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Hearthstone: Heroes of Warcraft TCG - Page 15

Forum Index > Hearthstone General
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Enox
Profile Joined April 2010
Germany1667 Posts
August 19 2013 08:29 GMT
#281
kripp rocking 12k viewers with Heathstone.. holy shit
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
chroniX
Profile Blog Joined January 2008
517 Posts
August 19 2013 09:03 GMT
#282
So anyone got something else for EU Beta than "soon TM" ? Any rumours or speculations based off of other betas?
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
Last Edited: 2013-08-19 09:28:38
August 19 2013 09:08 GMT
#283
Rumors say, Gamescom.
News say "when we are ready"

Btw, game is already localiced to spanish by what I see in some streamer xD
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-08-19 09:15:22
August 19 2013 09:15 GMT
#284
On August 19 2013 02:57 GogoKodo wrote:
Show nested quote +
On August 19 2013 02:30 semantics wrote:
On August 19 2013 02:10 GogoKodo wrote:
On August 18 2013 22:47 paralleluniverse wrote:
On August 18 2013 20:08 Heyoka wrote:
It's a CCG I'm not so sure it's reasonable to expect it to not have some grinding with pay options to get out of that. The arena system is good for just playing and you can do it mostly without any investment but not 100%.

That kind of shit kind of comes with the CCG territory, every other similar game is just straight up pay.

Arena costs $2 or 150g.

For perspective on what 150g is, you get 40g from a daily quest for winning 3 games, and after that it's 1g per win. So to grind 150g in 1 day, i.e. 1 arena entrance, it would take on average 226 games. Assuming an average of 12.5 minutes per game (which is about right), it takes 47.1 hours of grinding in 1 day (lol) to get enough gold to use the arena.

Or you can pay $2 real money, for 1 play (1 play is 3 losses). Charging for a game mode, not even to buy the game mode, but charging $2 on a per use basis, is the greediest thing Blizzard has ever done and one of the worse forms of microtransactions in the industry. To my knowledge, this is completely unprecedented.

As for the rewards, you get 1 pack of card (value around 100g) and a bit of gold. Reports are that it requires far more wins than losses to break even. So you can't rely on rewards from arena, because unless the MMR system majorly sucks and your lucky enough to get lower skilled opponents, your record will very likely be 3-3 or 2-3.

It's really not unprecedented. The kind of gold standard for digital card games is MTGO and for their online drafting you generally have to buy 3 packs as well as 2 event tickets with event tickets being approximately $1. The values and rewards could use some tinkering (beta), so making criticism of that is fine.

Except those MTG cards you draft you keep and can turn into real life cards if you wanted, these cards are purely digital. Plus MTG has established tournaments which MTGO can get you into, MTG has been known as a money sink but there are also ways to go infinite though cheap constructed daily events. One good showing in a cheap daily event would easily cover 2 event ticket and doing well in draft or constructed pays out that you can continue, doing well in arena doesn't always get you the 150g.

I'm mostly talking about the 2 ticket add-on to play draft. That there being a price to play a game-mode and not just unlock a game-mode for indefinite play isn't unprecedented. And I agree with you that the values need tweaking so that a lower investment could be achieved.

There's also a point that with MTGO you can't draft at all unless you put some money in (and after that very few people go infinite). With Hearthstone you could at least occasionally play Arena without any investment at all. Of course as I mentioned the numbers could use tweaking but this is something positive about the Hearthstone system that MTGO doesn't have.

I'm so glad that this game only costs like $200 a year, instead of Magic: The Gathering which costs $1332 US a year (according to this guy).
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2013-08-19 09:15:25
August 19 2013 09:15 GMT
#285
RobSimpson is rolling the ladder with his draw Rogue deck. 6-0 so far plus several wins vs day9 in custom game. His deck looks unstoppable. Also both him and day9 agree that going 2nd is really broken as you can save the coin advantage.

http://www.twitch.tv/robsimpson
Im daed. Follow me @TL_NB
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
August 19 2013 09:22 GMT
#286
that deck looks like the first thing with some sense that I have seen out of that trio (rob day9 jp) and definelly makes some sense, it is very reliant on the card draw goblin, but if you let it live... your fault.
Also, the coin is stupid, 1 extra card should be enough, card AND coin is a bit too much. The reason for that is the small number of cards the players start with. With 3/4 cards it is harder to have 1 mana cost minions to actually make use of going first, this game needs some kird apes, or some other kind of big 1 mana minios with some drawback.
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
August 19 2013 09:25 GMT
#287
He just lost to a paladin btw, the deck seem to lose a bit of steam if it goes past the 7 turns, those asure drakes I am not sure I would include in the deck, probably would go for novice ingeneers to enhance the card draw in early turns, looking for the auctioneer
Enox
Profile Joined April 2010
Germany1667 Posts
August 19 2013 09:28 GMT
#288
On August 19 2013 18:15 NB wrote:
RobSimpson is rolling the ladder with his draw Rogue deck. 6-0 so far plus several wins vs day9 in custom game. His deck looks unstoppable. Also both him and day9 agree that going 2nd is really broken as you can save the coin advantage.

http://www.twitch.tv/robsimpson

not to bash on Day9, but his play is pretty horrendous. Had to turn off his stream on the 1st day cause he made sooo many mistakes or stupid plays
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Kpaxlol
Profile Joined April 2010
813 Posts
August 19 2013 09:28 GMT
#289
I'll never get into the beta Oh well, let us wait until release or open beta :
<3 bw
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2013-08-19 09:32:17
August 19 2013 09:30 GMT
#290
On August 19 2013 18:15 paralleluniverse wrote:
Show nested quote +
On August 19 2013 02:57 GogoKodo wrote:
On August 19 2013 02:30 semantics wrote:
On August 19 2013 02:10 GogoKodo wrote:
On August 18 2013 22:47 paralleluniverse wrote:
On August 18 2013 20:08 Heyoka wrote:
It's a CCG I'm not so sure it's reasonable to expect it to not have some grinding with pay options to get out of that. The arena system is good for just playing and you can do it mostly without any investment but not 100%.

That kind of shit kind of comes with the CCG territory, every other similar game is just straight up pay.

Arena costs $2 or 150g.

For perspective on what 150g is, you get 40g from a daily quest for winning 3 games, and after that it's 1g per win. So to grind 150g in 1 day, i.e. 1 arena entrance, it would take on average 226 games. Assuming an average of 12.5 minutes per game (which is about right), it takes 47.1 hours of grinding in 1 day (lol) to get enough gold to use the arena.

Or you can pay $2 real money, for 1 play (1 play is 3 losses). Charging for a game mode, not even to buy the game mode, but charging $2 on a per use basis, is the greediest thing Blizzard has ever done and one of the worse forms of microtransactions in the industry. To my knowledge, this is completely unprecedented.

As for the rewards, you get 1 pack of card (value around 100g) and a bit of gold. Reports are that it requires far more wins than losses to break even. So you can't rely on rewards from arena, because unless the MMR system majorly sucks and your lucky enough to get lower skilled opponents, your record will very likely be 3-3 or 2-3.

It's really not unprecedented. The kind of gold standard for digital card games is MTGO and for their online drafting you generally have to buy 3 packs as well as 2 event tickets with event tickets being approximately $1. The values and rewards could use some tinkering (beta), so making criticism of that is fine.

Except those MTG cards you draft you keep and can turn into real life cards if you wanted, these cards are purely digital. Plus MTG has established tournaments which MTGO can get you into, MTG has been known as a money sink but there are also ways to go infinite though cheap constructed daily events. One good showing in a cheap daily event would easily cover 2 event ticket and doing well in draft or constructed pays out that you can continue, doing well in arena doesn't always get you the 150g.

I'm mostly talking about the 2 ticket add-on to play draft. That there being a price to play a game-mode and not just unlock a game-mode for indefinite play isn't unprecedented. And I agree with you that the values need tweaking so that a lower investment could be achieved.

There's also a point that with MTGO you can't draft at all unless you put some money in (and after that very few people go infinite). With Hearthstone you could at least occasionally play Arena without any investment at all. Of course as I mentioned the numbers could use tweaking but this is something positive about the Hearthstone system that MTGO doesn't have.

I'm so glad that this game only costs like $200 a year, instead of Magic: The Gathering which costs $1332 US a year (according to this guy).

He's probably adding in the cost of every new set which is 2 a year but then you're only throwing down like 600 in boxes or depending how or where you buy still around 400-600 to get full every card that comes out in 4's, then you spend money on attending PTQ's and draft's ionno how he's doing 1000 unless he's doing alot of mtgo tournaments, but shitting out full 1000 a year would be enough for everything in magic. But yeah people that play magic even semi competitively will hit like 200-500 a year easily getting cards and going to events but it's real cards and events with prizes etc.

200 bucks wont get you a set of every card in hearthstone currently btw due to luck it'd get you close though might be closer depending on your luck and that doesn't count arena cost. I wouldn't be surprised in hearth stone would avg like 100-200 a year to play with nearly everything, depends on how quickly they release new cards and when they add more events then just arena.
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
August 19 2013 09:37 GMT
#291
They should be adding some kind of constructed tournaments in game with prizes, the Heroes of M&M ccg does it quite nicely. People argue that you "need" to pay to be able to win those tournaments, but some friends have done well and gotten prizes in some of those, through luck of the draw I'd say, but still possible.
Mouzone
Profile Joined April 2011
3937 Posts
Last Edited: 2013-08-19 10:19:42
August 19 2013 10:02 GMT
#292
On August 19 2013 18:37 Usagi wrote:
They should be adding some kind of constructed tournaments in game with prizes, the Heroes of M&M ccg does it quite nicely. People argue that you "need" to pay to be able to win those tournaments, but some friends have done well and gotten prizes in some of those, through luck of the draw I'd say, but still possible.


Yeah, i'd absolutely love this. If this game can develop a solid competitive scene i'd be more than interested in participating.

Edit: What are your opinions about the Hunter? How is it compared to the other heroes?
Irave
Profile Joined October 2010
United States9965 Posts
August 19 2013 10:10 GMT
#293
If that was the real HotBid on Wheats stream, I must start a petition to get him to start streaming!
Enox
Profile Joined April 2010
Germany1667 Posts
August 19 2013 10:22 GMT
#294
it was HotBid. He also played vs Trump last night
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
XaCez
Profile Joined May 2010
Sweden6991 Posts
Last Edited: 2013-08-19 10:23:47
August 19 2013 10:23 GMT
#295
DoA and Locodoco posted their decks on /r/hearthstone
DoA
Locodoco
People get too easily offended by people getting too easily offended by the word rape.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-08-19 11:00:16
August 19 2013 10:57 GMT
#296
On August 19 2013 02:33 BliptiX wrote:
The game devs said that you could self-fund yourself in the Arena by just playing the Arena and doing well. I wouldn't look too into the beta gold earning just yet since its probably not the model they are rolling out with.

On August 19 2013 05:51 Enox wrote:
Show nested quote +
On August 18 2013 23:28 paralleluniverse wrote:
On August 18 2013 23:19 Usagi wrote:
Make it 10 gold per win so it look reasonable to be able to grind 1 arena a day

Yes, sure they should increase the amount of gold per win.

But the core problem is that charging for a game mode on a per usage basis is completely outrageous.

you blow this way out of proportion. arena is something special and if you are good at it, it pays for itself, since you get enough gold as reward to enter it again. if you arent good (or unlucky), you have to wait a few days to enter it again, or spend 2 bucks on it, if you dont want to wait. i dont see what the big deal is. its not like theres nothing else to do. just play normal/ranked mode and do quests till you have enough gold for arena again

Virtually impossible.

If you do very well, you'll get 150g worth of rewards, including 1 card pack (100g), so 50g of other rewards. But you can't turn that card pack into 100g. So even if you do well, you'll continually fall 100g short.

No, you can't self-fund yourself as an arena player by winning enough. By the infinite monkey theorem, the probability of eventual ruin is 1, as long as the probability of winning games is not 1 (it's less than 1).

You guys also fail to take into account MMR matchmaking which gives players approximately 50% win rates. That means if you somehow managed to do well, i.e. >50%, it's partly because the matchmaker sucks, not because of your skill. If it didn't suck you'll always have 50%.
Godwrath
Profile Joined August 2012
Spain10135 Posts
Last Edited: 2013-08-19 10:59:50
August 19 2013 10:59 GMT
#297
On August 19 2013 19:22 Enox wrote:
it was HotBid. He also played vs Trump last night

What's his id ? (Not asking to stalk, but because i think he just owned kripp's ass pretty hard)
Railgan
Profile Joined August 2010
Switzerland1507 Posts
August 19 2013 11:00 GMT
#298
On August 19 2013 19:57 paralleluniverse wrote:
Show nested quote +
On August 19 2013 02:33 BliptiX wrote:
The game devs said that you could self-fund yourself in the Arena by just playing the Arena and doing well. I wouldn't look too into the beta gold earning just yet since its probably not the model they are rolling out with.

Show nested quote +
On August 19 2013 05:51 Enox wrote:
On August 18 2013 23:28 paralleluniverse wrote:
On August 18 2013 23:19 Usagi wrote:
Make it 10 gold per win so it look reasonable to be able to grind 1 arena a day

Yes, sure they should increase the amount of gold per win.

But the core problem is that charging for a game mode on a per usage basis is completely outrageous.

you blow this way out of proportion. arena is something special and if you are good at it, it pays for itself, since you get enough gold as reward to enter it again. if you arent good (or unlucky), you have to wait a few days to enter it again, or spend 2 bucks on it, if you dont want to wait. i dont see what the big deal is. its not like theres nothing else to do. just play normal/ranked mode and do quests till you have enough gold for arena again

Virtually impossible.

If you do very well, you'll get 150g worth of rewards, including 1 card pack (100g), so 50g of other rewards. But you can't turn that card pack into 100g. So even if you do well, you'll continually fall 100g short.

No, you can't self-fund yourself as an arena player by winning enough. By the infinite monkey theorem, the probability of eventual ruin is 1, as long as the probability of winning games is not 1 (it's less than 1).

You guys also fail to take into account MMR matchmaking which gives players approximately 50% win rates. That means if you somehow managed do well, i.e. >50%, it's partly because the matchmaker sucks, not because of your skill. If it didn't suck you'll always have 50%.

I saw a guy getting over 350 Gold +Goldcard +Booster Pack for 9 wins
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Godwrath
Profile Joined August 2012
Spain10135 Posts
August 19 2013 11:01 GMT
#299
On August 19 2013 20:00 Enema wrote:
Show nested quote +
On August 19 2013 19:57 paralleluniverse wrote:
On August 19 2013 02:33 BliptiX wrote:
The game devs said that you could self-fund yourself in the Arena by just playing the Arena and doing well. I wouldn't look too into the beta gold earning just yet since its probably not the model they are rolling out with.

On August 19 2013 05:51 Enox wrote:
On August 18 2013 23:28 paralleluniverse wrote:
On August 18 2013 23:19 Usagi wrote:
Make it 10 gold per win so it look reasonable to be able to grind 1 arena a day

Yes, sure they should increase the amount of gold per win.

But the core problem is that charging for a game mode on a per usage basis is completely outrageous.

you blow this way out of proportion. arena is something special and if you are good at it, it pays for itself, since you get enough gold as reward to enter it again. if you arent good (or unlucky), you have to wait a few days to enter it again, or spend 2 bucks on it, if you dont want to wait. i dont see what the big deal is. its not like theres nothing else to do. just play normal/ranked mode and do quests till you have enough gold for arena again

Virtually impossible.

If you do very well, you'll get 150g worth of rewards, including 1 card pack (100g), so 50g of other rewards. But you can't turn that card pack into 100g. So even if you do well, you'll continually fall 100g short.

No, you can't self-fund yourself as an arena player by winning enough. By the infinite monkey theorem, the probability of eventual ruin is 1, as long as the probability of winning games is not 1 (it's less than 1).

You guys also fail to take into account MMR matchmaking which gives players approximately 50% win rates. That means if you somehow managed do well, i.e. >50%, it's partly because the matchmaker sucks, not because of your skill. If it didn't suck you'll always have 50%.

I saw a guy getting over 350 Gold +Goldcard +Booster Pack for 9 wins

And i saw a guy getting 0/3 out of the arena. Shit happens.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-08-19 11:06:32
August 19 2013 11:05 GMT
#300
On August 19 2013 13:51 GogoKodo wrote:
It's hard to determine how well any matchmaking works during a very limited closed beta.

The point is that if it worked better, then people will get closer to 50%, and so these 9-2 streaks won't be possible. People having 9-2 streaks is also not good, because every win is another person's loss.

Also:
1. Rewarding streaks and having decks last depending on streaks is counter to the design of the MMR system.
The point of an MMR system is to find fair matches and give everyone a 50% win rate to the extent possible. The closer everyone is to 50% and the fairer the matches, the better the MMR system is at finding equally skilled opponents and, hence, the more successful the MMR system. Therefore, streaks do not necessarily reflect player skill, they reflect the ability of the MMR system to find equally skilled opponents. If you won 10 games in a row, it's not necessarily because you're good, it's because the MMR system was terribad at finding you equal skilled opponents. If it did, then you would have went 5-5 not 10-0. The SC2 developers understood this. They removed win/loss ratios in WoL for the specific and explicitly stated reason that the stat is meaningless, because it reflects how well the MMR matchmaking system works, not how good you are. The same logic applies to streaks. You're flawed arena system is essentially rewarding people for getting lucky when the MMR system works badly, not for skill.
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