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On September 25 2020 02:04 BisuDagger wrote: Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.
This is sad, but true. I remember when the game was still in early beta. I had a friend who was working with the devs as a consultant and I gave him that exact feedback after play testing for a bit -- that the game needed clans, social features, etc. He said the devs told him I was wrong, that SC players are loners and didn't want to be social. Thanks devs.
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Moonshot is going to be a game about destructible rocks on the moon
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On September 25 2020 10:01 esReveR wrote:Show nested quote +On September 25 2020 02:04 BisuDagger wrote: Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc. This is sad, but true. I remember when the game was still in early beta. I had a friend who was working with the devs as a consultant and I gave him that exact feedback after play testing for a bit -- that the game needed clans, social features, etc. He said the devs told him I was wrong, that SC players are loners and didn't want to be social. Thanks devs.
To be fair to him, I think they hired one of the guys who worked on xbox live to work on the "social features" for SC2, and obviously he did not understand how PC gamers congregated in social communities far more often than console players did. If they did, then he'd probably be deferring to him as far as designing those aspects are concerned, since he's there to design the game itself and not the supporting social systems or what have you, which is where you end up with responses like that.
Browder did an okay job with SC2, and I'm sure he's learned things over the experiences he's had. I'd be willing to see what he'd bring to the table on a new game.
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To all of the above quotes about Kotick, whose business acumen is not in question (obligation to the audience is another matter and many would say wholly unrelated), frig him. Let's see what Morhaime comes up with. I thought Grey Goo was good - but there's not been a lot to keep me from SC or WC for RTS these past ... many years.
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On September 25 2020 11:10 goiflin wrote:Show nested quote +On September 25 2020 10:01 esReveR wrote:On September 25 2020 02:04 BisuDagger wrote: Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc. This is sad, but true. I remember when the game was still in early beta. I had a friend who was working with the devs as a consultant and I gave him that exact feedback after play testing for a bit -- that the game needed clans, social features, etc. He said the devs told him I was wrong, that SC players are loners and didn't want to be social. Thanks devs. To be fair to him, I think they hired one of the guys who worked on xbox live to work on the "social features" for SC2, and obviously he did not understand how PC gamers congregated in social communities far more often than console players did. If they did, then he'd probably be deferring to him as far as designing those aspects are concerned, since he's there to design the game itself and not the supporting social systems or what have you, which is where you end up with responses like that. Browder did an okay job with SC2, and I'm sure he's learned things over the experiences he's had. I'd be willing to see what he'd bring to the table on a new game. To add to this, the social features of SC2 at launch might have been wanting, but the actual design of the competitive game of SC2 in and of itself was amazing. The multiplayer design was more elegant in Wings of Liberty, and there were lots of compelling strategies that didn't rely on constant harassment or bandaid balance fixes. It had a very solid foundation. I don't know how much of that is on DB one way or another, but I don't actually feel like he was the one who wrecked the game. I'm willing to see what he helps put out with Dreamhaven.
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I liked Heroes of the Storm's design and if Im not mistaken Dustin Browder was big on that team. HotS is basically the only MOBA I can enjoy.
I hope he'll get to explore broad design horizons as a part of a more independent studio.
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A new classic style RTS What??? A new StarCraft in the making. This one will have Team Match Making lol
EDIT : They have some people from C&C on the new Team as well, so I have high hopes for this new RTS! Not that C&C was amazing, but with their minds put together something amazing will hopefully happen.
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On September 25 2020 12:43 TelecoM wrote: A new classic style RTS What??? A new StarCraft in the making. This one will have Team Match Making lol
EDIT : They have some people from C&C on the new Team as well, so I have high hopes for this new RTS! Not that C&C was amazing, but with their minds put together something amazing will hopefully happen.
C&C is amazing.
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Is there a confirmation they are making an actual RTS game? I'd be surprised, but if they could get enough crowdfunding on kickstarter it could happen.
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On September 25 2020 14:57 iPlaY.NettleS wrote: Is there a confirmation they are making an actual RTS game? I'd be surprised, but if they could get enough crowdfunding on kickstarter it could happen. I bet Mike Morhaime sits on a big enough pile of cash and has wealthy enough friends to fund a game without needing a kickstarter. But surely a kickstarter would give us some infos about the content of the game so i'm all for it
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On September 25 2020 14:57 iPlaY.NettleS wrote: Is there a confirmation they are making an actual RTS game? I'd be surprised, but if they could get enough crowdfunding on kickstarter it could happen.
If it is, I would expect a hero/ micro heavy RTS.
Or maybe they make their dream come true and do finally a SC:Ghost kinda game :D
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On September 25 2020 16:21 algue wrote:Show nested quote +On September 25 2020 14:57 iPlaY.NettleS wrote: Is there a confirmation they are making an actual RTS game? I'd be surprised, but if they could get enough crowdfunding on kickstarter it could happen. I bet Mike Morhaime sits on a big enough pile of cash and has wealthy enough friends to fund a game without needing a kickstarter. But surely a kickstarter would give us some infos about the content of the game so i'm all for it Of course, i'm just saying the market for RTS now is small enough that it would be a good idea to kickstart it to get more buzz and try guarantee a profit from the game (if that is what they intend working on).
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On September 23 2020 23:07 sneakyfox wrote: Worth pointing out that Morhaime is not starting a new Blizzard, he's making a new Activision. The two studios are the new Blizzard(s).
This is not really true.
Dreamhaven = Blizzard Secret Door = Team 1 (StarCraft dev team) Moonshot = Team 2 (WoW dev team)
Blizzard is really multiple dev studios all rolled into one. The flexibility they gain by doing this is they can cross share resources in times of desperation, but for the most part, each team develops independently.
Furthermore in the article Mike also talks about being careful about securing funding, because they want to retain control. I.E. When Blizzard was owned by Vivendi Universal, for example. ATVI slowly influenced to a point where Morhaime bailed out.
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On September 25 2020 00:48 JimmyJRaynor wrote:it'll be interesting to see how Bungie, Pardo and Morhaime do without ATVI. So far, Bungie hasn't made any new games and they've raised the price of Destiny 2 expansions. They've also monetized their levelling system. You can pay $1 in Silver to gain 1 level with your character in Destiny2. All this monietization strategy after they left the evil ATVI corporation Pardo heads up Bonfire Studios. Another place filled with Blizzard vets. http://www.bonfirestudios.com/about-usSo far between Pardo, Morhaime and Bungie we have zero new games. I don't really get what you mean here, what critical part of the game development process do you think ATVI was contributing to Bungie that would make them unable to succed without ATVI?
ATVI were definitely giving Bungie economical support but if you think that is free you are obviously wrong since they were bothered enough to leave. It makes sense for ATVI to pay small money now in hopes of a big payout later, that big payout maybe isn't possible if they let Bungie do what they want though. I mean we need an addictive microtransactions driven game that is also sold for at least 60$ plus additional fees for getting more races/maps/skins/skills to be able to really make it worth if you ATVI right. If Bungie just want to make a good game, sold at a decent price with the likelihood of big earnings, not astronomical earning then Bungie probably needs to finance that game themselves.
Why would creative freedom without ATVI be a bad thing for any of those companies? Sure they need funding but surely you can't think it is "interesting" to see if a good studio will be able to make the games they want or see if they run bancrupt before they can make it?
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How quickly memories forget. Wasn't Dustin Browder responsible for the travesty of the boring gameplay of the protoss deathball as derived from the power of the Colossus (it's so cool, lasers! war of the worlds! Splash in a line to kill infinite marines!), unfun game mechanics like forcefields, and the utter defensiveness of Zerg gameplay (Zerg having to be extremely cost inefficient in the intial stages of the game with barely any strong micro effects) and tiny tiny maps, as apparently according to Dustin Browder people don't have the attention spans to play longer than 10 mins or to appreciate longer games.
"Terrible terrible damage." What terrible terrible words. For who needs to give all three races the tools to thrive on different maps styles and develop the gameplay in their preferred playstyle, if you can just give them terrible terrible damage.
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Funny, hope he will not hire brainless people to make the interface. Get the guy who made war3 battlenet interface.
p.s. 2020 and you still can't queue specific matchups in sc2 interface (specific as in tvt, pvt, zvp etc.), chat is a joke and clans too. (10 years later boiz, 10 years later). If a guy was 10yo when sc2 came up and asked for this feature, he would be second year uni right now (let that sink in).
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We never got to see what new rock type Browder would've come up with for LotV
I think HeroesOfTheStorm had great design as well. I actually would love to see a new RTS with Creep camps acting the way they do in that game. You kill the camp then they go attack the enemy. In sc1 you fight too long vs the interface and in wc3 you fight too long vs creeps. That's why SC2 is the best RTS, but it would be interesting to see creep camps that interact this way with the other player. The WoW PvE style mobs I also enjoy, where you have to dodge projectiles and spells. I think xp on all units is something many have thought about, similar to how it works in Civilization, but I think it would be interesting to see it on buildings instead. So lets say a Barracks build Mariners, then when they fight the Barrack gains xp and improves future Marines from the Barracks. You would pick, which upg they would get. Also 5 races is something I think would be cool to have that way there's not too many mirror matches and I think it's a better number than 4. Go make the new heroless WC4 guys. FIGHTING!!
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yoooo this is GREAT news. Browder was such a boss, glad to see him on board.
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On September 26 2020 06:18 Sigh1022 wrote: yoooo this is GREAT news. Browder was such a boss, glad to see him on board. Dustin Browder is that you? Did you make an account on TL to toot your own horn just now?
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On September 26 2020 06:18 Sigh1022 wrote: yoooo this is GREAT news. Browder was such a boss, glad to see him on board.
maybe he had good intentions, but his "terrible terrible damage" strategy didn't quite work out. Also he was kinda the lead of the sc2 team and completely ignored all the interface suggestions.
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