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Simple Questions and Answers - Page 71

Forum Index > Hearthstone General
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Cthulusuppe
Profile Joined January 2014
0 Posts
March 04 2014 14:01 GMT
#1401
how would you devise an algorithm to discover how many draws you need to maintain a healthy hand (3+ cards) past turn 10?

Depending on how a mana curve is weighted, carddraw could either be irrelevant or desperately essential. as an arena player that tends to pick for value and tempo (rather than rushes or gimmicks), I'd like to be able to figure the rough number of draws I'd need based on how many sub-4 drops I have. I know I can always pick Warlock and just wing it, but I'd like to properly value card draw when I'm selecting a deck, especially if I have a lot of 2-drops. This is a mathy question so if it's not too rude, I'd like problem-solving answers over gut-feeling or experience.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
March 04 2014 16:45 GMT
#1402
On March 04 2014 22:58 Drazerk wrote:
Show nested quote +
On March 04 2014 22:17 Conti wrote:
On March 04 2014 22:06 Ovid wrote:
On March 04 2014 08:18 Blitzkrieg0 wrote:
On March 04 2014 08:01 Came Norrection wrote:
On March 03 2014 16:53 fencer wrote:
Is it best not to disenchant extra cards over 2 in case Blizzard modifies the card at some point? Say Angry Chicken (rare) got changed and I have 5, would I get 500 dust for them?

only don't disenchant cards that they might nerf, angry chickens won't be nerfed ever. The cards they buff won't get refunds.


Buffed cards got refunds in the past Unleash the Hounds for instance when it got dropped from 4 mana to 2 mana.


That wasn't perceived as a buff at the start, it was to stop OTK hunter, in turn in made it impossible to lay more than three creatures on the board.

It was a buff. The card first got reworked, and then, in a separate patch, the mana cost was dropped by 2.

Which is why I'm sitting on 4 Unleash the Hounds since it may get changed again


I think it's quite balanced, the people who complain are the people who overstep.
I think the only change that needs to happen is to timber wolf.
I will make Yogg Saron priest work...
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
March 04 2014 16:57 GMT
#1403
On March 05 2014 01:45 Ovid wrote:
Show nested quote +
On March 04 2014 22:58 Drazerk wrote:
On March 04 2014 22:17 Conti wrote:
On March 04 2014 22:06 Ovid wrote:
On March 04 2014 08:18 Blitzkrieg0 wrote:
On March 04 2014 08:01 Came Norrection wrote:
On March 03 2014 16:53 fencer wrote:
Is it best not to disenchant extra cards over 2 in case Blizzard modifies the card at some point? Say Angry Chicken (rare) got changed and I have 5, would I get 500 dust for them?

only don't disenchant cards that they might nerf, angry chickens won't be nerfed ever. The cards they buff won't get refunds.


Buffed cards got refunds in the past Unleash the Hounds for instance when it got dropped from 4 mana to 2 mana.


That wasn't perceived as a buff at the start, it was to stop OTK hunter, in turn in made it impossible to lay more than three creatures on the board.

It was a buff. The card first got reworked, and then, in a separate patch, the mana cost was dropped by 2.

Which is why I'm sitting on 4 Unleash the Hounds since it may get changed again


I think it's quite balanced, the people who complain are the people who overstep.
I think the only change that needs to happen is to timber wolf.

Ehhh even as a aggro player myself I think UTH needs to be 3 mana its just kinda OP to use Leeroy + UTH + Timber

Although I guess nerfing Timber would also change that combo significantly
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
March 04 2014 17:07 GMT
#1404
Does anyone use Bite or Savagery in constructed?

I have literally never seen those cards there.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
March 04 2014 17:20 GMT
#1405
See neither. I do see Claw all the time, but not those two. Bite is just horribly mana inefficient.
If you are not supporting K-Pop you are hurting E-Sports.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
March 04 2014 17:30 GMT
#1406
I'm not sure that Bite is that bad. Consider Mortal Strike, which is 4 mana, 4 damage. Bite is 4 mana, 4 damage, 4 armor (upside), but you need to attack (downside). When used to hit something with 3 attack or less, Bite is better than Mortal Strike.

Savagery would only be good in a deck that runs both Claw and Bite. It's a dead card by itself which sucks.
I am the Town Medic.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
March 04 2014 18:29 GMT
#1407
On March 05 2014 02:30 Alzadar wrote:
I'm not sure that Bite is that bad. Consider Mortal Strike, which is 4 mana, 4 damage. Bite is 4 mana, 4 damage, 4 armor (upside), but you need to attack (downside). When used to hit something with 3 attack or less, Bite is better than Mortal Strike.

Savagery would only be good in a deck that runs both Claw and Bite. It's a dead card by itself which sucks.


You're ignoring the fact that Bite limits the Druid's hero power, while Mortal Strike does not. And Mortal strike is considered weak, in fact it's always weaker than Fireball. And that removals usually prioritize minions with high attack, rather than low attack.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
March 04 2014 18:41 GMT
#1408
On March 05 2014 03:29 jrkirby wrote:
Show nested quote +
On March 05 2014 02:30 Alzadar wrote:
I'm not sure that Bite is that bad. Consider Mortal Strike, which is 4 mana, 4 damage. Bite is 4 mana, 4 damage, 4 armor (upside), but you need to attack (downside). When used to hit something with 3 attack or less, Bite is better than Mortal Strike.

Savagery would only be good in a deck that runs both Claw and Bite. It's a dead card by itself which sucks.


You're ignoring the fact that Bite limits the Druid's hero power, while Mortal Strike does not. And Mortal strike is considered weak, in fact it's always weaker than Fireball. And that removals usually prioritize minions with high attack, rather than low attack.


You're forgetting that Bite can be buffed to 5 damage with the hero power, I know you're saying that the hero power can't be split but it's moot considering you're comparing it to Mortal strike.
I will make Yogg Saron priest work...
tomnov
Profile Blog Joined January 2011
Israel148 Posts
March 04 2014 18:58 GMT
#1409
Bite is not that bad actually, the main reason you don't see it is that the Druid has another card that deals 4 damage for 4 mana, but also deals 1 damage to all other enemies.
I reject your reality and substitute my own
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
March 04 2014 19:06 GMT
#1410
Pretty much what Tomnov said. Druids have way too many options and not enough spaces in the deck (Same problem with priest) the fact that it is competing with Swipe for the same mana cost certainly doesn't help.

(Slightly off topic but I just realised it after seeing Bite) Has anyone noticed that a lot of cards use a poor Abomination as their target? What did that guy do to get hit with a Bite / Lightning Bolt etc?
fencer
Profile Joined October 2011
122 Posts
March 05 2014 05:24 GMT
#1411
That reminds me of this poor guy:

[image loading]


[image loading]


[image loading]
Disc Golf is Awesome! Thought I'd throw that out there =)
Rider517
Profile Joined June 2011
70 Posts
March 05 2014 11:07 GMT
#1412
what's more important in arena? mana curve or card quality?
LaiShin
Profile Joined November 2005
Australia978 Posts
March 05 2014 11:24 GMT
#1413
Both are important. You draft for card quality first and past the 18th card or so - start looking at curve.
Cthulusuppe
Profile Joined January 2014
0 Posts
March 05 2014 11:25 GMT
#1414
On March 05 2014 20:07 Rider517 wrote:
what's more important in arena? mana curve or card quality?


You want both but imo quality is more important if you plan on trading for board control. Board control is the consistent strategy in arena because you can't be sure you'll get all the synergies you'll need to run a proper removal/face-smash deck. That said, if you don't have enough 2 drops to have one in your first 5 cards, you should be willing to sacrifice quality for curve. Being forced into using hero power for turns 2 and 3 is a really bad start to a game. Even with the best value cards in the game, regaining tempo after such a start is rough.
Rider517
Profile Joined June 2011
70 Posts
March 05 2014 11:54 GMT
#1415
On March 05 2014 20:25 Cthulusuppe wrote:
Show nested quote +
On March 05 2014 20:07 Rider517 wrote:
what's more important in arena? mana curve or card quality?


You want both but imo quality is more important if you plan on trading for board control. Board control is the consistent strategy in arena because you can't be sure you'll get all the synergies you'll need to run a proper removal/face-smash deck. That said, if you don't have enough 2 drops to have one in your first 5 cards, you should be willing to sacrifice quality for curve. Being forced into using hero power for turns 2 and 3 is a really bad start to a game. Even with the best value cards in the game, regaining tempo after such a start is rough.

so, having 5 or 6 2-3 mana minion is a good thing even if some of them are not best pick?
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
March 05 2014 12:59 GMT
#1416
how the hell do you deal with a mana wym + young priestess turn one if you start first...it's an incredible turn one move
Do yourself a favour and just STFU
JackDragon
Profile Joined February 2011
525 Posts
March 05 2014 13:33 GMT
#1417
On March 05 2014 21:59 Doraemon wrote:
how the hell do you deal with a mana wym + young priestess turn one if you start first...it's an incredible turn one move

Care to elaborate? that completely depends on your hero and deck type. Most times it is worth it to just hero ability and kill the Young Priestess, if you have one. if not try to drop a 3 health minion or charge guy to kill the Young Priestess.
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
March 05 2014 13:44 GMT
#1418
On March 05 2014 02:30 Alzadar wrote:
I'm not sure that Bite is that bad. Consider Mortal Strike, which is 4 mana, 4 damage. Bite is 4 mana, 4 damage, 4 armor (upside), but you need to attack (downside). When used to hit something with 3 attack or less, Bite is better than Mortal Strike.

Savagery would only be good in a deck that runs both Claw and Bite. It's a dead card by itself which sucks.


dont forget you can Mortal Strike behind a Taunt, which is the more important factor here imo.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
March 05 2014 14:55 GMT
#1419
On March 05 2014 04:06 Drazerk wrote:
Pretty much what Tomnov said. Druids have way too many options and not enough spaces in the deck (Same problem with priest) the fact that it is competing with Swipe for the same mana cost certainly doesn't help.

(Slightly off topic but I just realised it after seeing Bite) Has anyone noticed that a lot of cards use a poor Abomination as their target? What did that guy do to get hit with a Bite / Lightning Bolt etc?

Whoa good catch. Though I'd certainly not want to bite a putrid flesh heap.
Writerdamn, i was two days from retirement
Ganashal
Profile Joined January 2014
New Zealand0 Posts
March 05 2014 17:55 GMT
#1420
On March 03 2014 12:57 igotmyown wrote:
What is the average number of rounds an arena game lasts? Distribution would be even better.


Go to www.arenamastery.com/sitewide.php

It's not over everyone, only members, but will give you some idea.
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