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On March 21 2016 03:47 Hryul wrote: the tauren is a worse sludge belcher. 5 health is much better than 3. Volazj is just a win more even more like Kel'thuzad. not impressed by those two. I personally compared it to shredder than sludge
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On March 21 2016 03:53 Drazerk wrote:Show nested quote +On March 21 2016 03:47 Hryul wrote: the tauren is a worse sludge belcher. 5 health is much better than 3. Volazj is just a win more even more like Kel'thuzad. not impressed by those two. I personally compared it to shredder than sludge good point, 4 mana for a 2-mana minion and a random 2-mana minion sans battlecry, main difference is shredders 4/3 stats is more like a 3-mana minion while taurnes 2/3 with taunt is more like an average 2-mana minion.
imo: pretty bad, don't thinkn it will see much play, maybe a little bit in very specialized decks.
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I updated the front page that way the 3 newest cards should be there and removed separation in classes. Let me know if I can improve it in other ways
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It doens't really do much good to be comparing every 4-drop and every taunt minion we see to Shredder and Belcher anyway. Cards like that aren't going to be in Standard, and part of the point of Standard rotation is to keep the power level of cards from increasing. Without Naxx and GvG to consider, all the sets that remain - as well as what we've seen so far from Old Gods - are of roughly the same power level. Also, what we're seeing with all these new 4-drops is variety. We experienced a game where the 4-drop slot has been dominated by Shredder since it came out, now they're designing a number of alternatives for many different decks. I think it's gonna be much better for deckbuilding to have a set like this in play.
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On March 21 2016 04:37 NewSunshine wrote: It doens't really do much good to be comparing every 4-drop and every taunt minion we see to Shredder and Belcher anyway. Cards like that aren't going to be in Standard, and part of the point of Standard rotation is to keep the power level of cards from increasing. Without Naxx and GvG to consider, all the sets that remain - as well as what we've seen so far from Old Gods - are of roughly the same power level. Also, what we're seeing with all these new 4-drops is variety. We experienced a game where the 4-drop slot has been dominated by Shredder since it came out, now they're designing a number of alternatives for many different decks. I think it's gonna be much better for deckbuilding to have a set like this in play. Issue is most classes already have a solid 4 drop that can just use.
Mage - Water elemental Druid - Savage combatant / Bigger yeti / keeper Hunter - Houndmaster Paladin - Keeper / Murloc knight Priest - Holy Champion / Auchanie Rogue - Tomb Pillager Shaman - Rumbling elemental / Fireguard
That pretty much just leaves Warrior / Warlock who lack a solid 4 drop and then we have Cthun's servent which is basically shredder 2.0 we can just slot in.
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On March 21 2016 04:43 Drazerk wrote:Show nested quote +On March 21 2016 04:37 NewSunshine wrote: It doens't really do much good to be comparing every 4-drop and every taunt minion we see to Shredder and Belcher anyway. Cards like that aren't going to be in Standard, and part of the point of Standard rotation is to keep the power level of cards from increasing. Without Naxx and GvG to consider, all the sets that remain - as well as what we've seen so far from Old Gods - are of roughly the same power level. Also, what we're seeing with all these new 4-drops is variety. We experienced a game where the 4-drop slot has been dominated by Shredder since it came out, now they're designing a number of alternatives for many different decks. I think it's gonna be much better for deckbuilding to have a set like this in play. Issue is most classes already have a solid 4 drop that can just use. Mage - Water elemental Druid - Savage combatant / Bigger yeti / keeper Hunter - Houndmaster Paladin - Keeper / Murloc knight Priest - Holy Champion / Auchanie Rogue - Tomb Pillager Shaman - Rumbling elemental / Fireguard That pretty much just leaves Warrior / Warlock who lack a solid 4 drop and then we have Cthun's servent which is basically shredder 2.0 we can just slot in. It's not just about having 1 solid 4-drop though, all the ones you listed are pretty specific to certain decks, except for Keeper of the Grove. Not every deck is going to want to run C'Thun, and if you want to run something else you need an alternative to choose from. My point was that all the 4-drops we're seeing are alternatives, all of them have certain strengths and weakness, and allow more deckbuilding flexibility.
More so than that, none of the cards you listed have any chance of dominating the metagame like Shredder did, and most of them are class cards at that. There's no chance of 1 neutral minion dominating the 4-drop slot for every class like Shredder has done. You're going to see more different cards from all the different classes, and more diversity in gameplay as a result.
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On March 21 2016 04:43 Drazerk wrote:Show nested quote +On March 21 2016 04:37 NewSunshine wrote: It doens't really do much good to be comparing every 4-drop and every taunt minion we see to Shredder and Belcher anyway. Cards like that aren't going to be in Standard, and part of the point of Standard rotation is to keep the power level of cards from increasing. Without Naxx and GvG to consider, all the sets that remain - as well as what we've seen so far from Old Gods - are of roughly the same power level. Also, what we're seeing with all these new 4-drops is variety. We experienced a game where the 4-drop slot has been dominated by Shredder since it came out, now they're designing a number of alternatives for many different decks. I think it's gonna be much better for deckbuilding to have a set like this in play. Issue is most classes already have a solid 4 drop that can just use. Mage - Water elemental Druid - Savage combatant / Bigger yeti / keeper Hunter - Houndmaster Paladin - Keeper / Murloc knight Priest - Holy Champion / Auchanie Rogue - Tomb Pillager Shaman - Rumbling elemental / Fireguard That pretty much just leaves Warrior / Warlock who lack a solid 4 drop and then we have Cthun's servent which is basically shredder 2.0 we can just slot in. None of the Warlock lists really need a class 4 drop right now, unless they want to try and revive demonlock in some way.
Warriors on the other hand lose death's bite and shredder so their 4 drops are practically non exisistant.
As for the two new cards they just dropped, they're pretty meh. Will be fun to see if anyone can make them competitive, but I doubt it.
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On March 21 2016 04:48 NewSunshine wrote:Show nested quote +On March 21 2016 04:43 Drazerk wrote:On March 21 2016 04:37 NewSunshine wrote: It doens't really do much good to be comparing every 4-drop and every taunt minion we see to Shredder and Belcher anyway. Cards like that aren't going to be in Standard, and part of the point of Standard rotation is to keep the power level of cards from increasing. Without Naxx and GvG to consider, all the sets that remain - as well as what we've seen so far from Old Gods - are of roughly the same power level. Also, what we're seeing with all these new 4-drops is variety. We experienced a game where the 4-drop slot has been dominated by Shredder since it came out, now they're designing a number of alternatives for many different decks. I think it's gonna be much better for deckbuilding to have a set like this in play. Issue is most classes already have a solid 4 drop that can just use. Mage - Water elemental Druid - Savage combatant / Bigger yeti / keeper Hunter - Houndmaster Paladin - Keeper / Murloc knight Priest - Holy Champion / Auchanie Rogue - Tomb Pillager Shaman - Rumbling elemental / Fireguard That pretty much just leaves Warrior / Warlock who lack a solid 4 drop and then we have Cthun's servent which is basically shredder 2.0 we can just slot in. It's not just about having 1 solid 4-drop though, all the ones you listed are pretty specific to certain decks, except for Keeper of the Grove. Not every deck is going to want to run C'Thun, and if you want to run something else you need an alternative to choose from. My point was that all the 4-drops we're seeing are alternatives, all of them have certain strengths and weakness, and allow more deckbuilding flexibility. More so than that, none of the cards you listed have any chance of dominating the metagame like Shredder did, and most of them are class cards at that. There's no chance of 1 neutral minion dominating the 4-drop slot for every class like Shredder has done. You're going to see more different cards from all the different classes, and more diversity in gameplay as a result. Yeah I understand but its more like we go from shredder to picking the class shredders. Water Elemental for example is already starting to see a lot of play in Tempo mage and Tomb Pillager is basically an auto include.
Of course Cthun's Servent will probably fuck all this up because its just too good for its cost.
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On March 21 2016 04:37 NewSunshine wrote: It doens't really do much good to be comparing every 4-drop and every taunt minion we see to Shredder and Belcher anyway. Cards like that aren't going to be in Standard, and part of the point of Standard rotation is to keep the power level of cards from increasing. Without Naxx and GvG to consider, all the sets that remain - as well as what we've seen so far from Old Gods - are of roughly the same power level. Also, what we're seeing with all these new 4-drops is variety. We experienced a game where the 4-drop slot has been dominated by Shredder since it came out, now they're designing a number of alternatives for many different decks. I think it's gonna be much better for deckbuilding to have a set like this in play. no, but we at least can expect it to be stronger than Yeti and Taz'Dingo. otherwhise where back at square one.
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On March 21 2016 05:14 Hryul wrote:Show nested quote +On March 21 2016 04:37 NewSunshine wrote: It doens't really do much good to be comparing every 4-drop and every taunt minion we see to Shredder and Belcher anyway. Cards like that aren't going to be in Standard, and part of the point of Standard rotation is to keep the power level of cards from increasing. Without Naxx and GvG to consider, all the sets that remain - as well as what we've seen so far from Old Gods - are of roughly the same power level. Also, what we're seeing with all these new 4-drops is variety. We experienced a game where the 4-drop slot has been dominated by Shredder since it came out, now they're designing a number of alternatives for many different decks. I think it's gonna be much better for deckbuilding to have a set like this in play. no, but we at least can expect it to be stronger than Yeti and Taz'Dingo. otherwhise where back at square one. Shredder was stronger than Yeti. You know what happened there. The important thing is that it's an equally strong alternative for another kind of deck. Not every deck wants a 4/5 beatstick, maybe I want a sticky minion with taunt. Maybe I want card draw. Maybe I'm playing C'Thun. One 4-drop should not rule them all.
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I don't think it's totally unfair to make comparisons like the Infested Tauren to Belcher, for the following reason: A lot of aggro tools will still be available with standard and defensive cards need to be evaluated on their objective effectiveness against that aggro which isn't getting hit as hard. 5 mana for 7 points of taunted health is unquestionably a better value than 4 mana for 3 points of taunted health, which can make a huge difference considering Kill Command, Eaglehorn Bow, Animal Companion, Quick Shot, Argent Horserider, Wolfrider, Doomhammer, Rockbiter Weapon, Abusive Sergeant, Arcane Golem, Power Overwhelming, Doomguard, Leeroy etc etc etc are all still sticking around. I've been voicing the concern since standard was announced that aggro will see a boost in popularity due to not losing essentials like Belcher and Healbot, and this is exactly what I'm talking about. It's a valid point that Blizzard is trying to keep power levels from constantly increasing and that's why you can't compare new cards to ones being phased out, but in this case we're seeing the power level of control weakening while the power of aggro remains constant.
Of course, this is all without seeing the vast majority of cards yet to be revealed so of course things could change. I'm just arguing why I think it's still valid to make those comparisons in the meantime.
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Cant find any use for Herald Volazj. Another priest card without any synergy. And its on the 6 mana slot. sigh.
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Here are three reasonable points of comparison for the new Tauren.
1. Chillwind Yeti. So the Tauren has the same stats, but it will die in a straight-up fight against the Yeti without taking it down and can't be healed/buffed effectively and is vulnerable to silences. Oh, and when they get hit with Flamestrike, the Yeti leaves a 4/1 body rather than a 2/2 body. 2. Defender of Argus. They both put the same stats on the board and both have Taunt effects, but the Defender gets to put taunt on something that doesn't die to Fiery War Axe and the 2/2 gets "charge" instead of having to wait until death to affect the board. 3. Harvest Golem. You pay 1 more mana for one point of stats and Taunt. If that's not lackluster, then I don't know what is.
I feel pretty confident in saying that this card is bad. There are three cards in Basic/Classic that I would all play over it for whatever purpose it could possibly serve. In that sense, it really does live up to the spirit of Tauren Warrior. I just wish they'd been way more aggressive with this card, by doing something like having its deathrattle kill the enemy weapon and summon a 3/2. That's not a universally amazing effect, but it's a cute little portmanteau of two old cards.
But yeah this is unplayable. The 4-mana slot has traditionally not suffered for good cards, and this needs to be way better to challenge that.
As far as the Priest legendary is concerned, there are a few cute combinations for it. Anything that triggers at end of turn is obviously good, like Thaurissan and Ragnaros or even Twilight Elder, and deathrattles like Loot Hoarder and (in Wild) Dark Cultist have some potency. There might be other new cards that work really well with it, too. But let's all not forget that it's a 5/5 for 6 that you can expect to summon a few 1/1s with some interesting special effects. It's certainly not an insane blowout play, or at least doesn't appear to be, but it sounds to me like a significantly toned-down Dr. Boom or Onyxia. I don't think it'll be an auto-craft, but it could be a situational choice for a high-curve drop in a very particular kind of Priest deck. That seems like an okay place to be.
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On March 21 2016 07:01 Acritter wrote: Here are three reasonable points of comparison for the new Tauren.
1. Chillwind Yeti. So the Tauren has the same stats, but it will die in a straight-up fight against the Yeti without taking it down and can't be healed/buffed effectively and is vulnerable to silences. Oh, and when they get hit with Flamestrike, the Yeti leaves a 4/1 body rather than a 2/2 body. 2. Defender of Argus. They both put the same stats on the board and both have Taunt effects, but the Defender gets to put taunt on something that doesn't die to Fiery War Axe and the 2/2 gets "charge" instead of having to wait until death to affect the board. 3. Harvest Golem. You pay 1 more mana for one point of stats and Taunt. If that's not lackluster, then I don't know what is.
If your deck needs a minion on the board, for example to use with a defender of argus, then having something that can't be removed by one spell is better. Also, the standard power per mana means you do get one point of stats and taunt for one mana. The remaining slime doesn't have taunt, which makes it slightly worse. But to say "1 mana getting you one point of stats and taunt is bad" is straight up wrong.
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At the very least, the Priest legendary has strong synergy with deathrattle cards like Sylvanas and Cairne Bloodhoof, which could make it decent in decks that run Museum Curator. It also actually has pretty good synergy with Inspire cards. If you somehow manage to keep your Kodorider, Nexus-Champion Saraad, or Confessor Paletress alive you're going to have a pretty sick turn afterwards.
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Keep in mind also that it will work with other card draw effects like acolyte and cleric. Can be comboed with eydis + PWS. Can also crush your opponent with a sick turn 6 wisp wisp tinyfin herald play.
Still, not very impressive given the known standard cards. But since it is so dependent on the card pool it is possible it could get a lot better.
Waiting for this expansion is agony.
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On March 21 2016 07:01 Acritter wrote: Here are three reasonable points of comparison for the new Tauren.
1. Chillwind Yeti. So the Tauren has the same stats, but it will die in a straight-up fight against the Yeti without taking it down and can't be healed/buffed effectively and is vulnerable to silences. Oh, and when they get hit with Flamestrike, the Yeti leaves a 4/1 body rather than a 2/2 body. 2. Defender of Argus. They both put the same stats on the board and both have Taunt effects, but the Defender gets to put taunt on something that doesn't die to Fiery War Axe and the 2/2 gets "charge" instead of having to wait until death to affect the board. 3. Harvest Golem. You pay 1 more mana for one point of stats and Taunt. If that's not lackluster, then I don't know what is.
I feel pretty confident in saying that this card is bad. There are three cards in Basic/Classic that I would all play over it for whatever purpose it could possibly serve. In that sense, it really does live up to the spirit of Tauren Warrior. I just wish they'd been way more aggressive with this card, by doing something like having its deathrattle kill the enemy weapon and summon a 3/2. That's not a universally amazing effect, but it's a cute little portmanteau of two old cards.
But yeah this is unplayable. The 4-mana slot has traditionally not suffered for good cards, and this needs to be way better to challenge that.
As far as the Priest legendary is concerned, there are a few cute combinations for it. Anything that triggers at end of turn is obviously good, like Thaurissan and Ragnaros or even Twilight Elder, and deathrattles like Loot Hoarder and (in Wild) Dark Cultist have some potency. There might be other new cards that work really well with it, too. But let's all not forget that it's a 5/5 for 6 that you can expect to summon a few 1/1s with some interesting special effects. It's certainly not an insane blowout play, or at least doesn't appear to be, but it sounds to me like a significantly toned-down Dr. Boom or Onyxia. I don't think it'll be an auto-craft, but it could be a situational choice for a high-curve drop in a very particular kind of Priest deck. That seems like an okay place to be. Tauren does not have the same stats, it is a 2-5 and yeti a 4-5. Just like Cairne is 4-10 for 6 mana, not 8-10. Tauren will be the worst 4 drop in the game And I would pick silverback patriarch over it as a taunt.
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On March 21 2016 09:15 Shikyo wrote: Tauren does not have the same stats, it is a 2-5 and yeti a 4-5. Just like Cairne is 4-10 for 6 mana, not 8-10. Tauren will be the worst 4 drop in the game And I would pick silverback patriarch over it as a taunt. While Blizzard is clearly scaling back on minions with summoning deathrattles, and this card might be a bit weak to see play, saying you'd rather play a card that's actually worse is just negativity for negativity's sake.
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Does the "summon a 1/1 copy of each of your other minions" involves the hand+board? board? hand?
I guess board only. In which case I don't see how useful it can be,it looks worst than Faceless Manipulator unless the meta for priest shifts towards more aggro/midrange with good effects ? And even then ... the only kind of minion that remains okish as 1/1 are deathrattle minions.
You need to copy at least 2 minions for it to be better than faceless (maybe), for one more mana... I just don't see the reasoning on the cost.
Hope some more cards make the synergy worth it otherwise it's a poorly wasted legendary class card slot qq
EDIT: oh i see the difference in wording, it's summon, so it can activate the battlecries, alright it's OKISH then ! EDIT2: or not, it's like summoning stone so no battrecries, it sucks again.
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hard to say anything without knowing all cards, and who knows what the new meta will bring. if priest will somehow develop a heavy board deck (not just removal, but actually having own minions on) the new card could turn out for great value. (image it getting ysera/sylvannas/stolen tirion/own rng tirion with other new card/sneeds shredder, 3x c'thun buffers/basically every single minion with a beneficial text on it... madness). Comparing it with faceless is kind of unfair, as this minion also leaves an extra body on the board + has the potential to copy even more minions. It will remain a very niche card though, cant run it in every deck.
Can't say anything sane on the 2/3 taunt at the moment. Haven't figured out any deck it would shine in, might still happen with new cards, but doubt it will be the new shredder or boom (or dr 6, but lets not speak of that one ever again)
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