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Hearthstone: Your latest arena! - Page 35

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thisisonly
Profile Joined May 2011
Germany5 Posts
December 26 2013 22:18 GMT
#681
Just finished my first ever 12 win run (12-2 as druid), actually being the first time to make it past 7 wins... Turns out 6 Swipes and quite a bit of spell damage in a deck is pretty good :D
applejack
Profile Joined December 2011
France10 Posts
December 26 2013 23:10 GMT
#682
i just went 11-3, managed to 11-1 with a shaman but the last 2 games i made a lots of mistake cuz tiredness,
2 Lightning Storm, 3 hex , and 2 fire elemental helped a lot.
here is the deck : https://www.dropbox.com/s/9j7b40n33ejqdv3/Hearthstone_Screenshot_12.25.2013.23.45.15.png

Inschato
Profile Blog Joined November 2009
Canada1349 Posts
December 27 2013 23:05 GMT
#683
Not my arena run, but I did just run into someone who had 3x Truesilver, 3x Hammer of Wrath, 2x Consecration, 2x Sunwalker. At least. Based on my wins (7) I think they at least went 8 wins.
3.
t0b4cc0
Profile Joined May 2012
Austria12 Posts
December 28 2013 00:25 GMT
#684
WTF... playing against a priest, turn 2 mukkla followed up by a power word shield and then he faceless it. The rest of his deck - azure drake then soulpriest....

i could only kill one mukkla..... -.-

this guy
MrProb
Profile Joined January 2011
Thailand794 Posts
December 28 2013 05:34 GMT
#685
On December 17 2013 22:48 padiseal2 wrote:
Show nested quote +
On December 17 2013 22:36 Gotuso wrote:
On December 17 2013 22:29 padiseal2 wrote:
On December 17 2013 22:28 Gotuso wrote:
Just drafted an Druid deck. I got 3 legendaries which I'm really happy about (though not sure if Millhouse Manastorm was the better pick over Bloodmage Thalnos) but there's also a couple of stinkers in there:

[image loading]

Not so happy about the Archer, Squire and Farseer, but I'm hoping that the hero power can make the 1 drops a little more usefull in taking out a 2 drop. How far do you guys/girls think this deck should go? I'm hoping for 6-7 wins, would be a new record for me :D

Holy fuck you got rag, sylvanas and thalnos in the same draft? Those 3 are with Ysera the best legendaries. Mad luck


You would have taken the Thalnos over Millhouse Manastorm then? I picked Millhouse because I wanted to try him out but also because I figured he has a much bigger upside when he does work. I figured Thalnos would be the safer pick but often not much more then a weaker Loot Hoarder. The third option was Tinkmaster Overspark, which is a bit too random I think.

Millhouse just tends to backfire pretty hard most of the time. Thalnos is by far the "unflashiest" legendary but with his deathrattle he's essentially free spell damage. Works amazingly well with AoE druid spells like swipe or starfall
Most people would probably pick both Thalnos and Tinkmaster over Manastorm. Tinkmaster works good as late game removal


I remember you responding me saying "Tinkmaster is better than Sylvanas" with "Tinkmaster is way too RNG to be viable"

now you see it in almost every top decks
rave[wcr] wrote: wtf how can erik understand kelly, its like han solo and chewabacca overthere.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
December 28 2013 06:20 GMT
#686
ho

ly

shit

your first ever 12-2 always feels the sweetest

[image loading]

ffxiv enjoyer
Complete
Profile Joined October 2009
United States1864 Posts
December 28 2013 06:55 GMT
#687
4 truesilvers 4 argent protectors

how many games will i win?
ffswowsucks
Profile Blog Joined August 2005
Greece2294 Posts
December 28 2013 11:54 GMT
#688
I went 6-3 last night altho all my games were pretty close but also my wins were pretty close too, actually i tend to YOLO it.

So, 2 games that will be in my memory for a LONG time. Now pay attention to this!!!

1) Game, I have a lock and he has a paladin I believe. He has 1 health, I have only 3! board is cleared but he has a legendary Gruul with like 10/10 and another 3 minions on his side! I am sitting around and I have a stupid card in my hand that does nothing. I decide to life tap and next thing you know a Knife Juggler comes out! Guess what ????!!!!!! Knife Juggler wins the game by hitting his hero!!! LMAO! too bad I wasnt frapsing this!

2) I have a paladin and he has a hunter. My hp is like 23 health. He puts down a Gurubashi berserker and his hero hp is like 8 left. I also got avenging wrath in my hand and I have a really clear board advantage. I look at my friend who was with me at the time and look at each other and say: Lets yolo it with avenging wrath. Avenging wrath starts hitting everything. Mostly his gurubashi tho. His gurubashi goes at around 20 attack or something crazy like this! I have shit my pants! His hero has 3 hp left. Oh yeah I believe his gurubashi was Frozen or something like that cause I could end a turn. So thinking I am dead in next turn, a hammer of wrath comes out!!!! GG!!!!!! wow!!!!
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
pmpch
Profile Joined November 2013
Switzerland28 Posts
December 28 2013 13:03 GMT
#689
3 Arenas today, nothing over 4 wins. No loss was my fault, just absolute silly enemy decks. Horrible day so far.

[image loading]
TheLink
Profile Joined January 2011
Australia2725 Posts
December 28 2013 14:02 GMT
#690
Just got my first 12-0 with a sweet Warrior deck. 4 weapons + weaponsmith + upgrade + captain greenskin and then some double acolyte of pain combos. Second 12 win arena after 3 heartbreaking 11 winners recently.
Only the weak link is strong enough to break the chain.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 29 2013 00:04 GMT
#691
Okay so I decided to get some advice on my latest draft.

Warlock
+ Show Spoiler +

mountain giant, sea giant, bane of doom
soulfire, bluegill murloc, voidwalker - I think soulfire is better than either of those
summoning portal, wolfrider, sacrificial pact
mortal coil, succubus, magma rager - considered succubus, but I think mortal coil is better, at least with one
direwolf alpha, harvest golem, bloodfen raptor
raid leader, southsea deckhand, power overwhelming - I like PO as a skill, and I think it's better than the other two options
demonfire, grizzly, priestess of elune - Getting a bit spellheavy at this point, but I think I can make up for it later if I see good minions
darkscale healer, shieldmaster, soulfire
azure drake, twilight drake, argent commander - This one is really close. Azure or argent could be good because I have spells and argent is always good.
arcane golem, pintsize, voidterror - I like this card a bit more than the arcane golem.
mortal coil, earthen ring farseer, Power overwhelming - I think a second one is good, but a third I'll pass up after this point
fen creeper, stonetusk boar, goldshire footman
stormwind knight, abusive sergeant, shadowbolt - I think stormwind knight is somewhat underrated as a charger.
bloodsail raider, poweroverwhelming, murloc raider - need decent 2's
mountain giant, murloc warleader, southsea captain - Pretty bad set here. southsea because I don't have other murlocs atm
dread infernal, magma rager, dalaran mage - don't have many squishy cards atm, I think this is fine
bloodsail raider, thrallmar farseer, summoning portal
summoning portal, venture co. loot hoarder -probably the last big card I'll hope to get.
twilight drake, ancient mage, masterswordsmith
injured BM, coldlight oracle, angry chicken - need more lower cost minions
goldshire footman, silverhand knight, dalaran mage - I'm thinking I need to take this because my curve is starting to look dangerously high for a warlock
ancient watcher, mana wraith, demolisher - no way of using watcher, and mana wraith screws with me.
gnomish inventor, hellfire, elune priestess - no AoE apart from infernal at this point, I think I need this
yeti, silvermoon guardian, core hound
flame imp, earthen farseer, mogushan warden
stormwind champ, hellfire, succubus - I think this is the better option
flame imp, PO, tauren warrior
amani berserker, silverhand knight, venture co. - more 2's needed
leper gnome, senjin, tiger
wild pyromancer, shadowflame, swordsmith.

Curve is a bit on the high end for a warlock, but i think I did okay. No bloodimps though.
Porouscloud - NA LoL
Gotuso
Profile Joined May 2011
Netherlands733 Posts
December 29 2013 01:18 GMT
#692
Finally got to 12 wins, 12-1 to be precise, with a shaman deck. I really didn't think the deck was that good, but the 3x Stormforged Axe, 2x Fire Elemental, 2x Lava Burst, 1x Lightning Bolt turned out to be really great removal in combination with some big dudes like 2x Boulderfist Ogre, Sea Giant, Earth Elemental and Stormwind Champion. I didn't have a single hex or aoe spell, but that didn't matter in the games I played.

Stayed up late to get there, but really happy with my pack, gold Unbound Elemental and 320 gold :D
Nothus
Profile Joined April 2013
United States12 Posts
December 29 2013 01:39 GMT
#693
I had my best run of 4/3 earlier, rogue. Second arena tonight I was 1/3, rogue again.

First run today: backstab, shadowstep, deadly poison x2, murloc raider, eviscerate, shiv x 3, bloodfen raptor x2, defias ringleader x2, direwolf alpha, faerie dragon, knife juggler, mad bomber, nat pagle, youthful brewmaster, demolisher, mind control tech, shattered sun cleric, si 7 agent, dark iron dwarf, gnomish inventor, spellbreaker, assassinate x2, sunwalker, sea giant.

Lost to Mage, Shaman, Mage. I've not been playing long, two or three weeks.
Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2013-12-29 02:46:43
December 29 2013 02:44 GMT
#694
On December 29 2013 09:04 Amui wrote:
Okay so I decided to get some advice on my latest draft.

Warlock
+ Show Spoiler +

mountain giant, sea giant, bane of doom
Nobody who knows what they're talking about will argue with this.
soulfire, bluegill murloc, voidwalker - I think soulfire is better than either of those
I agree with you.
summoning portal, wolfrider, sacrificial pact
3-damage removal spell with some upside over two bad cards? Yup.
mortal coil, succubus, magma rager - considered succubus, but I think mortal coil is better, at least with one
Probably right. Succubus is really bad, same with Rager.
direwolf alpha, harvest golem, bloodfen raptor
Yeah.
raid leader, southsea deckhand, power overwhelming - I like PO as a skill, and I think it's better than the other two options
Tough one, all kind of crappy cards. Think you called it right, though.
demonfire, grizzly, priestess of elune - Getting a bit spellheavy at this point, but I think I can make up for it later if I see good minions
Spell-heavy is fine this early on.
darkscale healer, shieldmaster, soulfire
Yep.
azure drake, twilight drake, argent commander - This one is really close. Azure or argent could be good because I have spells and argent is always good.
Again close. I'd side with the Drake, actually, but it's not a draft-losing mistake.
arcane golem, pintsize, voidterror - I like this card a bit more than the arcane golem.
Mhm.
mortal coil, earthen ring farseer, Power overwhelming - I think a second one is good, but a third I'll pass up after this point
Big mistake. You needed anything but more spells at this point, and Earthen Ring is a great card.
fen creeper, stonetusk boar, goldshire footman
Yeah I'm not going to recommend you take two of the worst cards in the game.
stormwind knight, abusive sergeant, shadowbolt - I think stormwind knight is somewhat underrated as a charger.
Good choice. Needed the 4s.
bloodsail raider, poweroverwhelming, murloc raider - need decent 2's
2/3s are pretty good in the 2 slot, really.
mountain giant, murloc warleader, southsea captain - Pretty bad set here. southsea because I don't have other murlocs atm
Agreed. Surprising that it actually has some synergy.
dread infernal, magma rager, dalaran mage - don't have many squishy cards atm, I think this is fine
6/6 for 6 with a tacked-on effect is far better than two abysmal cards.
bloodsail raider, thrallmar farseer, summoning portal
Ahoy, matey!
summoning portal, venture co. loot hoarder -probably the last big card I'll hope to get.
Really, I think the Loot Hoarder is much better. You only have 3 cards in that slot so far, and Loot Hoarder is often a 2-for-1.
twilight drake, ancient mage, masterswordsmith
I'd have considered the Swordsmith as well for the above reason, but Twilight Drake is pretty great.
injured BM, coldlight oracle, angry chicken - need more lower cost minions
Also that the Blademaster is one of the best cards around, full stop.
goldshire footman, silverhand knight, dalaran mage - I'm thinking I need to take this because my curve is starting to look dangerously high for a warlock
Uh-oh. Things are going off the tracks. Goldshire Footman is pretty much never justified, especially over Silver Hand Knight. Silver Hand Knight is amazing.
ancient watcher, mana wraith, demolisher - no way of using watcher, and mana wraith screws with me.
Good choice. Demolisher is pretty solid too, in fact. It's fairly difficult to stop it from getting at least one blast off.
gnomish inventor, hellfire, elune priestess - no AoE apart from infernal at this point, I think I need this
No no no. You do not need AoE, unless you're trying to play something bizarre like Control Warlock. AoE is good when it clears their board but not yours. Hellfire does not do this. And why take it over the fantastic Gnomish Inventor?
yeti, silvermoon guardian, core hound
Amazing card. No complaints.
flame imp, earthen farseer, mogushan warden
Same.
stormwind champ, hellfire, succubus - I think this is the better option
It is, by a long shot.
flame imp, PO, tauren warrior
Oh wow, great pick-up.
amani berserker, silverhand knight, venture co. - more 2's needed
If you'd picked up the Loot Hoarder earlier, you'd have had more of a choice. Two Silver Hand Knights could bring you into a backbreaking midgame, provided your early game went even decently.
leper gnome, senjin, tiger
Pretty solid. No complaints.
wild pyromancer, shadowflame, swordsmith.
Oh man, what is this? No, never a good idea. Way too situational. Will be a dead card very often. Think of it this way: in order for it to be good, they're going to have to have three minions out while you have at least one with enough attack to destroy them all. Anything less, and it's going to be card parity (and tempo loss) or card disadvantage. Wild Pyromancer would have given you another solid 2, especially with all the spells you have, and retrospectively would have shored up the weaknesses you might have incurred with the second Silver Hand Knight.

Final retrospective: overall a solid draft, but a few questionable choices likely will mess with your curve and give you hands you really wish you hadn't drawn. If you ever, ever get stuck with two of the worse spells (PO, Hellfire, Shadowflame) in hand early, you run a very real risk of just losing right there.


Curve is a bit on the high end for a warlock, but i think I did okay. No bloodimps though.

Went through it piecemeal. Italics mine. Hope it helps.

On December 29 2013 10:18 Gotuso wrote:
Finally got to 12 wins, 12-1 to be precise, with a shaman deck. I really didn't think the deck was that good, but the 3x Stormforged Axe, 2x Fire Elemental, 2x Lava Burst, 1x Lightning Bolt turned out to be really great removal in combination with some big dudes like 2x Boulderfist Ogre, Sea Giant, Earth Elemental and Stormwind Champion. I didn't have a single hex or aoe spell, but that didn't matter in the games I played.

Stayed up late to get there, but really happy with my pack, gold Unbound Elemental and 320 gold :D

3x Stormforged Axe...? 2x Fire Elemental...? A Sea Giant and an Earth Elemental to boot...?

You're making me drool here. And I'd argue that Stormforged Axe and Earth Elemental are essentially AoE, and Lava Burst and Lightning Bolt are essentially Hex. Yes, I know there are differences, but it's still a good comparison.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 29 2013 03:21 GMT
#695
On December 29 2013 11:44 Acritter wrote:
Show nested quote +
On December 29 2013 09:04 Amui wrote:
Okay so I decided to get some advice on my latest draft.

Warlock
+ Show Spoiler +

mountain giant, sea giant, bane of doom
Nobody who knows what they're talking about will argue with this.
soulfire, bluegill murloc, voidwalker - I think soulfire is better than either of those
I agree with you.
summoning portal, wolfrider, sacrificial pact
3-damage removal spell with some upside over two bad cards? Yup.
mortal coil, succubus, magma rager - considered succubus, but I think mortal coil is better, at least with one
Probably right. Succubus is really bad, same with Rager.
direwolf alpha, harvest golem, bloodfen raptor
Yeah.
raid leader, southsea deckhand, power overwhelming - I like PO as a skill, and I think it's better than the other two options
Tough one, all kind of crappy cards. Think you called it right, though.
demonfire, grizzly, priestess of elune - Getting a bit spellheavy at this point, but I think I can make up for it later if I see good minions
Spell-heavy is fine this early on.
darkscale healer, shieldmaster, soulfire
Yep.
azure drake, twilight drake, argent commander - This one is really close. Azure or argent could be good because I have spells and argent is always good.
Again close. I'd side with the Drake, actually, but it's not a draft-losing mistake.
arcane golem, pintsize, voidterror - I like this card a bit more than the arcane golem.
Mhm.
mortal coil, earthen ring farseer, Power overwhelming - I think a second one is good, but a third I'll pass up after this point
Big mistake. You needed anything but more spells at this point, and Earthen Ring is a great card.
fen creeper, stonetusk boar, goldshire footman
Yeah I'm not going to recommend you take two of the worst cards in the game.
stormwind knight, abusive sergeant, shadowbolt - I think stormwind knight is somewhat underrated as a charger.
Good choice. Needed the 4s.
bloodsail raider, poweroverwhelming, murloc raider - need decent 2's
2/3s are pretty good in the 2 slot, really.
mountain giant, murloc warleader, southsea captain - Pretty bad set here. southsea because I don't have other murlocs atm
Agreed. Surprising that it actually has some synergy.
dread infernal, magma rager, dalaran mage - don't have many squishy cards atm, I think this is fine
6/6 for 6 with a tacked-on effect is far better than two abysmal cards.
bloodsail raider, thrallmar farseer, summoning portal
Ahoy, matey!
summoning portal, venture co. loot hoarder -probably the last big card I'll hope to get.
Really, I think the Loot Hoarder is much better. You only have 3 cards in that slot so far, and Loot Hoarder is often a 2-for-1.
twilight drake, ancient mage, masterswordsmith
I'd have considered the Swordsmith as well for the above reason, but Twilight Drake is pretty great.
injured BM, coldlight oracle, angry chicken - need more lower cost minions
Also that the Blademaster is one of the best cards around, full stop.
goldshire footman, silverhand knight, dalaran mage - I'm thinking I need to take this because my curve is starting to look dangerously high for a warlock
Uh-oh. Things are going off the tracks. Goldshire Footman is pretty much never justified, especially over Silver Hand Knight. Silver Hand Knight is amazing.
ancient watcher, mana wraith, demolisher - no way of using watcher, and mana wraith screws with me.
Good choice. Demolisher is pretty solid too, in fact. It's fairly difficult to stop it from getting at least one blast off.
gnomish inventor, hellfire, elune priestess - no AoE apart from infernal at this point, I think I need this
No no no. You do not need AoE, unless you're trying to play something bizarre like Control Warlock. AoE is good when it clears their board but not yours. Hellfire does not do this. And why take it over the fantastic Gnomish Inventor?
yeti, silvermoon guardian, core hound
Amazing card. No complaints.
flame imp, earthen farseer, mogushan warden
Same.
stormwind champ, hellfire, succubus - I think this is the better option
It is, by a long shot.
flame imp, PO, tauren warrior
Oh wow, great pick-up.
amani berserker, silverhand knight, venture co. - more 2's needed
If you'd picked up the Loot Hoarder earlier, you'd have had more of a choice. Two Silver Hand Knights could bring you into a backbreaking midgame, provided your early game went even decently.
leper gnome, senjin, tiger
Pretty solid. No complaints.
wild pyromancer, shadowflame, swordsmith.
Oh man, what is this? No, never a good idea. Way too situational. Will be a dead card very often. Think of it this way: in order for it to be good, they're going to have to have three minions out while you have at least one with enough attack to destroy them all. Anything less, and it's going to be card parity (and tempo loss) or card disadvantage. Wild Pyromancer would have given you another solid 2, especially with all the spells you have, and retrospectively would have shored up the weaknesses you might have incurred with the second Silver Hand Knight.

Final retrospective: overall a solid draft, but a few questionable choices likely will mess with your curve and give you hands you really wish you hadn't drawn. If you ever, ever get stuck with two of the worse spells (PO, Hellfire, Shadowflame) in hand early, you run a very real risk of just losing right there.


Curve is a bit on the high end for a warlock, but i think I did okay. No bloodimps though.

Went through it piecemeal. Italics mine. Hope it helps.

Thanks for the advice. Looking through the draft again I wish I could've taken back some of my choices. Went a somewhat mediocre 3-3, but I guess that was to be expected. I'll try to keep this advice in mind next time I draft.
Porouscloud - NA LoL
Acritter
Profile Joined August 2010
Syria7637 Posts
December 29 2013 03:40 GMT
#696
On December 29 2013 12:21 Amui wrote:
Show nested quote +
On December 29 2013 11:44 Acritter wrote:
On December 29 2013 09:04 Amui wrote:
Okay so I decided to get some advice on my latest draft.

Warlock
+ Show Spoiler +

mountain giant, sea giant, bane of doom
Nobody who knows what they're talking about will argue with this.
soulfire, bluegill murloc, voidwalker - I think soulfire is better than either of those
I agree with you.
summoning portal, wolfrider, sacrificial pact
3-damage removal spell with some upside over two bad cards? Yup.
mortal coil, succubus, magma rager - considered succubus, but I think mortal coil is better, at least with one
Probably right. Succubus is really bad, same with Rager.
direwolf alpha, harvest golem, bloodfen raptor
Yeah.
raid leader, southsea deckhand, power overwhelming - I like PO as a skill, and I think it's better than the other two options
Tough one, all kind of crappy cards. Think you called it right, though.
demonfire, grizzly, priestess of elune - Getting a bit spellheavy at this point, but I think I can make up for it later if I see good minions
Spell-heavy is fine this early on.
darkscale healer, shieldmaster, soulfire
Yep.
azure drake, twilight drake, argent commander - This one is really close. Azure or argent could be good because I have spells and argent is always good.
Again close. I'd side with the Drake, actually, but it's not a draft-losing mistake.
arcane golem, pintsize, voidterror - I like this card a bit more than the arcane golem.
Mhm.
mortal coil, earthen ring farseer, Power overwhelming - I think a second one is good, but a third I'll pass up after this point
Big mistake. You needed anything but more spells at this point, and Earthen Ring is a great card.
fen creeper, stonetusk boar, goldshire footman
Yeah I'm not going to recommend you take two of the worst cards in the game.
stormwind knight, abusive sergeant, shadowbolt - I think stormwind knight is somewhat underrated as a charger.
Good choice. Needed the 4s.
bloodsail raider, poweroverwhelming, murloc raider - need decent 2's
2/3s are pretty good in the 2 slot, really.
mountain giant, murloc warleader, southsea captain - Pretty bad set here. southsea because I don't have other murlocs atm
Agreed. Surprising that it actually has some synergy.
dread infernal, magma rager, dalaran mage - don't have many squishy cards atm, I think this is fine
6/6 for 6 with a tacked-on effect is far better than two abysmal cards.
bloodsail raider, thrallmar farseer, summoning portal
Ahoy, matey!
summoning portal, venture co. loot hoarder -probably the last big card I'll hope to get.
Really, I think the Loot Hoarder is much better. You only have 3 cards in that slot so far, and Loot Hoarder is often a 2-for-1.
twilight drake, ancient mage, masterswordsmith
I'd have considered the Swordsmith as well for the above reason, but Twilight Drake is pretty great.
injured BM, coldlight oracle, angry chicken - need more lower cost minions
Also that the Blademaster is one of the best cards around, full stop.
goldshire footman, silverhand knight, dalaran mage - I'm thinking I need to take this because my curve is starting to look dangerously high for a warlock
Uh-oh. Things are going off the tracks. Goldshire Footman is pretty much never justified, especially over Silver Hand Knight. Silver Hand Knight is amazing.
ancient watcher, mana wraith, demolisher - no way of using watcher, and mana wraith screws with me.
Good choice. Demolisher is pretty solid too, in fact. It's fairly difficult to stop it from getting at least one blast off.
gnomish inventor, hellfire, elune priestess - no AoE apart from infernal at this point, I think I need this
No no no. You do not need AoE, unless you're trying to play something bizarre like Control Warlock. AoE is good when it clears their board but not yours. Hellfire does not do this. And why take it over the fantastic Gnomish Inventor?
yeti, silvermoon guardian, core hound
Amazing card. No complaints.
flame imp, earthen farseer, mogushan warden
Same.
stormwind champ, hellfire, succubus - I think this is the better option
It is, by a long shot.
flame imp, PO, tauren warrior
Oh wow, great pick-up.
amani berserker, silverhand knight, venture co. - more 2's needed
If you'd picked up the Loot Hoarder earlier, you'd have had more of a choice. Two Silver Hand Knights could bring you into a backbreaking midgame, provided your early game went even decently.
leper gnome, senjin, tiger
Pretty solid. No complaints.
wild pyromancer, shadowflame, swordsmith.
Oh man, what is this? No, never a good idea. Way too situational. Will be a dead card very often. Think of it this way: in order for it to be good, they're going to have to have three minions out while you have at least one with enough attack to destroy them all. Anything less, and it's going to be card parity (and tempo loss) or card disadvantage. Wild Pyromancer would have given you another solid 2, especially with all the spells you have, and retrospectively would have shored up the weaknesses you might have incurred with the second Silver Hand Knight.

Final retrospective: overall a solid draft, but a few questionable choices likely will mess with your curve and give you hands you really wish you hadn't drawn. If you ever, ever get stuck with two of the worse spells (PO, Hellfire, Shadowflame) in hand early, you run a very real risk of just losing right there.


Curve is a bit on the high end for a warlock, but i think I did okay. No bloodimps though.

Went through it piecemeal. Italics mine. Hope it helps.

Thanks for the advice. Looking through the draft again I wish I could've taken back some of my choices. Went a somewhat mediocre 3-3, but I guess that was to be expected. I'll try to keep this advice in mind next time I draft.

My priorities when I draft are, roughly speaking, to make sure I can play something on turns 2, 3, and 4 every game, and that I have something to play after that as well. Some decks, this can be the big game-breakers like Venture or Stormwind. Some decks, this can be Assassinate or Bloodlust along with even more 2s and 3s. It really varies. I won't pretend to be perfect. I make some really, really silly choices when I get caught up in the moment. I'm still learning, though, and these are the big take-aways I've found so far. Best of luck, and may your drafts contain few miserable choices.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
December 29 2013 08:37 GMT
#697
Had my first 12 wins! Warrior deck. I was at 11-1, and then the next game the game bugged and froze so I couldn't play any cards or perform any actions (apart from emotes). Had to just terminate the game and accept the loss, despite being in a strong position at the 4 mana mark. I would have been gutted if I had lost the next one too and missed the 12.
Sometimes I sits and thinks, and sometimes I just sits
NovaTheFeared
Profile Blog Joined October 2004
United States7222 Posts
Last Edited: 2013-12-29 09:07:30
December 29 2013 09:05 GMT
#698
+ Show Spoiler +
[image loading]


Just 12-0'ed with this sick Warlock deck. I had so much early removal that I always entered the midgame at high life and rode either hero power or Cult Master to victory. Not pictured is the only 6 drop in the deck, Cairne. Also made it back over 3k gold from the loot :D
日本語が分かりますか
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-12-29 09:06:20
December 29 2013 09:06 GMT
#699
On December 29 2013 17:37 Hairy wrote:
Had my first 12 wins! Warrior deck. I was at 11-1, and then the next game the game bugged and froze so I couldn't play any cards or perform any actions (apart from emotes). Had to just terminate the game and accept the loss, despite being in a strong position at the 4 mana mark. I would have been gutted if I had lost the next one too and missed the 12.


Mind sharing deck list if you got it saved?

Warrior is a bit of a mess for me. Not sure what cards are good and how to play it in general...

My best so far is Mage with 11 wins, and that didn't feel good since I had a Pyroblast, and probably half of my wins were with it.
ffswowsucks
Profile Blog Joined August 2005
Greece2294 Posts
December 29 2013 13:04 GMT
#700
It seems like people tend to play hearthstone like it is starcraft. They concede too quickly when they could have won the game. I was playing against a guy and he had 2 big guys down and a 1/1 paladin minion. I was left with small hp and I thought to put vaporize on my mage. He attacked with the little guy and he quit (in next turn the game was mine). I mean if he waited it out and saw that vaporize only just destroys his 1/1 then he could have attacked me with his leftovers and won the game. lol. He must have thought I have ice block or ice barrier and rage quit.

Anyways latest game is on my youtube channel and I only have the last minutes of it. Paladin was with over 20 hp when I was with 8hp and I somewhat managed to win the game with 3 hp left on my mage. 7-2 so far and hoping to get some more wins! whooray.

Terran in particular is a notoriously strong race for a no brain skillhand bot style.
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