I think nowadays it's just easier to watch gameplay videos or streams.
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hexhaven
Finland917 Posts
I think nowadays it's just easier to watch gameplay videos or streams. | ||
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Excalibur_Z
United States12226 Posts
When professional reviewers grade products, they do so according to certain rubrics. When individual players grade products, they do so in comparison to the leader in the space. This is a very reasonable practice in the context of price. Reviewers get the game for free, and they can look at the merits and failings based on artistry, stability, novelty, etc. Players, on the other hand, have to make a judgment about the worth of the game. They evaluate whether the game is better or worse than another game that costs the same amount or less. This is reflected in many Steam reviews as well, where frequently you'll see "<indie game> does this better, it's snappier, it has less busywork attached, it doesn't require a paid unlock, this is <megacorp publisher> ripping us off again" and other such sentiments. These perceptions are two sides of the same coin. It's important to maintain that frame of reference. | ||
Gorsameth
Netherlands21378 Posts
On September 12 2024 02:54 Excalibur_Z wrote: Pretty much my take aswell yes. Got it from the Concord stuff, very much felt like he was here talking about how bigly of a failure it was because Asmongold made a video about it. And every time he makes a new video he has to come here to 'talk' about it.It actually is getting annoying how often Jimmy just reposts and parrots Asmon takes. It makes it seem like there is no independent thought at work. Maybe there is and I'm wrong, but that's not the impression that I get when it's just post after post of Asmongold. Can we have less of that? When professional reviewers grade products, they do so according to certain rubrics. When individual players grade products, they do so in comparison to the leader in the space. This is a very reasonable practice in the context of price. Reviewers get the game for free, and they can look at the merits and failings based on artistry, stability, novelty, etc. Players, on the other hand, have to make a judgment about the worth of the game. They evaluate whether the game is better or worse than another game that costs the same amount or less. This is reflected in many Steam reviews as well, where frequently you'll see "<indie game> does this better, it's snappier, it has less busywork attached, it doesn't require a paid unlock, this is <megacorp publisher> ripping us off again" and other such sentiments. These perceptions are two sides of the same coin. It's important to maintain that frame of reference. Now I just skip all his posts cause if I wanted to keep up to date with Asmon I would just watch him instead (and I want absolutely do not want to do that) | ||
Fleetfeet
Canada2483 Posts
On September 12 2024 03:29 Gorsameth wrote: Pretty much my take aswell yes. Got it from the Concord stuff, very much felt like he was here talking about how bigly of a failure it was because Asmongold made a video about it. And every time he makes a new video he has to come here to 'talk' about it. Now I just skip all his posts cause if I wanted to keep up to date with Asmon I would just watch him instead (and I want absolutely do not want to do that) Ditto. To Jimmy's credit, he mostly sticks to a certain subset of threads, so it's easy to mentally log "Alright, I'm likely subjecting myself to a Jimmy take if I read this thread" and if you don't appreciate what he posts on TL, there are still places here that he isn't. I just get stuck on the unyielding push of certain ideas and how it clogs up space for actual conversation. Nobody in this thread is allowed to talk about ways Concord might be fun because there's too much shouting about how it's the worst thing since (Insert 80s/90s reference here). I'd never heard of Concord before and likely wouldn't have heard about it if not for this thread, and the -only thing of value- I've learned from this conversation is the speculation on why Sony needs a succesful live service game. That's not a lot of value given how many "LOL CONCORD IS THE WORST XD" posts there have been. | ||
Zambrah
United States7126 Posts
On September 12 2024 03:29 Gorsameth wrote: Pretty much my take aswell yes. Got it from the Concord stuff, very much felt like he was here talking about how bigly of a failure it was because Asmongold made a video about it. And every time he makes a new video he has to come here to 'talk' about it. Now I just skip all his posts cause if I wanted to keep up to date with Asmon I would just watch him instead (and I want absolutely do not want to do that) You dont want to hear the latest from the man who uses a rat's carcass as an alarm clock? | ||
WombaT
Northern Ireland23916 Posts
On September 12 2024 08:16 Fleetfeet wrote: Ditto. To Jimmy's credit, he mostly sticks to a certain subset of threads, so it's easy to mentally log "Alright, I'm likely subjecting myself to a Jimmy take if I read this thread" and if you don't appreciate what he posts on TL, there are still places here that he isn't. I just get stuck on the unyielding push of certain ideas and how it clogs up space for actual conversation. Nobody in this thread is allowed to talk about ways Concord might be fun because there's too much shouting about how it's the worst thing since (Insert 80s/90s reference here). I'd never heard of Concord before and likely wouldn't have heard about it if not for this thread, and the -only thing of value- I've learned from this conversation is the speculation on why Sony needs a succesful live service game. That's not a lot of value given how many "LOL CONCORD IS THE WORST XD" posts there have been. This to me is the curious part as I’m in the same boat. A lack of organic, word of mouth hype is explicable by the game not being great. You can’t astroturf enthusiasm after all. Nothing new there. But it’s odd to have a relatively big budget game with a long development time drop and for me not to have run into at least some marketing that tells me of its existence. And apparently they did spend moolah marketing it, which confuses me more. I’m aware of few games, certainly ones from mainstream publishers that attract more players in a beta/teaser phase than a full launch. Did they just screw up the marketing or had they already just lost faith in the product? It doesn’t seem revolutionary, or an Overwatch (etc) killer, but neither does it seem bad enough to have flopped quite so spectacularly. Jimmy does drop some pretty interesting tidbits, info and perspectives on things. I do gain from his initial input into various threads, if he could just actually develop them in a more conversational/discussive manner that would be preferable. | ||
CuddlyCuteKitten
Sweden2525 Posts
I understand last election, just get him one more term and he's done. But at this point there's been 8 years of Trump in the party with the sideeffect of a lot of little trumplings springing up, inneffective congress leadership and just generally what seems to be a bad time in the GOP tent. If he loses now he's done. No way he runs again at 80. Of course he probably won't step down on his own but it would be very uncontroversial to oust him and the worst of his cretins from politics. Then there's 4 years to regrow some new conservative leadership without the added drama. He wins there's 4 more years. And he gets to play kingmaker for the next part and we know which kind of people he likes. Probably stuck with his influence for life at that point. It's 4 years of Harris for a reboot of the party. Wouldn't that be worth it? | ||
Gorsameth
Netherlands21378 Posts
On September 12 2024 20:21 CuddlyCuteKitten wrote: Us politics is that way Do old school conservatives really want Trump to win this one? I understand last election, just get him one more term and he's done. But at this point there's been 8 years of Trump in the party with the sideeffect of a lot of little trumplings springing up, inneffective congress leadership and just generally what seems to be a bad time in the GOP tent. If he loses now he's done. No way he runs again at 80. Of course he probably won't step down on his own but it would be very uncontroversial to oust him and the worst of his cretins from politics. Then there's 4 years to regrow some new conservative leadership without the added drama. He wins there's 4 more years. And he gets to play kingmaker for the next part and we know which kind of people he likes. Probably stuck with his influence for life at that point. It's 4 years of Harris for a reboot of the party. Wouldn't that be worth it? ![]() | ||
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hexhaven
Finland917 Posts
Xbox Lays Off 650 More Xbox Employees Microsoft is laying off around 650 employees in its gaming division today. The latest cuts come months after Microsoft laid off 1,900 Activision Blizzard and Xbox employees, and after the closure of several game studios, including Redfall developer Arkane Austin. Xbox chief Phil Spencer announced the layoffs to employees in an internal memo this morning, seen by The Verge. The cuts are related to the Activision Blizzard deal, and Spencer makes it clear in his email that “no games, devices or experiences are being cancelled” and no studios are being closed as part of the layoffs today. So mostly corporate and support functions, at least according to Spencer. Whether they'll do one more round of layoffs remains to be seen. | ||
CuddlyCuteKitten
Sweden2525 Posts
Oh shit sorry. Let me fix this. "Do old school I understand last If they lose It's 4 years of | ||
JimmyJRaynor
Canada16457 Posts
So Ubisoft has gone from 22.50EU in late July down to EU11.70 Hopefully, the CEO leaves soon so I won't have to listen to people mispronounce his name. On September 12 2024 03:29 Gorsameth wrote: Pretty much my take aswell yes. Got it from the Concord stuff, very much felt like he was here talking about how bigly of a failure it was because Asmongold made a video about it. And every time he makes a new video he has to come here to 'talk' about it. Now I just skip all his posts cause if I wanted to keep up to date with Asmon I would just watch him instead (and I want absolutely do not want to do that) I disagree with Asmon on his Bobby Kotick takes. His takes on sexy girls wearing hardly any clothes in games. The guy is very insightful, however, I disagree with him on a substantial # of issues. Asmongold brushes away the negative health impacts of seated stationary solitary PC online gaming. I do not. The guy's diet is horrific. Again he just brushes it away as unimportant. I think diet is critical. Asmongold ignores all the government funding Ubisoft relies upon. That is a huge factor in the current Ubisoft debacle. At the most fundamental level i disagree with Asmon. IMO, Video game playing is a vice. He disagrees. So , no, I do not parrot Asmongold. He is insightful and entertaining. On September 12 2024 16:36 WombaT wrote: But it’s odd to have a relatively big budget game with a long development time drop and for me not to have run into at least some marketing that tells me of its existence. And apparently they did spend moolah marketing it, which confuses me more. You'll never get me agreeing much with many people on here due to my fundamental views on video game playing. Sony pushed Concord to the moon dude. There are Concord PS controllers. Concord is placed in a TV Show. Concord promos and boxes were on retail shelves everywhere I went in New York State and South western Ontario. On September 12 2024 22:03 hexhaven wrote: The layoffs will continue until morale improves Xbox Lays Off 650 More Xbox Employees when you fire all the unhappy people morale problems disappear. ![]() | ||
WombaT
Northern Ireland23916 Posts
On September 12 2024 22:28 CuddlyCuteKitten wrote: Oh shit sorry. Let me fix this. "Do old school I understand last If they lose It's 4 years of Those edits worked remarkably well haha | ||
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Excalibur_Z
United States12226 Posts
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JimmyJRaynor
Canada16457 Posts
Some Ubisoft top manager said people need to get accustomed to not owning games. Looks like Ubisoft is partially backing off from that stance. Ubisoft decided to create their own good news by announcing Crew 2 will get an offline mode at some undetermined time in the future. https://www.gamesradar.com/games/racing/after-350000-signatures-in-an-eu-consumer-rights-campaign-ubisoft-is-adding-offline-modes-to-the-crew-games-but-not-the-now-dead-original/ Ubisoft is so vague about this promise it is clear they are announcing it now to counter all the bad news about Star Wars Outlaws and xDefiant. Also, there is an end of the world sale on Ubisoft games on Steam. Division 2 with the NY expansion is $15. If this is carefully co ordinated by Ubisoft it is a smart move. | ||
frontgarden2222
58 Posts
On September 10 2024 20:16 Harris1st wrote: https://en.wikipedia.org/wiki/Category:Sony_Interactive_Entertainment_franchises Dunno, there are some IPs you could make into a GaaS multiplayer game I guess. Most notably would be Horizon and God of War. And apparently they own Everquest (whatever happened to Everquest Next)? Horizon and God of War as a Live Service game is going to cost how much? Successful Live Service games are incredibly difficult to make, you have to create a sustainable and constantly engaging gameplay loop as well as something to make people actually continuously spend money on in-game product. Your gameplay loop has to keep people engaged for 3-6 months before you have to start throwing down railway tracks to prevent people from jumping off a derailing train. That's incredibly hard for Horizon or God of War and any failures do can do incredible damage to the reputation of the IP or developer. On September 10 2024 23:41 JimmyJRaynor wrote: thx for the detailed reply. that is not him yelling we are going to layoff everyone at Firewalk Studios. That is Totoki preparing everyone for the next investor call when he must explain the money they lost in buying Firewalk. Totoki is also explaining why Sony further developed a failure of a game. This implies Firewalk Studios is dead. Sony will have layoffs like the rest of the entertainment industry. However, the layoffs at Firewalk Studios are not "like in the rest of the entertainment industry". Their only game failed. Which isn't exactly anything new, low performing studios are being shut all the time like Tango and Arkane Austin. Live service games die all the time, ask Namco Bandai and the numerous gacha mobile developers in the market. Only most don't try and swing for the fences like Sony is trying right now and are content with their game only lasting one or two years which is enough time to milk the whales. Firewalk Studios is probably dead, Many more Sony connected/owned studios will die when their Live Service games fail. They've already explained the money they're spending on studios that primarily deal with Live Service games. They're shotgunning everything and trying to build/buy teams who can reliably build the bones of a Live Service game and who, in turn, can assist their other studios in building Live Service content. None of this is a secret or some CEO under pressure to explain investment decisions. Everyone already knows this. Nintendo maintaining MSRP is a relatively new phenomenon. Nintendo's dedicated IP offerings used to fall in price as it aged just like everyone else's. Owning IP does not translate into keeping your prices up. Pricing remaining high for Nintendo occurs because Nintendo is incredible. And, NIntendo STAYS OFF OF STEAM! ![]() Nintendo's first party games maintaining MSRP isn't new? People whinged about it as far back as the Nintendo DS and Wii, which I do not consider recent considering that's nearly 20 years ago. The last time they followed market trends was during the Gamecube era, a console so old that some people on this forum might be younger than that console. The only difference is that they had a Player's Choice line where select games could be bought at a discounted price after all sales have truly dried up. They do it to protect the value of their IP. Which in turn generates them more profit, especially since they're not sharing said profit with other parties like Disney in the case of Sony's Spider-Man which was my point. Which in turn lets them invest in the product. Which in turn makes their IP way more premium than their competition. Even the Switch itself. We've never seen a console maintain its price. Inflation was worse in the late 70s and the 2600 was a smash hit and it still dropped like a rock in price despite a slate of amazing titles in '81 and '82. The PS2 fell in price 4+ years after its release. my 5 closest female relatives own 7 Switches between them. Had you told me even 10 years ago all these women would own more than 1 $300 video game console each I would've told you that you are crazy. LOL. Its nucking futz. Nintendo's current profit engine isn't to be a rent seeker like platform holders in the past, taking cuts from purchases on their platform. They can't do that, their platform isn't technologically comparable to their competition. Their entire strategy is entirely based on their software. If you view Nintendo as a toy company as they once were, their product strategy and IP management makes complete sense. | ||
frontgarden2222
58 Posts
On September 12 2024 16:36 WombaT wrote: This to me is the curious part as I’m in the same boat. A lack of organic, word of mouth hype is explicable by the game not being great. You can’t astroturf enthusiasm after all. Nothing new there. But it’s odd to have a relatively big budget game with a long development time drop and for me not to have run into at least some marketing that tells me of its existence. And apparently they did spend moolah marketing it, which confuses me more. I’m aware of few games, certainly ones from mainstream publishers that attract more players in a beta/teaser phase than a full launch. Did they just screw up the marketing or had they already just lost faith in the product? It doesn’t seem revolutionary, or an Overwatch (etc) killer, but neither does it seem bad enough to have flopped quite so spectacularly. Jimmy does drop some pretty interesting tidbits, info and perspectives on things. I do gain from his initial input into various threads, if he could just actually develop them in a more conversational/discussive manner that would be preferable. The gunplay itself is fairly solid, I reckon what started the bleed was the original reveal trailer. A huge selling point of hero shooters are their characters, which theoretically makes perfect sense for a Live Service game because the monetization and content roadmap strategy is straight forward. The problem is that you can turn public perception against you real quick if the heroes in question are bad Joss Whedon characters, which was the impression I got during the trailer. Then the Beta gave the people out for blood a shotgun and a whole box of ammo. A lot of uninteresting hero gimmicks, some classes were incredibly slow to play/had obtuse gimmicks/completely lacking in visceral impact, the whole hero restriction mechanic, slow gameplay in general (one of the game modes have you waiting longer in the lobby than actually playing), etc. Its not like, say, Space Marine 2's PvP where gameplay is quick (especially respawns) and the class gimmicks are all obvious, fun and relatively balanced. It has other huge problems, like having such little content (3 maps wtf) and awful software stability/optimization, but the bones are a lot stronger than Concords which were incredibly brittle and wouldn't survive their first year without a huge FF14 rework. Sony pulling the plug this early is actually fairly prudent, why waste time developing content for your 1st year road map when its clear the game as-is won't survive the first year. Most developers just let these type of games bleed out, like in the case of that Gundam shooter, but that's having them sit on their hands for half a year. | ||
JimmyJRaynor
Canada16457 Posts
https://www.beuc.eu/reports/game-over-consumers-fight-fairer-game-purchases https://www.beuc.eu/general/unfair-commercial-practices https://en.wikipedia.org/wiki/European_Consumer_Organisation These guys seem pretty serious. On September 13 2024 08:43 frontgarden2222 wrote: Sony pulling the plug this early is actually fairly prudent, why waste time developing content for your 1st year road map when its clear the game as-is won't survive the first year. Most developers just let these type of games bleed out, like in the case of that Gundam shooter, but that's having them sit on their hands for half a year. a very consumer friendly move made by a company that is not consumer friendly. a bunch of people at the top of Sony knew the game was very bad. Here is middle-of-the-road, IGN, professional fence-sitter saying the game is very bad. When a management guy who speaks in very mild terms a lot of time talks in this manner about a game ... you know the game is bad. it is interesting and hilarious that IGN published a 7/10 for this game while choosing to pretend one of its long term veterans in management does not exist. IGN.. bought and paid for. Concord's first trailer, www.youtube.com , got 6,600 upvotes and 34000 downvotes. Trailer was May 30. A game play trailer released later that day had 7,700 upvotes and 76,000 downvotes. Pre orders started June 6 and we now know almost no one pre ordered the game. This "character trailer" is so bad.. it feels like Jerry Seinfeld wrote a parody of a video game. She knocks over a garbage can in the middle the trailer. WAIT! That Garbage Can is an actual game character! www.youtube.com downvoted into oblivion. The clear signals of an impending financial disaster were there. Sony could see this coming. BTW, Kudos to the original owner of Firewalk Studios parent company. One Harold Ryan. He managed to sell this studio to Sony a year ago and now Sony takes the fall. He can watch this from the island he owns in the South Pacific. | ||
ETisME
12303 Posts
it's just their characters are largely a HUGE miss, I honestly don't see how they got approved in the first place. Look at Heather Mason from silent hill 3, possibly one of the most liked female protagonist in the history of video game. hardly any sex appeal, nor fancy design, realistic design, just a nice designed character overall. I can only recall 5-ish memorable and attractive characters from the west for the past decade. Overwatch has a few, I liked cyberpunk 2077, baldurs gate 3, maybe Ellie from Last of us. Meanwhile japan has what? any from deathstranding, lady Dimitrescu, even elden ring got a few, FFXV, Monster hunter, and that's not including all the remastered ones like Ada Wong, or 2D like persona 5. And I am shocked at how good wukong looked, I never expected China to catch up this quickly (yes it's very expensive to develop for). | ||
Sermokala
United States13754 Posts
Gujian 4 has been announced for 3 years now and theres every reason to hope for another Wukong like game from that or at least something like a final fantasy level release. | ||
JimmyJRaynor
Canada16457 Posts
On September 14 2024 01:56 ETisME wrote: I can only recall 5-ish memorable and attractive characters from the west for the past decade. Overwatch has a few, I liked cyberpunk 2077, baldurs gate 3, maybe Ellie from Last of us. . as a side note to your point.. i do not think nuanced aspects of human sexuality are congruent in an action//combat title. I hear people screaming for hot girls with hardly any clothes on in every genre of gaming. I think in a story rich game in the hands of a skilled writer it can work. Otherwise, including human sexuality in a game centered around action-combat feels like a tokenized gesture. To go to the very extreme to make my point clear... Is the pilot of the space ship in the 1980 Arcade game Asteroids male or female? gay or straight? Was he or she orphaned and flown to planet earth from the planet krypton? is it in any way related to game play? if not ... leave it out. Be like Led Zeppelin and explain nothing. This makes it impossible for the political correctness cops to charge you with a thought-crime. Nintendo really does a nice job adroitly side-stepping this entire minefield. It is part of the reason Nintendo keeps getting more and more of my money. | ||
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