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Buttoned Up: Why PC Remains the RTS King - Page 2

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TryThis
Profile Joined February 2007
Canada1522 Posts
December 29 2008 16:18 GMT
#21
wasn't SC great on the N64?

no, it blew ass
Dwell
twincannon
Profile Joined December 2008
United States31 Posts
December 29 2008 16:18 GMT
#22
The very idea of consoles are of casual design, "couch gamer" versus "desk gamer" and all that (you lean back relaxed playing console... upright and tense playing PC).

I've always been very big into FPS and that is where you can really see the PC / console war at it's hottest. It's pretty easy to tell that console loses sorely in that regard but every console player is quick to defend it and are usually in denial about their precious analog stick, when the sad truth is they can't even do a simple thing like turning 180o quickly.

As for making RTS work on a console, it'd require some drastically new thinking to be sure. Drag-and-click would certainly have to be abandoned. That or consoles would just have to finally adopt the mouse/keyboard. PS3 accepts PC mouse/keyboard plug'n'play so that's certainly a step in the right direction.
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
December 29 2008 17:49 GMT
#23
On December 29 2008 21:41 Navane wrote:
imho if you can fps with headshots on a console, you can play rts on a console.


Ignorant post is ignorant.

Virtually all FPS games on the console have auto-aim since Goldeneye for the N64. Developers know you can't be as quick or as accurate with a controller, so they provide a crutch.

The only game I've seen in recent times that doesn't have auto-aim on the console is Left4Dead. GoW2, Halo3, Unreal Tournament III -- they all make use of that feature in some way.

Console gaming is about casual play. It will never compete with the -- for lack of a better word -- "hardcoreness" of PC gaming.
Shitposting
Durak
Profile Blog Joined January 2008
Canada3685 Posts
December 29 2008 17:53 GMT
#24
Consoles have their place. They're fun for the average person who's too lazy to learn how to use a computer. Let's keep all the bad gamers to their consoles and the pros to PC.
pirate cod
Profile Blog Joined August 2004
810 Posts
December 29 2008 17:56 GMT
#25
I think the next big console RTS will offer a custom controller in the same vein as guitar hero. And the controller will do a fine job emulating a keyboard and mouse but only a few keen observers nostalgic for the good 'ol days will make this comparison. And this RTS will be the greatest RTS ever. and funded by the U.S. military for fighting space daemons
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
December 29 2008 18:00 GMT
#26
On December 29 2008 21:37 Azrael1111 wrote:
I hate console controllers, the inaccuracy of them is outrageous imo.



On December 29 2008 21:41 Navane wrote:
imho if you can fps with headshots on a console, you can play rts on a console.

MarklarMarklar
Profile Blog Joined August 2007
Fiji1823 Posts
December 29 2008 18:06 GMT
#27
sure there migh be some rts which works quite well on console, but yeah right, like it would top keyboard n mouse yo
hello there
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
December 29 2008 18:33 GMT
#28
Yeah, 10apm Company of Heroes would be fine on console lol
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
Last Edited: 2008-12-29 18:47:18
December 29 2008 18:45 GMT
#29
On December 29 2008 21:32 village_idiot wrote:
Just design a console with mouse and keyboard support. But then you'd need a chair and a table to use them... and you need to place the TV on the table to see shit...


nintendo wii -cough-

how? wiimote = mouse
and wii has built in support for USB keyboards. but that still won't help in play. I guess if you wanted to play SC you would have to do it all by mouse(or wiimote). keyboard is just used for hotkeys
"Wanna join my [combo] clan?" "We play turret d competitively"
vAltyR
Profile Blog Joined July 2008
United States581 Posts
December 29 2008 19:18 GMT
#30
On December 29 2008 21:41 Navane wrote:
imho if you can fps with headshots on a console, you can play rts on a console.



keys used in Team Fortress 2: wasdergyuv[shift][ctrl][,][.] all of these can be easily mapped to a controller. movement, reload, taunt, chat, duck, jump, change class/team.

it's a little harder to map basically the entire keyboard to a controller.
내 호버크라프트는 장어로 가득 차 있어요
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
December 29 2008 20:19 GMT
#31
[image loading]


The main problem I have with consoles are how the joysticks have so much of a learning curve involved, the wiimote is the closest thing to a mouse but it's annoying as @#$! because you have to have the sensitivity PERFECT for you and if it gets changed you're screwed. Plus pointing a remote at the screen and moving it around isnt half as intuitive as putting your hand on a mouse. Wiimote requires 3 dimensions of movement in most games, a mouse requires two.
BanZu
Profile Blog Joined June 2008
United States3329 Posts
December 29 2008 20:21 GMT
#32
On December 29 2008 21:41 Navane wrote:
imho if you can fps with headshots on a console, you can play rts on a console.

The hitboxes are pretty big in Halo aren't they?
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
December 29 2008 20:23 GMT
#33
Yeah, I prettymuch refuse to play RTS or FPS on a console. It's miserable and frustrating, it feels like you're playing with a hand tied behind your back.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
theonemephisto
Profile Blog Joined May 2008
United States409 Posts
December 29 2008 20:45 GMT
#34
On December 29 2008 21:41 Navane wrote:
imho if you can fps with headshots on a console, you can play rts on a console.

If you can headshot without auto-aim on a console and play an rts without hotkeys or control groups...
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