Actually, the concept of 'trade' as compared to ones like 'sack', 'smack' or 'clear' create confusion too.
A Beginner's Guide to HS Terms - Page 2
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Deleted User 137586
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Actually, the concept of 'trade' as compared to ones like 'sack', 'smack' or 'clear' create confusion too. | ||
hp.Shell
United States2527 Posts
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CrazyHunter
United States83 Posts
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Advantageous
China1350 Posts
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Aezo-
Canada378 Posts
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TheRealNanMan
United States1471 Posts
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Kage
India788 Posts
On December 26 2013 09:13 Hayl_Storm wrote: - Expected Value: Expected Value is a term used across many games but is most common in Poker. Expected Value is a property of a play that can be calculated by considering the average outcome of any play or series of plays. Most often, Expected Value is calculated in reference of what percent chance a play gives you to win the game: here is an example. If you are a Mage and you have only draw step left to win the game -- by virtue of Ice Block -- and three cards left in your deck -- which you know to be Pyroblast, Fireball, and Leper Gnome -- the Expected Value of making a play resulting in putting your opponent with 6 life is 66% whereas a play resulting in your opponent going to 10 life is only 33%. I am new (and apparently dumb), can some one explain how these values were arrived at? | ||
phagga
Switzerland2194 Posts
On January 20 2014 20:18 Kage wrote: I am new (and apparently dumb), can some one explain how these values were arrived at? If I understand it right: You have one turn left before the opponent kills you, no cards in hand, and 3 cards in deck (Pyroblast, Fireball, Leper Gnome). If the opponent has 6 life, the expected value of making a play is 66 percent because out of the 3 cards, 2 (Pyroblast, Fireball) can actually kill the opponent and win you the game, while Leper Gnome can only deal two damage and will lose you the game. However, if the opponent has 10 life, expected value is 33% because the only card that lets you win the game is Pyroblast (1/3rd of all cards, hence 33%). | ||
Hayl_Storm
The Shire633 Posts
On January 20 2014 21:42 phagga wrote: If I understand it right: You have one turn left before the opponent kills you, no cards in hand, and 3 cards in deck (Pyroblast, Fireball, Leper Gnome). If the opponent has 6 life, the expected value of making a play is 66 percent because out of the 3 cards, 2 (Pyroblast, Fireball) can actually kill the opponent and win you the game, while Leper Gnome can only deal two damage and will lose you the game. However, if the opponent has 10 life, expected value is 33% because the only card that lets you win the game is Pyroblast (1/3rd of all cards, hence 33%). Exactly, it's a little bit awkward to write out examples but this is correct. The idea is that you want to put yourself in the best situation to capitalize on your potential draws. | ||
Kage
India788 Posts
On December 26 2013 09:13 Hayl_Storm wrote: If I understand it right: You have one turn left before the opponent kills you, no cards in hand, and 3 cards in deck (Pyroblast, Fireball, Leper Gnome). If the opponent has 6 life, the expected value of making a play is 66 percent because out of the 3 cards, 2 (Pyroblast, Fireball) can actually kill the opponent and win you the game, while Leper Gnome can only deal two damage and will lose you the game. However, if the opponent has 10 life, expected value is 33% because the only card that lets you win the game is Pyroblast (1/3rd of all cards, hence 33%). Ah perfect, I get it now. Thanks! | ||
yokohama
United States1116 Posts
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Hayl_Storm
The Shire633 Posts
Expect more fundamentals based articles in the near future. (Spoilers) | ||
Melliflue
United Kingdom1389 Posts
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Navillus
United States1188 Posts
On January 22 2014 21:42 Melliflue wrote: What does "proc" mean? I've seen it used a few times but I don't know what it is short for. You know I know what proc means but I had no idea what it actually was short for and never realized that until I tried to answer it, well according to this -> http://www.wowwiki.com/Proc it comes from "special procedure" and in the context of hearthstone it roughly means an ability on a card that is activated by something else, for example the knife juggler procs every time a minion is played because whenever that happens it throws out a random knife. | ||
Melliflue
United Kingdom1389 Posts
On January 24 2014 07:03 Navillus wrote: You know I know what proc means but I had no idea what it actually was short for and never realized that until I tried to answer it, well according to this -> http://www.wowwiki.com/Proc it comes from "special procedure" and in the context of hearthstone it roughly means an ability on a card that is activated by something else, for example the knife juggler procs every time a minion is played because whenever that happens it throws out a random knife. Thanks. I had seen it a lot and it seemed to mean 'trigger' or 'play' or something else depending on context. I could always work out from context what was meant but I could never work out why it was 'proc'. So thanks | ||
rd
United States2586 Posts
A common misconception of Card Advantage is using it to describe “cards in hand” or “minions on the battlefield”. The correct way to think about Card Advantage is to image a scoreboard where players are scoring points for being more efficient with their resources in card form. The central tenet of Card Advantage is that cards are a resource, just like Mana Crystals or life. A player is winning in terms of Card Advantage if and only if they are being more efficient with this resource. This in itself is a misconception. Scoreboarding your card's efficiency is not describing card advantage, it describes card value -- that is, the extraction of maximum value out of a minion trade, or a board clear, so that the end result of the exchange creates a net card advantage. Card advantage itself ignores card value, and literally only describes your total "cards in hand" and "minions on the battlefield" compared to your opponent. It's a very basic examination of cards themselves as a resource; an observation of who holds more cards after an initial starting condition where each player begins with a set number of cards. Going beyond that definition to discuss the practicality of card advantage goes into defining card value. I also think board control and mana efficiency should be defined, as they're both very related to the discussions of what the goal of a specific deck style is, and the over-arching decisions one makes in the pursuit of card value and card advantage. Card value (from the perspective of the perceived inherent value in a card when building a deck) is tethered by mana efficiency, and board control is another byproduct of card value. | ||
Roco3D
Chile1 Post
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Hayl_Storm
The Shire633 Posts
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Roco3D
Chile1 Post
On February 12 2014 08:31 Hayl_Storm wrote: Meta, or the metagame, literally refers to actions outside an actual match but which effect it: which decks are popular, the playstyle of your opponent, etc. Thanks a lot!. So when I read "this balance change will affect the metagame" actually means that it will affect the way players use the cards affected by the balance change. One more thing. I disagree on calling hearthstone a TCG because so far we can't trade cards. Instead I prefer to call it a CCG which stands for Crafting Cards Game. What do you think about it? | ||
FlamingRuby
Greece1 Post
As a newbie is going to be handy | ||
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