On February 24 2014 04:14 ibraishome wrote: If a Paladin has Repentance on, and the opponent Warlock plays Jaraxxus, does it reduce his health of the hero-Jaraxxus to 1?
Never witnessed it personally - but a number of forum posts when google searching seem to imply it does.
On February 24 2014 04:14 ibraishome wrote: If a Paladin has Repentance on, and the opponent Warlock plays Jaraxxus, does it reduce his health of the hero-Jaraxxus to 1?
Never witnessed it personally - but a number of forum posts when google searching seem to imply it does.
It does work, and there are videos on youtube about it.
How to get on the non-featured streamer's list on liquidhearth.com? There is a simple button when i stream sc2 on teamliquid.com in the top left corner.
On February 25 2014 08:12 pabe wrote: How to get on the non-featured streamer's list on liquidhearth.com? There is a simple button when i stream sc2 on teamliquid.com in the top left corner.
Ten viewers and tag your stream as Hearthstone. It is added automatically rather than pressing a button.
Why won't the hearthstone launcher recognize my internet connection? I have a stable connection and I've played on this connection before. But the launcher thinks I don't have internet so I can't play. I've tried restarting/rebooting and it doesn't help. Anyone else experienced this?
Edit: I just realized that the launcher says they're performing maintenance. So it's not me, just the server.
Opponent plays Amani, pings it so it's a 5/2. I aldor peacekeeper it, and it becomes a 1/2. Why not a 4/2? Opponent pings it again and it becomes a 1/1. Why not a 4/1?
Also if you silence a minion that has been hit with hunter's mark, my guess is that it still has 1 health (but can now be healed). Right?
On February 25 2014 20:34 schwza wrote: Opponent plays Amani, pings it so it's a 5/2. I aldor peacekeeper it, and it becomes a 1/2. Why not a 4/2? Opponent pings it again and it becomes a 1/1. Why not a 4/1?
Also if you silence a minion that has been hit with hunter's mark, my guess is that it still has 1 health (but can now be healed). Right?
I understand the first part (it makes the attack 1 unless there is ongoing buff like stormwind champion on board) but it did not become 4/1 after the ping?!? that is strange. when I played my unbound element (which gets +1/+1 after overload), it does get his attack up after the humiliation.
and no. it makes it goes up to its original health.
On February 23 2014 05:37 Melliflue wrote: Secrets are generally classed as spells, they are made cheaper by Sorcerer's Apprentice and boosted by spell damage minions. So if a secret is played when Lorewalker Cho is on the board then is a copy of the secret given to the opponent? If so, when? Does it happen when the secret is played or when it is triggered?
it gives you a 'copy' of secret 'card' to you. so not secret in effect but card.
On February 23 2014 17:40 Jingoism wrote: I'm wondering if this is a bug for more than 2 people. My opponent (in a different game) and I had issues with the spell Demonfire. He used it on a Blood Imp and killed it, and I used it on a Succubus and it took 2 damage QQ. The damage part is working great :D but the buffing part is not. The minions were friendly to the respective spell users, and they are considered "Demons" so what's the problem with the buffing?
if you have Prophet Velen on the board and cast Arcane Missiles or Avenging Wrath (you got them through Mind Vision / Thoughtsteal), does it double the number of hits or does each hit do 2 damage?
On February 25 2014 20:34 schwza wrote: Opponent plays Amani, pings it so it's a 5/2. I aldor peacekeeper it, and it becomes a 1/2. Why not a 4/2? Opponent pings it again and it becomes a 1/1. Why not a 4/1?
Also if you silence a minion that has been hit with hunter's mark, my guess is that it still has 1 health (but can now be healed). Right?
Because you Aldor'd Amani in his enraged state. Enrage trigger when your minion is not at full health. Not every time it gets damaged, like Gurubashi Berserker.
Are there any planned changes regarding the constructed? Lets just say im someone who can get 7+ in are somewhat often but i just dont enjoy the arena.. Right now you get ~3g/win in costructed with wich (to my knowledge) you can buy packs if you dont want to play arena. Wich is 50wins to get a pack .. thats pretty harsh. Arena garantuees a pack, card/gold/dust on top; even in 0-3 situation. So right now its just better to get into arena and retire right away to use the gold better than buying a pack. Thats seems odd to me.
So what im asking has there been any feedback from devs regarding changing the system in constructed to be comparable to reward system we have in arena?
On February 27 2014 03:39 Veriol wrote: Are there any planned changes regarding the constructed? Lets just say im someone who can get 7+ in are somewhat often but i just dont enjoy the arena.. Right now you get ~3g/win in costructed with wich (to my knowledge) you can buy packs if you dont want to play arena. Wich is 50wins to get a pack .. thats pretty harsh. Arena garantuees a pack, card/gold/dust on top; even in 0-3 situation. So right now its just better to get into arena and retire right away to use the gold better than buying a pack. Thats seems odd to me.
So what im asking has there been any feedback from devs regarding changing the system in constructed to be comparable to reward system we have in arena?
I think you're forgetting that packs are 100g, not 150g. The breakeven point for arenas being worth it is around ~4 wins. But to get to your point, I kinda agree that it's really hard to get packs doing only constructed. You really rely on the gold from dailies. I think giving more gold for winning at better ranks would be a good start.
On February 27 2014 03:39 Veriol wrote: Are there any planned changes regarding the constructed? Lets just say im someone who can get 7+ in are somewhat often but i just dont enjoy the arena.. Right now you get ~3g/win in costructed with wich (to my knowledge) you can buy packs if you dont want to play arena. Wich is 50wins to get a pack .. thats pretty harsh. Arena garantuees a pack, card/gold/dust on top; even in 0-3 situation. So right now its just better to get into arena and retire right away to use the gold better than buying a pack. Thats seems odd to me.
So what im asking has there been any feedback from devs regarding changing the system in constructed to be comparable to reward system we have in arena?
I think you're forgetting that packs are 100g, not 150g. The breakeven point for arenas being worth it is around ~4 wins. But to get to your point, I kinda agree that it's really hard to get packs doing only constructed. You really rely on the gold from dailies. I think giving more gold for winning at better ranks would be a good start.
Apparently they don't want to upset the balance between arena and constructed in terms of which one people do more. However that said there is currently a lot of QQ on the battle net forums about people who are rank abusing and ruining the casual MMR so they can do dailies / earn gold quicker so the gold system may be re-evaluated at some point.
(Although the argument is silly as everyone knows farming at rank 20 is better than farming in casual)
On February 27 2014 04:09 Drazerk wrote: (Although the argument is silly as everyone knows farming at rank 20 is better than farming in casual)
I'm not doubting you or arguing with you but I'm just curious -- why do you say that?
People don't take casual seriously so just instant concede when they get a match up they dislike etc etc because of this the casual MMR is completely imbalanced and you can get any level of enemy even if you have lost 1000 games in a row.
If you had to pick 2 of Ysera / Ragnaros / Archmage Antonidas to run in your Control Mage deck, which two (or one/three if you wish) would you pick and why?
Sorry I didn't really know where to post this, I didn't feel like it warrants its own thread and no one talks about mage in the constructed strategy section =[