• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:26
CET 07:26
KST 15:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview2herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)17Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 will not be in the Esports World Cup Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1509 users

Simple Questions and Answers - Page 71

Forum Index > Hearthstone General
Post a Reply
Prev 1 69 70 71 72 73 162 Next
Cthulusuppe
Profile Joined January 2014
0 Posts
March 04 2014 14:01 GMT
#1401
how would you devise an algorithm to discover how many draws you need to maintain a healthy hand (3+ cards) past turn 10?

Depending on how a mana curve is weighted, carddraw could either be irrelevant or desperately essential. as an arena player that tends to pick for value and tempo (rather than rushes or gimmicks), I'd like to be able to figure the rough number of draws I'd need based on how many sub-4 drops I have. I know I can always pick Warlock and just wing it, but I'd like to properly value card draw when I'm selecting a deck, especially if I have a lot of 2-drops. This is a mathy question so if it's not too rude, I'd like problem-solving answers over gut-feeling or experience.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
March 04 2014 16:45 GMT
#1402
On March 04 2014 22:58 Drazerk wrote:
Show nested quote +
On March 04 2014 22:17 Conti wrote:
On March 04 2014 22:06 Ovid wrote:
On March 04 2014 08:18 Blitzkrieg0 wrote:
On March 04 2014 08:01 Came Norrection wrote:
On March 03 2014 16:53 fencer wrote:
Is it best not to disenchant extra cards over 2 in case Blizzard modifies the card at some point? Say Angry Chicken (rare) got changed and I have 5, would I get 500 dust for them?

only don't disenchant cards that they might nerf, angry chickens won't be nerfed ever. The cards they buff won't get refunds.


Buffed cards got refunds in the past Unleash the Hounds for instance when it got dropped from 4 mana to 2 mana.


That wasn't perceived as a buff at the start, it was to stop OTK hunter, in turn in made it impossible to lay more than three creatures on the board.

It was a buff. The card first got reworked, and then, in a separate patch, the mana cost was dropped by 2.

Which is why I'm sitting on 4 Unleash the Hounds since it may get changed again


I think it's quite balanced, the people who complain are the people who overstep.
I think the only change that needs to happen is to timber wolf.
I will make Yogg Saron priest work...
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
March 04 2014 16:57 GMT
#1403
On March 05 2014 01:45 Ovid wrote:
Show nested quote +
On March 04 2014 22:58 Drazerk wrote:
On March 04 2014 22:17 Conti wrote:
On March 04 2014 22:06 Ovid wrote:
On March 04 2014 08:18 Blitzkrieg0 wrote:
On March 04 2014 08:01 Came Norrection wrote:
On March 03 2014 16:53 fencer wrote:
Is it best not to disenchant extra cards over 2 in case Blizzard modifies the card at some point? Say Angry Chicken (rare) got changed and I have 5, would I get 500 dust for them?

only don't disenchant cards that they might nerf, angry chickens won't be nerfed ever. The cards they buff won't get refunds.


Buffed cards got refunds in the past Unleash the Hounds for instance when it got dropped from 4 mana to 2 mana.


That wasn't perceived as a buff at the start, it was to stop OTK hunter, in turn in made it impossible to lay more than three creatures on the board.

It was a buff. The card first got reworked, and then, in a separate patch, the mana cost was dropped by 2.

Which is why I'm sitting on 4 Unleash the Hounds since it may get changed again


I think it's quite balanced, the people who complain are the people who overstep.
I think the only change that needs to happen is to timber wolf.

Ehhh even as a aggro player myself I think UTH needs to be 3 mana its just kinda OP to use Leeroy + UTH + Timber

Although I guess nerfing Timber would also change that combo significantly
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
March 04 2014 17:07 GMT
#1404
Does anyone use Bite or Savagery in constructed?

I have literally never seen those cards there.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
March 04 2014 17:20 GMT
#1405
See neither. I do see Claw all the time, but not those two. Bite is just horribly mana inefficient.
If you are not supporting K-Pop you are hurting E-Sports.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
March 04 2014 17:30 GMT
#1406
I'm not sure that Bite is that bad. Consider Mortal Strike, which is 4 mana, 4 damage. Bite is 4 mana, 4 damage, 4 armor (upside), but you need to attack (downside). When used to hit something with 3 attack or less, Bite is better than Mortal Strike.

Savagery would only be good in a deck that runs both Claw and Bite. It's a dead card by itself which sucks.
I am the Town Medic.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
March 04 2014 18:29 GMT
#1407
On March 05 2014 02:30 Alzadar wrote:
I'm not sure that Bite is that bad. Consider Mortal Strike, which is 4 mana, 4 damage. Bite is 4 mana, 4 damage, 4 armor (upside), but you need to attack (downside). When used to hit something with 3 attack or less, Bite is better than Mortal Strike.

Savagery would only be good in a deck that runs both Claw and Bite. It's a dead card by itself which sucks.


You're ignoring the fact that Bite limits the Druid's hero power, while Mortal Strike does not. And Mortal strike is considered weak, in fact it's always weaker than Fireball. And that removals usually prioritize minions with high attack, rather than low attack.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
March 04 2014 18:41 GMT
#1408
On March 05 2014 03:29 jrkirby wrote:
Show nested quote +
On March 05 2014 02:30 Alzadar wrote:
I'm not sure that Bite is that bad. Consider Mortal Strike, which is 4 mana, 4 damage. Bite is 4 mana, 4 damage, 4 armor (upside), but you need to attack (downside). When used to hit something with 3 attack or less, Bite is better than Mortal Strike.

Savagery would only be good in a deck that runs both Claw and Bite. It's a dead card by itself which sucks.


You're ignoring the fact that Bite limits the Druid's hero power, while Mortal Strike does not. And Mortal strike is considered weak, in fact it's always weaker than Fireball. And that removals usually prioritize minions with high attack, rather than low attack.


You're forgetting that Bite can be buffed to 5 damage with the hero power, I know you're saying that the hero power can't be split but it's moot considering you're comparing it to Mortal strike.
I will make Yogg Saron priest work...
tomnov
Profile Blog Joined January 2011
Israel148 Posts
March 04 2014 18:58 GMT
#1409
Bite is not that bad actually, the main reason you don't see it is that the Druid has another card that deals 4 damage for 4 mana, but also deals 1 damage to all other enemies.
I reject your reality and substitute my own
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
March 04 2014 19:06 GMT
#1410
Pretty much what Tomnov said. Druids have way too many options and not enough spaces in the deck (Same problem with priest) the fact that it is competing with Swipe for the same mana cost certainly doesn't help.

(Slightly off topic but I just realised it after seeing Bite) Has anyone noticed that a lot of cards use a poor Abomination as their target? What did that guy do to get hit with a Bite / Lightning Bolt etc?
fencer
Profile Joined October 2011
122 Posts
March 05 2014 05:24 GMT
#1411
That reminds me of this poor guy:

[image loading]


[image loading]


[image loading]
Disc Golf is Awesome! Thought I'd throw that out there =)
Rider517
Profile Joined June 2011
70 Posts
March 05 2014 11:07 GMT
#1412
what's more important in arena? mana curve or card quality?
LaiShin
Profile Joined November 2005
Australia978 Posts
March 05 2014 11:24 GMT
#1413
Both are important. You draft for card quality first and past the 18th card or so - start looking at curve.
Cthulusuppe
Profile Joined January 2014
0 Posts
March 05 2014 11:25 GMT
#1414
On March 05 2014 20:07 Rider517 wrote:
what's more important in arena? mana curve or card quality?


You want both but imo quality is more important if you plan on trading for board control. Board control is the consistent strategy in arena because you can't be sure you'll get all the synergies you'll need to run a proper removal/face-smash deck. That said, if you don't have enough 2 drops to have one in your first 5 cards, you should be willing to sacrifice quality for curve. Being forced into using hero power for turns 2 and 3 is a really bad start to a game. Even with the best value cards in the game, regaining tempo after such a start is rough.
Rider517
Profile Joined June 2011
70 Posts
March 05 2014 11:54 GMT
#1415
On March 05 2014 20:25 Cthulusuppe wrote:
Show nested quote +
On March 05 2014 20:07 Rider517 wrote:
what's more important in arena? mana curve or card quality?


You want both but imo quality is more important if you plan on trading for board control. Board control is the consistent strategy in arena because you can't be sure you'll get all the synergies you'll need to run a proper removal/face-smash deck. That said, if you don't have enough 2 drops to have one in your first 5 cards, you should be willing to sacrifice quality for curve. Being forced into using hero power for turns 2 and 3 is a really bad start to a game. Even with the best value cards in the game, regaining tempo after such a start is rough.

so, having 5 or 6 2-3 mana minion is a good thing even if some of them are not best pick?
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
March 05 2014 12:59 GMT
#1416
how the hell do you deal with a mana wym + young priestess turn one if you start first...it's an incredible turn one move
Do yourself a favour and just STFU
JackDragon
Profile Joined February 2011
525 Posts
March 05 2014 13:33 GMT
#1417
On March 05 2014 21:59 Doraemon wrote:
how the hell do you deal with a mana wym + young priestess turn one if you start first...it's an incredible turn one move

Care to elaborate? that completely depends on your hero and deck type. Most times it is worth it to just hero ability and kill the Young Priestess, if you have one. if not try to drop a 3 health minion or charge guy to kill the Young Priestess.
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
March 05 2014 13:44 GMT
#1418
On March 05 2014 02:30 Alzadar wrote:
I'm not sure that Bite is that bad. Consider Mortal Strike, which is 4 mana, 4 damage. Bite is 4 mana, 4 damage, 4 armor (upside), but you need to attack (downside). When used to hit something with 3 attack or less, Bite is better than Mortal Strike.

Savagery would only be good in a deck that runs both Claw and Bite. It's a dead card by itself which sucks.


dont forget you can Mortal Strike behind a Taunt, which is the more important factor here imo.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
March 05 2014 14:55 GMT
#1419
On March 05 2014 04:06 Drazerk wrote:
Pretty much what Tomnov said. Druids have way too many options and not enough spaces in the deck (Same problem with priest) the fact that it is competing with Swipe for the same mana cost certainly doesn't help.

(Slightly off topic but I just realised it after seeing Bite) Has anyone noticed that a lot of cards use a poor Abomination as their target? What did that guy do to get hit with a Bite / Lightning Bolt etc?

Whoa good catch. Though I'd certainly not want to bite a putrid flesh heap.
Writerdamn, i was two days from retirement
Ganashal
Profile Joined January 2014
New Zealand0 Posts
March 05 2014 17:55 GMT
#1420
On March 03 2014 12:57 igotmyown wrote:
What is the average number of rounds an arena game lasts? Distribution would be even better.


Go to www.arenamastery.com/sitewide.php

It's not over everyone, only members, but will give you some idea.
Prev 1 69 70 71 72 73 162 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft520
Nina 157
StarCraft: Brood War
Hyuk 414
Pusan 124
Shinee 98
Mong 94
Shuttle 36
Bale 35
Icarus 8
Dota 2
NeuroSwarm121
League of Legends
JimRising 828
C9.Mang0473
Counter-Strike
m0e_tv566
Super Smash Bros
hungrybox958
Other Games
summit1g6585
XaKoH 173
Sick107
RuFF_SC296
Organizations
Other Games
gamesdonequick968
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• practicex 25
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• RayReign 60
• Diggity2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1229
• Lourlo1135
• Stunt488
Other Games
• Shiphtur255
Upcoming Events
RongYI Cup
4h 34m
ByuN vs TriGGeR
herO vs Rogue
OSC
4h 34m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 4h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 10h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.