than Gruul for it to be playable, instead of a card that's STRICTLY WORSE by 5 stat points WHILE BEING CONDITIONAL. You can't even go face with it and force the opponent to trade into it like Gruul can, ugh. Man, it's amazing how comparing this card to Gruul makes Gruul seem like an amazing card until you realize that even though Gruul is so much better, it STILL IS SHIT.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Aceace
Profile Joined June 2011
Turkey1305 Posts
Last Edited: 2016-03-25 21:42:51
March 25 2016 15:59 GMT
#611
On March 25 2016 19:24 Shikyo wrote:

This really makes me lose faith in hearthstone's design team, how can they hire so incompetent people for such a successful game?


I'm losing faith to not only HS design team. I'm losing Blizz himself.

Lets see.
-SC2 is dying. But i don't see its Blizz fault. RTS is dying.
-Diablo 3 was a big fail at beginning. They tried so hard but it was too late. They didn't even implented their "Fun and Competetive Arena PvP" They just dropped an abomination named as "Brawl" and go on. I feel like robbed.
-WoW will never die. But will never glorious again.
-HotS expected to be THE MoBA. Unfortunately its launch was so bad. People abandoned that ship already. In theory it is the best moba. But in practice...
-Overwatch is not launched atm. Also i didn't see anyone hyped for it.

-Hearthstone has the most viewers for Blizz atm. People (including me) loved it. Even MTG gain some popularity after Hearthstone's success. The problem is team is sooooo damn slow atm. We waited a whole year to watch our friends games. We waited 2 years to get 9 more deck slots. And the worst part is... We still don't have a god damn replay function!!! Seriously!!! ITS 2016!!! I want to show my friends my best matches. I want to send replays to famous Youtube Channels.
PS: Last Trolden video watched 700k. People love it. Then Blizz must even more encourage it!

+ Show Spoiler +
[image loading]

How many times you see a 12/12 Edwin Fucking Van Cleef on a Druid board. That was the real "SAX"!!! I only have a picture instead of whole game! I posted that screenshot at Team Liquid at May 05 2014... If i didn't post it i couldn't even show to you

This morning I beat a Cancer Priest with Reno Mage. After he dropped Golden Monkey he played, Alexstraszsa, Onyxia, Ysera, Nozdurmu, DW. IN THAT ORDER!!!!! He was the real father of Dragons!!! I cannot show anyone!..

About card design...Sometimes new mechanics are doing great (e.g. Discover and Reno). But sometimes it doesn't work as intended (e.g. Inspire, Anyfin) Design team doesn't have consistency. I really believe Blizz is cutting resources from other games to focus on Overwatch. Thats why both HotS and Hearthstone has some stupid patches and some great patches. I know these games have completely different design teams but i can't explain that inconsistency.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Kenpark
Profile Joined March 2012
Germany2350 Posts
March 25 2016 16:25 GMT
#612
I hate N'zoth already. You play a 20 min control mirror attrition war then sb topdecks N'zoth and gets 2 Belchers and Sylvanas. Sounds like great fun...
And yes I wanna play Wild with my cards I worked for so long for.

Renounce Darkness is also such bad design. This is not the rng the game needs. With Reno and the discover mechanic I thought we were on the right track but now I'm not so sure anymore.

WoodLeagueAllStar
Profile Joined August 2012
United States806 Posts
March 25 2016 17:35 GMT
#613
Renounce Darkness is really lame. I think Unstable Portal was bad enough and caused some people to quit. Imagine winning games because you changed flame imps into fireballs, your opponent would feel like punching a wall, had total board control, warlock down to 3 life, RD, FB, FB.
In 1984, I was hospitalized for approaching perfection. --Random Rules
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
March 25 2016 17:50 GMT
#614
On March 26 2016 01:25 Kenpark wrote:
I hate N'zoth already. You play a 20 min control mirror attrition war then sb topdecks N'zoth and gets 2 Belchers and Sylvanas. Sounds like great fun...
And yes I wanna play Wild with my cards I worked for so long for.

Renounce Darkness is also such bad design. This is not the rng the game needs. With Reno and the discover mechanic I thought we were on the right track but now I'm not so sure anymore.


i don't really see how Reno has RNG.

Renounce Darkness is dumb but i doubt it will be any good tbh
TY <3 Cure <3 Inno <3 Special <3
Wuster
Profile Joined May 2011
1974 Posts
March 25 2016 18:16 GMT
#615
On March 25 2016 16:56 Noidberg wrote:
Monstrosity is the hemet of WotG and theres no way that fuzzy picture is correct... Nzoth though, now thats a card! Thats the card control hunter needs to be viable.


The thing that annoys me about Nzoth is he doesn't actually work that great with all the Nzoth theme cards. Like can you imagine how horrible it would be to play him surrounded by the 1/1 exploding tentacles? That would basically lose you the game lol.

But he is definitely a card I'd want to build a deck around other than the suiciding tentacles thing.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2016-03-25 18:25:38
March 25 2016 18:21 GMT
#616
Reno has RNG in the sense that when you build a deck around him you make your deck less consistent and reliable.

While boogeyman is exceptionally crappy it's just one legendary. The other 3 revealed so far have been interesting to some degree. I don't think it's a big deal.

Control hunter will need a lot more than nzoth to be viable, IMO. Control hunter still has issues in wild that nzoth doesn't really fix and in standard nzoth -> 2x highmane is packed with value but doesn't save you from dying in any way.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Nakara
Profile Joined January 2015
United States0 Posts
March 25 2016 18:28 GMT
#617
On March 26 2016 02:50 Schelim wrote:
Show nested quote +
On March 26 2016 01:25 Kenpark wrote:
I hate N'zoth already. You play a 20 min control mirror attrition war then sb topdecks N'zoth and gets 2 Belchers and Sylvanas. Sounds like great fun...
And yes I wanna play Wild with my cards I worked for so long for.

Renounce Darkness is also such bad design. This is not the rng the game needs. With Reno and the discover mechanic I thought we were on the right track but now I'm not so sure anymore.


i don't really see how Reno has RNG.

Renounce Darkness is dumb but i doubt it will be any good tbh

Its not RNG itself but it increases the amount of RNG in the game by a lot because it makes your deck much less consistent by making it all 1 ofs,which in turn makes it absolutely infuriating when your opponent actually draws the one copy of the only out in his deck. Personally for that reason Reno is one of my least favorite cards but opinions I guess.

Also I have to agree Renounce Darkness will see little play Elise only works because most legendaries are late game bombs where as this just replaces the strongest cards in your deck with random cards destroying all synergy or if you go the route of using lots of neutrals just wastes 2 mana.

As for N'zoth lots of games don't even get to 10 mana and he will likely clog up your hand a lot before being played so as strong as his effect is its possible albeit unlikely he won't even see play, though blizzard does seem to want the old gods to all see competitive play.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 25 2016 18:46 GMT
#618
On March 26 2016 03:28 Nakara wrote:
Show nested quote +
On March 26 2016 02:50 Schelim wrote:
On March 26 2016 01:25 Kenpark wrote:
I hate N'zoth already. You play a 20 min control mirror attrition war then sb topdecks N'zoth and gets 2 Belchers and Sylvanas. Sounds like great fun...
And yes I wanna play Wild with my cards I worked for so long for.

Renounce Darkness is also such bad design. This is not the rng the game needs. With Reno and the discover mechanic I thought we were on the right track but now I'm not so sure anymore.


i don't really see how Reno has RNG.

Renounce Darkness is dumb but i doubt it will be any good tbh

Its not RNG itself but it increases the amount of RNG in the game by a lot because it makes your deck much less consistent by making it all 1 ofs,which in turn makes it absolutely infuriating when your opponent actually draws the one copy of the only out in his deck.

This doesn't even make any sense. If anything, it reduces the RNG because the opponent has half the chance to draw that one out, no?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Nakara
Profile Joined January 2015
United States0 Posts
Last Edited: 2016-03-25 19:12:25
March 25 2016 19:05 GMT
#619
On March 26 2016 03:46 Shikyo wrote:
Show nested quote +
On March 26 2016 03:28 Nakara wrote:
On March 26 2016 02:50 Schelim wrote:
On March 26 2016 01:25 Kenpark wrote:
I hate N'zoth already. You play a 20 min control mirror attrition war then sb topdecks N'zoth and gets 2 Belchers and Sylvanas. Sounds like great fun...
And yes I wanna play Wild with my cards I worked for so long for.

Renounce Darkness is also such bad design. This is not the rng the game needs. With Reno and the discover mechanic I thought we were on the right track but now I'm not so sure anymore.


i don't really see how Reno has RNG.

Renounce Darkness is dumb but i doubt it will be any good tbh

Its not RNG itself but it increases the amount of RNG in the game by a lot because it makes your deck much less consistent by making it all 1 ofs,which in turn makes it absolutely infuriating when your opponent actually draws the one copy of the only out in his deck.

This doesn't even make any sense. If anything, it reduces the RNG because the opponent has half the chance to draw that one out, no?

RNG in this case is being used as the amount of variance in the game, having half the chance to get each card means there is more possible outcomes and as such more variance and the opponent relies less on luck(ie. having a 50% chance heads vs 50% tails is more random than 100% heads, 1/20 chance of rolling a 1 on a die is more random than 1/6, 1/30 chance to draw a card is more random than 2/30 etc). Admittedly that's a rather bad explanation but explaining things has never been one of my strengths.

While the RNG is going to hurt the opponent more often than it does you the times when they do have that one of stick out more in memory because of how unlikely it is making for a altogether unpleasant experience.
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2016-03-25 19:11:19
March 25 2016 19:08 GMT
#620
The art on monstrosity is terrible, and the effect is terrible as well as the cost, terrible card.

N'Zoth is fucking awesome though, wtf.

For renounce darkness it depends, do you get to choose which class you want instead? If yes it could be good to run it in a very polarized deck. Like you run a very greedy control that dies all the time to aggro but is very good vs all controls? Play this card whenever you face aggro to give you a chance.
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