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Physician
United States4146 Posts
Given that whole “the best way to cure a gangrene bullet wound is with a bone saw” methodology espoused by Civil War doctors, I’d say Mr. Sherman was on to something. Trying to play any sort of RTS game on a console gives credence to the General’s brash claim. Playing RTS’s with a controller gets me in touch with my inner Civil War amputee, mostly because the clunky controls make me feel like I’m missing a hand.
Continued here..
http://news.gotgame.com/buttoned-up-why-pc-remains-the-rts-king/21765/ written by adamt
Nothing many of us have not experience already but nicely written - still it raises the question, will we ever see a decent interphase (controller) for RTS from a console? As consoles acquire more and more PC functions, and PCs get smaller it will probably end up happening.
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Just design a console with mouse and keyboard support. But then you'd need a chair and a table to use them... and you need to place the TV on the table to see shit...
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I hate console controllers, the inaccuracy of them is outrageous imo.
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I don't think it really counts as a console if you have a keyboard and mouse for it really.
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imho if you can fps with headshots on a console, you can play rts on a console.
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I want mindcontrolled consoles  Imagine, any game(rts, fps, ...) where you can do everything with your mind
Reload? use mind, Shoot? use mind, 5pool? use mind
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anyone remember starcraft 64? *shudders*
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On December 29 2008 21:46 DwmC_Foefen wrote:I want mindcontrolled consoles  Imagine, any game(rts, fps, ...) where you can do everything with your mind  Reload? use mind, Shoot? use mind, 5pool? use mind  Hahaha, how lazy can you get?
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On December 29 2008 21:37 Azrael1111 wrote: I hate console controllers, the inaccuracy of them is outrageous imo.
I agree. Totally.
Sure, for an RTS console controller you could have buttons to switch your mouse to minimap, hold a button down to drag, another joystick to move the cursor, hotkey buttons, etc.......... BUT THEN IT'D BE THE SAME AS THE KEYBOARD. And obviously, no keyboard shortcuts. Imagine clicking the unit portrait with your JOYSTICK every time you want to build something. People would have to spend massive amounts of time simply practicing clicking on units then reverting back.
No one would play a RTS on a console so we don't need controllers. PC games ftw.
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On December 29 2008 21:41 Navane wrote: imho if you can fps with headshots on a console, you can play rts on a console. POint taken, you cant. so dont say that you can.
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On December 29 2008 21:49 village_idiot wrote:Show nested quote +On December 29 2008 21:46 DwmC_Foefen wrote:I want mindcontrolled consoles  Imagine, any game(rts, fps, ...) where you can do everything with your mind  Reload? use mind, Shoot? use mind, 5pool? use mind  Hahaha, how lazy can you get?
it is not about being lazy but having perfect controls
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I could never imagine playing a competitive RTS or FPS or MMORPG on a console And those are basically the only games I play so... By the time the consoles have gained all the features that I want my gaming station to have they will already have become computers so I don't see the point in consoles at all ._. They were fun back in the days of NES/SNES.
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anyone else here old enough to remember a game called Herzog Zwei ?
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On December 29 2008 21:46 DwmC_Foefen wrote:I want mindcontrolled consoles  Imagine, any game(rts, fps, ...) where you can do everything with your mind  Reload? use mind, Shoot? use mind, 5pool? use mind 
Hahaha my brother and I had a conversation with a guy some time ago. He said something kinda similar to this (he was a war3 fan, btw).
We made a prediction that eventually all RTS would have such advanced AI that simply by pushing a button, all your workers would do a perfect split at the beginning and build more workers! Then you push another button for a build you want, say mutalisks. You can just watch as your hatcheries get some mutas. After that, you press another button. All your mutas stack up, and do some GOSU JULY micro against the opponent. Like, flawlessly. (we weren't under the influence)
Me and my brother thought it would totally degrade RTS and eliminate skill differentiation completely. The war3 fan said, "No, that will only cause RTS games to get more intense and exciting.....BUT IN A DIFFERENT WAY."
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^ sounds like starcraft 2. anyways. I can only imagine playing an FPS/TPS on a console only because I have although going from mouse to controller is mad annoying. BUt i really can't see playing a RTS on the console...i guess we'll have to see how Halo Wars does.
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I can't imagine RTS on a console :O, too much mouse dragging and selecting, too many hotkeys, on top of a lack of controller accuracy and speed.
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The accuracy required in RTS and FPS is dramatically different. For FPS, you are aiming for one small matrix, given the head. The accuracy you need is to gauge how fast to press the joystick and in the correct direction.
In RTS, you have to drag boxes, click on masses of, albeit larger, matrixes, though very many smaller ones, not to mention move them in the right places.
Imagine dodging lurker spines on a XBox 360.
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Northern Ireland22208 Posts
A mouse is just intuitive imo
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I can't imagine using anything else for a RTS game other than a mouse and keyboard.
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On December 29 2008 21:54 Loanshark wrote:Show nested quote +On December 29 2008 21:37 Azrael1111 wrote: I hate console controllers, the inaccuracy of them is outrageous imo. I agree. Totally. Sure, for an RTS console controller you could have buttons to switch your mouse to minimap, hold a button down to drag, another joystick to move the cursor, hotkey buttons, etc.......... BUT THEN IT'D BE THE SAME AS THE KEYBOARD. And obviously, no keyboard shortcuts. Imagine clicking the unit portrait with your JOYSTICK every time you want to build something. People would have to spend massive amounts of time simply practicing clicking on units then reverting back. No one would play a RTS on a console so we don't need controllers. PC games ftw.
lol, exactly, that is the trend blizz is going down. eventually just type mutas and it'll do a perfect build order. i have no idea why they want to eliminate skill in their games. it's as if you are playing a chess computer game, and instead of moving the individual pieces you typed in 'play' and watched your pieces get moved like a grandmaster.
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wasn't SC great on the N64?
no, it blew ass
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The very idea of consoles are of casual design, "couch gamer" versus "desk gamer" and all that (you lean back relaxed playing console... upright and tense playing PC).
I've always been very big into FPS and that is where you can really see the PC / console war at it's hottest. It's pretty easy to tell that console loses sorely in that regard but every console player is quick to defend it and are usually in denial about their precious analog stick, when the sad truth is they can't even do a simple thing like turning 180o quickly.
As for making RTS work on a console, it'd require some drastically new thinking to be sure. Drag-and-click would certainly have to be abandoned. That or consoles would just have to finally adopt the mouse/keyboard. PS3 accepts PC mouse/keyboard plug'n'play so that's certainly a step in the right direction.
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On December 29 2008 21:41 Navane wrote: imho if you can fps with headshots on a console, you can play rts on a console.
Ignorant post is ignorant.
Virtually all FPS games on the console have auto-aim since Goldeneye for the N64. Developers know you can't be as quick or as accurate with a controller, so they provide a crutch.
The only game I've seen in recent times that doesn't have auto-aim on the console is Left4Dead. GoW2, Halo3, Unreal Tournament III -- they all make use of that feature in some way.
Console gaming is about casual play. It will never compete with the -- for lack of a better word -- "hardcoreness" of PC gaming.
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Consoles have their place. They're fun for the average person who's too lazy to learn how to use a computer. Let's keep all the bad gamers to their consoles and the pros to PC.
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I think the next big console RTS will offer a custom controller in the same vein as guitar hero. And the controller will do a fine job emulating a keyboard and mouse but only a few keen observers nostalgic for the good 'ol days will make this comparison. And this RTS will be the greatest RTS ever. and funded by the U.S. military for fighting space daemons
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On December 29 2008 21:37 Azrael1111 wrote: I hate console controllers, the inaccuracy of them is outrageous imo.
On December 29 2008 21:41 Navane wrote: imho if you can fps with headshots on a console, you can play rts on a console.
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sure there migh be some rts which works quite well on console, but yeah right, like it would top keyboard n mouse yo
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Northern Ireland22208 Posts
Yeah, 10apm Company of Heroes would be fine on console lol
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On December 29 2008 21:32 village_idiot wrote: Just design a console with mouse and keyboard support. But then you'd need a chair and a table to use them... and you need to place the TV on the table to see shit...
nintendo wii -cough-
how? wiimote = mouse and wii has built in support for USB keyboards. but that still won't help in play. I guess if you wanted to play SC you would have to do it all by mouse(or wiimote). keyboard is just used for hotkeys
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On December 29 2008 21:41 Navane wrote: imho if you can fps with headshots on a console, you can play rts on a console.
keys used in Team Fortress 2: wasdergyuv[shift][ctrl][,][.] all of these can be easily mapped to a controller. movement, reload, taunt, chat, duck, jump, change class/team.
it's a little harder to map basically the entire keyboard to a controller.
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The main problem I have with consoles are how the joysticks have so much of a learning curve involved, the wiimote is the closest thing to a mouse but it's annoying as @#$! because you have to have the sensitivity PERFECT for you and if it gets changed you're screwed. Plus pointing a remote at the screen and moving it around isnt half as intuitive as putting your hand on a mouse. Wiimote requires 3 dimensions of movement in most games, a mouse requires two.
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On December 29 2008 21:41 Navane wrote: imho if you can fps with headshots on a console, you can play rts on a console. The hitboxes are pretty big in Halo aren't they?
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Yeah, I prettymuch refuse to play RTS or FPS on a console. It's miserable and frustrating, it feels like you're playing with a hand tied behind your back.
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On December 29 2008 21:41 Navane wrote: imho if you can fps with headshots on a console, you can play rts on a console. If you can headshot without auto-aim on a console and play an rts without hotkeys or control groups...
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