Hearthstone: Your latest arena! - Page 35
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thisisonly
Germany5 Posts
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applejack
France10 Posts
2 Lightning Storm, 3 hex , and 2 fire elemental helped a lot. here is the deck : https://www.dropbox.com/s/9j7b40n33ejqdv3/Hearthstone_Screenshot_12.25.2013.23.45.15.png | ||
Inschato
Canada1349 Posts
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t0b4cc0
Austria12 Posts
i could only kill one mukkla..... -.- this guy | ||
MrProb
Thailand794 Posts
On December 17 2013 22:48 padiseal2 wrote: Millhouse just tends to backfire pretty hard most of the time. Thalnos is by far the "unflashiest" legendary but with his deathrattle he's essentially free spell damage. Works amazingly well with AoE druid spells like swipe or starfall Most people would probably pick both Thalnos and Tinkmaster over Manastorm. Tinkmaster works good as late game removal I remember you responding me saying "Tinkmaster is better than Sylvanas" with "Tinkmaster is way too RNG to be viable" ![]() now you see it in almost every top decks | ||
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Complete
United States1864 Posts
how many games will i win? | ||
ffswowsucks
Greece2294 Posts
So, 2 games that will be in my memory for a LONG time. Now pay attention to this!!! 1) Game, I have a lock and he has a paladin I believe. He has 1 health, I have only 3! board is cleared but he has a legendary Gruul with like 10/10 and another 3 minions on his side! I am sitting around and I have a stupid card in my hand that does nothing. I decide to life tap and next thing you know a Knife Juggler comes out! Guess what ????!!!!!! Knife Juggler wins the game by hitting his hero!!! LMAO! too bad I wasnt frapsing this! 2) I have a paladin and he has a hunter. My hp is like 23 health. He puts down a Gurubashi berserker and his hero hp is like 8 left. I also got avenging wrath in my hand and I have a really clear board advantage. I look at my friend who was with me at the time and look at each other and say: Lets yolo it with avenging wrath. Avenging wrath starts hitting everything. Mostly his gurubashi tho. His gurubashi goes at around 20 attack or something crazy like this! I have shit my pants! His hero has 3 hp left. Oh yeah I believe his gurubashi was Frozen or something like that cause I could end a turn. So thinking I am dead in next turn, a hammer of wrath comes out!!!! GG!!!!!! wow!!!! | ||
pmpch
Switzerland28 Posts
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TheLink
Australia2725 Posts
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Amui
Canada10567 Posts
Warlock + Show Spoiler + mountain giant, sea giant, bane of doom soulfire, bluegill murloc, voidwalker - I think soulfire is better than either of those summoning portal, wolfrider, sacrificial pact mortal coil, succubus, magma rager - considered succubus, but I think mortal coil is better, at least with one direwolf alpha, harvest golem, bloodfen raptor raid leader, southsea deckhand, power overwhelming - I like PO as a skill, and I think it's better than the other two options demonfire, grizzly, priestess of elune - Getting a bit spellheavy at this point, but I think I can make up for it later if I see good minions darkscale healer, shieldmaster, soulfire azure drake, twilight drake, argent commander - This one is really close. Azure or argent could be good because I have spells and argent is always good. arcane golem, pintsize, voidterror - I like this card a bit more than the arcane golem. mortal coil, earthen ring farseer, Power overwhelming - I think a second one is good, but a third I'll pass up after this point fen creeper, stonetusk boar, goldshire footman stormwind knight, abusive sergeant, shadowbolt - I think stormwind knight is somewhat underrated as a charger. bloodsail raider, poweroverwhelming, murloc raider - need decent 2's mountain giant, murloc warleader, southsea captain - Pretty bad set here. southsea because I don't have other murlocs atm dread infernal, magma rager, dalaran mage - don't have many squishy cards atm, I think this is fine bloodsail raider, thrallmar farseer, summoning portal summoning portal, venture co. loot hoarder -probably the last big card I'll hope to get. twilight drake, ancient mage, masterswordsmith injured BM, coldlight oracle, angry chicken - need more lower cost minions goldshire footman, silverhand knight, dalaran mage - I'm thinking I need to take this because my curve is starting to look dangerously high for a warlock ancient watcher, mana wraith, demolisher - no way of using watcher, and mana wraith screws with me. gnomish inventor, hellfire, elune priestess - no AoE apart from infernal at this point, I think I need this yeti, silvermoon guardian, core hound flame imp, earthen farseer, mogushan warden stormwind champ, hellfire, succubus - I think this is the better option flame imp, PO, tauren warrior amani berserker, silverhand knight, venture co. - more 2's needed leper gnome, senjin, tiger wild pyromancer, shadowflame, swordsmith. Curve is a bit on the high end for a warlock, but i think I did okay. No bloodimps though. | ||
Gotuso
Netherlands733 Posts
Stayed up late to get there, but really happy with my pack, gold Unbound Elemental and 320 gold :D | ||
Nothus
United States12 Posts
First run today: backstab, shadowstep, deadly poison x2, murloc raider, eviscerate, shiv x 3, bloodfen raptor x2, defias ringleader x2, direwolf alpha, faerie dragon, knife juggler, mad bomber, nat pagle, youthful brewmaster, demolisher, mind control tech, shattered sun cleric, si 7 agent, dark iron dwarf, gnomish inventor, spellbreaker, assassinate x2, sunwalker, sea giant. Lost to Mage, Shaman, Mage. I've not been playing long, two or three weeks. | ||
Acritter
Syria7637 Posts
On December 29 2013 09:04 Amui wrote: Okay so I decided to get some advice on my latest draft. Warlock + Show Spoiler + mountain giant, sea giant, bane of doom Nobody who knows what they're talking about will argue with this. soulfire, bluegill murloc, voidwalker - I think soulfire is better than either of those I agree with you. summoning portal, wolfrider, sacrificial pact 3-damage removal spell with some upside over two bad cards? Yup. mortal coil, succubus, magma rager - considered succubus, but I think mortal coil is better, at least with one Probably right. Succubus is really bad, same with Rager. direwolf alpha, harvest golem, bloodfen raptor Yeah. raid leader, southsea deckhand, power overwhelming - I like PO as a skill, and I think it's better than the other two options Tough one, all kind of crappy cards. Think you called it right, though. demonfire, grizzly, priestess of elune - Getting a bit spellheavy at this point, but I think I can make up for it later if I see good minions Spell-heavy is fine this early on. darkscale healer, shieldmaster, soulfire Yep. azure drake, twilight drake, argent commander - This one is really close. Azure or argent could be good because I have spells and argent is always good. Again close. I'd side with the Drake, actually, but it's not a draft-losing mistake. arcane golem, pintsize, voidterror - I like this card a bit more than the arcane golem. Mhm. mortal coil, earthen ring farseer, Power overwhelming - I think a second one is good, but a third I'll pass up after this point Big mistake. You needed anything but more spells at this point, and Earthen Ring is a great card. fen creeper, stonetusk boar, goldshire footman Yeah I'm not going to recommend you take two of the worst cards in the game. stormwind knight, abusive sergeant, shadowbolt - I think stormwind knight is somewhat underrated as a charger. Good choice. Needed the 4s. bloodsail raider, poweroverwhelming, murloc raider - need decent 2's 2/3s are pretty good in the 2 slot, really. mountain giant, murloc warleader, southsea captain - Pretty bad set here. southsea because I don't have other murlocs atm Agreed. Surprising that it actually has some synergy. dread infernal, magma rager, dalaran mage - don't have many squishy cards atm, I think this is fine 6/6 for 6 with a tacked-on effect is far better than two abysmal cards. bloodsail raider, thrallmar farseer, summoning portal Ahoy, matey! summoning portal, venture co. loot hoarder -probably the last big card I'll hope to get. Really, I think the Loot Hoarder is much better. You only have 3 cards in that slot so far, and Loot Hoarder is often a 2-for-1. twilight drake, ancient mage, masterswordsmith I'd have considered the Swordsmith as well for the above reason, but Twilight Drake is pretty great. injured BM, coldlight oracle, angry chicken - need more lower cost minions Also that the Blademaster is one of the best cards around, full stop. goldshire footman, silverhand knight, dalaran mage - I'm thinking I need to take this because my curve is starting to look dangerously high for a warlock Uh-oh. Things are going off the tracks. Goldshire Footman is pretty much never justified, especially over Silver Hand Knight. Silver Hand Knight is amazing. ancient watcher, mana wraith, demolisher - no way of using watcher, and mana wraith screws with me. Good choice. Demolisher is pretty solid too, in fact. It's fairly difficult to stop it from getting at least one blast off. gnomish inventor, hellfire, elune priestess - no AoE apart from infernal at this point, I think I need this No no no. You do not need AoE, unless you're trying to play something bizarre like Control Warlock. AoE is good when it clears their board but not yours. Hellfire does not do this. And why take it over the fantastic Gnomish Inventor? yeti, silvermoon guardian, core hound Amazing card. No complaints. flame imp, earthen farseer, mogushan warden Same. stormwind champ, hellfire, succubus - I think this is the better option It is, by a long shot. flame imp, PO, tauren warrior Oh wow, great pick-up. amani berserker, silverhand knight, venture co. - more 2's needed If you'd picked up the Loot Hoarder earlier, you'd have had more of a choice. Two Silver Hand Knights could bring you into a backbreaking midgame, provided your early game went even decently. leper gnome, senjin, tiger Pretty solid. No complaints. wild pyromancer, shadowflame, swordsmith. Oh man, what is this? No, never a good idea. Way too situational. Will be a dead card very often. Think of it this way: in order for it to be good, they're going to have to have three minions out while you have at least one with enough attack to destroy them all. Anything less, and it's going to be card parity (and tempo loss) or card disadvantage. Wild Pyromancer would have given you another solid 2, especially with all the spells you have, and retrospectively would have shored up the weaknesses you might have incurred with the second Silver Hand Knight. Final retrospective: overall a solid draft, but a few questionable choices likely will mess with your curve and give you hands you really wish you hadn't drawn. If you ever, ever get stuck with two of the worse spells (PO, Hellfire, Shadowflame) in hand early, you run a very real risk of just losing right there. Curve is a bit on the high end for a warlock, but i think I did okay. No bloodimps though. Went through it piecemeal. Italics mine. Hope it helps. On December 29 2013 10:18 Gotuso wrote: Finally got to 12 wins, 12-1 to be precise, with a shaman deck. I really didn't think the deck was that good, but the 3x Stormforged Axe, 2x Fire Elemental, 2x Lava Burst, 1x Lightning Bolt turned out to be really great removal in combination with some big dudes like 2x Boulderfist Ogre, Sea Giant, Earth Elemental and Stormwind Champion. I didn't have a single hex or aoe spell, but that didn't matter in the games I played. Stayed up late to get there, but really happy with my pack, gold Unbound Elemental and 320 gold :D 3x Stormforged Axe...? 2x Fire Elemental...? A Sea Giant and an Earth Elemental to boot...? You're making me drool here. And I'd argue that Stormforged Axe and Earth Elemental are essentially AoE, and Lava Burst and Lightning Bolt are essentially Hex. Yes, I know there are differences, but it's still a good comparison. | ||
Amui
Canada10567 Posts
On December 29 2013 11:44 Acritter wrote: Went through it piecemeal. Italics mine. Hope it helps. Thanks for the advice. Looking through the draft again I wish I could've taken back some of my choices. Went a somewhat mediocre 3-3, but I guess that was to be expected. I'll try to keep this advice in mind next time I draft. | ||
Acritter
Syria7637 Posts
On December 29 2013 12:21 Amui wrote: Thanks for the advice. Looking through the draft again I wish I could've taken back some of my choices. Went a somewhat mediocre 3-3, but I guess that was to be expected. I'll try to keep this advice in mind next time I draft. My priorities when I draft are, roughly speaking, to make sure I can play something on turns 2, 3, and 4 every game, and that I have something to play after that as well. Some decks, this can be the big game-breakers like Venture or Stormwind. Some decks, this can be Assassinate or Bloodlust along with even more 2s and 3s. It really varies. I won't pretend to be perfect. I make some really, really silly choices when I get caught up in the moment. I'm still learning, though, and these are the big take-aways I've found so far. Best of luck, and may your drafts contain few miserable choices. | ||
Hairy
United Kingdom1169 Posts
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NovaTheFeared
United States7222 Posts
Just 12-0'ed with this sick Warlock deck. I had so much early removal that I always entered the midgame at high life and rode either hero power or Cult Master to victory. Not pictured is the only 6 drop in the deck, Cairne. Also made it back over 3k gold from the loot :D | ||
trinxified
Canada7774 Posts
On December 29 2013 17:37 Hairy wrote: Had my first 12 wins! Warrior deck. I was at 11-1, and then the next game the game bugged and froze so I couldn't play any cards or perform any actions (apart from emotes). Had to just terminate the game and accept the loss, despite being in a strong position at the 4 mana mark. I would have been gutted if I had lost the next one too and missed the 12. Mind sharing deck list if you got it saved? Warrior is a bit of a mess for me. Not sure what cards are good and how to play it in general... My best so far is Mage with 11 wins, and that didn't feel good since I had a Pyroblast, and probably half of my wins were with it. ![]() | ||
ffswowsucks
Greece2294 Posts
Anyways latest game is on my youtube channel and I only have the last minutes of it. Paladin was with over 20 hp when I was with 8hp and I somewhat managed to win the game with 3 hp left on my mage. 7-2 so far and hoping to get some more wins! whooray. | ||
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