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Hearthstone: Heroes of Warcraft TCG - Page 16

Forum Index > Hearthstone General
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paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-08-19 11:08:14
August 19 2013 11:08 GMT
#301
On August 19 2013 20:00 Enema wrote:
Show nested quote +
On August 19 2013 19:57 paralleluniverse wrote:
On August 19 2013 02:33 BliptiX wrote:
The game devs said that you could self-fund yourself in the Arena by just playing the Arena and doing well. I wouldn't look too into the beta gold earning just yet since its probably not the model they are rolling out with.

On August 19 2013 05:51 Enox wrote:
On August 18 2013 23:28 paralleluniverse wrote:
On August 18 2013 23:19 Usagi wrote:
Make it 10 gold per win so it look reasonable to be able to grind 1 arena a day

Yes, sure they should increase the amount of gold per win.

But the core problem is that charging for a game mode on a per usage basis is completely outrageous.

you blow this way out of proportion. arena is something special and if you are good at it, it pays for itself, since you get enough gold as reward to enter it again. if you arent good (or unlucky), you have to wait a few days to enter it again, or spend 2 bucks on it, if you dont want to wait. i dont see what the big deal is. its not like theres nothing else to do. just play normal/ranked mode and do quests till you have enough gold for arena again

Virtually impossible.

If you do very well, you'll get 150g worth of rewards, including 1 card pack (100g), so 50g of other rewards. But you can't turn that card pack into 100g. So even if you do well, you'll continually fall 100g short.

No, you can't self-fund yourself as an arena player by winning enough. By the infinite monkey theorem, the probability of eventual ruin is 1, as long as the probability of winning games is not 1 (it's less than 1).

You guys also fail to take into account MMR matchmaking which gives players approximately 50% win rates. That means if you somehow managed do well, i.e. >50%, it's partly because the matchmaker sucks, not because of your skill. If it didn't suck you'll always have 50%.

I saw a guy getting over 350 Gold +Goldcard +Booster Pack for 9 wins

That means around 3 people got screwed out of a chance of getting all that gold.

Also, that's only possible because the matchmaker was incapable of finding him equal skilled opponents. If it did, he would have went around 3-3.
Irave
Profile Joined October 2010
United States9965 Posts
August 19 2013 11:26 GMT
#302
On August 19 2013 19:59 Godwrath wrote:
Show nested quote +
On August 19 2013 19:22 Enox wrote:
it was HotBid. He also played vs Trump last night

What's his id ? (Not asking to stalk, but because i think he just owned kripp's ass pretty hard)

HotBid
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-08-19 11:30:57
August 19 2013 11:30 GMT
#303
Some more arena info:
Arena rewards feel a little lackluster. I spent about an hour and a half inside the Arena to go 3-3 to receive:

40 gold
1 pack of cards

Now, if you count the participation fee (150 gold), I basically just paid 110 gold and an hour and a half of time for what I could've had instantly for 10 gold less. With the amount of randomness involved in arena, I would almost expect to go 50/50 most of the time.

Doesn't feel very fun to do average and be "punished" for your time.

Edit: Just to offer some possible solutions, raising the cost of packs or lowering the cost of Arena entrance.

http://us.battle.net/hearthstone/en/forum/topic/9677848057
Enox
Profile Joined April 2010
Germany1667 Posts
Last Edited: 2013-08-19 11:47:00
August 19 2013 11:39 GMT
#304
On August 19 2013 19:57 paralleluniverse wrote:
Show nested quote +
On August 19 2013 02:33 BliptiX wrote:
The game devs said that you could self-fund yourself in the Arena by just playing the Arena and doing well. I wouldn't look too into the beta gold earning just yet since its probably not the model they are rolling out with.

Show nested quote +
On August 19 2013 05:51 Enox wrote:
On August 18 2013 23:28 paralleluniverse wrote:
On August 18 2013 23:19 Usagi wrote:
Make it 10 gold per win so it look reasonable to be able to grind 1 arena a day

Yes, sure they should increase the amount of gold per win.

But the core problem is that charging for a game mode on a per usage basis is completely outrageous.

you blow this way out of proportion. arena is something special and if you are good at it, it pays for itself, since you get enough gold as reward to enter it again. if you arent good (or unlucky), you have to wait a few days to enter it again, or spend 2 bucks on it, if you dont want to wait. i dont see what the big deal is. its not like theres nothing else to do. just play normal/ranked mode and do quests till you have enough gold for arena again

Virtually impossible.

If you do very well, you'll get 150g worth of rewards, including 1 card pack (100g), so 50g of other rewards. But you can't turn that card pack into 100g. So even if you do well, you'll continually fall 100g short.

No, you can't self-fund yourself as an arena player by winning enough. By the infinite monkey theorem, the probability of eventual ruin is 1, as long as the probability of winning games is not 1 (it's less than 1).

You guys also fail to take into account MMR matchmaking which gives players approximately 50% win rates. That means if you somehow managed to do well, i.e. >50%, it's partly because the matchmaker sucks, not because of your skill. If it didn't suck you'll always have 50%.

sorry, but you have no idea what you are talking about. you need only 7 (SEVEN) wins to get 150 gold for sure. if you are decent and get something like this:

On August 19 2013 09:33 Iblis wrote:
Trump just did 7-3, 8-3, 8-3, 9-2 and has enough to pay for 2 arena entry so you definitely can go infinite. rewards are not random.

you can even afford to not reach the 7 wins now and then. the system is absolutly fine. Of course not everybody will be able to go infinite in arena. but thats the way in every game. basically the bad or unlucky players have to decide if they wanne wait and grind gold, or if time is more valueable than 2 bucks.
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Serek
Profile Joined May 2011
United Kingdom459 Posts
August 19 2013 12:00 GMT
#305
On August 19 2013 20:39 Enox wrote:
Show nested quote +
On August 19 2013 19:57 paralleluniverse wrote:
On August 19 2013 02:33 BliptiX wrote:
The game devs said that you could self-fund yourself in the Arena by just playing the Arena and doing well. I wouldn't look too into the beta gold earning just yet since its probably not the model they are rolling out with.

On August 19 2013 05:51 Enox wrote:
On August 18 2013 23:28 paralleluniverse wrote:
On August 18 2013 23:19 Usagi wrote:
Make it 10 gold per win so it look reasonable to be able to grind 1 arena a day

Yes, sure they should increase the amount of gold per win.

But the core problem is that charging for a game mode on a per usage basis is completely outrageous.

you blow this way out of proportion. arena is something special and if you are good at it, it pays for itself, since you get enough gold as reward to enter it again. if you arent good (or unlucky), you have to wait a few days to enter it again, or spend 2 bucks on it, if you dont want to wait. i dont see what the big deal is. its not like theres nothing else to do. just play normal/ranked mode and do quests till you have enough gold for arena again

Virtually impossible.

If you do very well, you'll get 150g worth of rewards, including 1 card pack (100g), so 50g of other rewards. But you can't turn that card pack into 100g. So even if you do well, you'll continually fall 100g short.

No, you can't self-fund yourself as an arena player by winning enough. By the infinite monkey theorem, the probability of eventual ruin is 1, as long as the probability of winning games is not 1 (it's less than 1).

You guys also fail to take into account MMR matchmaking which gives players approximately 50% win rates. That means if you somehow managed to do well, i.e. >50%, it's partly because the matchmaker sucks, not because of your skill. If it didn't suck you'll always have 50%.

sorry, but you have no idea what you are talking about. you need only 7 (SEVEN) wins to get 150 gold for sure. if you are decent and get something like this:

Show nested quote +
On August 19 2013 09:33 Iblis wrote:
Trump just did 7-3, 8-3, 8-3, 9-2 and has enough to pay for 2 arena entry so you definitely can go infinite. rewards are not random.

you can even afford to not reach the 7 wins now and then. the system is absolutly fine. Of course not everybody will be able to go infinite in arena. but thats the way in every game. basically the bad or unlucky players have to decide if they wanne wait and grind gold, or if time is more valueable than 2 bucks.


Nope, people in general don't have a good grasp of probability. 7 out of 9 wins decreases your odds in a significant manner. Assuming both players have equal chance of winning a match each time (so both players play the game equally well) the chance that you'll get at least 7 wins in 9 games (allowing for 2 loses) is around 7%. (Maths done using the binomial probability calculator in Wolfram Alfa).
Godwrath
Profile Joined August 2012
Spain10126 Posts
Last Edited: 2013-08-19 12:07:15
August 19 2013 12:05 GMT
#306
On August 19 2013 21:00 Serek wrote:
Show nested quote +
On August 19 2013 20:39 Enox wrote:
On August 19 2013 19:57 paralleluniverse wrote:
On August 19 2013 02:33 BliptiX wrote:
The game devs said that you could self-fund yourself in the Arena by just playing the Arena and doing well. I wouldn't look too into the beta gold earning just yet since its probably not the model they are rolling out with.

On August 19 2013 05:51 Enox wrote:
On August 18 2013 23:28 paralleluniverse wrote:
On August 18 2013 23:19 Usagi wrote:
Make it 10 gold per win so it look reasonable to be able to grind 1 arena a day

Yes, sure they should increase the amount of gold per win.

But the core problem is that charging for a game mode on a per usage basis is completely outrageous.

you blow this way out of proportion. arena is something special and if you are good at it, it pays for itself, since you get enough gold as reward to enter it again. if you arent good (or unlucky), you have to wait a few days to enter it again, or spend 2 bucks on it, if you dont want to wait. i dont see what the big deal is. its not like theres nothing else to do. just play normal/ranked mode and do quests till you have enough gold for arena again

Virtually impossible.

If you do very well, you'll get 150g worth of rewards, including 1 card pack (100g), so 50g of other rewards. But you can't turn that card pack into 100g. So even if you do well, you'll continually fall 100g short.

No, you can't self-fund yourself as an arena player by winning enough. By the infinite monkey theorem, the probability of eventual ruin is 1, as long as the probability of winning games is not 1 (it's less than 1).

You guys also fail to take into account MMR matchmaking which gives players approximately 50% win rates. That means if you somehow managed to do well, i.e. >50%, it's partly because the matchmaker sucks, not because of your skill. If it didn't suck you'll always have 50%.

sorry, but you have no idea what you are talking about. you need only 7 (SEVEN) wins to get 150 gold for sure. if you are decent and get something like this:

On August 19 2013 09:33 Iblis wrote:
Trump just did 7-3, 8-3, 8-3, 9-2 and has enough to pay for 2 arena entry so you definitely can go infinite. rewards are not random.

you can even afford to not reach the 7 wins now and then. the system is absolutly fine. Of course not everybody will be able to go infinite in arena. but thats the way in every game. basically the bad or unlucky players have to decide if they wanne wait and grind gold, or if time is more valueable than 2 bucks.


Nope, people in general don't have a good grasp of probability. 7 out of 9 wins decreases your odds in a significant manner. Assuming both players have equal chance of winning a match each time (so both players play the game equally well) the chance that you'll get at least 7 wins in 9 games (allowing for 2 loses) is around 7%. (Maths done using the binomial probability calculator in Wolfram Alfa).

Thanks for posting this before i ranted my way out to the TL banjail, because sure as hell i am finding annoying people who can't intuitively get a grasp of it.

By the way i am liking the mage, lots of pewpew, but they should release a deathknight for sure. The game sure has potential for adding classes later on.
Enox
Profile Joined April 2010
Germany1667 Posts
August 19 2013 12:07 GMT
#307
probability doesnt really work in this case cause "both players play the game equalliy" isnt the case in most matches. I can only repeat: good/lucky players can play for free, bad/unlucky players need to grind or pay.
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Godwrath
Profile Joined August 2012
Spain10126 Posts
Last Edited: 2013-08-19 12:19:42
August 19 2013 12:13 GMT
#308
On August 19 2013 21:07 Enox wrote:
probability doesnt really work in this case cause "both players play the game equalliy" isnt the case in most matches. I can only repeat: good/lucky players can play for free, bad/unlucky players need to grind or pay.

No shit sherlock. The point of the probability and win / lose is that most people will break even, not being able to go infinite, unlike your claims appear to be.

Edit - Hotbid playing rogue against Snutz playing Hunter

http://www.twitch.tv/snutzy
Serek
Profile Joined May 2011
United Kingdom459 Posts
August 19 2013 12:24 GMT
#309
On August 19 2013 21:07 Enox wrote:
probability doesnt really work in this case cause "both players play the game equalliy" isnt the case in most matches. I can only repeat: good/lucky players can play for free, bad/unlucky players need to grind or pay.


I know that. The thing is that from what we know the system will try to match you up in a way where you'll have a 50/50 win/loss ratio. We don't really know yet how and if MMR will translate between different game mods.

Just wanting to raise awareness that most likely the vast majority of players won't be able to play infinite. Otherwise it wouldn't make sense for Blizzard's bottom line.
Gotmog
Profile Joined October 2010
Serbia899 Posts
August 19 2013 13:31 GMT
#310
Is anyone else worried that this game looks....way to simple ?

I played MTG casually with some local tournaments during my high school days, and that game was sooooo hard to learn...
After watching hearthstone for 2 days i feel like i know most cards and spell effects...

Also, i feel like not being able to block, no tremple, fear, flyers ETC ETC, not being able to spring your secret whenever you want, but on the first atack/cast AND SO MUCH MORE...is taking away from the game.

It just seems to be an interesting game and nothing more, with no depth whatsoever. I am still really interested to play it though. And i hope that following patches/editions/decks will bring a lot more to the table. Honestly, if we want this game to last more then a week , it really needs it.
"When you play the game of drones, you win or you die. There is no middle ground"
monx
Profile Blog Joined May 2010
Canada1400 Posts
August 19 2013 13:34 GMT
#311
anyone knows when is the next wave of invites ? Watched streams all week-end and can't friggin wait to try it. I'm a bit tired of playing Duel of Champions
@ggmonx
Railgan
Profile Joined August 2010
Switzerland1507 Posts
August 19 2013 14:00 GMT
#312
On August 19 2013 22:34 monx wrote:
anyone knows when is the next wave of invites ? Watched streams all week-end and can't friggin wait to try it. I'm a bit tired of playing Duel of Champions

You can play the Cockatrice version for free.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
grs
Profile Blog Joined April 2011
Germany2339 Posts
August 19 2013 14:11 GMT
#313
On August 19 2013 22:31 Gotmog wrote:
Is anyone else worried that this game looks....way to simple ?

I played MTG casually with some local tournaments during my high school days, and that game was sooooo hard to learn...
After watching hearthstone for 2 days i feel like i know most cards and spell effects...

Also, i feel like not being able to block, no tremple, fear, flyers ETC ETC, not being able to spring your secret whenever you want, but on the first atack/cast AND SO MUCH MORE...is taking away from the game.

It just seems to be an interesting game and nothing more, with no depth whatsoever. I am still really interested to play it though. And i hope that following patches/editions/decks will bring a lot more to the table. Honestly, if we want this game to last more then a week , it really needs it.

Seems to me it is meant as a casual, easy to grasp game, w/o many deeps. Maybe not the ideal game for hardcore TCG fans, but could be nice for some casual in between games.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
August 19 2013 14:12 GMT
#314
On August 19 2013 22:31 Gotmog wrote:
Is anyone else worried that this game looks....way to simple ?

I played MTG casually with some local tournaments during my high school days, and that game was sooooo hard to learn...
After watching hearthstone for 2 days i feel like i know most cards and spell effects...

Also, i feel like not being able to block, no tremple, fear, flyers ETC ETC, not being able to spring your secret whenever you want, but on the first atack/cast AND SO MUCH MORE...is taking away from the game.

It just seems to be an interesting game and nothing more, with no depth whatsoever. I am still really interested to play it though. And i hope that following patches/editions/decks will bring a lot more to the table. Honestly, if we want this game to last more then a week , it really needs it.


1. It's supposed to be simple, the game is catering towards the casual FTP and tablet gaming markets.

2. It seems even simpler to any of us that have played other TGCs like Magic because we're all already familiar with basic mechanics.
aka: KTVindicare the Geeky Bartender
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 19 2013 14:15 GMT
#315
On August 19 2013 23:12 Vindicare605 wrote:
Show nested quote +
On August 19 2013 22:31 Gotmog wrote:
Is anyone else worried that this game looks....way to simple ?

I played MTG casually with some local tournaments during my high school days, and that game was sooooo hard to learn...
After watching hearthstone for 2 days i feel like i know most cards and spell effects...

Also, i feel like not being able to block, no tremple, fear, flyers ETC ETC, not being able to spring your secret whenever you want, but on the first atack/cast AND SO MUCH MORE...is taking away from the game.

It just seems to be an interesting game and nothing more, with no depth whatsoever. I am still really interested to play it though. And i hope that following patches/editions/decks will bring a lot more to the table. Honestly, if we want this game to last more then a week , it really needs it.


1. It's supposed to be simple, the game is catering towards the casual FTP and tablet gaming markets.

2. It seems even simpler to any of us that have played other TGCs like Magic because we're all already familiar with basic mechanics.


I've never played Magic, but trying to read the rules on Wikipedia took me a long time to understand. Hearthstone I watched 30 minutes of gameplay and got a much better grasp of the game. The tutorial is also done very well
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2013-08-19 14:23:38
August 19 2013 14:22 GMT
#316
On August 19 2013 23:15 [UoN]Sentinel wrote:
Show nested quote +
On August 19 2013 23:12 Vindicare605 wrote:
On August 19 2013 22:31 Gotmog wrote:
Is anyone else worried that this game looks....way to simple ?

I played MTG casually with some local tournaments during my high school days, and that game was sooooo hard to learn...
After watching hearthstone for 2 days i feel like i know most cards and spell effects...

Also, i feel like not being able to block, no tremple, fear, flyers ETC ETC, not being able to spring your secret whenever you want, but on the first atack/cast AND SO MUCH MORE...is taking away from the game.

It just seems to be an interesting game and nothing more, with no depth whatsoever. I am still really interested to play it though. And i hope that following patches/editions/decks will bring a lot more to the table. Honestly, if we want this game to last more then a week , it really needs it.


1. It's supposed to be simple, the game is catering towards the casual FTP and tablet gaming markets.

2. It seems even simpler to any of us that have played other TGCs like Magic because we're all already familiar with basic mechanics.


I've never played Magic, but trying to read the rules on Wikipedia took me a long time to understand. Hearthstone I watched 30 minutes of gameplay and got a much better grasp of the game. The tutorial is also done very well


I've found that trying to understand a game by simply reading the rules almost never works well, regardless of what kind of game it is.

Nothing tops seeing the game played or playing a tutorial, having the rules explained within the context of a flowing game is a whole lot better than trying to just read and understand rules on a website.

Like seriously, try explaining something like Starcraft to someone who has no context to go by. Impossible right? Only way to really teach them is to explain what's going on during the course of a game.
aka: KTVindicare the Geeky Bartender
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 19 2013 14:27 GMT
#317
On August 19 2013 23:22 Vindicare605 wrote:
Show nested quote +
On August 19 2013 23:15 [UoN]Sentinel wrote:
On August 19 2013 23:12 Vindicare605 wrote:
On August 19 2013 22:31 Gotmog wrote:
Is anyone else worried that this game looks....way to simple ?

I played MTG casually with some local tournaments during my high school days, and that game was sooooo hard to learn...
After watching hearthstone for 2 days i feel like i know most cards and spell effects...

Also, i feel like not being able to block, no tremple, fear, flyers ETC ETC, not being able to spring your secret whenever you want, but on the first atack/cast AND SO MUCH MORE...is taking away from the game.

It just seems to be an interesting game and nothing more, with no depth whatsoever. I am still really interested to play it though. And i hope that following patches/editions/decks will bring a lot more to the table. Honestly, if we want this game to last more then a week , it really needs it.


1. It's supposed to be simple, the game is catering towards the casual FTP and tablet gaming markets.

2. It seems even simpler to any of us that have played other TGCs like Magic because we're all already familiar with basic mechanics.


I've never played Magic, but trying to read the rules on Wikipedia took me a long time to understand. Hearthstone I watched 30 minutes of gameplay and got a much better grasp of the game. The tutorial is also done very well


I've found that trying to understand a game by simply reading the rules almost never works well, regardless of what kind of game it is.

Nothing tops seeing the game played or playing a tutorial, having the rules explained within the context of a flowing game is a whole lot better than trying to just read and understand rules on a website.

Like seriously, try explaining something like Starcraft to someone who has no context to go by. Impossible right? Only way to really teach them is to explain what's going on during the course of a game.


Is there some convenient Magic tutorial available then, or do I have to watch a game where someone is explaining what's going on for me?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Godwrath
Profile Joined August 2012
Spain10126 Posts
August 19 2013 14:30 GMT
#318
On August 19 2013 23:22 Vindicare605 wrote:
Show nested quote +
On August 19 2013 23:15 [UoN]Sentinel wrote:
On August 19 2013 23:12 Vindicare605 wrote:
On August 19 2013 22:31 Gotmog wrote:
Is anyone else worried that this game looks....way to simple ?

I played MTG casually with some local tournaments during my high school days, and that game was sooooo hard to learn...
After watching hearthstone for 2 days i feel like i know most cards and spell effects...

Also, i feel like not being able to block, no tremple, fear, flyers ETC ETC, not being able to spring your secret whenever you want, but on the first atack/cast AND SO MUCH MORE...is taking away from the game.

It just seems to be an interesting game and nothing more, with no depth whatsoever. I am still really interested to play it though. And i hope that following patches/editions/decks will bring a lot more to the table. Honestly, if we want this game to last more then a week , it really needs it.


1. It's supposed to be simple, the game is catering towards the casual FTP and tablet gaming markets.

2. It seems even simpler to any of us that have played other TGCs like Magic because we're all already familiar with basic mechanics.


I've never played Magic, but trying to read the rules on Wikipedia took me a long time to understand. Hearthstone I watched 30 minutes of gameplay and got a much better grasp of the game. The tutorial is also done very well


I've found that trying to understand a game by simply reading the rules almost never works well, regardless of what kind of game it is.

Nothing tops seeing the game played or playing a tutorial, having the rules explained within the context of a flowing game is a whole lot better than trying to just read and understand rules on a website.

Like seriously, try explaining something like Starcraft to someone who has no context to go by. Impossible right? Only way to really teach them is to explain what's going on during the course of a game.

Yep, i always learn/teach playing practice games, a good written rulebook helps a lot since you can go step by step and having a good and easy to look at glossary. Anyways, this game seems simple enough, magic the gathering has many many special different rules, interrupts, etc... which you really need to see in situ if you haven't ever played CCGs before.
Gotmog
Profile Joined October 2010
Serbia899 Posts
August 19 2013 14:30 GMT
#319
On August 19 2013 23:27 [UoN]Sentinel wrote:
Show nested quote +
On August 19 2013 23:22 Vindicare605 wrote:
On August 19 2013 23:15 [UoN]Sentinel wrote:
On August 19 2013 23:12 Vindicare605 wrote:
On August 19 2013 22:31 Gotmog wrote:
Is anyone else worried that this game looks....way to simple ?

I played MTG casually with some local tournaments during my high school days, and that game was sooooo hard to learn...
After watching hearthstone for 2 days i feel like i know most cards and spell effects...

Also, i feel like not being able to block, no tremple, fear, flyers ETC ETC, not being able to spring your secret whenever you want, but on the first atack/cast AND SO MUCH MORE...is taking away from the game.

It just seems to be an interesting game and nothing more, with no depth whatsoever. I am still really interested to play it though. And i hope that following patches/editions/decks will bring a lot more to the table. Honestly, if we want this game to last more then a week , it really needs it.


1. It's supposed to be simple, the game is catering towards the casual FTP and tablet gaming markets.

2. It seems even simpler to any of us that have played other TGCs like Magic because we're all already familiar with basic mechanics.


I've never played Magic, but trying to read the rules on Wikipedia took me a long time to understand. Hearthstone I watched 30 minutes of gameplay and got a much better grasp of the game. The tutorial is also done very well


I've found that trying to understand a game by simply reading the rules almost never works well, regardless of what kind of game it is.

Nothing tops seeing the game played or playing a tutorial, having the rules explained within the context of a flowing game is a whole lot better than trying to just read and understand rules on a website.

Like seriously, try explaining something like Starcraft to someone who has no context to go by. Impossible right? Only way to really teach them is to explain what's going on during the course of a game.


Is there some convenient Magic tutorial available then, or do I have to watch a game where someone is explaining what's going on for me?

You have a tutorial when you start playing. + games with Ai to unlock all classes
"When you play the game of drones, you win or you die. There is no middle ground"
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
August 19 2013 14:30 GMT
#320
On August 19 2013 22:31 Gotmog wrote:
Is anyone else worried that this game looks....way to simple ?

I played MTG casually with some local tournaments during my high school days, and that game was sooooo hard to learn...
After watching hearthstone for 2 days i feel like i know most cards and spell effects...

Also, i feel like not being able to block, no tremple, fear, flyers ETC ETC, not being able to spring your secret whenever you want, but on the first atack/cast AND SO MUCH MORE...is taking away from the game.

It just seems to be an interesting game and nothing more, with no depth whatsoever. I am still really interested to play it though. And i hope that following patches/editions/decks will bring a lot more to the table. Honestly, if we want this game to last more then a week , it really needs it.

It's definitely more simple in mechanics and more simple in terms of spells (no instants besides secrets). But from watching some streams it so far looks like it still has a lot of decision making that matters.

No blocking. Taunt gives you a similar yet different mechanic that needs to be thought about.

No trample, fear, flyers etc. There are other abilities that are currently geared towards combat. Stealth, Divine Shield, Windfury, Charge (Haste), etc.
twitter: @terrancem
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