Mulligan favours hand vomit decks with a fuckton of 1 drops
Hearthstone QQ Therapy - Page 362
Forum Index > Hearthstone General |
Vivax
21989 Posts
Mulligan favours hand vomit decks with a fuckton of 1 drops | ||
mandelised
0 Posts
| ||
SC2Toastie
Netherlands5725 Posts
I'm really trying to get some hard, fun decks to work, but you rely so much on drawing luck... And IF you draw properly, it is 'an even match'. The other times, you just concede the third turn in because you are at 11 health without something to kill a 4/3 trogg, 3/2 tuskar, 3/4 totem golem, 2/3 2/3 wolfs. Or one of the other 15 damage at turn 3 Shaman 'combo's'. Or Discard Warlock, which is just as retarded. | ||
MrMike
United States0 Posts
| ||
InstantClubHit
United States4 Posts
Anyways, been building the components of Druid and managed to unwrap the best piece possible, Fandral Staghelm! Too bad that it's on the account I use for the ARENA. I don't own a single "choose one" card on that account. He and Soggoth the Slitherer now hang out with each other amidst Chillwind Yetis and River Crocolisks, rotting under an indifferent sun. | ||
MrMike
United States0 Posts
On September 29 2016 03:08 InstantClubHit wrote: Damn, Mike, perhaps you could find a different insult for those secret pallies than the one you used at the end there? It feels like I've been punched in the gut when I read things like that. Aside—I'm glad secret pally is forever banished to wild, one 6-drop putting that many cards into play without having to draw them is ridiculous. Sorry you have to keep running into them, I don't play wild so I can't share your grief. Anyways, been building the components of Druid and managed to unwrap the best piece possible, Fandral Staghelm! Too bad that it's on the account I use for the ARENA. I don't own a single "choose one" card on that account. He and Soggoth the Slitherer now hang out with each other amidst Chillwind Yetis and River Crocolisks, rotting under an indifferent sun. Fixed for you. My bad. Another pet peeve: Dont say "Well Played" when your dickhead aggro deck drew the nuts and you ran me over by turn 4. Go fuck yourself and shove your emotes up your ass. Thats why we need a new emote that simply says "FUCK OFF. | ||
mandelised
0 Posts
On September 28 2016 17:07 mandelised wrote: Call of the wild feels so fair thanks blizzard. . Thank you blizzard for listening ! | ||
K5
Slovenia22 Posts
TBH this nerf won't do much, it'll just come 1 turn later. It's like blizzard saying "we don't know what to do about this, so let's just raise the mana cost". It should only summon 2 companions to not be overpowered and even then a buff to all hunter minions + huffer charge would be strong. But I'm glad tuskarr, rockbiter and charge got nerfed, now only waiting for the leeroy + power overwhelming + faceless nerf. | ||
Vivax
21989 Posts
On September 29 2016 07:45 K5 wrote: TBH this nerf won't do much, it'll just come 1 turn later. It's like blizzard saying "we don't know what to do about this, so let's just raise the mana cost". It should only summon 2 companions to not be overpowered and even then a buff to all hunter minions + huffer charge would be strong. But I'm glad tuskarr, rockbiter and charge got nerfed, now only waiting for the leeroy + power overwhelming + faceless nerf. 9 mana means that when it gets topdecked at 10 mana they cant deal 7 damage to you, only 5. | ||
K5
Slovenia22 Posts
On September 29 2016 08:40 Vivax wrote: 9 mana means that when it gets topdecked at 10 mana they cant deal 7 damage to you, only 5. It's just 2 less burst damage. You still have to deal with a 4/2, 2/4 and a 4/4, plus any other minions, plus you still take buffed damage from those other minions. | ||
mandelised
0 Posts
| ||
K5
Slovenia22 Posts
On September 29 2016 20:04 mandelised wrote: Grr i have two silver hands on board with revenge as the secret. His flame waker kills both secret does not trigger is this a bug or just sloppy programming ? It's design. The sequencing is: 1st - spell/ability takes effect, abilities like Flamewaker's and spells like Arcane Missiles/Avenging Wrath are interrupted only by "takes damage" effects (like Imp Gang Boss, Acolyte of Pain, Armorsmith, Frothing...) 2nd - minions with 0 or less health die 3rd - deathrattles, secrets and "when a minion dies" abilities trigger in order the cards were played | ||
Saechiis
Netherlands4989 Posts
| ||
WindWolf
Sweden11767 Posts
Also relevant | ||
Vivax
21989 Posts
| ||
Svizcy
Slovenia300 Posts
| ||
Vivax
21989 Posts
When I win the next matchup is a hunter who gets rag from his barnes and wins a savannah highmane with his elekk. Ofc I dont draw a single weapon that game and my barnes pops a ravaging ghoul. This game matches you up against shitty matchups and manipulates RNG when you get a good winrate and if you think that's tinfoil then play more. | ||
Stancel
Singapore15360 Posts
3x healing totems in a row represent rag from a midrange hunter's barnes and it goes face, that 8 less hp naturally set up for his spam hero power into wolf+KC to death while i naturally draw dead cards :^)))))) how is everyone else's barnes doing again :^))))))))))))))))))))))))))))) | ||
d00p
711 Posts
On September 29 2016 07:45 K5 wrote: TBH this nerf won't do much, it'll just come 1 turn later. It's like blizzard saying "we don't know what to do about this, so let's just raise the mana cost". It should only summon 2 companions to not be overpowered and even then a buff to all hunter minions + huffer charge would be strong. But I'm glad tuskarr, rockbiter and charge got nerfed, now only waiting for the leeroy + power overwhelming + faceless nerf. No I think this will do a lot actually. 1 mana later is huge. A well deserved nerf and I hope it will make hunter less appealing even if 2 x call of the wild will still be staple. | ||
d00p
711 Posts
| ||
| ||