Hearthstone: Heroes of Warcraft TCG - Page 15
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Enox
Germany1667 Posts
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chroniX
517 Posts
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Usagi
Spain1647 Posts
News say "when we are ready" Btw, game is already localiced to spanish by what I see in some streamer xD | ||
paralleluniverse
4065 Posts
On August 19 2013 02:57 GogoKodo wrote: I'm mostly talking about the 2 ticket add-on to play draft. That there being a price to play a game-mode and not just unlock a game-mode for indefinite play isn't unprecedented. And I agree with you that the values need tweaking so that a lower investment could be achieved. There's also a point that with MTGO you can't draft at all unless you put some money in (and after that very few people go infinite). With Hearthstone you could at least occasionally play Arena without any investment at all. Of course as I mentioned the numbers could use tweaking but this is something positive about the Hearthstone system that MTGO doesn't have. I'm so glad that this game only costs like $200 a year, instead of Magic: The Gathering which costs $1332 US a year (according to this guy). | ||
NB
Netherlands12045 Posts
http://www.twitch.tv/robsimpson | ||
Usagi
Spain1647 Posts
Also, the coin is stupid, 1 extra card should be enough, card AND coin is a bit too much. The reason for that is the small number of cards the players start with. With 3/4 cards it is harder to have 1 mana cost minions to actually make use of going first, this game needs some kird apes, or some other kind of big 1 mana minios with some drawback. | ||
Usagi
Spain1647 Posts
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Enox
Germany1667 Posts
On August 19 2013 18:15 NB wrote: RobSimpson is rolling the ladder with his draw Rogue deck. 6-0 so far plus several wins vs day9 in custom game. His deck looks unstoppable. Also both him and day9 agree that going 2nd is really broken as you can save the coin advantage. http://www.twitch.tv/robsimpson not to bash on Day9, but his play is pretty horrendous. Had to turn off his stream on the 1st day cause he made sooo many mistakes or stupid plays ![]() | ||
Kpaxlol
813 Posts
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semantics
10040 Posts
On August 19 2013 18:15 paralleluniverse wrote: I'm so glad that this game only costs like $200 a year, instead of Magic: The Gathering which costs $1332 US a year (according to this guy). He's probably adding in the cost of every new set which is 2 a year but then you're only throwing down like 600 in boxes or depending how or where you buy still around 400-600 to get full every card that comes out in 4's, then you spend money on attending PTQ's and draft's ionno how he's doing 1000 unless he's doing alot of mtgo tournaments, but shitting out full 1000 a year would be enough for everything in magic. But yeah people that play magic even semi competitively will hit like 200-500 a year easily getting cards and going to events but it's real cards and events with prizes etc. 200 bucks wont get you a set of every card in hearthstone currently btw due to luck it'd get you close though might be closer depending on your luck and that doesn't count arena cost. I wouldn't be surprised in hearth stone would avg like 100-200 a year to play with nearly everything, depends on how quickly they release new cards and when they add more events then just arena. | ||
Usagi
Spain1647 Posts
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Mouzone
3937 Posts
On August 19 2013 18:37 Usagi wrote: They should be adding some kind of constructed tournaments in game with prizes, the Heroes of M&M ccg does it quite nicely. People argue that you "need" to pay to be able to win those tournaments, but some friends have done well and gotten prizes in some of those, through luck of the draw I'd say, but still possible. Yeah, i'd absolutely love this. If this game can develop a solid competitive scene i'd be more than interested in participating. Edit: What are your opinions about the Hunter? How is it compared to the other heroes? | ||
Irave
United States9965 Posts
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Enox
Germany1667 Posts
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paralleluniverse
4065 Posts
On August 19 2013 02:33 BliptiX wrote: The game devs said that you could self-fund yourself in the Arena by just playing the Arena and doing well. I wouldn't look too into the beta gold earning just yet since its probably not the model they are rolling out with. On August 19 2013 05:51 Enox wrote: you blow this way out of proportion. arena is something special and if you are good at it, it pays for itself, since you get enough gold as reward to enter it again. if you arent good (or unlucky), you have to wait a few days to enter it again, or spend 2 bucks on it, if you dont want to wait. i dont see what the big deal is. its not like theres nothing else to do. just play normal/ranked mode and do quests till you have enough gold for arena again Virtually impossible. If you do very well, you'll get 150g worth of rewards, including 1 card pack (100g), so 50g of other rewards. But you can't turn that card pack into 100g. So even if you do well, you'll continually fall 100g short. No, you can't self-fund yourself as an arena player by winning enough. By the infinite monkey theorem, the probability of eventual ruin is 1, as long as the probability of winning games is not 1 (it's less than 1). You guys also fail to take into account MMR matchmaking which gives players approximately 50% win rates. That means if you somehow managed to do well, i.e. >50%, it's partly because the matchmaker sucks, not because of your skill. If it didn't suck you'll always have 50%. | ||
Godwrath
Spain10126 Posts
On August 19 2013 19:22 Enox wrote: it was HotBid. He also played vs Trump last night What's his id ? (Not asking to stalk, but because i think he just owned kripp's ass pretty hard) | ||
Railgan
Switzerland1507 Posts
On August 19 2013 19:57 paralleluniverse wrote: Virtually impossible. If you do very well, you'll get 150g worth of rewards, including 1 card pack (100g), so 50g of other rewards. But you can't turn that card pack into 100g. So even if you do well, you'll continually fall 100g short. No, you can't self-fund yourself as an arena player by winning enough. By the infinite monkey theorem, the probability of eventual ruin is 1, as long as the probability of winning games is not 1 (it's less than 1). You guys also fail to take into account MMR matchmaking which gives players approximately 50% win rates. That means if you somehow managed do well, i.e. >50%, it's partly because the matchmaker sucks, not because of your skill. If it didn't suck you'll always have 50%. I saw a guy getting over 350 Gold +Goldcard +Booster Pack for 9 wins | ||
Godwrath
Spain10126 Posts
On August 19 2013 20:00 Enema wrote: I saw a guy getting over 350 Gold +Goldcard +Booster Pack for 9 wins And i saw a guy getting 0/3 out of the arena. Shit happens. | ||
paralleluniverse
4065 Posts
On August 19 2013 13:51 GogoKodo wrote: It's hard to determine how well any matchmaking works during a very limited closed beta. The point is that if it worked better, then people will get closer to 50%, and so these 9-2 streaks won't be possible. People having 9-2 streaks is also not good, because every win is another person's loss. Also: 1. Rewarding streaks and having decks last depending on streaks is counter to the design of the MMR system. The point of an MMR system is to find fair matches and give everyone a 50% win rate to the extent possible. The closer everyone is to 50% and the fairer the matches, the better the MMR system is at finding equally skilled opponents and, hence, the more successful the MMR system. Therefore, streaks do not necessarily reflect player skill, they reflect the ability of the MMR system to find equally skilled opponents. If you won 10 games in a row, it's not necessarily because you're good, it's because the MMR system was terribad at finding you equal skilled opponents. If it did, then you would have went 5-5 not 10-0. The SC2 developers understood this. They removed win/loss ratios in WoL for the specific and explicitly stated reason that the stat is meaningless, because it reflects how well the MMR matchmaking system works, not how good you are. The same logic applies to streaks. You're flawed arena system is essentially rewarding people for getting lucky when the MMR system works badly, not for skill. | ||
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