On October 07 2003 23:33 Jin wrote:
How does one find the materials neccessary to make soup while stranded on an island?
How does one find the materials neccessary to make soup while stranded on an island?
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Jin
Canada439 Posts
On October 07 2003 23:33 Jin wrote: How does one find the materials neccessary to make soup while stranded on an island? | ||
FuDDx
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United States5008 Posts
On June 17 2009 15:24 Grobyc wrote: lol... I didn't know you were on TL so long FuDDx! :o 2002. I've been on here a hell of a lot shorter and I have more than 1.5x your post count o.O Yea I usually dont say much. Ive been here awhile. Joined Wednesday, 9th of October 2002 | ||
Rev0lution
United States1805 Posts
![]() Hi everyone I'd like to add something to this discussion. This is a Anglican Priest talking about free will, god and the tsunami of 2004. (the priest is not a religious nut, he explains his views with good reason) Not actually my first post, I been on TL since 05' but been banned at least twice. | ||
Pufftrees
2449 Posts
On March 15 2009 09:16 Pufftrees wrote: Im a new guy This video adds more of the Starcraft theme ![]() ![]() | ||
b3h47pte
United States1317 Posts
http://rapidshare.com/files/39089826/1v1iwin.rep.html That's the DL link It's PvT on LT and i won. BUt i know in every game i could've done better and i wanted to see what you guys here on TL would suggest me do :D my apm was 86 enemy was 114 ^_^ What's up! Posting win rep for strat feedback! Smart. | ||
KOFgokuon
United States14893 Posts
he's nowhere near 100% (evident from his horrible swim in the 4x100 relay, posted the SLOWEST time of anyone that swam in the relay for any team) | ||
decafchicken
United States20019 Posts
On June 17 2009 15:50 ffswowsucks wrote: Show nested quote + On August 18 2005 02:42 ffswowsucks wrote: in my opinion you should not buy a ATi Radeon 9800pro because its a very old card. I would go for the new GeForce XFX 6600GT which is "The best choice for a dual-card SLI rig, the 6600GT is also the best mid-range card when it come to flying solo." and it costs 200$ only 70$ more from the 9800pro. with this card u could play wow in the full details and maybe some other new games that are about to come out and will be really good. like quake4 aoe3 and so on. ahahah 6600gt. feels like sooooo long ago | ||
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boesthius
United States11637 Posts
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EchOne
United States2906 Posts
Unentschieden: The undisputed inverse relationship to game speed is between game speed and decision making time. I believe we can all agree that if events occur more quickly, players have less time to make relevant decisions as more recent events or changes in the battlefield will make many events prior irrelevant. However decision making time does not translate into strategy. That "strategy" is defined as carrying a time commitment is semantically wrong. Strategy can mean a plan, or the art/science/skill of creating such plan, in executing large-scale military operations. In reality, these operations can take months to formulate. In Starcraft, the evolution of these schemes requires the same. However, as Klogon pointed out, they are not drafted during a game, but rather over the course of millions of games. One does not simply decide to create a new grand strategy on the day of the battle, without circumstantial evidence, just like an attorney does not enter the courtroom without examining all relevant case law. Generals in real life study previous battles, and go into battles with strategies already planned. It is the same in a game. Where decision making time comes into play is in mental execution of the strategy. Execution involves adaptation. Religiously maintaining the same strategy will not succeed against an opponent that fluidly adapts his plans to defeat yours. Tactical operations can mean smaller-scale operations, but they also consist of those operations that in aggregate comprise a strategic operation. With less decision making time, a player will have less time to consider information and thus will make less informed tactical and strategic decisions. That a player has less time to consider information has no bearing on the actual depth of strategy in the game itself. It does have bearing on how much someone can process during a single game, but over the course of several games, the strategic depth is not directly affected. Success comes to those who can process all the events in a single arena, and all the wealth of strategies from previous contests, and respond accordingly, every second of the game. This is why success is fucking amazing. Other points: Battlecruisers are used in TvT deadlocks. Nukes are too easily avoided by armies and workers to justify commitment. The number of virtually unavoidable worker kills netted by a 4 vulture drop makes even such a small harass as this more viable. Even Civilization has team games. Why? FFA is less entertaining for both spectators and players since, especially in video games, you are processing great amounts of uncertain information. It is worse than actual diplomacy since you gain nothing from the medium of text, with which you must interact with other parties. There is, in fact, less actual strategic consideration here and more luck since there is so little to rely on in reading your rivals' intentions. Also, in these political situations evidence shows that it is both more beneficial to parties and more likely that polarization will occur, creating two blocs (Both World Wars, the Cold War, Peloponnesian Wars). If this is the case, it would be more efficient to begin with teams. In BWChart you often find a high ratio of Micro:APM. I'm no expert on BWChart so I have no clue on the conclusiveness of this, but I'll offer this skepticism. If it does not differentiate between positioning orders (outside of battle) or worker orders, the number probably exceeds the APM devoted to actual battle orders. Thus it cannot justify a 50% "Micro" weight. I apologize for assuming you used this to justify. I have the feeling that you have nothing to justify this random number, but feel free to prove me wrong. I lurked here for years before the PCG incident, but the scrubs' stupidity just incensed me so much I had to post. As noted in xkcd, someone was wrong on the internet. | ||
Louder
United States2276 Posts
On September 30 2002 07:08 Louder wrote: Reach, no argument. Reach is unfucking stoppable (despite that nasty incident with ra in wcg). I totally dig boxer as the best terran ever, but given his history with reach, and the fact that reach managed to handle YELLOW (in a most elegant way) to get to this match, I don't think he's in any condition to lose. Boxer :r | ||
GeneralStan
United States4789 Posts
On September 06 2007 16:03 GeneralStan wrote: I love flight_or_fight's idea of individually researching abilities for the Mothership. The Terran faction has a similar concept with plasma bombs or yamato being chosen individually for the battlecruiser, so giving a similar option to the Mothership makes sense. Having the unit restricted to just one for balance's sake is a lame cop-out, but upgrade costs per ability could reduce the benefit of building a fleet of Motherships. As for abilities, Time Bomb seems like a sort of lame ability by the actual effects (reducing damage taken by the Mothership), but it has a cool concept. I'd rather see Time Bomb protect all units within the radius from attack (perhaps it already does that and I'm misunderstanding the ability). Planet Cracker is another ability with a cool concept that is paired with mediocre effects. The concept really works, and we've seen the awesome power of Protoss warships unleashed. However, such a powerful attack is completely impossible to put into the game. A Planet Cracker should be Indepence Day style, huge explosion rocking the planet to it's very core. Any attempt to balance that would make the Protoss' planet destroying ability seem pathetic. So I think this ability should be scrapped. Also, Protoss has no real need for an AOE attack spell other than Psi Storm. Black Hole is a very interesting spell that I like a lot. Somebody beat me to it, but I agree with the concept of a small (2x2) area wherein units have no chance to escape instant death, a 4x4 radius where escape is difficult but possible, a 6x6 where it's certainly possible, but being in it is very hazardous, and maybe up to a 10x10 radius where player could lose units if they didn't micro them at all (so a player who isn't paying attention to his fleet, he could lose it all, rather than he's intensely microing it and he loses it all anyways). I don't like the idea of channeling spells in starcraft (such a lame Warcraft3 concept). The essence of the entertaininment in SC BW spells was that they were cast, took instant and occasionally devastating effect. Black Hole should certainly follow the same line, and I would very much like to see it make the final cut I guess I was really taking the idea of posting well seriously. It was a rare trait on the Starcraft II board. Still is, actually | ||
ZerG~LegenD
Sweden1179 Posts
On August 31 2007 05:36 ZerG~LegenD wrote: Show nested quote + The majority of todays map allows you to trap a ling behind the minerals with the help of only one other ling. That's a total of 2 and imo far better than having the wierd overlord flying around.On August 31 2007 05:05 Chill wrote: On August 31 2007 04:55 LxRogue wrote: On August 31 2007 04:41 Chill wrote: It was made because watching you guys Muta micro was painful. j/k <3 On August 31 2007 04:23 LxRogue wrote: Grouping also works well with a trapped zergling. I didn't include little tricks like this beacuse they're not practical. Sure it is. If you have a little group of lings, group the mutas with one in the center that can't escape. So if you don't like having an ovie drifting around, or if you have ovie speed, this can work better. This is your definition of practical? Putting 4 Lings in a corner and grouping with one of them? No. 11mutas can 2hit-kill a turret, the last 2hp will burn down before the third attack can be completed. 11mutas will one-hit a stimmed marine with their bounce (even if the first marine dies after 4attacks all 11 will bounce if they hit at the same time, bouncing with buildings works too). A third method on how to kill scourges that are chasing you: http://sc.gosugamers.net/thread/142563 Also, there's a zvz late game technique known as the scourge bomb. You order all your mutas to follow a scourge and then fly the scourge into your opponent. Ideally the scourge should absorb the first wave of fire from your opponent and your mutas should come perfectly stacked up. Theoretically it sounds good (and looks cool!), whether is efficient in practice is arguable. Was long time since I last looked into it. | ||
jtype
England2167 Posts
![]() True removal of vocals is one of the holy grails of music production. Only on the odd unusual track is this ever really a possibility. Usually, any removal or suppression of the frequency range that the vocals inhabit will affect the rest of the music to its detrement. On the rare occasion that the vocals are truly centered with no stereo widening or spacial effects applied, they can be suppressed by reversing the phase of the isolated center, but this will still effect any other mono-centered instruments severely also. Another totally Starcraft-themed post. :D | ||
freelander
Hungary4707 Posts
On December 23 2005 09:07 freelander wrote: U R crazy, men ![]() My English improved since then ![]() ![]() ![]() | ||
[GiTM]-Ace
United States4935 Posts
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pyrogenetix
China5094 Posts
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kidd
United States2848 Posts
On June 18 2009 04:40 FuDDx wrote: Show nested quote + On June 17 2009 15:24 Grobyc wrote: lol... I didn't know you were on TL so long FuDDx! :o 2002. I've been on here a hell of a lot shorter and I have more than 1.5x your post count o.O Yea I usually dont say much. Ive been here awhile. Joined Wednesday, 9th of October 2002 Didn't we used to argue alot back in the day FuDDx about stupid shit all the time? | ||
RoieTRS
United States2569 Posts
On July 12 2008 02:08 RoieTRS wrote: Jaedong is the greatest zerg ever. Woo! BeSt all the way! | ||
anderoo
Canada1876 Posts
On March 28 2008 06:25 anderoo wrote: My dad got it from a friend at work who had an extra copy. I spent 1 year playing the campaign on vanilla, then another 2 years playing brood war offline. One day I got curious and clicked on that "Multiplayer" button, realized I sucked bad, and then got addicted. Three years later I still suck and I'm still addicted. p.s. D/D- looking for a training partner, please pm if you're interested lolol @ p.s | ||
LaSt)ChAnCe
United States2179 Posts
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