Depending on how a mana curve is weighted, carddraw could either be irrelevant or desperately essential. as an arena player that tends to pick for value and tempo (rather than rushes or gimmicks), I'd like to be able to figure the rough number of draws I'd need based on how many sub-4 drops I have. I know I can always pick Warlock and just wing it, but I'd like to properly value card draw when I'm selecting a deck, especially if I have a lot of 2-drops. This is a mathy question so if it's not too rude, I'd like problem-solving answers over gut-feeling or experience.
Simple Questions and Answers - Page 71
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Cthulusuppe
0 Posts
Depending on how a mana curve is weighted, carddraw could either be irrelevant or desperately essential. as an arena player that tends to pick for value and tempo (rather than rushes or gimmicks), I'd like to be able to figure the rough number of draws I'd need based on how many sub-4 drops I have. I know I can always pick Warlock and just wing it, but I'd like to properly value card draw when I'm selecting a deck, especially if I have a lot of 2-drops. This is a mathy question so if it's not too rude, I'd like problem-solving answers over gut-feeling or experience. | ||
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Ovid
United Kingdom948 Posts
On March 04 2014 22:58 Drazerk wrote: Which is why I'm sitting on 4 Unleash the Hounds since it may get changed again I think it's quite balanced, the people who complain are the people who overstep. I think the only change that needs to happen is to timber wolf. | ||
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Drazerk
United Kingdom31255 Posts
On March 05 2014 01:45 Ovid wrote: I think it's quite balanced, the people who complain are the people who overstep. I think the only change that needs to happen is to timber wolf. Ehhh even as a aggro player myself I think UTH needs to be 3 mana its just kinda OP to use Leeroy + UTH + Timber Although I guess nerfing Timber would also change that combo significantly | ||
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jrkirby
United States1510 Posts
I have literally never seen those cards there. | ||
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Nekovivie
United Kingdom2599 Posts
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Alzadar
Canada5009 Posts
Savagery would only be good in a deck that runs both Claw and Bite. It's a dead card by itself which sucks. | ||
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jrkirby
United States1510 Posts
On March 05 2014 02:30 Alzadar wrote: I'm not sure that Bite is that bad. Consider Mortal Strike, which is 4 mana, 4 damage. Bite is 4 mana, 4 damage, 4 armor (upside), but you need to attack (downside). When used to hit something with 3 attack or less, Bite is better than Mortal Strike. Savagery would only be good in a deck that runs both Claw and Bite. It's a dead card by itself which sucks. You're ignoring the fact that Bite limits the Druid's hero power, while Mortal Strike does not. And Mortal strike is considered weak, in fact it's always weaker than Fireball. And that removals usually prioritize minions with high attack, rather than low attack. | ||
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Ovid
United Kingdom948 Posts
On March 05 2014 03:29 jrkirby wrote: You're ignoring the fact that Bite limits the Druid's hero power, while Mortal Strike does not. And Mortal strike is considered weak, in fact it's always weaker than Fireball. And that removals usually prioritize minions with high attack, rather than low attack. You're forgetting that Bite can be buffed to 5 damage with the hero power, I know you're saying that the hero power can't be split but it's moot considering you're comparing it to Mortal strike. | ||
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tomnov
Israel148 Posts
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Drazerk
United Kingdom31255 Posts
(Slightly off topic but I just realised it after seeing Bite) Has anyone noticed that a lot of cards use a poor Abomination as their target? What did that guy do to get hit with a Bite / Lightning Bolt etc? | ||
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fencer
122 Posts
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Rider517
70 Posts
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LaiShin
Australia978 Posts
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Cthulusuppe
0 Posts
On March 05 2014 20:07 Rider517 wrote: what's more important in arena? mana curve or card quality? You want both but imo quality is more important if you plan on trading for board control. Board control is the consistent strategy in arena because you can't be sure you'll get all the synergies you'll need to run a proper removal/face-smash deck. That said, if you don't have enough 2 drops to have one in your first 5 cards, you should be willing to sacrifice quality for curve. Being forced into using hero power for turns 2 and 3 is a really bad start to a game. Even with the best value cards in the game, regaining tempo after such a start is rough. | ||
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Rider517
70 Posts
On March 05 2014 20:25 Cthulusuppe wrote: You want both but imo quality is more important if you plan on trading for board control. Board control is the consistent strategy in arena because you can't be sure you'll get all the synergies you'll need to run a proper removal/face-smash deck. That said, if you don't have enough 2 drops to have one in your first 5 cards, you should be willing to sacrifice quality for curve. Being forced into using hero power for turns 2 and 3 is a really bad start to a game. Even with the best value cards in the game, regaining tempo after such a start is rough. so, having 5 or 6 2-3 mana minion is a good thing even if some of them are not best pick? | ||
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Doraemon
Australia14949 Posts
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JackDragon
525 Posts
On March 05 2014 21:59 Doraemon wrote: how the hell do you deal with a mana wym + young priestess turn one if you start first...it's an incredible turn one move Care to elaborate? that completely depends on your hero and deck type. Most times it is worth it to just hero ability and kill the Young Priestess, if you have one. if not try to drop a 3 health minion or charge guy to kill the Young Priestess. | ||
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MyLastSerenade
Germany710 Posts
On March 05 2014 02:30 Alzadar wrote: I'm not sure that Bite is that bad. Consider Mortal Strike, which is 4 mana, 4 damage. Bite is 4 mana, 4 damage, 4 armor (upside), but you need to attack (downside). When used to hit something with 3 attack or less, Bite is better than Mortal Strike. Savagery would only be good in a deck that runs both Claw and Bite. It's a dead card by itself which sucks. dont forget you can Mortal Strike behind a Taunt, which is the more important factor here imo. | ||
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flamewheel
FREEAGLELAND26781 Posts
On March 05 2014 04:06 Drazerk wrote: Pretty much what Tomnov said. Druids have way too many options and not enough spaces in the deck (Same problem with priest) the fact that it is competing with Swipe for the same mana cost certainly doesn't help. (Slightly off topic but I just realised it after seeing Bite) Has anyone noticed that a lot of cards use a poor Abomination as their target? What did that guy do to get hit with a Bite / Lightning Bolt etc? Whoa good catch. Though I'd certainly not want to bite a putrid flesh heap. | ||
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Ganashal
New Zealand0 Posts
On March 03 2014 12:57 igotmyown wrote: What is the average number of rounds an arena game lasts? Distribution would be even better. Go to www.arenamastery.com/sitewide.php It's not over everyone, only members, but will give you some idea. | ||
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