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On November 22 2013 20:55 Derrida wrote:
hmm ok thanks! for 19 i was thinking if I go Abom, all my minions are low HP so i could be screwing myself. for 23 i was thinking too many 2-3 drops. was i wrong? Holy Wrath is still better than Blessed Champion... think of it as a less reliable Hammer of Wrath, in most decks it does 3-4 damage on average. So you can use it either on a 2hp minion (especially if you already drew your 1-drops) or on a big one when you have some options on the board (like, if it does 2 damage I'm going to use this minion to trade, if it does 5 I'll use the 1/1 soldier etc.).
23) You had little end-game stuff for sure, but the problem with BBB is that it gets killed by most 4-drops and even some 3-drops... so it changes nothing in that regard.
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On November 22 2013 20:55 Derrida wrote:Show nested quote +On November 22 2013 20:52 Big G wrote: 6) 2/3s for 2 mana are a bit underwhelming, I'd probably pick Guardian of Kings over River Croc
7) farseer is one of the worst cards unless you have already a couple of Blessing of Kings... but even then, Direwolf Alpha is a better pick (especially in Paladin/Shaman)
19) Blessed Champion is terrible, both Abom and Holy Wrath are better
23) same, Faerie Dragon is clearly better. BBB is... bad hmm ok thanks! for 19 i was thinking if I go Abom, all my minions are low HP so i could be screwing myself. for 23 i was thinking too many 2-3 drops. was i wrong?
You only had 5 2-drops, and ironbeak owl isn't really one you want to play on turn 2. I think faerie dragon is an easy pick here. Rest of the draft looks really good. I might have taken abusive seargent over ironbeak owl on 1, and I would consider aldor peacekeeper on 10 but it's really close.
Solid deck. 3 truesilver and 2 consecrations, 1 protector, wrath, blessing and argus... I'm jealous.
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Just drafted a warlock deck that I thought was decent, but so far I'm 0-2...at this point I have to admit I'm just bad at arena I guess. Here's the deck:
0 - Soulfire 1 - Blood Imp 2 - Demonfire, Armani zerker, Crazed Alchemist, Faerie Dragon, 2x Ironbeak Owl, Kobold Geomancer, Mad Bomber 3 - Drain Life, Earthen Ring Farseer, 2x Harvest Golem, Shattered Sun Cleric 4 - Ancient Brewmaster, Ancient Mage, 2x Chillwind Yeti, Cult Master, Dark Iron Dwarf, Gnomish Inventor, Sen'jin 5 - Azure Drake, Doomguard, Fen Creeper, Frostwolf Warlord, Silver Hand Knight 6 - Dread Infernal 7 - War Golem
Some of the losses can be attributed to play, I'm sure (second game I life tapped one too many times....yup, pyroblast....), but taking a second look at the deck itself, it's very light on spells, and not many 3 drops. But I thought I had enough solid creatures and some decent removal to go along with it, and not a bad curve. I had thought my problem was trying too many "cute" "combo" picks in the past, but maybe it's that I overvalue cheap creatures? Should I just be picking more big creatures, or what?
edit: ended at 3-3, with 20 gold. scraped out 3 wins before another lock with aggressive imps and demons, sea giant, and 2 siphon souls demolished me...
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Picking lots of big creatures is a bad idea because that leaves you vulnerable to every rush deck (and there are plenty of it) and you basically auto lose to priests if you draft no removal.
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On November 23 2013 05:59 jubil wrote: Just drafted a warlock deck that I thought was decent, but so far I'm 0-2...at this point I have to admit I'm just bad at arena I guess. Here's the deck:
0 - Soulfire 1 - Blood Imp 2 - Demonfire, Armani zerker, Crazed Alchemist, Faerie Dragon, 2x Ironbeak Owl, Kobold Geomancer, Mad Bomber 3 - Drain Life, Earthen Ring Farseer, 2x Harvest Golem, Shattered Sun Cleric 4 - Ancient Brewmaster, Ancient Mage, 2x Chillwind Yeti, Cult Master, Dark Iron Dwarf, Gnomish Inventor, Sen'jin 5 - Azure Drake, Doomguard, Fen Creeper, Frostwolf Warlord, Silver Hand Knight 6 - Dread Infernal 7 - War Golem
Some of the losses can be attributed to play, I'm sure (second game I life tapped one too many times....yup, pyroblast....), but taking a second look at the deck itself, it's very light on spells, and not many 3 drops. But I thought I had enough solid creatures and some decent removal to go along with it, and not a bad curve. I had thought my problem was trying too many "cute" "combo" picks in the past, but maybe it's that I overvalue cheap creatures? Should I just be picking more big creatures, or what?
You don't need a ton of spells to do well. Minions that trades efficiently are just as good as spells. I think I once drafted a mage without any mage spells except a cone of cold, and got 7 wins simply because my neutrals are extremely good value. Your 2 drops are really weak, that's probably why the deck is struggling. I wouldn't pick more than 1 owl in a draft, ever.
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On November 23 2013 05:59 jubil wrote: Just drafted a warlock deck that I thought was decent, but so far I'm 0-2...at this point I have to admit I'm just bad at arena I guess. Here's the deck:
0 - Soulfire 1 - Blood Imp 2 - Demonfire, Armani zerker, Crazed Alchemist, Faerie Dragon, 2x Ironbeak Owl, Kobold Geomancer, Mad Bomber 3 - Drain Life, Earthen Ring Farseer, 2x Harvest Golem, Shattered Sun Cleric 4 - Ancient Brewmaster, Ancient Mage, 2x Chillwind Yeti, Cult Master, Dark Iron Dwarf, Gnomish Inventor, Sen'jin 5 - Azure Drake, Doomguard, Fen Creeper, Frostwolf Warlord, Silver Hand Knight 6 - Dread Infernal 7 - War Golem
Some of the losses can be attributed to play, I'm sure (second game I life tapped one too many times....yup, pyroblast....), but taking a second look at the deck itself, it's very light on spells, and not many 3 drops. But I thought I had enough solid creatures and some decent removal to go along with it, and not a bad curve. I had thought my problem was trying too many "cute" "combo" picks in the past, but maybe it's that I overvalue cheap creatures? Should I just be picking more big creatures, or what?
You have some weak cards (the second owl, geomancer, drain life, ancient mage) but overall it's a decent deck that should certainly win some games. In my experience removals are super important in a Warlock deck, the moment you lose board control you're much likely to lose the game since the hero ability is super risky at that point - so it has to be played aggro with efficient minions unless you have a chance to pick decent removals.
Overall I would say that you lack some "meat" at 2-3-4 mana. Too many of your minions in that range have less than 3 attack, and that makes it difficult to trade efficiently (like, the usual 2 mana 3/2 that kills a 3 mana 3/3).
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ok so, my first shaman arena, and i only played shaman to lvl 10 vs the AI. I think I got a CRAZY GOOD draft, but not sure if I picked the right cards. I had some really tough calls. Please help me out again (go easy :D )
+ Show Spoiler +
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@Derrida
I don't have time to consider the mana curve, so I'll just say what I would pick regardless of it:
1) I would pick Mind Control Tech over Ancient Mage, at worst it's a 3/3 for 3, at best is super good
3) I don't like too much Bloodlust since (at least in EU) nowadays people have learned to clear every totem, so it's hard to get 3-4 minions out. Furthermore, shaman drafts are full of situational cards (Bloodlust being one of these) so I wouldn't pick it so early
4) you haven't highlighted this one but... well, as I just said: situational cards everywhere
8) same!
9) Unbound Elemental is decent even without Overload cards, you have 2 so far so it's a no brainer
10) I would probably pick Ala'kir as well, but I just want to add that Tinkmaster is underrated (especially in Pala/Shaman)
11) Shieldmaster is overall a better card
12) Earth Elemental over Doomhammer, some classes have no way to deal with it
14) one of those situational Shaman cards I'd probably pick the panda if I need consistency, otherwise Windspeaker is ok
24) Unbound Elemental!
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Just got my first 9 win arena ! I played as Priest and ended up with a good set of cards.
I lost 2 out of the first 4 four games. On the 5th game, I was against another priest and it seemed I was about to lose (I was thinking conceding). At one point he had 3-4 minions and 6-7 cards in his hand while I had 2-3 minions on the field with just 3 cards in my hand.
However, it turns out the opponent didn't have Mind Controls, Holy Novas, or any other dangerous Priest cards. I ended up slowly gaining board advantage and control back. Most of his cards were minions, so I managed to easily clear it with Holy Novas and Mind Controls.
So the conclusion is Priests sometimes get unlucky in their draft >.>.
Edit - I took a screenshot of my draft and I just noticed it doesn't show all the cards (I never actually paid attention to whether it shows them all or not in arena, I just assumed it does like in the card collection menu). Also is there an official way to take a screenshot in game? I just set it to windowed mode and print screen and copy to Paint.
Edit 2 - Okay, just noticed you have to scroll. Aww, a bit disappointed I didn't manage to get all cards down (at least for my first win).
I think I had at least 2 MCs and at least 1 Stormwind Champion. I forgot what my last card was that wasn't shown .
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Okay Hunter arena. Doesn't feel like a great draft:
+ Show Spoiler + Hunters Mark Tracking Abusive Sergeant Elven Archer Leper Gnome Misdirection Bloodsail Raider Pint-Sized Summoner Scavenging Hyena Starving Buzzard Sunfury Protector Wild Pyromancer Animal Companion Deadly Shot x3 Harvest Golem Ironfur Grizzly Razorfen Hunter Scarlet Crusader Shattered Sun Cleric Silverback Patriarch Sen'jin Shieldmasta Darkscale Healer Gadgetzan Auctioneer Stampeding Kodo Tundra Rhino Argent Commander Savannah Highmane
The Deadly Shots, Argent Commander, and Savannah Highmane seem to me like the only exceptional cards here. Although I did manage to bluff the mage I just beat into trading unfavorably to kill my Auctioneer when I didn't have any spells in hand. 1-0 so far.
Edit: fixed egregious spoiler tag error.
Edit 2: 1-1. 3 Mind controls in one Priest deck. What a dumb card.
Edit 3: 2-1. I'm actually starting to feel okay about this deck. Gadgetzian Auctioneer traded favorably again, and deadly shot... Opponent played some 2/2 and then Edwin VanCleef as a 5/4 and I dropped Charging Rhino and deadly shot.
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On November 23 2013 15:40 RuiBarbO wrote:Okay Hunter arena. Doesn't feel like a great draft: + Show Spoiler + Hunters Mark Tracking Abusive Sergeant Elven Archer Leper Gnome Misdirection Bloodsail Raider Pint-Sized Summoner Scavenging Hyena Starving Buzzard Sunfury Protector Wild Pyromancer Animal Companion Deadly Shot x3 Harvest Golem Ironfur Grizzly Razorfen Hunter Scarlet Crusader Shattered Sun Cleric Silverback Patriarch Sen'jin Shieldmasta Darkscale Healer Gadgetzan Auctioneer Stampeding Kodo Tundra Rhino Argent Commander Savannah Highmane
The Deadly Shots, Argent Commander, and Savannah Highmane seem to me like the only exceptional cards here. Although I did manage to bluff the mage I just beat into trading unfavorably to kill my Auctioneer when I didn't have any spells in hand. 1-0 so far. Edit: fixed egregious spoiler tag error. Edit 2: 1-1. 3 Mind controls in one Priest deck. What a dumb card. Edit 3: 2-1. I'm actually starting to feel okay about this deck. Gadgetzian Auctioneer traded favorably again, and deadly shot... Opponent played some 2/2 and then Edwin VanCleef as a 5/4 and I dropped Charging Rhino and deadly shot.
Thats a really bad draft, to the degree im doubtful you were just fucked and not offered anything better.
Hunters Mark ok Tracking ok Abusive Sergeant ok Elven Archer quite bad,really no better choices? Leper Gnome ehhhh okkkk, not good in hunter as you can do 2 to the face any time you want and need board control Misdirection reallllly bad secret, completely inconsistant and can be nullified almost completely by any smart player. Should probably never be drafted. Bloodsail Raider not great with hunter as weapons are quite rare Pint-Sized Summoner ok Scavenging Hyena good Starving Buzzard good Sunfury Protector ok Wild Pyromancer alright, usually bad with hunter but if you are lacking removal at this point (u are) then ok. Terrible synergy with deadly shot as that is a spell best used when you have board control to keep it. Animal Companion good Deadly Shot x3 ok, 3 is kind of a lot, they are only strong in certain circumstances Harvest Golem ok Ironfur Grizzly pretty bad card but it is a beast Razorfen Hunter ok Scarlet Crusader good Shattered Sun Cleric good Silverback Patriarch really bad card Sen'jin Shieldmasta ok Darkscale Healer ok Gadgetzan Auctioneer very poor at this point in the draft, you have very few spells and all of them are best early game and will be used by the time you can play this. Stampeding Kodo ok Tundra Rhino ok Argent Commander good Savannah Highmane good
You just picked a lot of really weak cards, also the deck is completely devoid of AOE (no multishot, explosive shot, explosive trap) barring the pyromancer which is incredibly conditional with the amount of spell you have. I would call this a very bad deck. Even the "ok" cards are almost all very mediocre. You also have barely any beast synergy, 3 cards, so the grizzly and silverback are even more dodgy. also no houndmasters...yeah good luck with this in arena.
i just realized these are in mana order and not draft. Makes it harder to critique but this is really shaky drafting.
Also wtf your opponent played vancleef as a 5-4 on or past turn 8? One, how is that even possible....Two, he must have been either completely terrible or already dead.
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went 4:3 so often it reall sucks u only get dust and no gold back with 4 wins -.-
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On November 23 2013 17:19 sob3k wrote:Show nested quote +On November 23 2013 15:40 RuiBarbO wrote:Okay Hunter arena. Doesn't feel like a great draft: + Show Spoiler + Hunters Mark Tracking Abusive Sergeant Elven Archer Leper Gnome Misdirection Bloodsail Raider Pint-Sized Summoner Scavenging Hyena Starving Buzzard Sunfury Protector Wild Pyromancer Animal Companion Deadly Shot x3 Harvest Golem Ironfur Grizzly Razorfen Hunter Scarlet Crusader Shattered Sun Cleric Silverback Patriarch Sen'jin Shieldmasta Darkscale Healer Gadgetzan Auctioneer Stampeding Kodo Tundra Rhino Argent Commander Savannah Highmane
The Deadly Shots, Argent Commander, and Savannah Highmane seem to me like the only exceptional cards here. Although I did manage to bluff the mage I just beat into trading unfavorably to kill my Auctioneer when I didn't have any spells in hand. 1-0 so far. Edit: fixed egregious spoiler tag error. Edit 2: 1-1. 3 Mind controls in one Priest deck. What a dumb card. Edit 3: 2-1. I'm actually starting to feel okay about this deck. Gadgetzian Auctioneer traded favorably again, and deadly shot... Opponent played some 2/2 and then Edwin VanCleef as a 5/4 and I dropped Charging Rhino and deadly shot. Thats a really bad draft, to the degree im doubtful you were just fucked and not offered anything better. Hunters Mark okTracking okAbusive Sergeant okElven Archer quite bad,really no better choices?Leper Gnome ehhhh okkkk, not good in hunter as you can do 2 to the face any time you want and need board controlMisdirection reallllly bad secret, completely inconsistant and can be nullified almost completely by any smart player. Should probably never be drafted.Bloodsail Raider not great with hunter as weapons are quite rarePint-Sized Summoner okScavenging Hyena goodStarving Buzzard goodSunfury Protector okWild Pyromancer alright, usually bad with hunter but if you are lacking removal at this point (u are) then ok. Terrible synergy with deadly shot as that is a spell best used when you have board control to keep it.Animal Companion goodDeadly Shot x3 ok, 3 is kind of a lot, they are only strong in certain circumstancesHarvest Golem okIronfur Grizzly pretty bad card but it is a beastRazorfen Hunter okScarlet Crusader goodShattered Sun Cleric goodSilverback Patriarch really bad cardSen'jin Shieldmasta okDarkscale Healer okGadgetzan Auctioneer very poor at this point in the draft, you have very few spells and all of them are best early game and will be used by the time you can play this.Stampeding Kodo okTundra Rhino okArgent Commander goodSavannah Highmane goodYou just picked a lot of really weak cards, also the deck is completely devoid of AOE (no multishot, explosive shot, explosive trap) barring the pyromancer which is incredibly conditional with the amount of spell you have. I would call this a very bad deck. Even the "ok" cards are almost all very mediocre. You also have barely any beast synergy, 3 cards, so the grizzly and silverback are even more dodgy. also no houndmasters...yeah good luck with this in arena. i just realized these are in mana order and not draft. Makes it harder to critique but this is really shaky drafting. Also wtf your opponent played vancleef as a 5-4 on or past turn 8? One, how is that even possible....Two, he must have been either completely terrible or already dead.
Yeah, the card options were pretty terrible. If you're concerned about the AOE, it's because there was none. The Auctioneer was the best of a bad lot. Same with the archer, the silverback, the pyromancer, the razorfen, the summoner, the sergeant, and the bloodsail raider. The deadly shots have been useful though.
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So my recent arenas have gone 9-2, 7-3, 1-3 :\ Nosedive. The 1 win is my worst so far, with a priest deck that I *thought* was much better than my previous priest deck (that I got ~6 wins with). I still feel like I haven't got enough experience with the game to determine the cause of the suck.
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I'm currently 4-1, and I might not finish for a few days. The only loss so far came because a rather dumb play error. At the end of the game, my opponent had 1 health for a turn, +4 to 5, when I played stormforged axe. Two turns later, he had 1 health and JUST lethal on the board. So close.
Here is my shaman deck with picks and basic ideas about each pick, would anyone mind reviewing it a bit?
http://imgur.com/a/WVb6j
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Frustrating to arena against multiple legendaries.
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Just grew two boots for the first time  Been trying this for soo long. Anyone managed to get three?
![[image loading]](http://i.imgur.com/KX1y9ey.jpg)
The second one is actually smaller than the first. Slightly off topic, but it happened in the arena!
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On November 24 2013 10:34 mtszyk wrote:I'm currently 4-1, and I might not finish for a few days. The only loss so far came because a rather dumb play error. At the end of the game, my opponent had 1 health for a turn, +4 to 5, when I played stormforged axe. Two turns later, he had 1 health and JUST lethal on the board. So close. Here is my shaman deck with picks and basic ideas about each pick, would anyone mind reviewing it a bit? http://imgur.com/a/WVb6j
you have way not enough 2 drops, the one where you said easy pick of windspeaker over bloodsail was incorrect as you really needed 2 drops and already have the stormforged axe. Earthshock over flametongue totem is also imo a bad call, especially since you are lacking in early creatures and flametongue can make totems serviceable to patch that weakness. I would also have gone cobra over adventurer, as it is very strong in shaman decks as a cheap body which can trade with anything and makes you harder to break.
You big problem is your shitty mana curve. You ended the draft with not one basic 2 drop creature....thats a recipe for getting gangbanged in the early game and being unrecoverable later as you have absolutely nothing to deal with several small creatures with no lightning storms. Basically you are relying on perfect amounts of removal (if you blow your lightning bolts on 2/2s you'll be fucked by overload and later game as well) and getting your stormforged axe and them not having any removal for your flametongues to even make it through the first 5 turns.
An arena deck should have between 4-8 two-drops generally, based on class and amount of weapons and AOE removal.
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Could I get some feedback on my Shaman draft?
Choices in caps 1) Mana tide – Pint-sized Summoner – FERAL SPIRIT Mana tide feels like junk. 2/2 for 2 seems a little thin even with the power. Feral is playable on turn 3 with at least a totem to follow up the overload, and a great deal if drawn later on. Will see how this one works out. 2) Youthful Brewmaster – River Crocolisk – SCARLET CRUSADER 3) Bloodlust – Frost Elemental – WINDSPEAKER Bloodlust is only good with board advantage. Frosty feels a little weak for 6 mana. Windspeaker may be an error if I don’t pull anything too fat, but I’m fond of aggressive battlecries and 3-3 is not that bad. 4) Ironbeak Owl – SILVER HAND KNIGHT – Magma Rager 5) Totemic might – Windfury – HEX 6) Raid Leader – Murloc Raider – IRONBEAK OWL Owl feels stronger for situations where I am behind. Would have considered raid leader if I already had a silence or two. 7) LIGHTNING BOLT – Windfury – Forked Lightning Lightning bolt is more flexible, I guess? 8) IRONBEAK OWL – Mogushan Warden – Tauren Warrior 9) Tauren Warrior – ARGENT SQUIRE – Stonetusk Boar 10) Abomination – LIGHTNING STORM – Mana Wraith 11) FROSTWOLF GRUNT – Dread Corsair – Windspeaker Least evil, I suppose. I need more 2s, corsair is junk, and I don’t have anything too fat to justify a second windspeaker. 12) Silverback Patriarch – Frost Shock – BLOODSAIL RAIDER Again, least evil 13) STORMFORGED AXE – Harvest Golem – Tazdingo Such delicious choices. Axe gives card advantage, I guess. 14) Stormwind Champion – Lightning Bolt – VENTURE CO MERCENARY Seems like an easy choice, and I have two owls to silence the mercenary on subsequent turns if necessary. 15) Far Sight – Molten Giant – DOOMHAMMER 16) Thrallmar Farseer – Young Dragonhawk – STORMFORGED AXE 17) Razorfen Hunter – Forked Lightning – SILVERMOON GUARDIAN I have only one crappy 4, lots of removal, and two 3s. Hunter might have been better. 18) Stranglethorn Tiger – UNBOUND ELEMENTAL – Southsea Deckhand Questionable, but I need more 3s. Would take tiger if I had more low-cost creatures in the deck. 19) Voodoo Doctor – Spiteful Smith – SHATTERED SUN CLERIC 20) MIND CONTROL TECH – Mana Addict – Lightwarden Least bad of the three. 21) LAVA BURST – Feral Spirit – Ancient Watcher Removal or a finisher. Yes please. 22) Doomsayer – Far Sight – DOOMHAMMER 23) FORKED LIGHTNING – Dust Devil – Spiteful Smith The smith might be worthwhile but I have a pile of 5s already. 24) RECKLESS ROCKETEER – Stonetusk Boar – Youthful Brewmaster Rocketeer feels like a strong finisher in a close match. Brewmaster could very well be better. 25) Murloc Raider – FIRE ELEMENTAL – Reckless Rocketeer 26) UNBOUND ELEMENTAL – Dust Devil – Tauren Warrior 27) Razorfen Hunter – YOUTHFUL BREWMASTER – Murloc Raider 28) ANCESTRAL SPIRIT - Arcane Golem – Mind Control Tech Haven’t seen this card before, but the others are junky. 29) BLUEGILL WARRIOR – Elven Archer – Bloodlust 30) Mana Tide Totem – TWILIGHT DRAKE – Feral Spirit
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![[image loading]](http://i.imgur.com/eSGuRfe.jpg)
Been trying arena again, this time with mage. I was a bit worried because I didn't get a single mage AoE except an arcane explosion which I passed on early for a water elemental(I think?).
But this deck seems pretty solid so far. Sea giant has saved my ass twice now, and killed me once when a priest played two consecutive mind controls on 8/9. Hopefully this goes better than my last few arena runs.
I don't really like the mana wyrm considering I don't really have any spells, but I drafted that quite early on, expecting to get at least some spells.
Well finished 3-3. Paid for itself. Last two losses were against shamans who heavily played early game. Didn't have the early game draws to deal with it either time. Definitely should try to draft more early game cards, especially if I don't have AoE to regain tempo.
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