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New Expansion: Whispers of the Old Gods - Page 23

Forum Index > Hearthstone General
Post a Reply
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stealthrider
Profile Blog Joined September 2010
24 Posts
March 21 2016 02:54 GMT
#441
For 6 mana in any sort of Priest board deck I'd rather have a Sylvannas, Hogger, Black Knight, hell even a Boulderfist. Terrible card IMO.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
March 21 2016 03:25 GMT
#442
Hmm, nox thinks infested tauren might be a cthun servent counter (hero power, trade u get 2/2 left)
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Nakara
Profile Joined January 2015
United States0 Posts
March 21 2016 03:29 GMT
#443
I think the new priest legendary is meant more for wild than it is standard, using it with just a nerubian egg is already a 10/10 for 6. I could see a board presence focused deathrattle deck spawning around this card, You could run egg, Dark Cultist, shredder, Anubisath Sentinel (Should be pretty reliable to get the effect between all the deathrattle and priest hero power) the one health helps trigger powerful deathrattles like those while having a 5/5 + the 1/1(s) and whatever is copied even if its just one minion makes for a pretty sticky board too.

I wouldn't be surprised to see a powerful new priest deathrattle minion either since they're losing cultist and deathlord for standard which is a pretty big blow to Museum Curator and I assume blizzard wants to prevent that given how weak priest already is in the grand scheme of things.

Also do we know how it will interact with buffs? Will it copy them like faceless if so will the stats still be changed to 1/1 before or after adding the buff effect, and can the 1/1 stats be silenced off to restore the original stats if so the 1/1s become very annoying for the opponent to deal with because assuming you copy something like cultist they either give you the +3 buff or a 3/4 and waste a silence neither of which feel good.
Acritter
Profile Joined August 2010
Syria7637 Posts
March 21 2016 04:38 GMT
#444
Also worth checking is what kind of 1/1 it is. Is it a 1/1 because its stats have been changed by an effect, meaning a silence will return it to full? If that's the case, it might be a whole lot better. But really, this is the kind of card that might turn out to be good right now because of interactions we haven't fully explored (similar to the Warsong Commander/Frothing Berserker combination), that might be good with cards we haven't seen yet, or that might be good with cards that haven't even been designed yet. It's quite seriously impossible to say "this card is bad" because its effect is so weird. We know of a lot of cards that would be way too strong if you could just duplicate the lot of them with a battlecry, so all this guy needs in order to be broken is for there to be a good amount of strong cards that don't get weaker as 1/1s. Who knows; maybe we already have the seeds of that future in some kind of OTK Priest deck that has its only minions as Malygos and this dude, going for Resurrect into copying into double Holy Smite for 24 damage. I mean, yeah, that's janky as fuck and needs Thaurissan discounts to really work in the form of double Resurrect into the copy for +20 damage on spells, not to mention the difficulty of running a Priest deck with two minions, but my point is that it's still closer than one might think. But if those kinds of combos and cards don't present, it probably won't be played - for now.

Also, a 6-mana play to handle a 4-mana play is way on the back foot as far as tempo is concerned. Far better to ping, trade a 2-drop, and play another 2-drop.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-03-21 06:25:46
March 21 2016 06:22 GMT
#445
[image loading]

Confirmed to be cart art for the new expansion. No other info yet

http://jimnelsonart.blogspot.co.uk/2016/03/hearthstone-corrupted-berserker.html
Madars
Profile Joined December 2011
Latvia166 Posts
March 21 2016 11:24 GMT
#446
Only scenario I can think of where Infested Tauren could be better than Sen'jin Shieldmasta is an insane deathrattle synergy, something along lines of Undertaker of the old.
<3 Alexis Eusebio, Lee Shin Hyung, Choi Seong Hun, Joo Sung Wook, Jang Min Chul, Kim Yoo Jin, Lee Young Ho, Lee Shin Hyung, Yun Young Seo, Kim Joon Ho, Jeong Jong Hyeon, Eo Yoon Su, Johan Lucchesi, Ilyes Satouri
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-03-21 14:09:37
March 21 2016 14:09 GMT
#447
Infested Tauren might be Blizzard starting to value the deathrattle. Piloted Shredder was a 3-cost minion and a random 2-cost minion without any possible battlecries, so in total it was worth 4 mana, but the deathrattle and stat distribution made it stronger than that. Tauren has weaker stats, in exchange for having a sticky deathrattle. I think it's a good thing, they don't want to go overboard like on past cards.

Also cool art on the Berserker, looking forward to seeing what it does as a card.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
itchiko
Profile Joined November 2014
0 Posts
March 21 2016 15:51 GMT
#448
New Warlock spell:
http://www.gosugamers.net/hearthstone/news/34852-gosugamers-exclusive-old-gods-card-reveal-doom

DOOM!
10 Mana
Destroy all minions. Draw a card for each.


Too bad it is for warlock the only class that do not need good board removal nor card draw. Such a missed opportunity: I would probably be over hyped over such an awesome card it is it if it was any other class. But for warlock I do not think it would see play. Too slow to counter aggro and card draw is detrimental for warlock in control vs control matchup anyway.
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 21 2016 16:20 GMT
#449
Good card for Renolock, it'll fill the gap left by some of their GvG cards, and gives them 2 board wipes with Twisting Nether. That art is also amazing.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
Last Edited: 2016-03-21 16:24:02
March 21 2016 16:22 GMT
#450
i don't think warlock wants to draw cards at 10 mana. And Twisting Nether is already too slow at 8 mana. Doom would be far more useful if it silence and kill all minions instead.
Priest
Sei Shin Casios
Profile Joined September 2014
Germany13 Posts
March 21 2016 16:56 GMT
#451
why does warlock get sooooooo many boardclears?
He came like the wind, like the wind touched everyhing, and like the wind was gone.
synccc
Profile Joined May 2014
Germany22 Posts
March 21 2016 17:00 GMT
#452
On March 22 2016 01:56 Sei Shin Casios wrote:
why does warlock get sooooooo many boardclears?


Cause he lacks removal
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-03-21 17:13:25
March 21 2016 17:13 GMT
#453
Probably best for a combo lock, on second though. It's board clearing/stalling + card draw all in one, that's like everything they want besides the combo.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 21 2016 17:41 GMT
#454
On March 22 2016 01:56 Sei Shin Casios wrote:
why does warlock get sooooooo many boardclears?

Because 3 of their AoEs kill at least one of their own minions to do so.
It's your boy Guzma!
RevenantSC2
Profile Joined September 2014
United States0 Posts
Last Edited: 2016-03-21 18:22:58
March 21 2016 18:21 GMT
#455
I really hope the animation for Doom is Yogg-Saron grabbing all the minions on the board with its tentacles and then eating them.
You either die as a control player, or live long enough to see yourself playing aggro.
Volband
Profile Joined March 2011
Hungary6034 Posts
March 21 2016 19:18 GMT
#456
Dunno about you guys, but I have close to zero incentive to pre-order this time. Even if TGT turned out to be an overall flop in quality, I still enjoyed those cards, and at the very least in Arena most of them were even viable to some extent or more.

But I really don't dig this idea of build a deck around a God. The other Gods might change my mind, but C'thun is just MEH. I even find useless joust or inspire cards more interesting than *this card was printed to buff C'thun, move along*.

So far they revealed two legendaries I think, none of them are that good that I'd be happy to get them for free from a lucky pack, and if in the end we'll only have around 2-3 viable/really good legendaries (not counting the Gods, which you may or may not like), then I can just craft those.

All in all, I'm happy that Blizzard is umping new blood into HS and I'm sure I'll be entertained with it for a while, but a.) I don't find this expansion pre-order worthy (talking about the God-synergy) and b.) I hope the enxt expansion/adventure will be released by mid summer, because it could be GODawful (hehe) if we had to see the same C'thun vs. Cthun decks till August, or worse. Though I have faith that the other Gods will work entirely differently than C'thun.
RevenantSC2
Profile Joined September 2014
United States0 Posts
March 21 2016 19:26 GMT
#457
On March 22 2016 04:18 Volband wrote:
Dunno about you guys, but I have close to zero incentive to pre-order this time. Even if TGT turned out to be an overall flop in quality, I still enjoyed those cards, and at the very least in Arena most of them were even viable to some extent or more.

But I really don't dig this idea of build a deck around a God. The other Gods might change my mind, but C'thun is just MEH. I even find useless joust or inspire cards more interesting than *this card was printed to buff C'thun, move along*.

So far they revealed two legendaries I think, none of them are that good that I'd be happy to get them for free from a lucky pack, and if in the end we'll only have around 2-3 viable/really good legendaries (not counting the Gods, which you may or may not like), then I can just craft those.

All in all, I'm happy that Blizzard is umping new blood into HS and I'm sure I'll be entertained with it for a while, but a.) I don't find this expansion pre-order worthy (talking about the God-synergy) and b.) I hope the enxt expansion/adventure will be released by mid summer, because it could be GODawful (hehe) if we had to see the same C'thun vs. Cthun decks till August, or worse. Though I have faith that the other Gods will work entirely differently than C'thun.


Well there are supposed to be 16 cards that interact with C'thun. I think the other 3 god cards (saying god cards gets me hyped cause of YuGiOh) are going to be in a completely different style. So if theres 134 cards and 17 cards are C'thun related, you still have 117 other cards. I'm personally really excited to see more of the corrupted card versions.
You either die as a control player, or live long enough to see yourself playing aggro.
Volband
Profile Joined March 2011
Hungary6034 Posts
March 21 2016 19:48 GMT
#458
But are you satisfied with the currently revealed corrupted cards? All I can say about them is that they are balanced, or rather, not overpowered. The only interesting cards so far are the "spend all your mana" spells.
RevenantSC2
Profile Joined September 2014
United States0 Posts
Last Edited: 2016-03-21 20:25:51
March 21 2016 20:25 GMT
#459
On March 22 2016 04:48 Volband wrote:
But are you satisfied with the currently revealed corrupted cards? All I can say about them is that they are balanced, or rather, not overpowered. The only interesting cards so far are the "spend all your mana" spells.


I'm actually excited for Corrupted Healbot. As a person the plays a lot of grindy control decks, I don't mind the deathrattle. With the 6/6 stats it eats a lot of 4 and 5 drops like nobody's business. It seems like it could be pretty good in Ramp Druid (which a lot of people might play if combo gets nerfed) or Control/Reno Warrior.The flavor of those cards is also really fun, especially Validated Doomsayer.

I know they haven't revealed anything crazy OP or meta defining yet (except maybe C'thun), but I'm reserving judgement. I don't trust Blizzard to always make balanced cards, but I do believe they can make fun cards/interactions. I'm a huge fan of LoE, especially Reno and the discover cards.
You either die as a control player, or live long enough to see yourself playing aggro.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
March 21 2016 20:59 GMT
#460
Doom looks like too much for control games. As we learnt from Varian drawing at 10 mana is kind of bad.

http://us.battle.net/hearthstone/en/expansions-adventures/whispers-of-the-old-gods/#vote - vote for the next card to be revealed
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