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Active: 33386 users

Describe a forest or a beach?

Forum Index > General Forum
Post a Reply
Ash
Profile Blog Joined September 2003
Malaysia1978 Posts
Last Edited: 2007-06-19 21:43:25
June 19 2007 21:41 GMT
#1
Well I'm currently working on a game which i'd have to describe
rooms in text. I've got some ideas to build a forest and a beach. They don't have to be really huge though. Just 5 rooms will do. I'd like to know how you guys would describe them so I could have some clues to make rooms with good description. Your help would be greatly appreciated .

e.g

Room 1
A darkened part of this huge forest. The trees stand ominously tilted inwards
toward the path casting a dark shadow over most of the area. A cool breeze blows
by rustling the leaves on the trees causing some to fall on the ground. A very
faint light finds its way through the almost unbreachable canopy giving the only
light here.

Room 2

A long row of trees stand beside a rarely used cart path. The trees are quite
old seeing that their trunks are very wide. They also tower high into the sky,
blocking most of the light from the sun from getting through. The ground here is
a nice, soft dirt. An occasional dead log lies on the path.
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
June 19 2007 22:24 GMT
#2
Guess the "read aloud" parts of some DnD Adventures might offer such phrases.
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11575 Posts
June 19 2007 22:41 GMT
#3
The calm salty wind blows gently across the sand while the soft roar of the waves crash upon the golden earth. The seaguls fly high through the sky scouting for their bits of food that may wash up on shore. The sun begins to slowly succumb beneath the tides off in the horizon as shades of red and purple glide across the screen in perfect harmony.
Calendar@ Fish Server: `iOps]..Stark
chiflutz
Profile Joined June 2006
Romania1025 Posts
June 19 2007 22:51 GMT
#4
And then a monster jumps you. Ain't that a bit too serene ? :p
kt violet Korea (South). July 27 2012 15:54. Posts 23
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11575 Posts
June 19 2007 22:53 GMT
#5
who says anything about a monster?
Calendar@ Fish Server: `iOps]..Stark
Ash
Profile Blog Joined September 2003
Malaysia1978 Posts
June 19 2007 23:08 GMT
#6
On June 20 2007 07:41 CaucasianAsian wrote:
The calm salty wind blows gently across the sand while the soft roar of the waves crash upon the golden earth. The seaguls fly high through the sky scouting for their bits of food that may wash up on shore. The sun begins to slowly succumb beneath the tides off in the horizon as shades of red and purple glide across the screen in perfect harmony.


hey yea thats cool.

maybe i should add some seaguls in the room too
neSix
Profile Blog Joined November 2004
United States1772 Posts
June 19 2007 23:11 GMT
#7
On June 20 2007 06:41 Ash wrote:
Room 1
A darkened part of this huge forest. The trees stand ominously tilted inwards
toward the path casting a dark shadow over most of the area. A cool breeze blows
by rustling the leaves on the trees causing some to fall on the ground. A very
faint light finds its way through the almost unbreachable canopy giving the only
light here.

Maybe I'm misunderstanding, but if you're describing a "room" to a guest, and they're supposed to guess the room... wouldn't you not want to tell them what it is in the first sentence?

And even further, how is a beach or a forest a room?

I must completely misunderstand. T_T;
boghat
Profile Joined January 2007
United States2109 Posts
June 19 2007 23:14 GMT
#8
lawl it's a text adventure obviously, he's not making the rooms so people guess what they are, that would be a pretty lame game
Ash
Profile Blog Joined September 2003
Malaysia1978 Posts
Last Edited: 2007-06-19 23:44:54
June 19 2007 23:14 GMT
#9
On June 20 2007 08:11 neSix wrote:
Show nested quote +
On June 20 2007 06:41 Ash wrote:
Room 1
A darkened part of this huge forest. The trees stand ominously tilted inwards
toward the path casting a dark shadow over most of the area. A cool breeze blows
by rustling the leaves on the trees causing some to fall on the ground. A very
faint light finds its way through the almost unbreachable canopy giving the only
light here.

Maybe I'm misunderstanding, but if you're describing a "room" to a guest, and they're supposed to guess the room... wouldn't you not want to tell them what it is in the first sentence?

And even further, how is a beach or a forest a room?

I must completely misunderstand. T_T;


well it's going to be a text based game and i need the description to describe every "room" clearly so yea even a forest or a beach has to be a "room" in the game. It's something like you'll have to go north/south/east/west and etc to reach another room.


Any other ideas? It'd be great if you could describe all 5 rooms and link them together
Please log in or register to reply.
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