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Oculus Rift - Virtual Reality Gaming - Page 4

Forum Index > General Forum
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dxong
Profile Joined July 2010
Denmark109 Posts
January 17 2013 22:45 GMT
#61
Does it track your eyeball?

Would be so easy to make headshot if the crosshair is being tracked by where you look with your eyeballs
hello kitty
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
January 17 2013 22:55 GMT
#62
On January 18 2013 07:45 dxong wrote:
Does it track your eyeball?

Would be so easy to make headshot if the crosshair is being tracked by where you look with your eyeballs

No. There is no eyetracking within the device, nor is this likely to happen for several years at a minimum as the technology to do with sufficient accuracy and latency is not here yet
Sometimes I sits and thinks, and sometimes I just sits
Prevolved
Profile Joined March 2011
United States573 Posts
January 17 2013 23:07 GMT
#63
first game is Doom 3, FUUUUUUUUCK
Know thyself.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
January 18 2013 00:04 GMT
#64
On January 18 2013 07:55 Hairy wrote:
Show nested quote +
On January 18 2013 07:45 dxong wrote:
Does it track your eyeball?

Would be so easy to make headshot if the crosshair is being tracked by where you look with your eyeballs

No. There is no eyetracking within the device, nor is this likely to happen for several years at a minimum as the technology to do with sufficient accuracy and latency is not here yet

There is eye tracking technology being developed for gaming that actually got revealed at CES.

http://arstechnica.com/gaming/2013/01/laser-vision-using-tobiis-gaze-tracker-to-control-games-with-my-eyes/
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
January 18 2013 00:09 GMT
#65
It looks very interesting and I'd consider buying one further down the line if there's interesting enough stuff to do with it. I suppose the next step is gloves/hand trackers with tactile feedback, stuff like that.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
January 18 2013 00:13 GMT
#66
On January 18 2013 09:04 WArped wrote:
Show nested quote +
On January 18 2013 07:55 Hairy wrote:
On January 18 2013 07:45 dxong wrote:
Does it track your eyeball?

Would be so easy to make headshot if the crosshair is being tracked by where you look with your eyeballs

No. There is no eyetracking within the device, nor is this likely to happen for several years at a minimum as the technology to do with sufficient accuracy and latency is not here yet

There is eye tracking technology being developed for gaming that actually got revealed at CES.

http://arstechnica.com/gaming/2013/01/laser-vision-using-tobiis-gaze-tracker-to-control-games-with-my-eyes/

Quote from Palmer Luckey himself regarding this exact technology:
http://www.mtbs3d.com/phpBB/viewtopic.php?p=92912#p92912

Their tech is low framerate and relatively high latency. It would not be suited to VR eye tracking.

It works well across a wide range of environments, which is great, but you can get much better results within the constraints of an HMD.

And in response to the question "Are there any plans for eye tracking ever to be inside the Rift?"
No plans, just investigation. Eye tracking becomes most useful when you can use it to adjust convergence and physical focus of the display. Current eye tracking tech is not up to that task, neither is optical technology.
Sometimes I sits and thinks, and sometimes I just sits
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
January 18 2013 00:19 GMT
#67
If the rift comes anywhere near it's potential I'll be pretty excited.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
January 18 2013 00:25 GMT
#68
i was planning on 3d monitor, screw that, i'll totally get this. (depending on how far off it is)
age: 84 | location: california | sex: 잘함
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2013-01-18 00:50:39
January 18 2013 00:33 GMT
#69
Could you imagine this with a good RPG? I'm imagining the HD overhauled Skyrim in VR. That would be insane.

+ Show Spoiler +


[image loading]

Abstracts, the too long didn't read of the educated world.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
January 18 2013 00:36 GMT
#70
Another little dab of misconception busting:
  • Why do you shoot where you look? I thought u would be able to look and shoot seperately! That SUX!!!
    • There is no limit or restrictions to what control mechanism is used; it's completely up to developers how they choose to use the device!
    • "Aiming where you look", combined with a gamepad, is just a simple and immediately understandable way to interact with the game, which is important when demoing to a huge number of people who may only have ~5 minutes each
    • Some games (such as ARMA) already seperate looking from aiming, so that you can aim in one direction and look in another. I expect this will be a common control mechanism in future games aimed at the Rift.
    • But why stop at only standard input mechanisms? Instead of a mouse & keyboard or a gamepad, why not an accurately tracked gun peripheral, or something like the Razer Hydra? Or perhaps full body tracking like with a Kinect-esque solution?**


** The kinect's abhorrent latency actually means it would be unsuitable for VR purposes, but hopefully future tech will fix that ^^
Sometimes I sits and thinks, and sometimes I just sits
marconi
Profile Joined March 2010
Croatia220 Posts
January 18 2013 00:50 GMT
#71
I have a feeling that in 20 years no one will want to live in the "real world" anymore...

NEOtheONE
Profile Joined September 2010
United States2233 Posts
January 18 2013 00:53 GMT
#72
On January 18 2013 09:50 marconi wrote:
I have a feeling that in 20 years no one will want to live in the "real world" anymore...



There is no spoon.
Abstracts, the too long didn't read of the educated world.
Fenris420
Profile Joined November 2011
Sweden213 Posts
January 18 2013 01:04 GMT
#73
On January 18 2013 09:50 marconi wrote:
I have a feeling that in 20 years no one will want to live in the "real world" anymore...



20 years might be a bit short on time, but within the forseeable future we are going to have no distinction between the digital world and the real one. They have already succesfully mapped signals in the human brain with computers to a point where you can control a cursor with your mind. The next step is to send information back and we will have a complete integration of human and machine. 50 years is more realistic tbh.
TMD
Profile Joined November 2012
Canada93 Posts
January 18 2013 06:03 GMT
#74
VR was first attempted 20 years ago, using a 'stand in place and look around' mechanic with an over-weighted helmet/glasses and a large fist-grip controller used to shoot at the dragon or whatever was displayed in the 10 polygon environment.

At first glance, this just seems to be a graphical and weight-reduced rehashing of that. Then someone mentioned Skyrim. There would need to be photorealistic graphic capabilities at that point, and some walking mechanic that doesn't involve jogging in place.

There's already a phone based game of slenderman using the camera function, so if this likely expensive hardware will support indie games, there could be an explosive revolution.. or the whole idea itself will die for another 20 years.
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
January 18 2013 08:52 GMT
#75
On January 18 2013 06:57 Ettick wrote:
Show nested quote +
On January 18 2013 06:46 Hairy wrote:
On January 18 2013 06:29 Ettick wrote:
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...

"Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television?

I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that!

And yet my fov is set to 120 degrees in quake and tribes.
I would not be able to play either game as effectively with a lower fov, I guarantee you that.


Don't you lose a lot of awareness at that point? I have an fps (quake) background as well and anything over 110 is too much for me..
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 18 2013 09:37 GMT
#76
On January 18 2013 15:03 TMD wrote:
VR was first attempted 20 years ago, using a 'stand in place and look around' mechanic with an over-weighted helmet/glasses and a large fist-grip controller used to shoot at the dragon or whatever was displayed in the 10 polygon environment.

At first glance, this just seems to be a graphical and weight-reduced rehashing of that. Then someone mentioned Skyrim. There would need to be photorealistic graphic capabilities at that point, and some walking mechanic that doesn't involve jogging in place.

There's already a phone based game of slenderman using the camera function, so if this likely expensive hardware will support indie games, there could be an explosive revolution.. or the whole idea itself will die for another 20 years.

This isn't really supposed to be VR though, it's just a new visual interface. You shouldn't expect matrix-like moving around in a room and it being represented in the game, you should just think about how much more awesome it would be to be inside the screen than staring at it. Even in the most simplest terms, it's very interesting. Hell, just think about a flight simulator. You don't need walking around to be represented in the game, you just need to feel like you're sitting in an airplane. The disconnect is bigger with games like skyrim etc where you walk around, fight etc, but I think it will come natural, at least to people like me who immerse in games pretty easily. I already feel like "I'm there" staring at a screen... with a device like this, I would literally feel like I'm in the game, even if I'm still holding a 360 controller in my hand.
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
January 18 2013 09:40 GMT
#77
On January 18 2013 09:04 WArped wrote:
Show nested quote +
On January 18 2013 07:55 Hairy wrote:
On January 18 2013 07:45 dxong wrote:
Does it track your eyeball?

Would be so easy to make headshot if the crosshair is being tracked by where you look with your eyeballs

No. There is no eyetracking within the device, nor is this likely to happen for several years at a minimum as the technology to do with sufficient accuracy and latency is not here yet

There is eye tracking technology being developed for gaming that actually got revealed at CES.

http://arstechnica.com/gaming/2013/01/laser-vision-using-tobiis-gaze-tracker-to-control-games-with-my-eyes/


master league problems, dont want to look at all the things i control with mouse >.>
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Lucumo
Profile Joined January 2010
6850 Posts
January 18 2013 09:48 GMT
#78
Hm, I'm fine with staring on my screen. So no, thank you.
phosphorylation
Profile Blog Joined July 2009
United States2935 Posts
January 18 2013 10:05 GMT
#79
i am just waiting for the pornographic applications of this technology
Buy prints of my photographs at Redbubble -> http://www.redbubble.com/people/shoenberg3
xM(Z
Profile Joined November 2006
Romania5299 Posts
January 18 2013 10:09 GMT
#80
it'll never be 'real' unless they find a way to excite all senses: smell, touch and the likes.
And my fury stands ready. I bring all your plans to nought. My bleak heart beats steady. 'Tis you whom I have sought.
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