Time will tell, I don't think we can assess its power just yet. If control pally will be a thing again, this might fit in - or not. Nevertheless, it's pretty funny, so I won't mind spending the dust on it, even if it'll mostly sit next to Eadric.
Also, lol at the butthurt over the lore. Some people should trim their neckbeard instead of getting all angsty over HS having some fun.
In other news, I finally downloaded WoW and will probably start a Gnome Priest. Gnomes are cute and I read that Priest is easy to level with plus easily finds dungeons. I'm kinda said that as an ex-MMO junkie I have to go through this, so here's hoping the game sucks.
I'm pretty sure Healbot is the stronger of the pair by a wide margin. You can do your board clearing stuff and cast Healbot in the same turn. Can't do that with Rag. You can safely play Healbot after accruing damage on some of your random minions and still heal face every time. Can't do that with Rag. You can heal early in the turn, in case you're gonna have to take face damage for whatever reason. Can't do that with Rag. It's possibly more likely that you can get double value out of Healbot via Brann or Youthful Brewmaster or what have you than it is that you'll be able to keep Rag on the board for a full turn.
Healbot is better at healing, between the two, for the reasons listed. Rag is better at being a big dude. The problem is, big dudes aren't in high demand, especially not when Tirion's available. Is Rag good enough at healing to muscle himself in alongside two copies of Lay On Hands and a copy of Tirion? That's iffy, and I really am not convinced that he's better than those two cards. I'm not sure he can even beat his old angry self.
The design is really cool, though. I like that they made him, I just don't think he's gonna see play. I wonder what his quotes are? Probably something amusing like "BY LIGHT BE CURED" and "LIVE, INSECT!"
On March 28 2016 14:06 Acritter wrote: I'm pretty sure Healbot is the stronger of the pair by a wide margin. You can do your board clearing stuff and cast Healbot in the same turn. Can't do that with Rag. You can safely play Healbot after accruing damage on some of your random minions and still heal face every time. Can't do that with Rag. You can heal early in the turn, in case you're gonna have to take face damage for whatever reason. Can't do that with Rag. It's possibly more likely that you can get double value out of Healbot via Brann or Youthful Brewmaster or what have you than it is that you'll be able to keep Rag on the board for a full turn.
Healbot is better at healing, between the two, for the reasons listed. Rag is better at being a big dude. The problem is, big dudes aren't in high demand, especially not when Tirion's available. Is Rag good enough at healing to muscle himself in alongside two copies of Lay On Hands and a copy of Tirion? That's iffy, and I really am not convinced that he's better than those two cards. I'm not sure he can even beat his old angry self.
The design is really cool, though. I like that they made him, I just don't think he's gonna see play. I wonder what his quotes are? Probably something amusing like "BY LIGHT BE CURED" and "LIVE, INSECT!"
That's true that Rag can't do everything that Healbot does, but I still think it's much stronger. If Paladin has any damaged minions they would usually trade the board to drop this. Also for high mana, you could use Rag and Forbidden Healing to heal a minion for 2 or 4. A dream combo would be to get a one mana discount and play Rag with the Faceless taunt minion for 7+3. Depending on what BGH looks like after the patch this could be super strong.
I feel like Forbidden Healing itself is looking stronger now. Eg Wild Pyromancer + Equality + Healbot vs Equality + Wild Pyromancer + Forbidden Healing. Both big combos, and you get a 3/1 instead of a 3/3 but more face healing for the mana.
On March 28 2016 14:06 Acritter wrote: I'm pretty sure Healbot is the stronger of the pair by a wide margin. You can do your board clearing stuff and cast Healbot in the same turn. Can't do that with Rag. You can safely play Healbot after accruing damage on some of your random minions and still heal face every time. Can't do that with Rag. You can heal early in the turn, in case you're gonna have to take face damage for whatever reason. Can't do that with Rag. It's possibly more likely that you can get double value out of Healbot via Brann or Youthful Brewmaster or what have you than it is that you'll be able to keep Rag on the board for a full turn.
Healbot is better at healing, between the two, for the reasons listed. Rag is better at being a big dude. The problem is, big dudes aren't in high demand, especially not when Tirion's available. Is Rag good enough at healing to muscle himself in alongside two copies of Lay On Hands and a copy of Tirion? That's iffy, and I really am not convinced that he's better than those two cards. I'm not sure he can even beat his old angry self.
The design is really cool, though. I like that they made him, I just don't think he's gonna see play. I wonder what his quotes are? Probably something amusing like "BY LIGHT BE CURED" and "LIVE, INSECT!"
That's true that Rag can't do everything that Healbot does, but I still think it's much stronger. If Paladin has any damaged minions they would usually trade the board to drop this. Also for high mana, you could use Rag and Forbidden Healing to heal a minion for 2 or 4. A dream combo would be to get a one mana discount and play Rag with the Faceless taunt minion for 7+3. Depending on what BGH looks like after the patch this could be super strong.
I feel like Forbidden Healing itself is looking stronger now. Eg Wild Pyromancer + Equality + Healbot vs Equality + Wild Pyromancer + Forbidden Healing. Both big combos, and you get a 3/1 instead of a 3/3 but more face healing for the mana.
And don't forget that we have to evaluate cards for both wild and standard now, and in standard, Good Guy Rag will be infinitely better than healbot, since Healbot won't exist.
Wow Ragnaros the Lightlord ? Thats insane. Rag is such an iconic WoW character for whoever played vanilla that I just have to love the concept.
IF the meta is slow enough an we already have signs of that. Combo probably getting nerfed, Innervate is rumoured to be nerfed as well and IF BGH gets the nerf bat as well, this could be playable. As sb pointed out, this one can actually attack for 8 heal/damage a turn.
I just wanna play Paladin control with like Kodo, Eadric, both Rags, Tirion etc so bad right now.
A quick glance I really like the new rag card, it will be interesting to see how it interacts with the board, will it a minion you kill straight away, I reckon it will be a priority to remove
I feel like Raglite could be a horrifying game-finisher in arena if he sticks for even one turn longer. When he's the only thing to be injured (unlikely, but give him a few turns to heal pally to full...), it's almost like he has a pseudo-divine shield effect.
Corrupted Pagle - Old god website Vek'nilash - Chinese Mural Vek'lor - Chinese Mural Davy Jones - Mural Yogg Saron - Old god website Y'shaarj - Old god website
On March 28 2016 13:42 meatpudding wrote: Way more powerful than Healbot.
If you've ever ran Lightwell or come across a Lightwell you'd realize thats not always the case
You can't really compare Rag and Lightwell. Lightwell is a start of turn heal, heals only for 3, and has a negligible 0/5 body. Rightfully so, Rag is better in every aspect. With a nerf to BGH on the horizon, it's likely that answers to an 8/8 won't be as common as they are now, and you can get his effect off at least twice. At the worst he's an Antique Healbot with a much larger body. 3 extra mana for an extra 5/5 in stats is rather compelling, only issue will be getting to turn 8, to which Paladin has other answers.
On March 28 2016 13:42 meatpudding wrote: Way more powerful than Healbot.
If you've ever ran Lightwell or come across a Lightwell you'd realize thats not always the case
You can't really compare Rag and Lightwell. Lightwell is a start of turn heal, heals only for 3, and has a negligible 0/5 body. Rightfully so, Rag is better in every aspect. With a nerf to BGH on the horizon, it's likely that answers to an 8/8 won't be as common as they are now, and you can get his effect off at least twice. At the worst he's an Antique Healbot with a much larger body. 3 extra mana for an extra 5/5 in stats is rather compelling, only issue will be getting to turn 8, to which Paladin has other answers.
The start of turn vs End of turn is really Rag's saving grace. I can't count the number of times I've just left a Lightwell alive and chipped one damage each turn just for the Lightwell to waste its entire heal on itself rather than something that actually needs help. Being end of turn means you can control it a lot better but its still not that great as it'll create awkward board situations.
That said Paladin is the best equiped to deal with big control decks running N'zoth due to Pyro / Equal so maybe this'll help them stabilize.
On March 28 2016 14:06 Acritter wrote: I'm pretty sure Healbot is the stronger of the pair by a wide margin. You can do your board clearing stuff and cast Healbot in the same turn. Can't do that with Rag. You can safely play Healbot after accruing damage on some of your random minions and still heal face every time. Can't do that with Rag. You can heal early in the turn, in case you're gonna have to take face damage for whatever reason. Can't do that with Rag. It's possibly more likely that you can get double value out of Healbot via Brann or Youthful Brewmaster or what have you than it is that you'll be able to keep Rag on the board for a full turn.
Healbot is better at healing, between the two, for the reasons listed. Rag is better at being a big dude. The problem is, big dudes aren't in high demand, especially not when Tirion's available. Is Rag good enough at healing to muscle himself in alongside two copies of Lay On Hands and a copy of Tirion? That's iffy, and I really am not convinced that he's better than those two cards. I'm not sure he can even beat his old angry self.
The design is really cool, though. I like that they made him, I just don't think he's gonna see play. I wonder what his quotes are? Probably something amusing like "BY LIGHT BE CURED" and "LIVE, INSECT!"
That's true that Rag can't do everything that Healbot does, but I still think it's much stronger. If Paladin has any damaged minions they would usually trade the board to drop this. Also for high mana, you could use Rag and Forbidden Healing to heal a minion for 2 or 4. A dream combo would be to get a one mana discount and play Rag with the Faceless taunt minion for 7+3. Depending on what BGH looks like after the patch this could be super strong.
I feel like Forbidden Healing itself is looking stronger now. Eg Wild Pyromancer + Equality + Healbot vs Equality + Wild Pyromancer + Forbidden Healing. Both big combos, and you get a 3/1 instead of a 3/3 but more face healing for the mana.
Is New Rag better than Lay, though? Because that's what he's going to be directly competing with.
Just to clearly spell out the flow of my post: 1. Rag vs Healbot 2. Rag as a big dude 3. Rag's competition at the 8-mana slot in Paladin
There's a movement from talking about Rag compared to Healbot alone, which itself draws out why Rag isn't a pure healer, towards the reality of what sacrifices you have to make in order to get Rag in your deck. The long and the short of it is, it's gonna be really rough for him.
On March 28 2016 14:06 Acritter wrote: I'm pretty sure Healbot is the stronger of the pair by a wide margin. You can do your board clearing stuff and cast Healbot in the same turn. Can't do that with Rag. You can safely play Healbot after accruing damage on some of your random minions and still heal face every time. Can't do that with Rag. You can heal early in the turn, in case you're gonna have to take face damage for whatever reason. Can't do that with Rag. It's possibly more likely that you can get double value out of Healbot via Brann or Youthful Brewmaster or what have you than it is that you'll be able to keep Rag on the board for a full turn.
Healbot is better at healing, between the two, for the reasons listed. Rag is better at being a big dude. The problem is, big dudes aren't in high demand, especially not when Tirion's available. Is Rag good enough at healing to muscle himself in alongside two copies of Lay On Hands and a copy of Tirion? That's iffy, and I really am not convinced that he's better than those two cards. I'm not sure he can even beat his old angry self.
The design is really cool, though. I like that they made him, I just don't think he's gonna see play. I wonder what his quotes are? Probably something amusing like "BY LIGHT BE CURED" and "LIVE, INSECT!"
That's true that Rag can't do everything that Healbot does, but I still think it's much stronger. If Paladin has any damaged minions they would usually trade the board to drop this. Also for high mana, you could use Rag and Forbidden Healing to heal a minion for 2 or 4. A dream combo would be to get a one mana discount and play Rag with the Faceless taunt minion for 7+3. Depending on what BGH looks like after the patch this could be super strong.
I feel like Forbidden Healing itself is looking stronger now. Eg Wild Pyromancer + Equality + Healbot vs Equality + Wild Pyromancer + Forbidden Healing. Both big combos, and you get a 3/1 instead of a 3/3 but more face healing for the mana.
Is New Rag better than Lay, though? Because that's what he's going to be directly competing with.
Just to clearly spell out the flow of my post: 1. Rag vs Healbot 2. Rag as a big dude 3. Rag's competition at the 8-mana slot in Paladin
There's a movement from talking about Rag compared to Healbot alone, which itself draws out why Rag isn't a pure healer, towards the reality of what sacrifices you have to make in order to get Rag in your deck. The long and the short of it is, it's gonna be really rough for him.
There is no Healbot in standard, so if you want to heal yourself with a minion, you better start practicing rolling the dice for Tuskarr Jouster.
Why on Earth is it so important to heal yourself with a minion? Healbot being a minion was very close to being a downside. The reason it was so good was that it was essentially paying 2 mana for 8 life on a neutral. I don't see why it's not best to just run Earthen Ring Farseer for the no-mana 3-heal and Lay and Forbidden Healing for the serious health restoration.
I like the Cult Apothecary, it's an alternative of sorts to Antique Healbot, but in a way that makes it play like more of a tech card. It clearly yields a stronger heal against weenie decks like Zoo and Paladin, but it return it offers a more substantial body, so I like the design of it. I think it'll see play in classes that have slight weaknesses to those decks.
On March 29 2016 02:02 Acritter wrote: Why on Earth is it so important to heal yourself with a minion?
The reason Healing Touch and Healing Wave and Holy Light see no play is because all they do is heal, without developing any kind of board presence or card advantage. The reason Healbot was playable was because it added the 3/3 body. I mean, this is basic card advantage theory, if you have a spell and a minion that both have the same effect, typically you want the minion, because it does 2 things.
On March 28 2016 15:20 Kenpark wrote: Wow Ragnaros the Lightlord ? Thats insane. Rag is such an iconic WoW character for whoever played vanilla that I just have to love the concept.
IF the meta is slow enough an we already have signs of that. Combo probably getting nerfed, Innervate is rumoured to be nerfed as well and IF BGH gets the nerf bat as well, this could be playable. As sb pointed out, this one can actually attack for 8 heal/damage a turn.
I just wanna play Paladin control with like Kodo, Eadric, both Rags, Tirion etc so bad right now.
Not to disappoint you, but this is about as close to confirmation that Innervate / Wild Growth aren't changing:
Monk Visits Blizzcon The developers experimented with nerfing cards such as Wild Growth or Innervate but found that changing Ramp changed too much about what was core with Druid. In the Druid demo deck we got to play at the media event, both Wild Growth and Innervate were present. Take that as you may. Druid of the Claw could also be found in the deck.