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New Expansion: Whispers of the Old Gods - Page 37

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Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2016-03-28 05:04:07
March 28 2016 05:02 GMT
#721
Time will tell, I don't think we can assess its power just yet. If control pally will be a thing again, this might fit in - or not. Nevertheless, it's pretty funny, so I won't mind spending the dust on it, even if it'll mostly sit next to Eadric.

Also, lol at the butthurt over the lore. Some people should trim their neckbeard instead of getting all angsty over HS having some fun.

In other news, I finally downloaded WoW and will probably start a Gnome Priest. Gnomes are cute and I read that Priest is easy to level with plus easily finds dungeons. I'm kinda said that as an ex-MMO junkie I have to go through this, so here's hoping the game sucks.
Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2016-03-28 05:08:22
March 28 2016 05:06 GMT
#722
I'm pretty sure Healbot is the stronger of the pair by a wide margin. You can do your board clearing stuff and cast Healbot in the same turn. Can't do that with Rag. You can safely play Healbot after accruing damage on some of your random minions and still heal face every time. Can't do that with Rag. You can heal early in the turn, in case you're gonna have to take face damage for whatever reason. Can't do that with Rag. It's possibly more likely that you can get double value out of Healbot via Brann or Youthful Brewmaster or what have you than it is that you'll be able to keep Rag on the board for a full turn.

Healbot is better at healing, between the two, for the reasons listed. Rag is better at being a big dude. The problem is, big dudes aren't in high demand, especially not when Tirion's available. Is Rag good enough at healing to muscle himself in alongside two copies of Lay On Hands and a copy of Tirion? That's iffy, and I really am not convinced that he's better than those two cards. I'm not sure he can even beat his old angry self.

The design is really cool, though. I like that they made him, I just don't think he's gonna see play. I wonder what his quotes are? Probably something amusing like "BY LIGHT BE CURED" and "LIVE, INSECT!"
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Noidberg
Profile Joined June 2011
United States17 Posts
March 28 2016 05:47 GMT
#723
Rag the lightlord thats funny. It looks like hes ready to give you his firey love in what looks like a priest dress of flame...

Anywho looks Malorne level, unplayable due to BGH
meatpudding
Profile Joined March 2011
Australia520 Posts
March 28 2016 05:55 GMT
#724
On March 28 2016 14:06 Acritter wrote:
I'm pretty sure Healbot is the stronger of the pair by a wide margin. You can do your board clearing stuff and cast Healbot in the same turn. Can't do that with Rag. You can safely play Healbot after accruing damage on some of your random minions and still heal face every time. Can't do that with Rag. You can heal early in the turn, in case you're gonna have to take face damage for whatever reason. Can't do that with Rag. It's possibly more likely that you can get double value out of Healbot via Brann or Youthful Brewmaster or what have you than it is that you'll be able to keep Rag on the board for a full turn.

Healbot is better at healing, between the two, for the reasons listed. Rag is better at being a big dude. The problem is, big dudes aren't in high demand, especially not when Tirion's available. Is Rag good enough at healing to muscle himself in alongside two copies of Lay On Hands and a copy of Tirion? That's iffy, and I really am not convinced that he's better than those two cards. I'm not sure he can even beat his old angry self.

The design is really cool, though. I like that they made him, I just don't think he's gonna see play. I wonder what his quotes are? Probably something amusing like "BY LIGHT BE CURED" and "LIVE, INSECT!"


That's true that Rag can't do everything that Healbot does, but I still think it's much stronger. If Paladin has any damaged minions they would usually trade the board to drop this. Also for high mana, you could use Rag and Forbidden Healing to heal a minion for 2 or 4. A dream combo would be to get a one mana discount and play Rag with the Faceless taunt minion for 7+3. Depending on what BGH looks like after the patch this could be super strong.

I feel like Forbidden Healing itself is looking stronger now. Eg Wild Pyromancer + Equality + Healbot vs Equality + Wild Pyromancer + Forbidden Healing. Both big combos, and you get a 3/1 instead of a 3/3 but more face healing for the mana.
Be excellent to each other.
Volband
Profile Joined March 2011
Hungary6034 Posts
March 28 2016 06:17 GMT
#725
On March 28 2016 14:55 meatpudding wrote:
Show nested quote +
On March 28 2016 14:06 Acritter wrote:
I'm pretty sure Healbot is the stronger of the pair by a wide margin. You can do your board clearing stuff and cast Healbot in the same turn. Can't do that with Rag. You can safely play Healbot after accruing damage on some of your random minions and still heal face every time. Can't do that with Rag. You can heal early in the turn, in case you're gonna have to take face damage for whatever reason. Can't do that with Rag. It's possibly more likely that you can get double value out of Healbot via Brann or Youthful Brewmaster or what have you than it is that you'll be able to keep Rag on the board for a full turn.

Healbot is better at healing, between the two, for the reasons listed. Rag is better at being a big dude. The problem is, big dudes aren't in high demand, especially not when Tirion's available. Is Rag good enough at healing to muscle himself in alongside two copies of Lay On Hands and a copy of Tirion? That's iffy, and I really am not convinced that he's better than those two cards. I'm not sure he can even beat his old angry self.

The design is really cool, though. I like that they made him, I just don't think he's gonna see play. I wonder what his quotes are? Probably something amusing like "BY LIGHT BE CURED" and "LIVE, INSECT!"


That's true that Rag can't do everything that Healbot does, but I still think it's much stronger. If Paladin has any damaged minions they would usually trade the board to drop this. Also for high mana, you could use Rag and Forbidden Healing to heal a minion for 2 or 4. A dream combo would be to get a one mana discount and play Rag with the Faceless taunt minion for 7+3. Depending on what BGH looks like after the patch this could be super strong.

I feel like Forbidden Healing itself is looking stronger now. Eg Wild Pyromancer + Equality + Healbot vs Equality + Wild Pyromancer + Forbidden Healing. Both big combos, and you get a 3/1 instead of a 3/3 but more face healing for the mana.

And don't forget that we have to evaluate cards for both wild and standard now, and in standard, Good Guy Rag will be infinitely better than healbot, since Healbot won't exist.
Kenpark
Profile Joined March 2012
Germany2350 Posts
March 28 2016 06:20 GMT
#726
Wow Ragnaros the Lightlord ? Thats insane. Rag is such an iconic WoW character for whoever played vanilla that I just have to love the concept.

IF the meta is slow enough an we already have signs of that. Combo probably getting nerfed, Innervate is rumoured to be nerfed as well and IF BGH gets the nerf bat as well, this could be playable. As sb pointed out, this one can actually attack for 8 heal/damage a turn.

I just wanna play Paladin control with like Kodo, Eadric, both Rags, Tirion etc so bad right now.
Hier
Profile Blog Joined November 2009
2391 Posts
March 28 2016 06:24 GMT
#727
LIVE, INSECT!
"But on a more serious note..." -everyone on this forum at some point.
NKB
Profile Joined February 2012
United Kingdom608 Posts
March 28 2016 07:57 GMT
#728
A quick glance I really like the new rag card, it will be interesting to see how it interacts with the board, will it a minion you kill straight away, I reckon it will be a priority to remove
Some times you just gotta wish...
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2016-03-28 09:26:13
March 28 2016 09:21 GMT
#729
Kawaii-rag!

+ Show Spoiler +
ヽ( ^ω^) ノ ♡
I think esports is pretty nice.
Spect8rCraft
Profile Joined December 2012
649 Posts
March 28 2016 13:37 GMT
#730
I feel like Raglite could be a horrifying game-finisher in arena if he sticks for even one turn longer. When he's the only thing to be injured (unlikely, but give him a few turns to heal pally to full...), it's almost like he has a pseudo-divine shield effect.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-03-28 13:51:00
March 28 2016 13:50 GMT
#731
New legendary will be announced in 5 hours -

Known legendaries yet to be announced:

Corrupted Pagle - Old god website
Vek'nilash - Chinese Mural
Vek'lor - Chinese Mural
Davy Jones - Mural
Yogg Saron - Old god website
Y'shaarj - Old god website

Take your bets people!
mordek
Profile Blog Joined December 2010
United States12705 Posts
March 28 2016 14:10 GMT
#732
I'm personally looking forward to the video of a priest stabilizing at sub 9 health with Auchenai and Palestress on the board and rolls Lightlord.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-03-28 14:24:45
March 28 2016 14:24 GMT
#733
On March 28 2016 13:44 Drazerk wrote:
Show nested quote +
On March 28 2016 13:42 meatpudding wrote:
Way more powerful than Healbot.

If you've ever ran Lightwell or come across a Lightwell you'd realize thats not always the case

You can't really compare Rag and Lightwell. Lightwell is a start of turn heal, heals only for 3, and has a negligible 0/5 body. Rightfully so, Rag is better in every aspect. With a nerf to BGH on the horizon, it's likely that answers to an 8/8 won't be as common as they are now, and you can get his effect off at least twice. At the worst he's an Antique Healbot with a much larger body. 3 extra mana for an extra 5/5 in stats is rather compelling, only issue will be getting to turn 8, to which Paladin has other answers.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
March 28 2016 14:48 GMT
#734
On March 28 2016 23:24 NewSunshine wrote:
Show nested quote +
On March 28 2016 13:44 Drazerk wrote:
On March 28 2016 13:42 meatpudding wrote:
Way more powerful than Healbot.

If you've ever ran Lightwell or come across a Lightwell you'd realize thats not always the case

You can't really compare Rag and Lightwell. Lightwell is a start of turn heal, heals only for 3, and has a negligible 0/5 body. Rightfully so, Rag is better in every aspect. With a nerf to BGH on the horizon, it's likely that answers to an 8/8 won't be as common as they are now, and you can get his effect off at least twice. At the worst he's an Antique Healbot with a much larger body. 3 extra mana for an extra 5/5 in stats is rather compelling, only issue will be getting to turn 8, to which Paladin has other answers.

The start of turn vs End of turn is really Rag's saving grace. I can't count the number of times I've just left a Lightwell alive and chipped one damage each turn just for the Lightwell to waste its entire heal on itself rather than something that actually needs help. Being end of turn means you can control it a lot better but its still not that great as it'll create awkward board situations.

That said Paladin is the best equiped to deal with big control decks running N'zoth due to Pyro / Equal so maybe this'll help them stabilize.
Acritter
Profile Joined August 2010
Syria7637 Posts
March 28 2016 14:56 GMT
#735
On March 28 2016 14:55 meatpudding wrote:
Show nested quote +
On March 28 2016 14:06 Acritter wrote:
I'm pretty sure Healbot is the stronger of the pair by a wide margin. You can do your board clearing stuff and cast Healbot in the same turn. Can't do that with Rag. You can safely play Healbot after accruing damage on some of your random minions and still heal face every time. Can't do that with Rag. You can heal early in the turn, in case you're gonna have to take face damage for whatever reason. Can't do that with Rag. It's possibly more likely that you can get double value out of Healbot via Brann or Youthful Brewmaster or what have you than it is that you'll be able to keep Rag on the board for a full turn.

Healbot is better at healing, between the two, for the reasons listed. Rag is better at being a big dude. The problem is, big dudes aren't in high demand, especially not when Tirion's available. Is Rag good enough at healing to muscle himself in alongside two copies of Lay On Hands and a copy of Tirion? That's iffy, and I really am not convinced that he's better than those two cards. I'm not sure he can even beat his old angry self.

The design is really cool, though. I like that they made him, I just don't think he's gonna see play. I wonder what his quotes are? Probably something amusing like "BY LIGHT BE CURED" and "LIVE, INSECT!"


That's true that Rag can't do everything that Healbot does, but I still think it's much stronger. If Paladin has any damaged minions they would usually trade the board to drop this. Also for high mana, you could use Rag and Forbidden Healing to heal a minion for 2 or 4. A dream combo would be to get a one mana discount and play Rag with the Faceless taunt minion for 7+3. Depending on what BGH looks like after the patch this could be super strong.

I feel like Forbidden Healing itself is looking stronger now. Eg Wild Pyromancer + Equality + Healbot vs Equality + Wild Pyromancer + Forbidden Healing. Both big combos, and you get a 3/1 instead of a 3/3 but more face healing for the mana.

Is New Rag better than Lay, though? Because that's what he's going to be directly competing with.

Just to clearly spell out the flow of my post:
1. Rag vs Healbot
2. Rag as a big dude
3. Rag's competition at the 8-mana slot in Paladin

There's a movement from talking about Rag compared to Healbot alone, which itself draws out why Rag isn't a pure healer, towards the reality of what sacrifices you have to make in order to get Rag in your deck. The long and the short of it is, it's gonna be really rough for him.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Volband
Profile Joined March 2011
Hungary6034 Posts
March 28 2016 16:33 GMT
#736
On March 28 2016 23:56 Acritter wrote:
Show nested quote +
On March 28 2016 14:55 meatpudding wrote:
On March 28 2016 14:06 Acritter wrote:
I'm pretty sure Healbot is the stronger of the pair by a wide margin. You can do your board clearing stuff and cast Healbot in the same turn. Can't do that with Rag. You can safely play Healbot after accruing damage on some of your random minions and still heal face every time. Can't do that with Rag. You can heal early in the turn, in case you're gonna have to take face damage for whatever reason. Can't do that with Rag. It's possibly more likely that you can get double value out of Healbot via Brann or Youthful Brewmaster or what have you than it is that you'll be able to keep Rag on the board for a full turn.

Healbot is better at healing, between the two, for the reasons listed. Rag is better at being a big dude. The problem is, big dudes aren't in high demand, especially not when Tirion's available. Is Rag good enough at healing to muscle himself in alongside two copies of Lay On Hands and a copy of Tirion? That's iffy, and I really am not convinced that he's better than those two cards. I'm not sure he can even beat his old angry self.

The design is really cool, though. I like that they made him, I just don't think he's gonna see play. I wonder what his quotes are? Probably something amusing like "BY LIGHT BE CURED" and "LIVE, INSECT!"


That's true that Rag can't do everything that Healbot does, but I still think it's much stronger. If Paladin has any damaged minions they would usually trade the board to drop this. Also for high mana, you could use Rag and Forbidden Healing to heal a minion for 2 or 4. A dream combo would be to get a one mana discount and play Rag with the Faceless taunt minion for 7+3. Depending on what BGH looks like after the patch this could be super strong.

I feel like Forbidden Healing itself is looking stronger now. Eg Wild Pyromancer + Equality + Healbot vs Equality + Wild Pyromancer + Forbidden Healing. Both big combos, and you get a 3/1 instead of a 3/3 but more face healing for the mana.

Is New Rag better than Lay, though? Because that's what he's going to be directly competing with.

Just to clearly spell out the flow of my post:
1. Rag vs Healbot
2. Rag as a big dude
3. Rag's competition at the 8-mana slot in Paladin

There's a movement from talking about Rag compared to Healbot alone, which itself draws out why Rag isn't a pure healer, towards the reality of what sacrifices you have to make in order to get Rag in your deck. The long and the short of it is, it's gonna be really rough for him.

There is no Healbot in standard, so if you want to heal yourself with a minion, you better start practicing rolling the dice for Tuskarr Jouster.
Acritter
Profile Joined August 2010
Syria7637 Posts
March 28 2016 17:02 GMT
#737
Why on Earth is it so important to heal yourself with a minion? Healbot being a minion was very close to being a downside. The reason it was so good was that it was essentially paying 2 mana for 8 life on a neutral. I don't see why it's not best to just run Earthen Ring Farseer for the no-mana 3-heal and Lay and Forbidden Healing for the serious health restoration.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
itchiko
Profile Joined November 2014
0 Posts
March 28 2016 17:05 GMT
#738


Cult Apothecary
Neutral
5 Mana
4/4
Battlecry: For each enemy minion, restore 2 health to your hero.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-03-28 17:14:31
March 28 2016 17:10 GMT
#739
I like the Cult Apothecary, it's an alternative of sorts to Antique Healbot, but in a way that makes it play like more of a tech card. It clearly yields a stronger heal against weenie decks like Zoo and Paladin, but it return it offers a more substantial body, so I like the design of it. I think it'll see play in classes that have slight weaknesses to those decks.
On March 29 2016 02:02 Acritter wrote:
Why on Earth is it so important to heal yourself with a minion?

The reason Healing Touch and Healing Wave and Holy Light see no play is because all they do is heal, without developing any kind of board presence or card advantage. The reason Healbot was playable was because it added the 3/3 body. I mean, this is basic card advantage theory, if you have a spell and a minion that both have the same effect, typically you want the minion, because it does 2 things.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Wuster
Profile Joined May 2011
1974 Posts
March 28 2016 17:40 GMT
#740
On March 28 2016 15:20 Kenpark wrote:
Wow Ragnaros the Lightlord ? Thats insane. Rag is such an iconic WoW character for whoever played vanilla that I just have to love the concept.

IF the meta is slow enough an we already have signs of that. Combo probably getting nerfed, Innervate is rumoured to be nerfed as well and IF BGH gets the nerf bat as well, this could be playable. As sb pointed out, this one can actually attack for 8 heal/damage a turn.

I just wanna play Paladin control with like Kodo, Eadric, both Rags, Tirion etc so bad right now.


Not to disappoint you, but this is about as close to confirmation that Innervate / Wild Growth aren't changing:

Monk Visits Blizzcon
The developers experimented with nerfing cards such as Wild Growth or Innervate but found that changing Ramp changed too much about what was core with Druid. In the Druid demo deck we got to play at the media event, both Wild Growth and Innervate were present. Take that as you may. Druid of the Claw could also be found in the deck.
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