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Quote your first post on TL! - Page 21

Forum Index > General Forum
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Prev 1 19 20 21 22 23 24 Next All
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
June 17 2009 21:27 GMT
#401
On July 13 2003 16:40 LaLuSh wrote:
NAL_RA DOES BIG GAEM HUNTERS STRAT, HAHA. NADA GETS EMBARASSED.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
June 17 2009 21:31 GMT
#402
Just wondering, what happens if some guy's first post was one of those huge 100 page guides? Spams thread, imo.
Bub
Profile Blog Joined June 2006
United States3518 Posts
June 17 2009 21:35 GMT
#403
no kidding! ^_^


=/ lame first post.
XK ßubonic
kroko
Profile Blog Joined May 2004
Finland2136 Posts
June 17 2009 21:38 GMT
#404
On May 06 2004 00:31 kroko wrote:
Why no1 mentioned ToT)Ovvi( or Dsky.aqrash...? Definetly one of best players at europe. And most underrated is definedly iD.Midian :>.
I have Sick Timing and UnReal Macro
Neon_Monkey
Profile Joined February 2008
United States270 Posts
June 17 2009 21:41 GMT
#405
On August 09 2008 13:20 Monkeyz_Rule wrote:
32 kills
PvP
Game 3


Should be pretty obvious what for.
KO_SharpMind
Profile Joined January 2009
Canada277 Posts
June 17 2009 21:43 GMT
#406
1st Post

ok so it opens up in realplayer when i click the link and im currently only hearing sound there is no video
Act the way you'd like to be, and soon you'll be the way you act.
Phrogs!
Profile Blog Joined August 2008
Japan521 Posts
June 17 2009 21:50 GMT
#407
On August 16 2008 18:56 Phrogs! wrote:
[image loading]


GoRush > NaDa
Enjoy - 1st post


hehehehhe nice thread
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2009-06-17 22:00:39
June 17 2009 21:50 GMT
#408
On May 26 2008 19:44 LRM)TechnicS wrote:
Maestro


from http://www.teamliquid.net/forum/viewmessage.php?topic_id=72052
Enjoy the game
ThePhan2m
Profile Blog Joined September 2004
Norway2751 Posts
June 17 2009 21:50 GMT
#409
pure art man I loved every piece of it
reminds me of a swedish summer hit ^^ (lol)
I hope this ends for you as it did in that song Honestea!
GuYuTe-
Profile Joined February 2005
United States550 Posts
June 17 2009 21:58 GMT
#410
First post here... great forum you have here TL.net. I'll give my two cents.
First off, I agree with what BCloud says to hotkey only one hatch per location then manually select others.

Other method is not to forget Shift+f2, f3, and f4. Helps me a lot with zerg. When I'm close to maxed and have like 5-6 control groups I designate "hatch patches" to these.

Or if you can handle decent micro without hotkeys you can hatch 1-0 and use two hands to produce.
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 17 2009 22:08 GMT
#411
On March 20 2009 06:44 Boundz(DarKo) wrote:
I've got this I made long ago for a T-Shirt, it's a rewamped Zerg Melee Attack icon that I created with photoshop. Very simple but looks nice with both black and white background.

[image loading]


Edit: Oh yea I am really sorry I see now that you can't have all 3 races... but how about just pick a couple of icons of random, like Nuclear and Shield Recharger perhaps? It makes for simple and good-looking shirts imo.


Haven't been a member for long but been lurking here for years. Pretty decent 1st post imo!
aRod
Profile Joined July 2007
United States758 Posts
June 17 2009 22:27 GMT
#412
"Love doesn't exist so don't worry about it, but good job getting her before the hair did."
Live to win.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
June 17 2009 22:39 GMT
#413
On June 17 2007 09:45 Dromar wrote:
here's my advice:

after the initial run-in with your lings, you kept making lings, but you really didn't have enough drones at all. You needed to make a third hatchery sooner, and a Den would have been a nice investment (although I suppose you were planning muta-ling instead). Try to make sure that you never have a larva just sitting there. Zerg literally can't possibly have too many drones.

jjun212
Profile Joined December 2004
Canada2208 Posts
June 17 2009 22:43 GMT
#414
2 of my cds... Se7ens and ShinHwas newest albums ^-^



notice my koreanism there? the cyber smiley and i actually bought korean pop cds... wow

this is so not me today =\
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
Last Edited: 2009-06-17 22:52:17
June 17 2009 22:52 GMT
#415
+ Show Spoiler +
iloveoov 110
sAviOr 110
NaDa 100
Stork 110
GoRush 100
Midas 100
XellOs 110
July 100
ChOJJa 100
Nal_rA 100+10=110
Sea[Shield] 90
YellOw 120
Hwasin 100
Flash 100
Junwi 100
Iris 100
BoxeR 110
Reach 100
GooDFrienD 90
Jaedong 110
GARIMTO 100
Bisu 90-10=80
KingdOm 100
H.O.T.-Forever 100
MuMyung 80
firebathero 90
CaSy 100
Oddysay 100
Much 100
JJu 100
Grrrr... 100
GGPlay 100
Light 100
Sonic)Black 100
Silent_Control 90
Anytime 80
Silver 100
free 100
PuSan 100
ZeuS 100

GOGO NALRA


SUCH A BAD FIRST POST OMG T_T
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
June 17 2009 22:55 GMT
#416
On July 31 2007 04:11 Daigomi wrote:
Firstly, I know this is my first post and my whole post will probably be shot down for just that reason, but I have been a member for a few years now, and I've been following the pro-scene since the days of Boxer vs Yellow. Obviously, due to my crappy internet connection, I haven't been able to follow it all the time, but I do my best to stay up to date. This season was the first season I could actually follow the three main leagues! That said, I don't agree with all your ideas.

The first reason, and main reason, I don't agree with most of your ideas is that they aim to increase the entertainment of the proleague, but I believe that it's at the cost of some balance issues.

Your idea of splitting up the leagues... well, there's nothing wrong with it, but I also don't see the point of it. You say that if ACE loses to Samsung in the first week of play, and Samsung is leading the league, ACE only has one more head to head match vs Samsung to make up any ground. This is the basis of all big leagues, leagues are not about single team vs. team performances, but about sustained team performances. Take KTF this season. They beat Samsung twice yet it didn't make any difference. That said, it doesn't mean that individual matches, and rivalries, aren't important: They're just not as important as consistent performance.

The second consequence you mention is the lack of rivalries. As mentioned earlier, I agree that it's not as important as consistent team performace, but it is still there. Take the FA Premier League this year, 20 teams, double round robin format, exactly the same as the Proleague, just bigger. Yet that doesn't stop rivalries from developing, especially among the higher ranked teams. Arsenal vs Liverpool, Man U vs Chelsea. Yet every single match is important, sometimes for first position, sometimes for a top four position. Either way, it's always tense.

As to your idea of changing the play day format, there's only one 2v2. As you say, it's a team league, but starcraft is mostly an individual game. One 2v2 seems to me to be the perfect balance. Teams are put in the difficult situation of either creating a fixed 2v2 team, which focuses those players on teamplay (and possibly removes them from 1v1 leagues) or using makeshift 2v2 teams, but allowing more flexibility in your line-up. As to the placement of the 2v2 game, 3rd game seems perfect to me. This is clearly the most important spot for any game, and thus it increases the importance of the 2v2 match, making it more prominent than just 1 out of 5 games. Teams like Samsung have shown that.

The idea of winner stays on is a bit circumspect as it allows teams to, technically, win the league with one strong player. Even if, like you say, they only make use of that format once every 3 weeks, it is still bound to screw over someone. Say there's a very tight battle for first spot, and the first team plays against the second team, the first team fielding a strong balanced squad (eg. MBC) against the second team that has a slightly worse line-up, but one strong player (eg. CJ). Having the bad luck of drawing the winner stays on format for this match-up would clearly disadvantage the balanced squad. Even worse, a team like Samsung sits in fourth position (in this example). They have a very good chance of winning the league, but due to a bad start they've only barely made it in. In the last match, the match that they need to win to maintain fourth position, they draw someone like Pantech EX. Obviously EX plays Nada first match, and Nada beats Stork which causes a bit of an upset. Next up is FBH, which Nada with his strong TvT stands a fair chance of beating. After that it's highly possible that EX could beat Samsung. Thus one upset (Nada > Stork), and one evenly matched game (Nada = FBH) could cause a massive upset. All I'm saying is that the winner stays on format would clearly disadvantage some teams too much, and having it just some of a time would leave a lot to luck. For me, the current set-up is nicely balanced, especially with the ace match at the end.

As to proleague teamplay... I agree with you that the teamplay isn't very evident in the proleague, but as mentioned earlier, Starcraft is mostly a 1v1 (if only because most leagues are 1v1 which prevents most players from becoming dedicated team players). That doesn't mean that the proleague is not a team sport, just like the Formula 1 is a team sport. The team strategy part of the proleague (and what makes it so interesting to me) is done before games. It's about the players recruited by the team, the team strategy per match (compare Lecaf's match strategy with say KTF's strategy), the team practices and coach influences. Most of these things we don't see, we only see the effects of it. That said, I'm not against your ideas.

The StarBrain idea is interesting, as is the team melee idea. Of course, team melee would be like 2v2, except rarer. Why would a player become a team melee player, thus cutting himself off from all play except proleague play (sure, he could still play 1v1, but the time he spends practising team melee, other players will spend practising 1v1).

Finally, the maps were ... interesting. DMZ was awful, obviously. As mentioned earlier, Fantasy wasn't part of the MSL, but it does seem to be against Terran. Monty wasn't that bad and as mentioned, by DjEtter, it forced some innovative strategies to be created. Geometry was obviously very imbalanced, but the Terran mirror matches on geometry were very enjoyable. Still, they should take geometry out. All in all, I enjoy new maps. Perhaps they should send the maps to be played to the pro-teams a week before they announce them, and then pick some of the maps out of the bunch?

In the end, I'm happy with the proleague as it is. I don't watch every match, but I support my team religiously, and each match is tense. I wonder what changes they will make though...


PS. Can anyone tell me when the major leagues start again (MSL, OSL, SPL)?

From: http://www.teamliquid.net/forum/viewmessage.php?topic_id=57221

Not much has changed I guess.
Moderator
Navane
Profile Blog Joined February 2007
Netherlands2757 Posts
June 17 2009 23:20 GMT
#417
On February 02 2007 00:50 Navane wrote:
yes, there are many equations. Yes, you need a big device to calculate it all. That's what the real world is; a device calculating with every equation to find out whats going to happen in the future. Therebye, we cant know exactly whats going to happen, cause the device didnt get there yet.





still my best post untill now
TT1
Profile Blog Joined December 2008
Canada10052 Posts
Last Edited: 2009-06-17 23:30:01
June 17 2009 23:28 GMT
#418
i couldnt quote cus im using a different acc but it was

"TT1 Canada. March 10 2006 11:58. Posts 1206 PM Profile Quote
edit..
Last edit: 2006-03-10 12:04:10"

lol

ab = tl(i) + tl(pc), the grand answer to every tl.net debate
john7kfc
Profile Blog Joined April 2009
United States317 Posts
June 17 2009 23:30 GMT
#419
On April 17 2009 03:59 john7kfc wrote:
sweet!
[image loading]


<3 bunkie
justin.tv/john7kfc
Smorrie
Profile Blog Joined September 2002
Netherlands2942 Posts
June 17 2009 23:31 GMT
#420
On September 25 2002 11:43 Smorrie wrote:
Thx. ^^;

:D
It has a strong technique, but it lacks oo.
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