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Mike Morhaime founds new gaming company

Forum Index > General Forum
116 CommentsPost a Reply
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sneakyfox
Profile Joined January 2017
8216 Posts
September 23 2020 12:44 GMT
#1
Mike Morhaime, together with a number of other ex-Blizzard people, have founded a new gaming company called Dreamhaven:



From Gamesindustry:

Former Blizzard president Mike Morhaime has partnered with a number of other Blizzard Entertainment veterans to form a new games company: Dreamhaven.

Dreamhaven will serve as a parent company providing publishing and other support services to its internal game development studios, beginning with two new ones founded alongside the company called Moonshot and Secret Door.

Moonshot is led by former Blizzard executive producer Jason Chayes, former StarCraft 2 and Heroes of the Storm game director Dustin Browder, and former Hearthstone creative director Ben Thompson.

Meanwhile, Secret Door is being led by former Hearthstone executive producer Chris Sigaty, former Hearthstone game director Eric Dodds, and former Blizzard technical director and game director Alan Dabiri.


Here's an interview with Morhaime.

Here's another interview with Morhaime.

The future is looking bright:

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"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
chipmonklord17
Profile Joined February 2011
United States11944 Posts
September 23 2020 12:53 GMT
#2
A true whos who of "true" Blizzard. Super excited for their first game in 2055 in Blizzard fashion
KobraKay
Profile Joined March 2010
Portugal4231 Posts
Last Edited: 2020-09-23 12:57:57
September 23 2020 12:57 GMT
#3
"Proteans and Xarg" ahah when I first read that quote it seemed it was from MM but now I see its just a random tweet xD

Hope they get back the mojo Blizzard lost!
CJ Fighting! (--.--)
thePunGun
Profile Blog Joined January 2016
598 Posts
September 23 2020 13:35 GMT
#4
That's gotta be the biggest middle finger to Bobby Kotick and Activision, love it! Well played Mike!
I've always had a suspicion he left Blizzard, because he couldn't stand how Activision slowly but surely squashed the love for great games, just to squeeze more profit out of the Blizzard gaming mill.
"You cannot teach a man anything, you can only help him find it within himself."
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2020-09-23 13:42:31
September 23 2020 13:39 GMT
#5
On September 23 2020 22:35 thePunGun wrote:
That's gotta be the biggest middle finger to Bobby Kotick and Activision, love it! Well played Mike!
I've always had a suspicion he left Blizzard, because he couldn't stand how Activision slowly but surely squashed the love for great games, just to squeeze more profit out of the Blizzard gaming mill.


According to the language in this article, it really does seem like he's all but confirmed the rumors for why he left. https://venturebeat.com/2020/09/23/blizzard-cofounder-mike-morhaime-launches-new-gaming-endeavor-dreamhaven/

“We’re almost trying to create a haven for creators who want an environment that is development friendly, values product, and player experience over short-term financial pressures,” Morhaime said. “We believe in the power of gaming to bring people together and as an escape of the unpleasant things that reality can bring. In that sense, it’s a haven as well. We like the imagery of a lighthouse as a beacon, and that inspires us because we hope that Dreamhaven can be a beacon of hope to others in the industry who share our values and philosophies. There is a better way of approaching business and game creation that can work and be sustainable and be a lot of fun and yield positive results.”


That seems to me to be PRETTY specifically targetting what Activision has done to Blizzard, and then saying "we're not going to do that."
aka: KTVindicare the Geeky Bartender
Silvanel
Profile Blog Joined March 2003
Poland4729 Posts
September 23 2020 13:43 GMT
#6
Sounds promising. Lets see what they will bring.
Pathetic Greta hater.
sneakyfox
Profile Joined January 2017
8216 Posts
September 23 2020 14:07 GMT
#7
Worth pointing out that Morhaime is not starting a new Blizzard, he's making a new Activision. The two studios are the new Blizzard(s).
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
September 23 2020 14:46 GMT
#8
Holy, so that's where parts of the former talent of Blizzard has gone to. Looking forward to see what they will release.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
farvacola
Profile Blog Joined January 2011
United States18826 Posts
September 23 2020 15:06 GMT
#9
Awesome, tempted to buy their games on principle alone haha
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
JimmyJRaynor
Profile Blog Joined April 2010
Canada16709 Posts
September 23 2020 15:19 GMT
#10
so much for all those crazy unsubstantiated theories that Blizzard hated the job Browder did on SC2. Browder got promoted to VP and Morhaime brought him into his new company. It is clear Morhaime thinks highly of Browder.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DarkPlasmaBall
Profile Blog Joined March 2010
United States44328 Posts
September 23 2020 16:20 GMT
#11
Definitely gonna follow the games they end up creating!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
JimmyJRaynor
Profile Blog Joined April 2010
Canada16709 Posts
Last Edited: 2020-09-23 16:31:26
September 23 2020 16:21 GMT
#12
On September 23 2020 22:39 Vindicare605 wrote:
Show nested quote +
On September 23 2020 22:35 thePunGun wrote:
That's gotta be the biggest middle finger to Bobby Kotick and Activision, love it! Well played Mike!
I've always had a suspicion he left Blizzard, because he couldn't stand how Activision slowly but surely squashed the love for great games, just to squeeze more profit out of the Blizzard gaming mill.


According to the language in this article, it really does seem like he's all but confirmed the rumors for why he left. https://venturebeat.com/2020/09/23/blizzard-cofounder-mike-morhaime-launches-new-gaming-endeavor-dreamhaven/

Show nested quote +
“We’re almost trying to create a haven for creators who want an environment that is development friendly, values product, and player experience over short-term financial pressures,” Morhaime said. “We believe in the power of gaming to bring people together and as an escape of the unpleasant things that reality can bring. In that sense, it’s a haven as well. We like the imagery of a lighthouse as a beacon, and that inspires us because we hope that Dreamhaven can be a beacon of hope to others in the industry who share our values and philosophies. There is a better way of approaching business and game creation that can work and be sustainable and be a lot of fun and yield positive results.”


That seems to me to be PRETTY specifically targetting what Activision has done to Blizzard, and then saying "we're not going to do that."

this is just buying into the simplistic "good cop // bad cop" narrative that publishers want consumers to believe.

its not much different from a front line level employee who has an assistant manager who they have direct contact with every day. The front line employee and assistant manager also work together onthe front lines frequently every week while the assistant managers acts like the "good cop" and pretends to be on the employee's side. Meanwhile, the "owner" or "ceo" or "general manager" is the "bad cop". In private meetings away from the front lines ...the CEO and Assistant manager both work together for the good of the company ... not the employee. The whole "good cop // bad cop" routine.. is all BS.

Activision wants you to believe that the dev studio is the "try hard little guy" that is "on your side". It is BS.

Bobby Kotick wants to be seen as "the bad cop". He is quoted as saying he "wants to take the fun out of making video games". Kotick took a part in a major hollywood movie where he is the total prick owner limiting the creative vision of an artistic genius. Again, Kotick wants to be seen as teh "bad cop". Its all a bullshit act designed to push an oversimplified narrative.

Bungie left Activision and the price of Destiny2 expansions went up. So leaving Activision is not all sunshine and rainbows.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Zambrah
Profile Blog Joined June 2011
United States7298 Posts
September 23 2020 16:29 GMT
#13
We have as close to direct contact with modern Blizzard staff *cough Jay Allen Brack cough* and I think most people agree he says slimy corporate fuckstickery.

I have SO MUCH MORE faith in a company that Mike Morhaime is actually in control of to treat their employees better and to make better games than I do in a company like Activision that doesnt give a flying fuck about either aforementioned things.

Big companies are 100% bad cops, and we shouldn't ever pretend like they'll ever do more than pretend they have anything other than an interest in short term consumer milking at all costs.
Incremental change is the Democrat version of Trickle Down economics.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16709 Posts
Last Edited: 2020-09-23 16:43:07
September 23 2020 16:33 GMT
#14
Morhaime being rid of ATVI does not guarantee the success of his new studio. It will add a whole bunch of headaches to his day that he was able to avoid under ATVI. Morhaime is an electrical engineer//computer science guy.. he is not an accounting//law//economics guy. ATVI took away all kinds of headaches and issues from Blizzard and Morhaime.

Kotick took Activision from nothing in 1991 to the acquisition of Blizzard in 2008. His business acumen should not be underestimated.

On September 24 2020 01:29 Zambrah wrote:
Big companies are 100% bad cops, and we shouldn't ever pretend like they'll ever do more than pretend they have anything other than an interest in short term consumer milking at all costs.

meh, Kotick wants to be seen as the "bad cop" so that the Dev Studios can be easily forgiven for their fuck ups.

This is a guy who wants you to hate him.


You're getting played man. Bobby Kotick is a master of image manipulation. You are only seeing what he wants you to see. Put in terms of playing poker: Kotick is brilliant at managing his "table image".
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Zambrah
Profile Blog Joined June 2011
United States7298 Posts
September 23 2020 16:44 GMT
#15
Dev teams wouldnt fuck up so much if they weren't made to work way too long hours to hit asinine deadlines.

Dev teams fuck up because the people above them are piss poor management jackasses.

And I dont think Kotick likes being seen as evil, he has specifically asked people to stop drawing devil horns on him because its fucking up his dating life (HA. https://kotaku.com/please-quit-photoshopping-horns-onto-bobby-kotick-its-5968843)

Business acumen means fuck all when it comes to games. The more "business acumen" you see in games the more shady awful monetization you see, the less quality games you see, "business acumen" doesn't mean anything when it comes to treating employees well and making quality products.
Incremental change is the Democrat version of Trickle Down economics.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16709 Posts
Last Edited: 2020-09-23 17:19:47
September 23 2020 17:07 GMT
#16
On September 24 2020 01:44 Zambrah wrote:
Dev teams wouldnt fuck up so much if they weren't made to work way too long hours to hit asinine deadlines.

before ATVI , Blizzard had all kinds of crazy messed up deadlines and processes. Its part of what inspired the name "Blizzard" because the place was total chaos.

i seem to recall Bob Fitch getting locked in a room for 6 weeks to build the engine for SC1. Software projects go awry all the time. My best customer has a service called "Project Rescue". She sends me on these crazy assignments working on projects that have failed 3+ times and have been going on for 5+ years. That is the way the entire industry is. Its not like video games are some special case.



"we were no where near the home stretch". crunch lasted 8 months.

I love doing the hermit coder 24/7 thing. its a blast. its also clear Bob Fitch loved it as well. When the project is a success... you gain legend status.

In conclusion, Blizzard had all kinds of issues before ATVI took over. Bungie also jettisoned ATVI and kept their Destiny franchise. Has Destiny2 gotten much better without ATVI? I'd say its a little bit better. But its not some dramatic night-and-day improvement.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
September 23 2020 17:33 GMT
#17
Mike Morhaime is the man.

He is so passionate, and helped StarCraft 2 so much. Whatever he does I will follow closely. Would love to meet the man.


Blizzard was always a great company, with some clear flaws. But it seems to me that Titan killed Blizzard. After it's failure, even though they salvaged Overwatch, the company never recovered and it seems Kotick ended up pushing everyone out.

I look forward to the games they'll create.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2020-09-23 17:42:07
September 23 2020 17:40 GMT
#18
Lots of RTS talent in these studios and Mike Morhaime is a big fan of the genre. This could be the beginning of a new chapter for RTS! They're willing to take more risks, which could involve making RTS when it's not "in season" and being more experimental with the formula.

I hope they can set an industry example for putting quality games first. I'm super excited to see where this goes.
I think esports is pretty nice.
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2020-09-23 18:40:45
September 23 2020 18:29 GMT
#19
On September 24 2020 01:33 JimmyJRaynor wrote:
Morhaime being rid of ATVI does not guarantee the success of his new studio. It will add a whole bunch of headaches to his day that he was able to avoid under ATVI. Morhaime is an electrical engineer//computer science guy.. he is not an accounting//law//economics guy. ATVI took away all kinds of headaches and issues from Blizzard and Morhaime.

Kotick took Activision from nothing in 1991 to the acquisition of Blizzard in 2008. His business acumen should not be underestimated.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

You're getting played man. Bobby Kotick is a master of image manipulation. You are only seeing what he wants you to see. Put in terms of playing poker: Kotick is brilliant at managing his "table image".


Kotick is a cancer in this industry, this guy has done nothing for gaming as a whole for the last 15 years than leech the money out of the playerbase of ATVI's big gaming franchises.
How can you justify his 10 million slarary increase each year for the last 2 freakin years? This guy does NOT deserve a f****in salary of 40 million dollars. All the while you hear reports of Blizzard employees being underpaid and some can't even afford the coffee in the company cafeteria, let alone their own apartment.
I know I'm repeating myself here, but this guy is a fuckin leech he made 40 million and also fired 800+ people (who actually contributed to creating the games we once loved) the same year. That's a guy, who has no shame and no moral compass!
"You cannot teach a man anything, you can only help him find it within himself."
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
September 23 2020 18:31 GMT
#20
This is so weird for me i thought he was retiring from Blizzard? So i assume he was either forced out or he genuinely quit himself? Doesn't scream good news for Blizzard this, not from a competition point of view but more so due to if Mike bailed on Blzzard to set up a gaming company so quickly, he must hate the direction and underlying issues in Blizzard right now, ouch!
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
mikedebo
Profile Joined December 2010
Canada4341 Posts
Last Edited: 2020-09-23 18:40:56
September 23 2020 18:39 GMT
#21
On September 24 2020 02:07 JimmyJRaynor wrote:
Show nested quote +
On September 24 2020 01:44 Zambrah wrote:
Dev teams wouldnt fuck up so much if they weren't made to work way too long hours to hit asinine deadlines.

before ATVI , Blizzard had all kinds of crazy messed up deadlines and processes. Its part of what inspired the name "Blizzard" because the place was total chaos.

i seem to recall Bob Fitch getting locked in a room for 6 weeks to build the engine for SC1. Software projects go awry all the time. My best customer has a service called "Project Rescue". She sends me on these crazy assignments working on projects that have failed 3+ times and have been going on for 5+ years. That is the way the entire industry is. Its not like video games are some special case.

https://www.youtube.com/watch?v=-NBhPhDP634#t=33m10s

"we were no where near the home stretch". crunch lasted 8 months.

I love doing the hermit coder 24/7 thing. its a blast. its also clear Bob Fitch loved it as well. When the project is a success... you gain legend status.

In conclusion, Blizzard had all kinds of issues before ATVI took over. Bungie also jettisoned ATVI and kept their Destiny franchise. Has Destiny2 gotten much better without ATVI? I'd say its a little bit better. But its not some dramatic night-and-day improvement.


On the other hand, game development has become much more tools- and process-driven than it was in the past. In the days you're talking about, teams were building engines from scratch. Now you have so much infrastructure in game development that naturally invites people of all roles in game-making to collaborate, it does remove some of the chaos of development.

All this talent would have potentially seen how process could be deployed at larger scales during their tenure at Activision, too.

I've worked in software development for a long time (mostly web / distributed systems) and I have also spent a fair amount of casual time learning about large-scale game development from folks who've been doing it for a while. IMO game development is diverging a lot from other kinds of software development, and it's becoming a lot more of its own thing.

I think creative projects in general will always have a lot of dynamism to them, but I suspect that many--not all, but many--of the variables that used to contribute to messed-up gamedev projects in the past are being controlled for better than they used to be.

I'm excited to see where this goes. Also, I got a good chuckle out of "Proteans and Xarg."
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
JimmyJRaynor
Profile Blog Joined April 2010
Canada16709 Posts
September 23 2020 21:37 GMT
#22
On September 24 2020 03:39 mikedebo wrote:
Show nested quote +
On September 24 2020 02:07 JimmyJRaynor wrote:
On September 24 2020 01:44 Zambrah wrote:
Dev teams wouldnt fuck up so much if they weren't made to work way too long hours to hit asinine deadlines.

before ATVI , Blizzard had all kinds of crazy messed up deadlines and processes. Its part of what inspired the name "Blizzard" because the place was total chaos.

i seem to recall Bob Fitch getting locked in a room for 6 weeks to build the engine for SC1. Software projects go awry all the time. My best customer has a service called "Project Rescue". She sends me on these crazy assignments working on projects that have failed 3+ times and have been going on for 5+ years. That is the way the entire industry is. Its not like video games are some special case.

https://www.youtube.com/watch?v=-NBhPhDP634#t=33m10s

"we were no where near the home stretch". crunch lasted 8 months.

I love doing the hermit coder 24/7 thing. its a blast. its also clear Bob Fitch loved it as well. When the project is a success... you gain legend status.

In conclusion, Blizzard had all kinds of issues before ATVI took over. Bungie also jettisoned ATVI and kept their Destiny franchise. Has Destiny2 gotten much better without ATVI? I'd say its a little bit better. But its not some dramatic night-and-day improvement.


On the other hand, game development has become much more tools- and process-driven than it was in the past. In the days you're talking about, teams were building engines from scratch. Now you have so much infrastructure in game development that naturally invites people of all roles in game-making to collaborate, it does remove some of the chaos of development.

All this talent would have potentially seen how process could be deployed at larger scales during their tenure at Activision, too.

I've worked in software development for a long time (mostly web / distributed systems) and I have also spent a fair amount of casual time learning about large-scale game development from folks who've been doing it for a while. IMO game development is diverging a lot from other kinds of software development, and it's becoming a lot more of its own thing.

I think creative projects in general will always have a lot of dynamism to them, but I suspect that many--not all, but many--of the variables that used to contribute to messed-up gamedev projects in the past are being controlled for better than they used to be.

I'm excited to see where this goes. Also, I got a good chuckle out of "Proteans and Xarg."

you make a lot of good points, however, doesn't Blizzard still build its own engines?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
kramvti
Profile Joined July 2019
73 Posts
Last Edited: 2020-09-23 23:52:55
September 23 2020 23:51 GMT
#23
There are some things people are missing and/or have a bit wrong in my opinion.

Blizz has underpaid and overworked their employees for a long time, not just since Activision buy out. (Others pointed this out) but they do't give a proper reason why they can get away with it.
Those in the game industry saw Blizz as a huge checkmark on their resume. Blizz knew it, and used it that way. You go there knowing full well the consequences of that choice. Very few are paid their actual worth.

Kotick IS a prick, he doesn't just act like one to be the 'bad cop'. Ask anyone that has had any interaction with him in any way, business or otherwise.

The difference in the Blizz model did change after his arrival...from yah, we will work you to the bone for virtually nothing, but gd they made good products. Now their oversight is a joke...at best.

Also, long crunch times are nothing new to the industry. The last game I worked on (now a good number of years ago) was a 12 month crunch period...and at the end was madatory 7 days, 12 hours a day for several months. Think productivity stayed the same, or got better? Nope. People found ways to blow 4 hours a day or more. Hell at the start of that part, the entire programming staff said F you, and walked out. The uppiddy ups then told the rest of us to go home and take a 4 day weekend before returning to hell.
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
September 24 2020 01:06 GMT
#24
Damn this is the best news I've heard in 2020 hands down.
Falling
Profile Blog Joined June 2009
Canada11350 Posts
Last Edited: 2020-09-24 01:51:14
September 24 2020 01:28 GMT
#25
“We’re not in a hurry to go out and get funding because the most important thing is to make sure we retain control over the company’s decision making,” Morhaime said. “When we do go out and seek investment, we want to be aligned in terms of vision and values.”

This is an interesting quote. Regretting selling Blizzard to Activision perhaps?
I'm excited to see what they come up with.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
elmerpogs
Profile Joined August 2011
Philippines441 Posts
September 24 2020 01:34 GMT
#26
Xarg .. cute evolution of zergs.
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
Falling
Profile Blog Joined June 2009
Canada11350 Posts
September 24 2020 01:51 GMT
#27
Pirate Zerg
X' aaaaarg.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
imJealous
Profile Joined July 2010
United States1382 Posts
September 24 2020 02:03 GMT
#28
Seeing a lot of folks draw some pretty wild conclusions about what this retroactively meant about blizzard and/or activision. Running a big company with a household brand name, thousands of employees, and huge budgets that depend on your success to keep the machine rolling is a whole different world of experience and responsibility than running a small indie studio with your friends and colleagues. Doesn't matter whether its Activision, EA, Microsoft, or any other major name behind it.

Excited to see what this crew gets up to, but also not holding my breath for any 'spiritual successors' to early Blizzard IPs. If I had to wager, I'd expect something cool and new from these studios, and I can't wait to find out what it will be!
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 24 2020 02:12 GMT
#29
I won't get excited until we hear what games they'll be making. Hopefully they don't go the mobile route, but it wouldn't surprise me either.
When I think of something else, something will go here
washikie
Profile Joined February 2011
United States752 Posts
September 24 2020 02:19 GMT
#30
HYPE TRAIN!!!
"when life gives Hero lemons he makes carriers" -Artosis
argonautdice
Profile Joined January 2013
Canada2719 Posts
Last Edited: 2020-09-24 02:22:02
September 24 2020 02:21 GMT
#31
"the Gaians, the Proteans, and the Xarg" LOL

Gaians = Earth people = Terrans
Proteans = Protoss
Xarg = Zerg

🤔
very illegal and very uncool
JimmyJRaynor
Profile Blog Joined April 2010
Canada16709 Posts
September 24 2020 02:44 GMT
#32
On September 24 2020 10:28 Falling wrote:
Show nested quote +
“We’re not in a hurry to go out and get funding because the most important thing is to make sure we retain control over the company’s decision making,” Morhaime said. “When we do go out and seek investment, we want to be aligned in terms of vision and values.”

This is an interesting quote. Regretting selling Blizzard to Activision perhaps?
I'm excited to see what they come up with.

Morhaime didn't own Blizzard in 2008 when Blizzard was acquired by Activision.

Blizzard was acquired by Davidson and Associates in 1994 for ~$6-7 million USD.
Davidson was acquired by CUC International who created Vivendi Games to house Blizzard and their other acquisition Sierra Online.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Falling
Profile Blog Joined June 2009
Canada11350 Posts
September 24 2020 03:12 GMT
#33
On September 24 2020 11:44 JimmyJRaynor wrote:
Show nested quote +
On September 24 2020 10:28 Falling wrote:
“We’re not in a hurry to go out and get funding because the most important thing is to make sure we retain control over the company’s decision making,” Morhaime said. “When we do go out and seek investment, we want to be aligned in terms of vision and values.”

This is an interesting quote. Regretting selling Blizzard to Activision perhaps?
I'm excited to see what they come up with.

Morhaime didn't own Blizzard in 2008 when Blizzard was acquired by Activision.

Blizzard was acquired by Davidson and Associates in 1994 for ~$6-7 million USD.
Davidson was acquired by CUC International who created Vivendi Games to house Blizzard and their other acquisition Sierra Online.

Well alright. Regrets being sold to Activision. Passive voice, not the actor and beholden the whims of others- same regret.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
September 24 2020 03:31 GMT
#34
This is great news, Blizzard is crumbling, hopefully Dreamhaven can release some games before Blizzard is gone for good
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Riner1212
Profile Joined November 2012
United States337 Posts
September 24 2020 04:03 GMT
#35
i think everyone from blizzard community especially the fans would jump on board to ensure that dreamhaven is successful. but in order for them to release games that are as engaging as the previous blizzard games will take alot of hard work and creativity.
Sjow "pretty ez life as protoss"
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 24 2020 04:20 GMT
#36
maybe they can make good games now
Artillery spawned from the forges of Hell
Blargh
Profile Joined September 2010
United States2103 Posts
September 24 2020 04:41 GMT
#37
This feels a bit like a passion project, lots of the funding is coming from them. I'll be interested in seeing where things go!
SamirDuran
Profile Joined May 2012
Philippines894 Posts
September 24 2020 06:11 GMT
#38
SunForge esports represent!
Don't practice until you can get it right, practice until you can't get it wrong.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
September 24 2020 07:30 GMT
#39
This is amazing news, looking forward to what they will be working on there!

In regards to ATVI its not only about firing people and paying low wages, workplace environment is really important. Obviously I don't know how the atmosphere and situation is at Blizzard right now but maybe all the old Blizzard people leaving is and indication.

I have never worked in games but I can tell you from my own experience that often what makes a work feel rewarding and fun is not what you are doing but why you are doing it. If all your meetings and the perspective of the company is about "but how can we earn more money from this product" instead of "how can we make this product the best on the market" then its sucks the passion out of most people.

Blizzard was originally about making great games, support the games and then make new games. Especially their inclination to work on games for years but then not releasing it because it didn't reach the bar says a lot about this.

At an company making any product the first question should be how do we make the best product we can. If you make something amazing it will sell, compared to making games catering to a specific trend or the as many f the biggest publishers do: Only make games that can earn record amounts of money through microtransactions, if the game doesn't have microtransations, add it, if it doesn't fit into the game, change the game, if you cant change the game start working on a new game. All so that we can earn ALL the money and not for making a good fun game.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
neverlose9999
Profile Joined October 2012
Canada21 Posts
September 24 2020 07:37 GMT
#40
Why is he not bringing David Kim with him?
I believe Dustin Browder can make a super game with DK
Terrorbladder
Profile Joined May 2014
2718 Posts
September 24 2020 10:19 GMT
#41
sad that Warcraft 3 is still owned by nuBlizz
My dream is to fertilize two females at a time.
WombaT
Profile Blog Joined May 2010
Northern Ireland25321 Posts
September 24 2020 10:53 GMT
#42
Intriguing developments, wonder where they’ll go
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
misominja
Profile Joined July 2020
11 Posts
Last Edited: 2020-09-24 12:08:38
September 24 2020 12:01 GMT
#43
--- Nuked ---
Dedraterllaerau
Profile Joined May 2019
113 Posts
September 24 2020 12:37 GMT
#44
Since Activision does not give two fucks about Starcraft lets hope they sell the copyrights to Dreamhaven so they can make Starcraft 3
misominja
Profile Joined July 2020
11 Posts
September 24 2020 12:42 GMT
#45
--- Nuked ---
thePunGun
Profile Blog Joined January 2016
598 Posts
September 24 2020 14:14 GMT
#46
On September 24 2020 16:37 neverlose9999 wrote:
Why is he not bringing David Kim with him?
I believe Dustin Browder can make a super game with DK

David Kim is the lead systems designer of Diablo 4 and probably happy with his current job. He probably also has one of those none-compete clauses in his contract, which is sadly still very common in the gaming industry. So if he were to leave Blizzard, he couldn't join another gaming company for quite some time.
"You cannot teach a man anything, you can only help him find it within himself."
JimmyJRaynor
Profile Blog Joined April 2010
Canada16709 Posts
Last Edited: 2020-09-24 15:56:05
September 24 2020 15:48 GMT
#47
it'll be interesting to see how Bungie, Pardo and Morhaime do without ATVI. So far, Bungie hasn't made any new games and they've raised the price of Destiny 2 expansions. They've also monetized their levelling system. You can pay $1 in Silver to gain 1 level with your character in Destiny2. All this monietization strategy after they left the evil ATVI corporation

Pardo heads up Bonfire Studios. Another place filled with Blizzard vets.
http://www.bonfirestudios.com/about-us

So far between Pardo, Morhaime and Bungie we have zero new games.

On September 24 2020 16:37 neverlose9999 wrote:
Why is he not bringing David Kim with him?
I believe Dustin Browder can make a super game with DK

2 year non competition clauses in contracts perhaps?
that's why guys like Pardo and Browder "disappear" for two years and then reappear with a new job making video games.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
September 24 2020 16:29 GMT
#48
Blizzard North is back?
misominja
Profile Joined July 2020
11 Posts
September 24 2020 16:41 GMT
#49
--- Nuked ---
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
September 24 2020 17:04 GMT
#50
Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 24 2020 17:26 GMT
#51
On September 25 2020 01:41 misominja wrote:
Show nested quote +
On September 25 2020 01:29 Ve5pa wrote:
Blizzard North is back?

https://en.wikipedia.org/wiki/Flagship_Studios. Legendary Ex-Blizzard Developer, the Originals.


The fault was that Bill Roper should have never been put into position as CEO. Sad thing right before they went under Hellgate: London was becoming very good.
"Smokey, this is not 'Nam, this is bowling. There are rules."
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
September 24 2020 17:31 GMT
#52
gl hf to the new company. It sounds like a hobby project for retirees, but ok, I confess I'm curious if there is a game coming out eventually, or, how long it lasts before financing becomes an issue and the next round of acquisitions kick in? Maybe they'll be integrated in Blizzard within a few years. Or the other way around.
Earth, Water, Air and Protoss!
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2020-09-24 17:36:40
September 24 2020 17:36 GMT
#53
This is pretty cool, interested to see what game type they will make. Morhaime is a man of great passion.
Neosteel Enthusiast
TT1
Profile Blog Joined December 2008
Canada10009 Posts
Last Edited: 2020-09-24 19:05:35
September 24 2020 18:24 GMT
#54
great news

i hope they assemble a strong team and make magic happen again, rts needs it
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
September 24 2020 19:04 GMT
#55
On September 25 2020 02:04 BisuDagger wrote:
Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.

I'm assuming (hoping) it's just trolls.
Kaina + Drones Linkcro Summon Cupsie Yummy Way
misominja
Profile Joined July 2020
11 Posts
Last Edited: 2020-09-24 19:59:30
September 24 2020 19:46 GMT
#56
--- Nuked ---
JimmyJRaynor
Profile Blog Joined April 2010
Canada16709 Posts
Last Edited: 2020-09-24 20:06:30
September 24 2020 19:58 GMT
#57
On September 25 2020 02:04 BisuDagger wrote:
Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.

i had an absolute, unmitigated , unbelievable total fucking blast playing SC2 in 2010. two friends and i organized $100 USD tourneys and got 1200 entrants every week. Once you got past RO32 ...you could cut the tension with a knife. great times.

it also allowed me to flesh out my PHP skills and my SQL Server skills. again, great times.
On September 25 2020 04:04 Cricketer12 wrote:
Show nested quote +
On September 25 2020 02:04 BisuDagger wrote:
Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.

I'm assuming (hoping) it's just trolls.

i like Browder. he did a great job on RA2 and SC2.
Morhaime agrees with me. His exec team promoted Browder to VP. When Morhaime started a new company he brought Browder with him.

On JUly 27th, 2010 .. SC2 was a far far better shape than other RTS games like C&C4 and RA3. SC2 was great in 2010. I recall taking public transit in a Canadian suburb and the teenie-boppers talking SC2 strats. Man ... what a great year 2010 was for SC2.

I wonder if there was a bidding war between Pardo and Morhaime for Browder's services?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2020-09-24 20:58:18
September 24 2020 20:51 GMT
#58
@Kotic/Atvi: If Atvi was such a nice parent company devs wouldn't leave. Morhaime basically gave up his very high profile job as Blizz CEO and now decided to start a new small company. If 26 of 27 members of this studio are Blizz members it shows that they couldn't do what they wanted to as part of Blizzard. Apparently like Bungie they thought that they'd be better off independently.

I also think that Blizz created their best games when they were smaller, so I'm happy to see some of their leading members choose to develop smaller projects more independently. It's not like the Blizz games in the last years were terrible or unsuccessful by any stretch, but they certainly were more mainstream and didn't really appeal to me.

To be entirely fair I play games differently now than 15 years ago when I played diablo 2 and warcraft 3.
low gravity, yes-yes!
DSK
Profile Blog Joined February 2015
England1110 Posts
September 24 2020 21:46 GMT
#59
Give me a game with destructible rocks Mr Browder and I'll show you the money!.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
WombaT
Profile Blog Joined May 2010
Northern Ireland25321 Posts
September 24 2020 21:56 GMT
#60
On September 25 2020 04:58 JimmyJRaynor wrote:
Show nested quote +
On September 25 2020 02:04 BisuDagger wrote:
Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.

i had an absolute, unmitigated , unbelievable total fucking blast playing SC2 in 2010. two friends and i organized $100 USD tourneys and got 1200 entrants every week. Once you got past RO32 ...you could cut the tension with a knife. great times.

it also allowed me to flesh out my PHP skills and my SQL Server skills. again, great times.
Show nested quote +
On September 25 2020 04:04 Cricketer12 wrote:
On September 25 2020 02:04 BisuDagger wrote:
Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.

I'm assuming (hoping) it's just trolls.

i like Browder. he did a great job on RA2 and SC2.
Morhaime agrees with me. His exec team promoted Browder to VP. When Morhaime started a new company he brought Browder with him.

On JUly 27th, 2010 .. SC2 was a far far better shape than other RTS games like C&C4 and RA3. SC2 was great in 2010. I recall taking public transit in a Canadian suburb and the teenie-boppers talking SC2 strats. Man ... what a great year 2010 was for SC2.

I wonder if there was a bidding war between Pardo and Morhaime for Browder's services?

It did lack a lot, although I’m not sure how much that was due to Bnet 2.0 as a platform being pushed vs specifically the SC devs. Most of my release gripes were in that domain anyway!

Aside from personal taste it’s a very polished game that runs well on anything down to a calculator and the units are very responsive and fun to use.

Probably what I miss most playing other RTS games is that responsiveness and microability of units, sometimes that’s the intent of the competitors but sometimes they just don’t do it as well as Blizz’s 3 main RTS games.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
esReveR
Profile Joined February 2010
United States567 Posts
September 25 2020 01:01 GMT
#61
On September 25 2020 02:04 BisuDagger wrote:
Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.


This is sad, but true. I remember when the game was still in early beta. I had a friend who was working with the devs as a consultant and I gave him that exact feedback after play testing for a bit -- that the game needed clans, social features, etc. He said the devs told him I was wrong, that SC players are loners and didn't want to be social. Thanks devs.
Skill is relative.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 25 2020 01:59 GMT
#62
Moonshot is going to be a game about destructible rocks on the moon
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
September 25 2020 02:10 GMT
#63
On September 25 2020 10:01 esReveR wrote:
Show nested quote +
On September 25 2020 02:04 BisuDagger wrote:
Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.


This is sad, but true. I remember when the game was still in early beta. I had a friend who was working with the devs as a consultant and I gave him that exact feedback after play testing for a bit -- that the game needed clans, social features, etc. He said the devs told him I was wrong, that SC players are loners and didn't want to be social. Thanks devs.


To be fair to him, I think they hired one of the guys who worked on xbox live to work on the "social features" for SC2, and obviously he did not understand how PC gamers congregated in social communities far more often than console players did. If they did, then he'd probably be deferring to him as far as designing those aspects are concerned, since he's there to design the game itself and not the supporting social systems or what have you, which is where you end up with responses like that.

Browder did an okay job with SC2, and I'm sure he's learned things over the experiences he's had. I'd be willing to see what he'd bring to the table on a new game.
220hertz1
Profile Joined September 2020
1 Post
September 25 2020 02:17 GMT
#64
To all of the above quotes about Kotick, whose business acumen is not in question (obligation to the audience is another matter and many would say wholly unrelated), frig him. Let's see what Morhaime comes up with. I thought Grey Goo was good - but there's not been a lot to keep me from SC or WC for RTS these past ... many years.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2020-09-25 02:35:52
September 25 2020 02:35 GMT
#65
On September 25 2020 11:10 goiflin wrote:
Show nested quote +
On September 25 2020 10:01 esReveR wrote:
On September 25 2020 02:04 BisuDagger wrote:
Do people really like Dustin Browder? The state of SC2 at release was pretty terrible. Not just how units were used or balance either. There were so many features we had to wait more then 5 years for that should have been no-brainers for BNet, lobby, custom games, social features etc.


This is sad, but true. I remember when the game was still in early beta. I had a friend who was working with the devs as a consultant and I gave him that exact feedback after play testing for a bit -- that the game needed clans, social features, etc. He said the devs told him I was wrong, that SC players are loners and didn't want to be social. Thanks devs.


To be fair to him, I think they hired one of the guys who worked on xbox live to work on the "social features" for SC2, and obviously he did not understand how PC gamers congregated in social communities far more often than console players did. If they did, then he'd probably be deferring to him as far as designing those aspects are concerned, since he's there to design the game itself and not the supporting social systems or what have you, which is where you end up with responses like that.

Browder did an okay job with SC2, and I'm sure he's learned things over the experiences he's had. I'd be willing to see what he'd bring to the table on a new game.

To add to this, the social features of SC2 at launch might have been wanting, but the actual design of the competitive game of SC2 in and of itself was amazing. The multiplayer design was more elegant in Wings of Liberty, and there were lots of compelling strategies that didn't rely on constant harassment or bandaid balance fixes. It had a very solid foundation. I don't know how much of that is on DB one way or another, but I don't actually feel like he was the one who wrecked the game. I'm willing to see what he helps put out with Dreamhaven.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Zambrah
Profile Blog Joined June 2011
United States7298 Posts
September 25 2020 03:34 GMT
#66
I liked Heroes of the Storm's design and if Im not mistaken Dustin Browder was big on that team. HotS is basically the only MOBA I can enjoy.

I hope he'll get to explore broad design horizons as a part of a more independent studio.
Incremental change is the Democrat version of Trickle Down economics.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
Last Edited: 2020-09-25 03:45:28
September 25 2020 03:43 GMT
#67
A new classic style RTS What??? A new StarCraft in the making. This one will have Team Match Making lol

EDIT : They have some people from C&C on the new Team as well, so I have high hopes for this new RTS! Not that C&C was amazing, but with their minds put together something amazing will hopefully happen.
AKA: TelecoM[WHITE] Protoss fighting
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 25 2020 04:24 GMT
#68
On September 25 2020 12:43 TelecoM wrote:
A new classic style RTS What??? A new StarCraft in the making. This one will have Team Match Making lol

EDIT : They have some people from C&C on the new Team as well, so I have high hopes for this new RTS! Not that C&C was amazing, but with their minds put together something amazing will hopefully happen.


C&C is amazing.
Time is precious. Waste it wisely.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4332 Posts
September 25 2020 05:57 GMT
#69
Is there a confirmation they are making an actual RTS game? I'd be surprised, but if they could get enough crowdfunding on kickstarter it could happen.
https://www.youtube.com/watch?v=e7PvoI6gvQs
algue
Profile Joined July 2011
France1436 Posts
September 25 2020 07:21 GMT
#70
On September 25 2020 14:57 iPlaY.NettleS wrote:
Is there a confirmation they are making an actual RTS game? I'd be surprised, but if they could get enough crowdfunding on kickstarter it could happen.

I bet Mike Morhaime sits on a big enough pile of cash and has wealthy enough friends to fund a game without needing a kickstarter. But surely a kickstarter would give us some infos about the content of the game so i'm all for it
rly ?
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
September 25 2020 07:31 GMT
#71
On September 25 2020 14:57 iPlaY.NettleS wrote:
Is there a confirmation they are making an actual RTS game? I'd be surprised, but if they could get enough crowdfunding on kickstarter it could happen.


If it is, I would expect a hero/ micro heavy RTS.

Or maybe they make their dream come true and do finally a SC:Ghost kinda game :D
Go Serral! GG EZ for Ence. Flashbang dance FTW
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4332 Posts
September 25 2020 07:34 GMT
#72
On September 25 2020 16:21 algue wrote:
Show nested quote +
On September 25 2020 14:57 iPlaY.NettleS wrote:
Is there a confirmation they are making an actual RTS game? I'd be surprised, but if they could get enough crowdfunding on kickstarter it could happen.

I bet Mike Morhaime sits on a big enough pile of cash and has wealthy enough friends to fund a game without needing a kickstarter. But surely a kickstarter would give us some infos about the content of the game so i'm all for it

Of course, i'm just saying the market for RTS now is small enough that it would be a good idea to kickstart it to get more buzz and try guarantee a profit from the game (if that is what they intend working on).
https://www.youtube.com/watch?v=e7PvoI6gvQs
radracer
Profile Joined March 2020
United States71 Posts
September 25 2020 07:34 GMT
#73
On September 23 2020 23:07 sneakyfox wrote:
Worth pointing out that Morhaime is not starting a new Blizzard, he's making a new Activision. The two studios are the new Blizzard(s).


This is not really true.

Dreamhaven = Blizzard
Secret Door = Team 1 (StarCraft dev team)
Moonshot = Team 2 (WoW dev team)

Blizzard is really multiple dev studios all rolled into one. The flexibility they gain by doing this is they can cross share resources in times of desperation, but for the most part, each team develops independently.

Furthermore in the article Mike also talks about being careful about securing funding, because they want to retain control. I.E. When Blizzard was owned by Vivendi Universal, for example. ATVI slowly influenced to a point where Morhaime bailed out.
old
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
September 25 2020 07:57 GMT
#74
On September 25 2020 00:48 JimmyJRaynor wrote:
it'll be interesting to see how Bungie, Pardo and Morhaime do without ATVI. So far, Bungie hasn't made any new games and they've raised the price of Destiny 2 expansions. They've also monetized their levelling system. You can pay $1 in Silver to gain 1 level with your character in Destiny2. All this monietization strategy after they left the evil ATVI corporation

Pardo heads up Bonfire Studios. Another place filled with Blizzard vets.
http://www.bonfirestudios.com/about-us

So far between Pardo, Morhaime and Bungie we have zero new games.

I don't really get what you mean here, what critical part of the game development process do you think ATVI was contributing to Bungie that would make them unable to succed without ATVI?

ATVI were definitely giving Bungie economical support but if you think that is free you are obviously wrong since they were bothered enough to leave. It makes sense for ATVI to pay small money now in hopes of a big payout later, that big payout maybe isn't possible if they let Bungie do what they want though. I mean we need an addictive microtransactions driven game that is also sold for at least 60$ plus additional fees for getting more races/maps/skins/skills to be able to really make it worth if you ATVI right. If Bungie just want to make a good game, sold at a decent price with the likelihood of big earnings, not astronomical earning then Bungie probably needs to finance that game themselves.

Why would creative freedom without ATVI be a bad thing for any of those companies? Sure they need funding but surely you can't think it is "interesting" to see if a good studio will be able to make the games they want or see if they run bancrupt before they can make it?
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
September 25 2020 14:24 GMT
#75
How quickly memories forget. Wasn't Dustin Browder responsible for the travesty of the boring gameplay of the protoss deathball as derived from the power of the Colossus (it's so cool, lasers! war of the worlds! Splash in a line to kill infinite marines!), unfun game mechanics like forcefields, and the utter defensiveness of Zerg gameplay (Zerg having to be extremely cost inefficient in the intial stages of the game with barely any strong micro effects) and tiny tiny maps, as apparently according to Dustin Browder people don't have the attention spans to play longer than 10 mins or to appreciate longer games.

"Terrible terrible damage." What terrible terrible words. For who needs to give all three races the tools to thrive on different maps styles and develop the gameplay in their preferred playstyle, if you can just give them terrible terrible damage.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
September 25 2020 14:58 GMT
#76
Funny, hope he will not hire brainless people to make the interface. Get the guy who made war3 battlenet interface.

p.s. 2020 and you still can't queue specific matchups in sc2 interface (specific as in tvt, pvt, zvp etc.), chat is a joke and clans too. (10 years later boiz, 10 years later). If a guy was 10yo when sc2 came up and asked for this feature, he would be second year uni right now (let that sink in).
1/4 \pi \epsilon_0
ejozl
Profile Joined October 2010
Denmark3383 Posts
September 25 2020 20:52 GMT
#77
We never got to see what new rock type Browder would've come up with for LotV

I think HeroesOfTheStorm had great design as well. I actually would love to see a new RTS with Creep camps acting the way they do in that game. You kill the camp then they go attack the enemy.
In sc1 you fight too long vs the interface and in wc3 you fight too long vs creeps. That's why SC2 is the best RTS, but it would be interesting to see creep camps that interact this way with the other player. The WoW PvE style mobs I also enjoy, where you have to dodge projectiles and spells.
I think xp on all units is something many have thought about, similar to how it works in Civilization, but I think it would be interesting to see it on buildings instead. So lets say a Barracks build Mariners, then when they fight the Barrack gains xp and improves future Marines from the Barracks. You would pick, which upg they would get.
Also 5 races is something I think would be cool to have that way there's not too many mirror matches and I think it's a better number than 4.
Go make the new heroless WC4 guys. FIGHTING!!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Sigh1022
Profile Joined September 2020
3 Posts
September 25 2020 21:18 GMT
#78
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.
thePunGun
Profile Blog Joined January 2016
598 Posts
September 26 2020 01:47 GMT
#79
On September 26 2020 06:18 Sigh1022 wrote:
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.

Dustin Browder is that you? Did you make an account on TL to toot your own horn just now?
"You cannot teach a man anything, you can only help him find it within himself."
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
September 26 2020 17:32 GMT
#80
On September 26 2020 06:18 Sigh1022 wrote:
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.


maybe he had good intentions, but his "terrible terrible damage" strategy didn't quite work out. Also he was kinda the lead of the sc2 team and completely ignored all the interface suggestions.
1/4 \pi \epsilon_0
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2020-09-26 21:31:57
September 26 2020 21:31 GMT
#81
Classic business strat. Make big company. Sell to bigger company. Make new company with potential to be big enough to be worth buying.

Well played, M.M.
twitch.tv/duttroach
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
Last Edited: 2020-09-27 00:46:25
September 27 2020 00:45 GMT
#82
On September 24 2020 02:07 JimmyJRaynor wrote:
Show nested quote +
On September 24 2020 01:44 Zambrah wrote:
Dev teams wouldnt fuck up so much if they weren't made to work way too long hours to hit asinine deadlines.

before ATVI , Blizzard had all kinds of crazy messed up deadlines and processes. Its part of what inspired the name "Blizzard" because the place was total chaos.

i seem to recall Bob Fitch getting locked in a room for 6 weeks to build the engine for SC1. Software projects go awry all the time. My best customer has a service called "Project Rescue". She sends me on these crazy assignments working on projects that have failed 3+ times and have been going on for 5+ years. That is the way the entire industry is. Its not like video games are some special case.

https://www.youtube.com/watch?v=-NBhPhDP634#t=33m10s

"we were no where near the home stretch". crunch lasted 8 months.

I love doing the hermit coder 24/7 thing. its a blast. its also clear Bob Fitch loved it as well. When the project is a success... you gain legend status.

In conclusion, Blizzard had all kinds of issues before ATVI took over. Bungie also jettisoned ATVI and kept their Destiny franchise. Has Destiny2 gotten much better without ATVI? I'd say its a little bit better. But its not some dramatic night-and-day improvement.


I think Fitch locked himself in that room, he was so frustrated with the (modified?) war2 engine they were using he said this isn't working for what you want to do let me write a whole new engine for this okay then he went and did it like a boss
no place i'd rather be than the satellite of love
TheYango
Profile Joined September 2008
United States47024 Posts
September 27 2020 16:42 GMT
#83
On September 25 2020 23:24 Dangermousecatdog wrote:
How quickly memories forget. Wasn't Dustin Browder responsible for the travesty of the boring gameplay of the protoss deathball as derived from the power of the Colossus (it's so cool, lasers! war of the worlds! Splash in a line to kill infinite marines!), unfun game mechanics like forcefields, and the utter defensiveness of Zerg gameplay (Zerg having to be extremely cost inefficient in the intial stages of the game with barely any strong micro effects) and tiny tiny maps, as apparently according to Dustin Browder people don't have the attention spans to play longer than 10 mins or to appreciate longer games.

"Terrible terrible damage." What terrible terrible words. For who needs to give all three races the tools to thrive on different maps styles and develop the gameplay in their preferred playstyle, if you can just give them terrible terrible damage.

It's really, really reductive to attribute things like this to one person. Being the lead designer on a game with a large dev team like SC2 is rarely going to mean that you directly control particular aspects of gameplay like this.
Moderator
misominja
Profile Joined July 2020
11 Posts
September 27 2020 21:30 GMT
#84
--- Nuked ---
StarStruck
Profile Blog Joined April 2010
25339 Posts
September 27 2020 23:54 GMT
#85
On September 26 2020 06:18 Sigh1022 wrote:
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.


Not sure why so many people love him around the RTS scene. All of his games including C&C had bad game design to me. -_-
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
September 28 2020 07:06 GMT
#86
On September 28 2020 08:54 StarStruck wrote:
Show nested quote +
On September 26 2020 06:18 Sigh1022 wrote:
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.


Not sure why so many people love him around the RTS scene. All of his games including C&C had bad game design to me. -_-


And yet somehow everything he touches has now legend status. Strange
Go Serral! GG EZ for Ence. Flashbang dance FTW
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
September 28 2020 14:55 GMT
#87
On September 28 2020 16:06 Harris1st wrote:
Show nested quote +
On September 28 2020 08:54 StarStruck wrote:
On September 26 2020 06:18 Sigh1022 wrote:
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.


Not sure why so many people love him around the RTS scene. All of his games including C&C had bad game design to me. -_-


And yet somehow everything he touches has now legend status. Strange


And yet somehow game wasn't nearly balanced ever as now (racially) since he left SC2 team. Strange.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
September 28 2020 15:08 GMT
#88
On September 28 2020 23:55 followZeRoX wrote:
Show nested quote +
On September 28 2020 16:06 Harris1st wrote:
On September 28 2020 08:54 StarStruck wrote:
On September 26 2020 06:18 Sigh1022 wrote:
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.


Not sure why so many people love him around the RTS scene. All of his games including C&C had bad game design to me. -_-


And yet somehow everything he touches has now legend status. Strange


And yet somehow game wasn't nearly balanced ever as now (racially) since he left SC2 team. Strange.


In his defense, he wasn't heading the balance team. To steal from his credibility, Command & Conquer would be easy as shit to balance.
twitch.tv/duttroach
JimmyJRaynor
Profile Blog Joined April 2010
Canada16709 Posts
September 28 2020 15:39 GMT
#89
How much of C&C was Browder involved in? He was gone by the time C&C3 , RA3 and C&C4 were being made.

He was lead designer of RA2.
i don't think RA2 is an "easy to balance" game. too much racial diversity for easy balancing.
https://cnc.fandom.com/wiki/Category:Red_Alert_2_Soviet_Arsenal

RA2 had a thin tight rope to walk. Keep the RA1 fans happy while advancing the game forward. Browder pulled it off. RA2 is great.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2020-09-28 15:47:44
September 28 2020 15:46 GMT
#90
On September 28 2020 01:42 TheYango wrote:
Show nested quote +
On September 25 2020 23:24 Dangermousecatdog wrote:
How quickly memories forget. Wasn't Dustin Browder responsible for the travesty of the boring gameplay of the protoss deathball as derived from the power of the Colossus (it's so cool, lasers! war of the worlds! Splash in a line to kill infinite marines!), unfun game mechanics like forcefields, and the utter defensiveness of Zerg gameplay (Zerg having to be extremely cost inefficient in the intial stages of the game with barely any strong micro effects) and tiny tiny maps, as apparently according to Dustin Browder people don't have the attention spans to play longer than 10 mins or to appreciate longer games.

"Terrible terrible damage." What terrible terrible words. For who needs to give all three races the tools to thrive on different maps styles and develop the gameplay in their preferred playstyle, if you can just give them terrible terrible damage.

It's really, really reductive to attribute things like this to one person. Being the lead designer on a game with a large dev team like SC2 is rarely going to mean that you directly control particular aspects of gameplay like this.

These were things he literally said as his personal design choices or alluded to in many many interviews written or spoken. Especially colossus design, Zerg design and map size.
KobraKay
Profile Joined March 2010
Portugal4231 Posts
September 28 2020 16:42 GMT
#91
On September 28 2020 16:06 Harris1st wrote:
Show nested quote +
On September 28 2020 08:54 StarStruck wrote:
On September 26 2020 06:18 Sigh1022 wrote:
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.


Not sure why so many people love him around the RTS scene. All of his games including C&C had bad game design to me. -_-


And yet somehow everything he touches has now legend status. Strange


That must be some form of sarcasm that I am missing.
CJ Fighting! (--.--)
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 28 2020 16:45 GMT
#92
On September 29 2020 00:39 JimmyJRaynor wrote:
How much of C&C was Browder involved in? He was gone by the time C&C3 , RA3 and C&C4 were being made.

He was lead designer of RA2.
i don't think RA2 is an "easy to balance" game. too much racial diversity for easy balancing.
https://cnc.fandom.com/wiki/Category:Red_Alert_2_Soviet_Arsenal

RA2 had a thin tight rope to walk. Keep the RA1 fans happy while advancing the game forward. Browder pulled it off. RA2 is great.

I believe he was at EA for RA2, Generals (and Zero Hour), and Battle for Middle Earth 1. I consider RA2 to have the best gameplay of the classic C&C games. Generals was controversial as an outlier in the C&C series, but I thought it had fairly robust gameplay and a thriving modding scene. BFME1 purposely simplified and streamlined a lot of stuff like base-building, but I thought it was still an enjoyable use of the setting, and Halo Wars would later use a similar system of base-building.
ㅇㅅㅌㅅ
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
Last Edited: 2020-09-29 07:30:06
September 29 2020 07:28 GMT
#93
On September 28 2020 23:55 followZeRoX wrote:
Show nested quote +
On September 28 2020 16:06 Harris1st wrote:
On September 28 2020 08:54 StarStruck wrote:
On September 26 2020 06:18 Sigh1022 wrote:
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.


Not sure why so many people love him around the RTS scene. All of his games including C&C had bad game design to me. -_-


And yet somehow everything he touches has now legend status. Strange


And yet somehow game wasn't nearly balanced ever as now (racially) since he left SC2 team. Strange.


What does one have to do with the other? Starcraft 2 is a great game, so is RA2 and so is HotS. No idea why you are hating so much on Browder

On September 29 2020 01:42 KobraKay wrote:
Show nested quote +
On September 28 2020 16:06 Harris1st wrote:
On September 28 2020 08:54 StarStruck wrote:
On September 26 2020 06:18 Sigh1022 wrote:
yoooo this is GREAT news. Browder was such a boss, glad to see him on board.


Not sure why so many people love him around the RTS scene. All of his games including C&C had bad game design to me. -_-


And yet somehow everything he touches has now legend status. Strange


That must be some form of sarcasm that I am missing.


Why is that?
Go Serral! GG EZ for Ence. Flashbang dance FTW
Fleetfeet
Profile Blog Joined May 2014
Canada2554 Posts
Last Edited: 2020-09-29 07:54:31
September 29 2020 07:53 GMT
#94
I'm super in for Browder being involved in RTS development. RA2 is a hell of a game. The asterisk beside this is if this studio is attempting to develop a competitive, ladder-focussed RTS, I don't know that Browder is the dude for it.

I also, at this point, would hope for something that pushes the idea of co-op commander or They Are Billions, rather than challenging BW or AoE2 as the beloved competitive RTS pvp games.

Gimme fun, co-op pve RTS. I feel like Browder would be a fantastic asset for such a thing.

...all of this, of course, assumes they make an RTS at all
JimmyJRaynor
Profile Blog Joined April 2010
Canada16709 Posts
Last Edited: 2020-09-29 12:51:46
September 29 2020 12:17 GMT
#95
it is interesting to note that "co op" campaign missions first became a thing with RA3's co-op campaign. many of the devs behind that ended up at Blizzard for SC2 a few years later. THen, a few years later.. SC2 got a co op mode. Competition between top RTS dev studio ends up producing better games.

Browder is a great example of why competition amongst studios is good. He moved up in the world... going from the #3 RTS franchise to the #1/#2 RTS game franchises.

Its kinda funny hearing fans vocally criticize Browder when its clear the men whose lives revolve around making video games speak with their actions that Browder is a top notch game designer.

Actions speak louder than words.
On September 29 2020 01:45 eviltomahawk wrote:
Show nested quote +
On September 29 2020 00:39 JimmyJRaynor wrote:
How much of C&C was Browder involved in? He was gone by the time C&C3 , RA3 and C&C4 were being made.

He was lead designer of RA2.
i don't think RA2 is an "easy to balance" game. too much racial diversity for easy balancing.
https://cnc.fandom.com/wiki/Category:Red_Alert_2_Soviet_Arsenal

RA2 had a thin tight rope to walk. Keep the RA1 fans happy while advancing the game forward. Browder pulled it off. RA2 is great.

I believe he was at EA for RA2, Generals (and Zero Hour), and Battle for Middle Earth 1. I consider RA2 to have the best gameplay of the classic C&C games. Generals was controversial as an outlier in the C&C series, but I thought it had fairly robust gameplay and a thriving modding scene. BFME1 purposely simplified and streamlined a lot of stuff like base-building, but I thought it was still an enjoyable use of the setting, and Halo Wars would later use a similar system of base-building.

just to add to your points. RA2 sold great. More importantly, RA2's long term engagement #s were great. So people didn't just buy the game and quit after the campaign was over. RA2 had long term sustainability.

Thus , by objective metrics, RA2 was a great game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Mohdoo
Profile Joined August 2007
United States15689 Posts
September 29 2020 16:35 GMT
#96
On September 29 2020 21:17 JimmyJRaynor wrote:
it is interesting to note that "co op" campaign missions first became a thing with RA3's co-op campaign. many of the devs behind that ended up at Blizzard for SC2 a few years later. THen, a few years later.. SC2 got a co op mode. Competition between top RTS dev studio ends up producing better games.

Browder is a great example of why competition amongst studios is good. He moved up in the world... going from the #3 RTS franchise to the #1/#2 RTS game franchises.

Its kinda funny hearing fans vocally criticize Browder when its clear the men whose lives revolve around making video games speak with their actions that Browder is a top notch game designer.

Actions speak louder than words.
Show nested quote +
On September 29 2020 01:45 eviltomahawk wrote:
On September 29 2020 00:39 JimmyJRaynor wrote:
How much of C&C was Browder involved in? He was gone by the time C&C3 , RA3 and C&C4 were being made.

He was lead designer of RA2.
i don't think RA2 is an "easy to balance" game. too much racial diversity for easy balancing.
https://cnc.fandom.com/wiki/Category:Red_Alert_2_Soviet_Arsenal

RA2 had a thin tight rope to walk. Keep the RA1 fans happy while advancing the game forward. Browder pulled it off. RA2 is great.

I believe he was at EA for RA2, Generals (and Zero Hour), and Battle for Middle Earth 1. I consider RA2 to have the best gameplay of the classic C&C games. Generals was controversial as an outlier in the C&C series, but I thought it had fairly robust gameplay and a thriving modding scene. BFME1 purposely simplified and streamlined a lot of stuff like base-building, but I thought it was still an enjoyable use of the setting, and Halo Wars would later use a similar system of base-building.

just to add to your points. RA2 sold great. More importantly, RA2's long term engagement #s were great. So people didn't just buy the game and quit after the campaign was over. RA2 had long term sustainability.

Thus , by objective metrics, RA2 was a great game.

The idea that a dev has different views than players isn't new. Browder produces notably bad products.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
September 29 2020 20:27 GMT
#97
To address the comparitive ease of balancing in C&C RA2 vs that of other competitive RTS games (SC1&2, WC3, AoE2), I would say RA2 is still easier to balance.

At its core, the "racial diversity" of C&C RA2 has two factions (Soviet and Ally). Each sub-faction of the two factions has a unique unit or structure, which seeks to imbalance some aspect of the game into their favour and force some alteration by the opponent if used. It's also quite simplistic from an economical standpoint, so there's no need to even consider things that arise from multi-resource RTS games.

In contrast to RA2, a game like Age of Empires 2 has one race (humans), but each civilization has a number of different numerical modifiers, tech tree options and limitations, as well as unique units. Add to that the multiple resources of AoE2 (wood, stone, food, gold), and it becomes quite apparent that the depth of balance is far greater.

SC and others mentioned above have very distinctive races and are multi-resource. They're more likely to be on the upper end of difficulty than the lower end, in terms of balance.

Browder did decent work at Blizzard for a better wage than many of his colleagues. He achieved his status in the industry through his work and has been rewarded with a ticket off of what is beginning to look like a sinking ship. Wouldn't anybody take it?
twitch.tv/duttroach
MrPoopy
Profile Joined July 2020
3 Posts
September 30 2020 11:45 GMT
#98
ايوا الله يعونو مالنا حنا

User was warned for this post.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16709 Posts
Last Edited: 2020-09-30 14:44:31
September 30 2020 14:42 GMT
#99
On September 30 2020 05:27 dUTtrOACh wrote:
To address the comparitive ease of balancing in C&C RA2 vs that of other competitive RTS games (SC1&2, WC3, AoE2), I would say RA2 is still easier to balance.

At its core, the "racial diversity" of C&C RA2 has two factions (Soviet and Ally). Each sub-faction of the two factions has a unique unit or structure, which seeks to imbalance some aspect of the game into their favour and force some alteration by the opponent if used. It's also quite simplistic from an economical standpoint, so there's no need to even consider things that arise from multi-resource RTS games.

In contrast to RA2, a game like Age of Empires 2 has one race (humans), but each civilization has a number of different numerical modifiers, tech tree options and limitations, as well as unique units. Add to that the multiple resources of AoE2 (wood, stone, food, gold), and it becomes quite apparent that the depth of balance is far greater.

SC and others mentioned above have very distinctive races and are multi-resource. They're more likely to be on the upper end of difficulty than the lower end, in terms of balance.

Browder did decent work at Blizzard for a better wage than many of his colleagues. He achieved his status in the industry through his work and has been rewarded with a ticket off of what is beginning to look like a sinking ship. Wouldn't anybody take it?

and EA put far fewer resources into balancing games after release than Blizzard. Game balancing was essentially out of Browder's hands a few months after the game was released. And Browder knew EA wouldn't put many resources into game balancing.

RA2 came out about the same time as SC64. SC64 featured a 200 mineral academy and fast spawning zerglings. So game balancing was a very different animal in 2000 than it is today.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4332 Posts
Last Edited: 2020-09-30 14:53:07
September 30 2020 14:50 GMT
#100
On September 27 2020 09:45 DeepElemBlues wrote:
Show nested quote +
On September 24 2020 02:07 JimmyJRaynor wrote:
On September 24 2020 01:44 Zambrah wrote:
Dev teams wouldnt fuck up so much if they weren't made to work way too long hours to hit asinine deadlines.

before ATVI , Blizzard had all kinds of crazy messed up deadlines and processes. Its part of what inspired the name "Blizzard" because the place was total chaos.

i seem to recall Bob Fitch getting locked in a room for 6 weeks to build the engine for SC1. Software projects go awry all the time. My best customer has a service called "Project Rescue". She sends me on these crazy assignments working on projects that have failed 3+ times and have been going on for 5+ years. That is the way the entire industry is. Its not like video games are some special case.

https://www.youtube.com/watch?v=-NBhPhDP634#t=33m10s

"we were no where near the home stretch". crunch lasted 8 months.

I love doing the hermit coder 24/7 thing. its a blast. its also clear Bob Fitch loved it as well. When the project is a success... you gain legend status.

In conclusion, Blizzard had all kinds of issues before ATVI took over. Bungie also jettisoned ATVI and kept their Destiny franchise. Has Destiny2 gotten much better without ATVI? I'd say its a little bit better. But its not some dramatic night-and-day improvement.


I think Fitch locked himself in that room, he was so frustrated with the (modified?) war2 engine they were using he said this isn't working for what you want to do let me write a whole new engine for this okay then he went and did it like a boss

They went from remaking games from scratch and scrapping games that looked pretty good (Warcraft adventures & SC : Ghost) to releasing Diablo mobile games and a War3 remake that averaged 0.6/10 in user reviews on metacritic.

Splitting off from blizzard is a damn good move at this time IMO.

Also on Browder possibly making new RTS games : Beggars can't be choosers with the RTS market how it is nowdays.

https://www.youtube.com/watch?v=e7PvoI6gvQs
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2020-09-30 16:20:18
September 30 2020 16:19 GMT
#101
On September 30 2020 23:42 JimmyJRaynor wrote:
Show nested quote +
On September 30 2020 05:27 dUTtrOACh wrote:
To address the comparitive ease of balancing in C&C RA2 vs that of other competitive RTS games (SC1&2, WC3, AoE2), I would say RA2 is still easier to balance.

At its core, the "racial diversity" of C&C RA2 has two factions (Soviet and Ally). Each sub-faction of the two factions has a unique unit or structure, which seeks to imbalance some aspect of the game into their favour and force some alteration by the opponent if used. It's also quite simplistic from an economical standpoint, so there's no need to even consider things that arise from multi-resource RTS games.

In contrast to RA2, a game like Age of Empires 2 has one race (humans), but each civilization has a number of different numerical modifiers, tech tree options and limitations, as well as unique units. Add to that the multiple resources of AoE2 (wood, stone, food, gold), and it becomes quite apparent that the depth of balance is far greater.

SC and others mentioned above have very distinctive races and are multi-resource. They're more likely to be on the upper end of difficulty than the lower end, in terms of balance.

Browder did decent work at Blizzard for a better wage than many of his colleagues. He achieved his status in the industry through his work and has been rewarded with a ticket off of what is beginning to look like a sinking ship. Wouldn't anybody take it?

and EA put far fewer resources into balancing games after release than Blizzard. Game balancing was essentially out of Browder's hands a few months after the game was released. And Browder knew EA wouldn't put many resources into game balancing.

RA2 came out about the same time as SC64. SC64 featured a 200 mineral academy and fast spawning zerglings. So game balancing was a very different animal in 2000 than it is today.


Well, you can't patch a cartridge on a console with no online capability.

After-the-fact balance not being a concern back then meant that the games definitely needed to feel balanced (and finished, for that matter) before release. The difficulty of that task is directly proportionate to the complexity of the variables involved. RA2 has less variables to consider than the examples I mentioned above. I'm sure there are games that were easier to balance.
twitch.tv/duttroach
misominja
Profile Joined July 2020
11 Posts
Last Edited: 2020-09-30 20:18:03
September 30 2020 19:40 GMT
#102
--- Nuked ---
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4332 Posts
Last Edited: 2020-10-01 07:56:51
October 01 2020 07:52 GMT
#103
On October 01 2020 04:40 misominja wrote:
Show nested quote +
On September 30 2020 23:50 iPlaY.NettleS wrote:
On September 27 2020 09:45 DeepElemBlues wrote:
On September 24 2020 02:07 JimmyJRaynor wrote:
On September 24 2020 01:44 Zambrah wrote:
Dev teams wouldnt fuck up so much if they weren't made to work way too long hours to hit asinine deadlines.

before ATVI , Blizzard had all kinds of crazy messed up deadlines and processes. Its part of what inspired the name "Blizzard" because the place was total chaos.

i seem to recall Bob Fitch getting locked in a room for 6 weeks to build the engine for SC1. Software projects go awry all the time. My best customer has a service called "Project Rescue". She sends me on these crazy assignments working on projects that have failed 3+ times and have been going on for 5+ years. That is the way the entire industry is. Its not like video games are some special case.

https://www.youtube.com/watch?v=-NBhPhDP634#t=33m10s

"we were no where near the home stretch". crunch lasted 8 months.

I love doing the hermit coder 24/7 thing. its a blast. its also clear Bob Fitch loved it as well. When the project is a success... you gain legend status.

In conclusion, Blizzard had all kinds of issues before ATVI took over. Bungie also jettisoned ATVI and kept their Destiny franchise. Has Destiny2 gotten much better without ATVI? I'd say its a little bit better. But its not some dramatic night-and-day improvement.


I think Fitch locked himself in that room, he was so frustrated with the (modified?) war2 engine they were using he said this isn't working for what you want to do let me write a whole new engine for this okay then he went and did it like a boss

They went from remaking games from scratch and scrapping games that looked pretty good (Warcraft adventures & SC : Ghost) to releasing Diablo mobile games and a War3 remake that averaged 0.6/10 in user reviews on metacritic.

Splitting off from blizzard is a damn good move at this time IMO.

Also on Browder possibly making new RTS games : Beggars can't be choosers with the RTS market how it is nowdays.


And nothing good happend ever? Or do you just post your negative opinions?

There's nothing 'negative' about my post it's just noting the decline of a once great company.Or are you denying that they have declined in quality standards the past 5 years? The 0.6/10 metacritic user rating for the War3 rehash is a total miscalculation by the reviewers?

A fresh start could mean fresh ideas and better games than what is currently being released by Acti-Blizzard.My opinion.If you want more of what Blizzard has dished up lately go at it.
https://www.youtube.com/watch?v=e7PvoI6gvQs
WombaT
Profile Blog Joined May 2010
Northern Ireland25321 Posts
October 01 2020 14:12 GMT
#104
On October 01 2020 16:52 iPlaY.NettleS wrote:
Show nested quote +
On October 01 2020 04:40 misominja wrote:
On September 30 2020 23:50 iPlaY.NettleS wrote:
On September 27 2020 09:45 DeepElemBlues wrote:
On September 24 2020 02:07 JimmyJRaynor wrote:
On September 24 2020 01:44 Zambrah wrote:
Dev teams wouldnt fuck up so much if they weren't made to work way too long hours to hit asinine deadlines.

before ATVI , Blizzard had all kinds of crazy messed up deadlines and processes. Its part of what inspired the name "Blizzard" because the place was total chaos.

i seem to recall Bob Fitch getting locked in a room for 6 weeks to build the engine for SC1. Software projects go awry all the time. My best customer has a service called "Project Rescue". She sends me on these crazy assignments working on projects that have failed 3+ times and have been going on for 5+ years. That is the way the entire industry is. Its not like video games are some special case.

https://www.youtube.com/watch?v=-NBhPhDP634#t=33m10s

"we were no where near the home stretch". crunch lasted 8 months.

I love doing the hermit coder 24/7 thing. its a blast. its also clear Bob Fitch loved it as well. When the project is a success... you gain legend status.

In conclusion, Blizzard had all kinds of issues before ATVI took over. Bungie also jettisoned ATVI and kept their Destiny franchise. Has Destiny2 gotten much better without ATVI? I'd say its a little bit better. But its not some dramatic night-and-day improvement.


I think Fitch locked himself in that room, he was so frustrated with the (modified?) war2 engine they were using he said this isn't working for what you want to do let me write a whole new engine for this okay then he went and did it like a boss

They went from remaking games from scratch and scrapping games that looked pretty good (Warcraft adventures & SC : Ghost) to releasing Diablo mobile games and a War3 remake that averaged 0.6/10 in user reviews on metacritic.

Splitting off from blizzard is a damn good move at this time IMO.

Also on Browder possibly making new RTS games : Beggars can't be choosers with the RTS market how it is nowdays.


And nothing good happend ever? Or do you just post your negative opinions?

There's nothing 'negative' about my post it's just noting the decline of a once great company.Or are you denying that they have declined in quality standards the past 5 years? The 0.6/10 metacritic user rating for the War3 rehash is a total miscalculation by the reviewers?

A fresh start could mean fresh ideas and better games than what is currently being released by Acti-Blizzard.My opinion.If you want more of what Blizzard has dished up lately go at it.

It’s very bad, it’s not 0.6/10 bad. If it’s indicative of a wider trend well that remains to be seen. Certainly not a promising sign in and of itself, but despite none of them really being to my personal tastes genre wise the likes of Hearthstone, Overwatch, HoTS are all rather well-made, polished games.

There aren’t many devs pumping out genre-defining classics with any consistency these days, partly because well, most genres are pretty defined and it’s progressively harder to hit much above solid polish.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada16709 Posts
Last Edited: 2020-10-01 14:31:59
October 01 2020 14:26 GMT
#105
On October 01 2020 01:19 dUTtrOACh wrote:
Show nested quote +
On September 30 2020 23:42 JimmyJRaynor wrote:
On September 30 2020 05:27 dUTtrOACh wrote:
To address the comparitive ease of balancing in C&C RA2 vs that of other competitive RTS games (SC1&2, WC3, AoE2), I would say RA2 is still easier to balance.

At its core, the "racial diversity" of C&C RA2 has two factions (Soviet and Ally). Each sub-faction of the two factions has a unique unit or structure, which seeks to imbalance some aspect of the game into their favour and force some alteration by the opponent if used. It's also quite simplistic from an economical standpoint, so there's no need to even consider things that arise from multi-resource RTS games.

In contrast to RA2, a game like Age of Empires 2 has one race (humans), but each civilization has a number of different numerical modifiers, tech tree options and limitations, as well as unique units. Add to that the multiple resources of AoE2 (wood, stone, food, gold), and it becomes quite apparent that the depth of balance is far greater.

SC and others mentioned above have very distinctive races and are multi-resource. They're more likely to be on the upper end of difficulty than the lower end, in terms of balance.

Browder did decent work at Blizzard for a better wage than many of his colleagues. He achieved his status in the industry through his work and has been rewarded with a ticket off of what is beginning to look like a sinking ship. Wouldn't anybody take it?

and EA put far fewer resources into balancing games after release than Blizzard. Game balancing was essentially out of Browder's hands a few months after the game was released. And Browder knew EA wouldn't put many resources into game balancing.

RA2 came out about the same time as SC64. SC64 featured a 200 mineral academy and fast spawning zerglings. So game balancing was a very different animal in 2000 than it is today.


Well, you can't patch a cartridge on a console with no online capability.

After-the-fact balance not being a concern back then meant that the games definitely needed to feel balanced (and finished, for that matter) before release. The difficulty of that task is directly proportionate to the complexity of the variables involved. RA2 has less variables to consider than the examples I mentioned above. I'm sure there are games that were easier to balance.

my point is that even by the time that cartridge code "went gold" the cost of an academy still was not settled. balance patches occurred back then. the patching process was much slower. the feedback loop was disjointed relative to today.
On October 01 2020 23:12 WombaT wrote:
There aren’t many devs pumping out genre-defining classics with any consistency these days, partly because well, most genres are pretty defined and it’s progressively harder to hit much above solid polish.

this is a fascinating perspective...

there will always be new genres emerging. because overall video game revenue (consoles and PC) is not growing at the pace it did in the 80s and 90s it is harder to find those new genres.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland25321 Posts
October 01 2020 19:25 GMT
#106
On October 01 2020 23:26 JimmyJRaynor wrote:
Show nested quote +
On October 01 2020 01:19 dUTtrOACh wrote:
On September 30 2020 23:42 JimmyJRaynor wrote:
On September 30 2020 05:27 dUTtrOACh wrote:
To address the comparitive ease of balancing in C&C RA2 vs that of other competitive RTS games (SC1&2, WC3, AoE2), I would say RA2 is still easier to balance.

At its core, the "racial diversity" of C&C RA2 has two factions (Soviet and Ally). Each sub-faction of the two factions has a unique unit or structure, which seeks to imbalance some aspect of the game into their favour and force some alteration by the opponent if used. It's also quite simplistic from an economical standpoint, so there's no need to even consider things that arise from multi-resource RTS games.

In contrast to RA2, a game like Age of Empires 2 has one race (humans), but each civilization has a number of different numerical modifiers, tech tree options and limitations, as well as unique units. Add to that the multiple resources of AoE2 (wood, stone, food, gold), and it becomes quite apparent that the depth of balance is far greater.

SC and others mentioned above have very distinctive races and are multi-resource. They're more likely to be on the upper end of difficulty than the lower end, in terms of balance.

Browder did decent work at Blizzard for a better wage than many of his colleagues. He achieved his status in the industry through his work and has been rewarded with a ticket off of what is beginning to look like a sinking ship. Wouldn't anybody take it?

and EA put far fewer resources into balancing games after release than Blizzard. Game balancing was essentially out of Browder's hands a few months after the game was released. And Browder knew EA wouldn't put many resources into game balancing.

RA2 came out about the same time as SC64. SC64 featured a 200 mineral academy and fast spawning zerglings. So game balancing was a very different animal in 2000 than it is today.


Well, you can't patch a cartridge on a console with no online capability.

After-the-fact balance not being a concern back then meant that the games definitely needed to feel balanced (and finished, for that matter) before release. The difficulty of that task is directly proportionate to the complexity of the variables involved. RA2 has less variables to consider than the examples I mentioned above. I'm sure there are games that were easier to balance.

my point is that even by the time that cartridge code "went gold" the cost of an academy still was not settled. balance patches occurred back then. the patching process was much slower. the feedback loop was disjointed relative to today.
Show nested quote +
On October 01 2020 23:12 WombaT wrote:
There aren’t many devs pumping out genre-defining classics with any consistency these days, partly because well, most genres are pretty defined and it’s progressively harder to hit much above solid polish.

this is a fascinating perspective...

there will always be new genres emerging. because overall video game revenue (consoles and PC) is not growing at the pace it did in the 80s and 90s it is harder to find those new genres.

There is that too, just with the passage of time it gets harder to put novel twists on things. Doesn’t preclude making very good games mind. Just with Blizz I mean if they dip their toes into RTS again (especially one intended to be played competitively) its hard to really see them doing anything wow-inducing. Best case scenario you’d get something recognisable in systems and quality to a WC3 or the two SC games.

Last dev I can really think who did something both novel and with long-lived success was From with their Soulslike games
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
misominja
Profile Joined July 2020
11 Posts
October 02 2020 22:06 GMT
#107
--- Nuked ---
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4332 Posts
October 02 2020 23:11 GMT
#108
On October 03 2020 07:06 misominja wrote:
Show nested quote +
On October 01 2020 16:52 iPlaY.NettleS wrote:
On October 01 2020 04:40 misominja wrote:
On September 30 2020 23:50 iPlaY.NettleS wrote:
On September 27 2020 09:45 DeepElemBlues wrote:
On September 24 2020 02:07 JimmyJRaynor wrote:
On September 24 2020 01:44 Zambrah wrote:
Dev teams wouldnt fuck up so much if they weren't made to work way too long hours to hit asinine deadlines.

before ATVI , Blizzard had all kinds of crazy messed up deadlines and processes. Its part of what inspired the name "Blizzard" because the place was total chaos.

i seem to recall Bob Fitch getting locked in a room for 6 weeks to build the engine for SC1. Software projects go awry all the time. My best customer has a service called "Project Rescue". She sends me on these crazy assignments working on projects that have failed 3+ times and have been going on for 5+ years. That is the way the entire industry is. Its not like video games are some special case.

https://www.youtube.com/watch?v=-NBhPhDP634#t=33m10s

"we were no where near the home stretch". crunch lasted 8 months.

I love doing the hermit coder 24/7 thing. its a blast. its also clear Bob Fitch loved it as well. When the project is a success... you gain legend status.

In conclusion, Blizzard had all kinds of issues before ATVI took over. Bungie also jettisoned ATVI and kept their Destiny franchise. Has Destiny2 gotten much better without ATVI? I'd say its a little bit better. But its not some dramatic night-and-day improvement.


I think Fitch locked himself in that room, he was so frustrated with the (modified?) war2 engine they were using he said this isn't working for what you want to do let me write a whole new engine for this okay then he went and did it like a boss

They went from remaking games from scratch and scrapping games that looked pretty good (Warcraft adventures & SC : Ghost) to releasing Diablo mobile games and a War3 remake that averaged 0.6/10 in user reviews on metacritic.

Splitting off from blizzard is a damn good move at this time IMO.

Also on Browder possibly making new RTS games : Beggars can't be choosers with the RTS market how it is nowdays.


And nothing good happend ever? Or do you just post your negative opinions?

There's nothing 'negative' about my post it's just noting the decline of a once great company.Or are you denying that they have declined in quality standards the past 5 years? The 0.6/10 metacritic user rating for the War3 rehash is a total miscalculation by the reviewers?

A fresh start could mean fresh ideas and better games than what is currently being released by Acti-Blizzard.My opinion.If you want more of what Blizzard has dished up lately go at it.

Are Metacritic User objective?

When you can't even run a tournament because the game constantly disconnects people, seems pretty right to me.
Blizzard released this game in that state, remember that.

https://www.kotaku.com.au/2020/02/wc3-reforged-tournament-disconnects-dreamhack/

But the first major tournament for Reforged post-launch has finished under a cloud, with the tournament beset with regular disconnects that forced matches to be restarted. And the problems only got worse as the tournament went on, with a potential upset win in the quarter finals against one of the world’s best Warcraft 3 players denied – twice – thanks to desync bugs.

It wasn’t just Moon and ThorZain that had suffered from desyncs, though. Apart from the two drops on the main stage, six separate matches across the group stages and playoffs also had to be restarted, some of which was captured on the main WC3 stream.


Nobody can claim that the War3 rehash was a success, sorry.And not interested in getting into some long arguments about it with someone who just posts one sentence rebuttals.I'm pointing out that Blizzard put out this, when 20 years ago they cancelled games that actually looked good.No quality control anymore, they don't care.OK?
https://www.youtube.com/watch?v=e7PvoI6gvQs
BronzeKnee
Profile Joined March 2011
United States5217 Posts
October 06 2020 05:04 GMT
#109
On September 24 2020 00:19 JimmyJRaynor wrote:
so much for all those crazy unsubstantiated theories that Blizzard hated the job Browder did on SC2. Browder got promoted to VP and Morhaime brought him into his new company. It is clear Morhaime thinks highly of Browder.


Yeah, because Blizzard doubled down on all his ideas in HOTS and LOTV... oh wait. No they didn't.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
May 27 2021 20:50 GMT
#110
Mike Morhaime new company, Dreamhaven have officially partnered with frost giant studios.

https://venturebeat.com/2021/05/27/frost-giant-studios-teams-up-with-dreamhaven-and-inks-licensing-deal-for-unreal-engine-5/amp/?__twitter_impression=true
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Zambrah
Profile Blog Joined June 2011
United States7298 Posts
May 27 2021 21:02 GMT
#111
Just merge it all together and call it Snowstorm Entertainment already.
Incremental change is the Democrat version of Trickle Down economics.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2021-05-28 00:02:03
May 27 2021 23:40 GMT
#112
On October 06 2020 14:04 BronzeKnee wrote:
Show nested quote +
On September 24 2020 00:19 JimmyJRaynor wrote:
so much for all those crazy unsubstantiated theories that Blizzard hated the job Browder did on SC2. Browder got promoted to VP and Morhaime brought him into his new company. It is clear Morhaime thinks highly of Browder.


Yeah, because Blizzard doubled down on all his ideas in HOTS and LOTV... oh wait. No they didn't.

Did someone say constructible rocks?

They never touched terrible terrible damage, which imo was one of the larger issues of Sc2. Overall Browder has a fairly good career though with the exception of Heroes ots maybe.

And if Morhaime thought that Browder was bad he wouldn't have hired him for his new company. Just because the design directions changed a bit doesn't mean they don't respect Browder or the base game.
low gravity, yes-yes!
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
May 28 2021 07:39 GMT
#113
Unreal Engine 5? For RTS? Wow

Are there even any RTS in UE3/ UE4?
Go Serral! GG EZ for Ence. Flashbang dance FTW
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2021-05-28 12:10:42
May 28 2021 09:46 GMT
#114
On May 28 2021 16:39 Harris1st wrote:
Unreal Engine 5? For RTS? Wow

Are there even any RTS in UE3/ UE4?

I mean there are barely any RTS in the last decade anyways. Couldn't immediately find what engine iron harvest is running on, but most RTS apparently run on studio engines.

Immortal: Gates of Pyre is developed on the UE4 afaik. Naturally Unreal was built for shooters, but like Unity you can do pretty much whatever you want with it. Fundamentally what changes between RTS and FPS are mainly controls and number of units, so if they can get performance running and a decent ai the rest isn't that hard mechanically.
low gravity, yes-yes!
disformation
Profile Joined July 2009
Germany8352 Posts
May 28 2021 11:18 GMT
#115
On May 28 2021 18:46 Archeon wrote:
Show nested quote +
On May 28 2021 16:39 Harris1st wrote:
Unreal Engine 5? For RTS? Wow

Are there even any RTS in UE3/ UE4?

I mean there are barely any RTS in the last decade anyways. Couldn't immediately find what engine iron harvest is running on, but most RTS apparently run on studio engines.

Immortal: Gates of Pyre is developed on the UE4 afaik. Naturally Unreal was built for shooters, but like Unity you can do pretty much whatever you want with it. Fundamentally what changes between RTS and FPS are mainly controls and number of units, so if they can get performance running and a decent ai the rest isn't that hard.

pretty sure iron harvest is running on unity engine.
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
May 28 2021 11:30 GMT
#116
Go Serral! GG EZ for Ence. Flashbang dance FTW
Gapoits
Profile Joined May 2021
2 Posts
May 30 2021 07:42 GMT
#117
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