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On October 06 2016 12:14 ViZe wrote: this game is killing me. i've seen even less diversity on ladder since the nerfs
I think that's mostly because a lot of people don't bother with deckbuilding. I've definitely felt a dropoff in terms of agression and my combo deck has been doing much better than before the nerfs. It's not that decks have become strictly weaker, just that they've been forced to go a bit later now that Tuskar and Rockbiter can't ensure Shamans a strong start.
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Fukcing cunt whore Mage. Get rid of cabalists tome.... and I sant wait until FlameFucker gets cycled OUT of standard. Bye bye, asshole card.
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On October 06 2016 08:49 Nakara wrote:Show nested quote +On October 06 2016 02:08 AsAr wrote:![[image loading]](http://i.imgur.com/uKHSTbp.jpg) ![[image loading]](http://i.imgur.com/tNbP0LE.png) ![[image loading]](http://i.imgur.com/IXvfCVk.png) You might say, hey it's only 1:64. But this happens too often, and in more extreme ways, too: I once had 6 minions out, a pally played Equality into Avenging Wrath. Go ahead and guess were all 8 dmg points landed. That's one in 40 million. I literally was too baffled to take a screenshot right away and he instantly surrendered. Some (most?) of you just won't believe me, but I myself honestly think the literal RNG that Blizzard uses for the game is rigged and/or badly programmed. Maybe just to feed the people with PogChamp scenarios. Who knows. Its one in 5 million not 40 you multiplied an extra 7 :/. Beyond that I'd just echo what I saw a blizzard dev say on the matter once the very fact threads like this complaining about how absurdly small probability results happening is proof itself the randomness is working properly. Uncommon results simply are more memorable because they are well uncommon, just think do you screenshot every single juggle in the game - no because its something so mundane its not worth your time just like if that avenging wrath had cleared a good portion of your minions instead it would have been quickly forgotten you only remember the instances where unlikely results occur though so of course reflecting on it feels like these unlikely results occur more than they should. By contrast if unlikely events like this never happened then that would mean the system actually is broken. There are plenty of people and sites that track these stats and no one has came forward with documented numbers showing the RNG is broken yet and its been several years of people complaining about the exact thing you are don't you think one of them would have proof by now if what you thought was true?
I guess so. Of course I don't screen every juggle. And you're right I had one 7 too much in my calculation, it's still 5million though! Would you be able to believe you won the lottery? No. And that's why it was unbelievable to me. It's a QQ thread after all
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To the people who say Wild is better than Standard; what rank are you? I am finding a bit more variety but a lot of bullshit too. Most decks still seem like netdecks or opponents who are missing lots of cards. I am only around rank 17/18 but I just had Anyfin paladin followed by aggro paladin. I still see tempo mage, and I saw one N'Zoth rogue and one miracle rogue.
There is slightly more variety in Wild but most opponents still seem averse to deck-building.
(I'm playing a deathrattle shaman deck, using Barnes, Kel'Thuzad, N'Zoth, and Reincarnate to complement the deathrattle minions.)
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On October 08 2016 03:42 Melliflue wrote: To the people who say Wild is better than Standard; what rank are you? I am finding a bit more variety but a lot of bullshit too. Most decks still seem like netdecks or opponents who are missing lots of cards. I am only around rank 17/18 but I just had Anyfin paladin followed by aggro paladin. I still see tempo mage, and I saw one N'Zoth rogue and one miracle rogue.
There is slightly more variety in Wild but most opponents still seem averse to deck-building.
(I'm playing a deathrattle shaman deck, using Barnes, Kel'Thuzad, N'Zoth, and Reincarnate to complement the deathrattle minions.) My peak rank last season in Wild was 11, ended up 14 or something like that. The biggest limiter there was my time available for Hearthstone. Yes you run into stuff like secrets paladins but also lots of other stuff as well.
I just find standard less diverse than wild after the "wild west" period after a new set releases. Plus I'm still trying to understand how standard would be slower when lots of useful anti-aggro stuff rotates out, while also printing 4 mana 7/7
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Play priest.Get 80% aggro warriors. Play miracle. Here come the secret hunters and aggro warriors Switch to zoo to fuck aggro warriors and secret hunters. Matchups become 80 % tempo mages and even priests until my WR hits 50 % again.
Blizz keeps track of your stats and matches you vs your worst matchups when you win too much.
5 games zoo 4 games mage 1 priest right now. Switch back to miracle here comes the hunter
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Spirit Claws is the card that makes Shaman tier 1 right now. They removed rockbiter from the game and then gave them a 1 card triple rockbiter.
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A fucking Reno murloc paladin, played both Anyfins, I managed to survive and stabilize down to 3 hp with a taunt in front of me. He played a secret, turns out it was fucking Eye for an Eye. Never felt this angry in a long while. Fuck this game.
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Id love to have a counter to secrets that isnt a 2/4 that loses you games vs any other class than hunter but fuck you blizz, it's too much to at least give it a decent body and not a simple +x/+x. Nobody cares how much the minion gains just allow teching against secrets without making it just a shitty 2/4. the secret hunters are complete cancer at rank 10 onwards. They can have flare which should be a neutral card but if you play anything else you must lose.
The eater of secrets sometimes has to be coined out then you trigger cat trick and good bye usefulness
I even tested a deck with nothing but secrets, huntress, a bow, cheap removal and lock and load and it's retarded how many games I won without breaking a sweat in casual. Just play huntress lock and load and start vomiting secrets without any care for the value of your cards. Gratz now you have 5 secrets in play for 3 mana and a 3/6 weapon and all you do is hit face while their minions cant reach yours.
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On October 09 2016 08:34 Bleak wrote: A fucking Reno murloc paladin, played both Anyfins, I managed to survive and stabilize down to 3 hp with a taunt in front of me. He played a secret, turns out it was fucking Lay on Hands. Never felt this angry in a long while. Fuck this game.
eye for an eye?
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To the people who play wild but play standard aggro decks I want to ask why? A lot of the decks i play against are control and the games go quite long. I understand that people enjoy playing decks that win, but why play a standard deck in wild, it just confuses me. Maybe there is something I am missing.
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It's probably easier to climb in wild as less people play it and thus the competition is less fierce. I have no idea though.
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You both make quite good points, never saw it that way.
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On October 10 2016 04:35 Vivax wrote: Id love to have a counter to secrets that isnt a 2/4 that loses you games vs any other class than hunter but fuck you blizz, it's too much to at least give it a decent body and not a simple +x/+x. Nobody cares how much the minion gains just allow teching against secrets without making it just a shitty 2/4. the secret hunters are complete cancer at rank 10 onwards. They can have flare which should be a neutral card but if you play anything else you must lose.
The eater of secrets sometimes has to be coined out then you trigger cat trick and good bye usefulness
I even tested a deck with nothing but secrets, huntress, a bow, cheap removal and lock and load and it's retarded how many games I won without breaking a sweat in casual. Just play huntress lock and load and start vomiting secrets without any care for the value of your cards. Gratz now you have 5 secrets in play for 3 mana and a 3/6 weapon and all you do is hit face while their minions cant reach yours.
Completely agree here - Eater of Secrets sucks but you have to play it because of stupid fucking Cuntard.
Honestly - secret CUNTard is worse than Secret Paladin ever was. Just face it - secrets are fucking stupid and should be removed from the game. Stupid fucking mechanic with hardly any reasonable counters.
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Unless Hunter gets Coin Huntress into Cat Trick on turn 2 I feel their power level isn't that high. Ofcourse it depends heavily on what deck you play, but in my experience they can't output that much damage if you don't proc their traps. They'll have a 3/4 and hero power to hit you for 5 every turn and one charge of their weapon (given that you don't replenish it). I can usually put them in a rough spot by playing Thaurissan, Rag, Geddon or Malygos and healing behind it. Just cards that have impact by staying on the board and not attacking.
It's clearly not as powerful as Secret Paladin was. That deck only required you to play on curve and it was as strong (if not stronger) as Shaman is right now.
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On October 11 2016 22:52 Saechiis wrote: Unless Hunter gets Coin Huntress into Cat Trick on turn 2 I feel their power level isn't that high. Ofcourse it depends heavily on what deck you play, but in my experience they can't output that much damage if you don't proc their traps. They'll have a 3/4 and hero power to hit you for 5 every turn and one charge of their weapon (given that you don't replenish it). I can usually put them in a rough spot by playing Thaurissan, Rag, Geddon or Malygos and healing behind it. Just cards that have impact by staying on the board and not attacking.
It's clearly not as powerful as Secret Paladin was. That deck only required you to play on curve and it was as strong (if not stronger) as Shaman is right now.
Not proccing their traps, you mean: Don't play minions, don't cast spells, don't attack with minions?
How to beat secret hunter: Don't play the game.
But yea healing is one of the things you have to do. If you get to play Thaurissan vs hunters I don't know if you have faced many, but by that turn you are easily at 15 HP already and they have 2-3 minions on the board.
The only decks I see as viable against them are zoo and shadow priests. Sometimes arcane giant decks if you manage to get them out early, but then hunter has something called deadly shot
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Honestly, secrets are fine. The only secrets that are arguably too good are Freezing Trap and Ice Block. Problems only ever occur with secrets when they print minions that do something broken with them in an attempt to promote secret usage. The offenders I'm talking about are of course Mad Scientist, Mysterious Challenger, and now Cloaked Huntress (though I'm not convinced she's in the same league as the others just yet).
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lol deadly shot is the most miserable card to play against. hunter just doesn't seem like a class that should have efficient hard removal like that. you generally win by generating tempo and using that to limit their damage. big tempo swings like deadly shot on a big taunt that would ordinarily soak 5+ damage will literally win the game most of the time. not that i think it's overly strong or anything. just tilting a maybe a bit out of design character for a class mostly designed to go face with no compromise.
i've found secret hunter to be one of those decks that either draws like shit and loses or gets a good draw and dominates. it can be tilting to play against but they need a lot of things to fall into place to get that to work. the secrets themselves were never really the issue. for a class with poor board recovery, a 2 mana secret is generally just not good. it was pretty much the same deal with secret paladin. the two main ways the deck won were either cheesing out gigantic secretkeepers, maybe playing a divine favor, or not drawing any secrets at all winning by matching the mana on their cards to the mana they have. paladin just did it more consistently. i think secret hunter is still strong though. maybe a middle tier 2 deck.
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I dont know why but all these people playing weird decks manage to find me when I am trying to have fun. I just played a cthun paladin with every single paladin healing card (tuskarr jouster, holy light, fucking guardian of kings even) and 2 doomcallers. Lost the game, such a waste of time.
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