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On March 06 2014 02:55 Ganashal wrote:Show nested quote +On March 03 2014 12:57 igotmyown wrote: What is the average number of rounds an arena game lasts? Distribution would be even better. Go to www.arenamastery.com/sitewide.php It's not over everyone, only members, but will give you some idea.
He's asking how many round each game lasts, not how many games are in a run. That site doesn't say. I kinda wish I knew too.
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On March 05 2014 22:33 JackDragon wrote:Show nested quote +On March 05 2014 21:59 Doraemon wrote: how the hell do you deal with a mana wym + young priestess turn one if you start first...it's an incredible turn one move Care to elaborate? that completely depends on your hero and deck type. Most times it is worth it to just hero ability and kill the Young Priestess, if you have one. if not try to drop a 3 health minion or charge guy to kill the Young Priestess.
fair enough, i just find when they have a 2/4 and 2/1 after one turn, it is pretty damn strong and hard to deal with if i can't ping the priestess and don't have a 2 drop minion with charge
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Chances are if you drop a 3 health minion they would frostbolt it. You know, mages are gonna mage.
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On March 06 2014 19:06 Nekovivie wrote: Chances are if you drop a 3 health minion they would frostbolt it. You know, mages are gonna mage.
They're a rare spectacle in constructed play though.
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On March 06 2014 19:06 Nekovivie wrote: Chances are if you drop a 3 health minion they would frostbolt it. You know, mages are gonna mage.
Having Mana Wyrm, Young Priestess, Frostbolt for their opening hand should be rare enough that you can just lose those games and not care.
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On March 06 2014 09:13 jrkirby wrote:Show nested quote +On March 06 2014 02:55 Ganashal wrote:On March 03 2014 12:57 igotmyown wrote: What is the average number of rounds an arena game lasts? Distribution would be even better. Go to www.arenamastery.com/sitewide.php It's not over everyone, only members, but will give you some idea. He's asking how many round each game lasts, not how many games are in a run. That site doesn't say. I kinda wish I knew too.
Oh my bad, I thought he said "Arena run" not game. In that case I'm not aware of any info about that, or even how it'd be collected over a wide enough cross section to be useful. I personally find that most of mine last til at least 8-10 unless either my deck is terrible or theirs is, and I don't think I've won much quicker than 5 or 6 but that's such vague and anecdotal that I'm kinda embarrassed writing it.
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Hi, I don't know if this has been asked before, but I'm just wondering that since Hearthstone is a turn based game, there shouldn't be a reflex involved that will affect the game play, but I've noticed something about the Hunter's Secret "Snipe" "deals 4 damage when opp. plays a minion. That whenever Snipe is played and you play a minion with a 4 or less HP , and it has a battlecry or attribute, you can use that minion's before getting sniped.
Ex. 1 > Hunter casts "Snipe" > I play Kirin Tor Mage > I play a secret quickly before the Snipe animation appears.
Ex. 2
> Hunter casts "Snipe" > I play Sorcerer's Apprentice > Before the animation you can casts spells quickly (reduced 1 cost) before the animation of Snipe appears
there is like 1 or 2 second window before the animation of the Snipe appears and kills your minion. That can be a big difference right? Is that supposed to work that way?
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On March 07 2014 10:57 shin_toss wrote: Hi, I don't know if this has been asked before, but I'm just wondering that since Hearthstone is a turn based game, there shouldn't be a reflex involved that will affect the game play, but I've noticed something about the Hunter's Secret "Snipe" "deals 4 damage when opp. plays a minion. That whenever Snipe is played and you play a minion with a 4 or less HP , and it has a battlecry or attribute, you can use that minion's before getting sniped.
Ex. 1 > Hunter casts "Snipe" > I play Kirin Tor Mage > I play a secret quickly before the Snipe animation appears.
Ex. 2
> Hunter casts "Snipe" > I play Sorcerer's Apprentice > Before the animation you can casts spells quickly (reduced 1 cost) before the animation of Snipe appears
there is like 1 or 2 second window before the animation of the Snipe appears and kills your minion. That can be a big difference right? Is that supposed to work that way? Doesn't snipe just always trigger before you can do another action?
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On March 07 2014 11:06 calgar wrote:Show nested quote +On March 07 2014 10:57 shin_toss wrote: Hi, I don't know if this has been asked before, but I'm just wondering that since Hearthstone is a turn based game, there shouldn't be a reflex involved that will affect the game play, but I've noticed something about the Hunter's Secret "Snipe" "deals 4 damage when opp. plays a minion. That whenever Snipe is played and you play a minion with a 4 or less HP , and it has a battlecry or attribute, you can use that minion's before getting sniped.
Ex. 1 > Hunter casts "Snipe" > I play Kirin Tor Mage > I play a secret quickly before the Snipe animation appears.
Ex. 2
> Hunter casts "Snipe" > I play Sorcerer's Apprentice > Before the animation you can casts spells quickly (reduced 1 cost) before the animation of Snipe appears
there is like 1 or 2 second window before the animation of the Snipe appears and kills your minion. That can be a big difference right? Is that supposed to work that way? Doesn't snipe just always trigger before you can do another action?
Nope. you can do stuff before the animation appears. the Ex.1 Happened to me several times already.
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my hearthstone keep crashing nowadays for no reason, it kept d/c me from game including arena and its frustrating!!! i dont have any problem with the games in the past but this past 2 weeks i keep getting that problem, is it just me?
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FREEAGLELAND26781 Posts
On March 07 2014 10:57 shin_toss wrote: Hi, I don't know if this has been asked before, but I'm just wondering that since Hearthstone is a turn based game, there shouldn't be a reflex involved that will affect the game play, but I've noticed something about the Hunter's Secret "Snipe" "deals 4 damage when opp. plays a minion. That whenever Snipe is played and you play a minion with a 4 or less HP , and it has a battlecry or attribute, you can use that minion's before getting sniped.
Ex. 1 > Hunter casts "Snipe" > I play Kirin Tor Mage > I play a secret quickly before the Snipe animation appears.
Ex. 2
> Hunter casts "Snipe" > I play Sorcerer's Apprentice > Before the animation you can casts spells quickly (reduced 1 cost) before the animation of Snipe appears
there is like 1 or 2 second window before the animation of the Snipe appears and kills your minion. That can be a big difference right? Is that supposed to work that way? You can play your secret, but Snipe resolves before your secret takes the field. Despite your Kirin Tor Mage's death, the battlecry still is in effect, so your secret is still playable.
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Does token druid basically lose to hunter?
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On March 08 2014 20:26 gobbledydook wrote: Does token druid basically lose to hunter? depends on the draw, with a Savage Roar, you can kill the hunter in like 5-6 turns.
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Is Holy Smite a good card for my Ancient Watcher/Thoughtsteal priest? I run it out of perceived necessity in order to survive the earlygame, but trading 1 for 1 against crappy murlocs doesn't feel so hot. My only drops below 4 are Ancient Watcher and Sunfury Protector. I don't run Auchenai Soulpriest.
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On March 09 2014 10:47 fencer wrote: Is Holy Smite a good card for my Ancient Watcher/Thoughtsteal priest? I run it out of perceived necessity in order to survive the earlygame, but trading 1 for 1 against crappy murlocs doesn't feel so hot. My only drops below 4 are Ancient Watcher and Sunfury Protector. I don't run Auchenai Soulpriest.
I think Wild pyromancer is a better choice against aggro...the 1 damage to everything is so good especially if you do wild pyro into power word shield.
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Is there a /played function in the game yet? Will they release one?
(/played is where (on MMORPGs usually) you determine the total amount of time you've spent on the game)
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On March 09 2014 18:53 gobbledydook wrote:Show nested quote +On March 09 2014 10:47 fencer wrote: Is Holy Smite a good card for my Ancient Watcher/Thoughtsteal priest? I run it out of perceived necessity in order to survive the earlygame, but trading 1 for 1 against crappy murlocs doesn't feel so hot. My only drops below 4 are Ancient Watcher and Sunfury Protector. I don't run Auchenai Soulpriest. I think Wild pyromancer is a better choice against aggro...the 1 damage to everything is so good especially if you do wild pyro into power word shield.
This has saved my life so many times against aggro.
Turn 3-4 Pyro into Coin into PW:S will usually clear their board as hunter cards are generally pretty weak on health. Even works on turn 2 if they put out a 2 healther you wanna get rid of.
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On March 07 2014 10:57 shin_toss wrote: Hi, I don't know if this has been asked before, but I'm just wondering that since Hearthstone is a turn based game, there shouldn't be a reflex involved that will affect the game play, but I've noticed something about the Hunter's Secret "Snipe" "deals 4 damage when opp. plays a minion. That whenever Snipe is played and you play a minion with a 4 or less HP , and it has a battlecry or attribute, you can use that minion's before getting sniped.
Ex. 1 > Hunter casts "Snipe" > I play Kirin Tor Mage > I play a secret quickly before the Snipe animation appears.
Ex. 2
> Hunter casts "Snipe" > I play Sorcerer's Apprentice > Before the animation you can casts spells quickly (reduced 1 cost) before the animation of Snipe appears
there is like 1 or 2 second window before the animation of the Snipe appears and kills your minion. That can be a big difference right? Is that supposed to work that way?
Kirin Tor Mage is a Battlecry, so it still takes effect even when the Mage dies. But if you are getting reduced spell cost from Sorcerer's Apprentice when it got sniped, that's a bug.
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Does Ironbeak Owl get charge if played on to a board with only Warsong Commander? I know that Youthful Brewmaster does.
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United Kingdom31255 Posts
Since I don't have access to the full patch notes and I don't trust people on my friends list entirely.
Does Water Elemental now freeze through armour? Did they nerf Eye for an Eye and other Paladin secrets?
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