• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:03
CEST 19:03
KST 02:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!8Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)73Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
HORROR STARCRAFT MOVIE BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut? BW General Discussion screpdb: new Starcraft reporting tool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4588 users

Mike Morhaime founds new gaming company - Page 4

Forum Index > General Forum
116 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
esReveR
Profile Joined February 2010
United States567 Posts
September 25 2020 01:01 GMT
#61
On September 25 2020 02:04 BisuDagger wrote:
Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.


This is sad, but true. I remember when the game was still in early beta. I had a friend who was working with the devs as a consultant and I gave him that exact feedback after play testing for a bit -- that the game needed clans, social features, etc. He said the devs told him I was wrong, that SC players are loners and didn't want to be social. Thanks devs.
Skill is relative.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 25 2020 01:59 GMT
#62
Moonshot is going to be a game about destructible rocks on the moon
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
September 25 2020 02:10 GMT
#63
On September 25 2020 10:01 esReveR wrote:
Show nested quote +
On September 25 2020 02:04 BisuDagger wrote:
Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.


This is sad, but true. I remember when the game was still in early beta. I had a friend who was working with the devs as a consultant and I gave him that exact feedback after play testing for a bit -- that the game needed clans, social features, etc. He said the devs told him I was wrong, that SC players are loners and didn't want to be social. Thanks devs.


To be fair to him, I think they hired one of the guys who worked on xbox live to work on the "social features" for SC2, and obviously he did not understand how PC gamers congregated in social communities far more often than console players did. If they did, then he'd probably be deferring to him as far as designing those aspects are concerned, since he's there to design the game itself and not the supporting social systems or what have you, which is where you end up with responses like that.

Browder did an okay job with SC2, and I'm sure he's learned things over the experiences he's had. I'd be willing to see what he'd bring to the table on a new game.
220hertz1
Profile Joined September 2020
1 Post
September 25 2020 02:17 GMT
#64
To all of the above quotes about Kotick, whose business acumen is not in question (obligation to the audience is another matter and many would say wholly unrelated), frig him. Let's see what Morhaime comes up with. I thought Grey Goo was good - but there's not been a lot to keep me from SC or WC for RTS these past ... many years.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2020-09-25 02:35:52
September 25 2020 02:35 GMT
#65
On September 25 2020 11:10 goiflin wrote:
Show nested quote +
On September 25 2020 10:01 esReveR wrote:
On September 25 2020 02:04 BisuDagger wrote:
Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.


This is sad, but true. I remember when the game was still in early beta. I had a friend who was working with the devs as a consultant and I gave him that exact feedback after play testing for a bit -- that the game needed clans, social features, etc. He said the devs told him I was wrong, that SC players are loners and didn't want to be social. Thanks devs.


To be fair to him, I think they hired one of the guys who worked on xbox live to work on the "social features" for SC2, and obviously he did not understand how PC gamers congregated in social communities far more often than console players did. If they did, then he'd probably be deferring to him as far as designing those aspects are concerned, since he's there to design the game itself and not the supporting social systems or what have you, which is where you end up with responses like that.

Browder did an okay job with SC2, and I'm sure he's learned things over the experiences he's had. I'd be willing to see what he'd bring to the table on a new game.

To add to this, the social features of SC2 at launch might have been wanting, but the actual design of the competitive game of SC2 in and of itself was amazing. The multiplayer design was more elegant in Wings of Liberty, and there were lots of compelling strategies that didn't rely on constant harassment or bandaid balance fixes. It had a very solid foundation. I don't know how much of that is on DB one way or another, but I don't actually feel like he was the one who wrecked the game. I'm willing to see what he helps put out with Dreamhaven.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
September 25 2020 03:34 GMT
#66
I liked Heroes of the Storm's design and if Im not mistaken Dustin Browder was big on that team. HotS is basically the only MOBA I can enjoy.

I hope he'll get to explore broad design horizons as a part of a more independent studio.
Incremental change is the Democrat version of Trickle Down economics.
TelecoM
Profile Blog Joined January 2010
United States10794 Posts
Last Edited: 2020-09-25 03:45:28
September 25 2020 03:43 GMT
#67
A new classic style RTS What??? A new StarCraft in the making. This one will have Team Match Making lol

EDIT : They have some people from C&C on the new Team as well, so I have high hopes for this new RTS! Not that C&C was amazing, but with their minds put together something amazing will hopefully happen.
AKA: TelecoM[WHITE] Protoss fighting
Manit0u
Profile Blog Joined August 2004
Poland17798 Posts
September 25 2020 04:24 GMT
#68
On September 25 2020 12:43 TelecoM wrote:
A new classic style RTS What??? A new StarCraft in the making. This one will have Team Match Making lol

EDIT : They have some people from C&C on the new Team as well, so I have high hopes for this new RTS! Not that C&C was amazing, but with their minds put together something amazing will hopefully happen.


C&C is amazing.
Time is precious. Waste it wisely.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4432 Posts
September 25 2020 05:57 GMT
#69
Is there a confirmation they are making an actual RTS game? I'd be surprised, but if they could get enough crowdfunding on kickstarter it could happen.
https://www.youtube.com/watch?v=e7PvoI6gvQs
algue
Profile Joined July 2011
France1436 Posts
September 25 2020 07:21 GMT
#70
On September 25 2020 14:57 iPlaY.NettleS wrote:
Is there a confirmation they are making an actual RTS game? I'd be surprised, but if they could get enough crowdfunding on kickstarter it could happen.

I bet Mike Morhaime sits on a big enough pile of cash and has wealthy enough friends to fund a game without needing a kickstarter. But surely a kickstarter would give us some infos about the content of the game so i'm all for it
rly ?
Harris1st
Profile Blog Joined May 2010
Germany7321 Posts
September 25 2020 07:31 GMT
#71
On September 25 2020 14:57 iPlaY.NettleS wrote:
Is there a confirmation they are making an actual RTS game? I'd be surprised, but if they could get enough crowdfunding on kickstarter it could happen.


If it is, I would expect a hero/ micro heavy RTS.

Or maybe they make their dream come true and do finally a SC:Ghost kinda game :D
Go Serral! GG EZ for Ence. Flashbang dance FTW
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4432 Posts
September 25 2020 07:34 GMT
#72
On September 25 2020 16:21 algue wrote:
Show nested quote +
On September 25 2020 14:57 iPlaY.NettleS wrote:
Is there a confirmation they are making an actual RTS game? I'd be surprised, but if they could get enough crowdfunding on kickstarter it could happen.

I bet Mike Morhaime sits on a big enough pile of cash and has wealthy enough friends to fund a game without needing a kickstarter. But surely a kickstarter would give us some infos about the content of the game so i'm all for it

Of course, i'm just saying the market for RTS now is small enough that it would be a good idea to kickstart it to get more buzz and try guarantee a profit from the game (if that is what they intend working on).
https://www.youtube.com/watch?v=e7PvoI6gvQs
radracer
Profile Joined March 2020
United States75 Posts
September 25 2020 07:34 GMT
#73
On September 23 2020 23:07 sneakyfox wrote:
Worth pointing out that Morhaime is not starting a new Blizzard, he's making a new Activision. The two studios are the new Blizzard(s).


This is not really true.

Dreamhaven = Blizzard
Secret Door = Team 1 (StarCraft dev team)
Moonshot = Team 2 (WoW dev team)

Blizzard is really multiple dev studios all rolled into one. The flexibility they gain by doing this is they can cross share resources in times of desperation, but for the most part, each team develops independently.

Furthermore in the article Mike also talks about being careful about securing funding, because they want to retain control. I.E. When Blizzard was owned by Vivendi Universal, for example. ATVI slowly influenced to a point where Morhaime bailed out.
old
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
September 25 2020 07:57 GMT
#74
On September 25 2020 00:48 JimmyJRaynor wrote:
it'll be interesting to see how Bungie, Pardo and Morhaime do without ATVI. So far, Bungie hasn't made any new games and they've raised the price of Destiny 2 expansions. They've also monetized their levelling system. You can pay $1 in Silver to gain 1 level with your character in Destiny2. All this monietization strategy after they left the evil ATVI corporation

Pardo heads up Bonfire Studios. Another place filled with Blizzard vets.
http://www.bonfirestudios.com/about-us

So far between Pardo, Morhaime and Bungie we have zero new games.

I don't really get what you mean here, what critical part of the game development process do you think ATVI was contributing to Bungie that would make them unable to succed without ATVI?

ATVI were definitely giving Bungie economical support but if you think that is free you are obviously wrong since they were bothered enough to leave. It makes sense for ATVI to pay small money now in hopes of a big payout later, that big payout maybe isn't possible if they let Bungie do what they want though. I mean we need an addictive microtransactions driven game that is also sold for at least 60$ plus additional fees for getting more races/maps/skins/skills to be able to really make it worth if you ATVI right. If Bungie just want to make a good game, sold at a decent price with the likelihood of big earnings, not astronomical earning then Bungie probably needs to finance that game themselves.

Why would creative freedom without ATVI be a bad thing for any of those companies? Sure they need funding but surely you can't think it is "interesting" to see if a good studio will be able to make the games they want or see if they run bancrupt before they can make it?
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
September 25 2020 14:24 GMT
#75
How quickly memories forget. Wasn't Dustin Browder responsible for the travesty of the boring gameplay of the protoss deathball as derived from the power of the Colossus (it's so cool, lasers! war of the worlds! Splash in a line to kill infinite marines!), unfun game mechanics like forcefields, and the utter defensiveness of Zerg gameplay (Zerg having to be extremely cost inefficient in the intial stages of the game with barely any strong micro effects) and tiny tiny maps, as apparently according to Dustin Browder people don't have the attention spans to play longer than 10 mins or to appreciate longer games.

"Terrible terrible damage." What terrible terrible words. For who needs to give all three races the tools to thrive on different maps styles and develop the gameplay in their preferred playstyle, if you can just give them terrible terrible damage.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
September 25 2020 14:58 GMT
#76
Funny, hope he will not hire brainless people to make the interface. Get the guy who made war3 battlenet interface.

p.s. 2020 and you still can't queue specific matchups in sc2 interface (specific as in tvt, pvt, zvp etc.), chat is a joke and clans too. (10 years later boiz, 10 years later). If a guy was 10yo when sc2 came up and asked for this feature, he would be second year uni right now (let that sink in).
1/4 \pi \epsilon_0
ejozl
Profile Joined October 2010
Denmark3520 Posts
September 25 2020 20:52 GMT
#77
We never got to see what new rock type Browder would've come up with for LotV

I think HeroesOfTheStorm had great design as well. I actually would love to see a new RTS with Creep camps acting the way they do in that game. You kill the camp then they go attack the enemy.
In sc1 you fight too long vs the interface and in wc3 you fight too long vs creeps. That's why SC2 is the best RTS, but it would be interesting to see creep camps that interact this way with the other player. The WoW PvE style mobs I also enjoy, where you have to dodge projectiles and spells.
I think xp on all units is something many have thought about, similar to how it works in Civilization, but I think it would be interesting to see it on buildings instead. So lets say a Barracks build Mariners, then when they fight the Barrack gains xp and improves future Marines from the Barracks. You would pick, which upg they would get.
Also 5 races is something I think would be cool to have that way there's not too many mirror matches and I think it's a better number than 4.
Go make the new heroless WC4 guys. FIGHTING!!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Sigh1022
Profile Joined September 2020
3 Posts
September 25 2020 21:18 GMT
#78
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.
thePunGun
Profile Blog Joined January 2016
598 Posts
September 26 2020 01:47 GMT
#79
On September 26 2020 06:18 Sigh1022 wrote:
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.

Dustin Browder is that you? Did you make an account on TL to toot your own horn just now?
"You cannot teach a man anything, you can only help him find it within himself."
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
September 26 2020 17:32 GMT
#80
On September 26 2020 06:18 Sigh1022 wrote:
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.


maybe he had good intentions, but his "terrible terrible damage" strategy didn't quite work out. Also he was kinda the lead of the sc2 team and completely ignored all the interface suggestions.
1/4 \pi \epsilon_0
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
16:00
Summer Cup Group B - Replays!
TaKeTV 346
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 610
ProTech96
RushiSC 36
MindelVK 18
StarCraft: Brood War
Calm 4067
Britney 1455
Shuttle 1258
Bisu 1234
firebathero 241
Larva 219
Soulkey 140
ggaemo 134
actioN 129
Dewaltoss 122
[ Show more ]
Hyun 70
Sharp 55
Sexy 48
Pusan 48
soO 37
JYJ 27
Rock 23
Bale 17
Sacsri 14
ajuk12(nOOB) 9
Dota 2
qojqva3656
XaKoH 469
League of Legends
Trikslyr84
Counter-Strike
fl0m3691
byalli372
Heroes of the Storm
Liquid`Hasu1
Other Games
hiko729
B2W.Neo573
Beastyqt419
Hui .192
TKL 183
ArmadaUGS159
Livibee123
JuggernautJason100
KnowMe57
SteadfastSC45
CosmosSc2 44
Rex15
BRAT_OK 13
Organizations
Other Games
BasetradeTV238
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• poizon28 33
• Reevou 6
• StrangeGG 6
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 41
• HerbMon 16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3540
Other Games
• Shiphtur268
• imaqtpie2
Upcoming Events
PiGosaur Cup
6h 57m
The PondCast
16h 57m
Kung Fu Cup
17h 57m
OSC
1d 6h
CrankTV Team League
1d 17h
Replay Cast
2 days
CrankTV Team League
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
[ Show More ]
Online Event
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.