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Oculus Rift - Virtual Reality Gaming - Page 2

Forum Index > General Forum
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Prev 1 2 3 4 5 12 13 14 Next All
Arevall
Profile Joined February 2010
Sweden1133 Posts
Last Edited: 2013-01-17 14:09:35
January 17 2013 14:00 GMT
#21
Looks awesome. They should combine it with kinect

Edit: Also, I'd probably pee myself if I played Doom with this thing.
misirlou
Profile Joined June 2010
Portugal3241 Posts
January 17 2013 14:22 GMT
#22
On January 17 2013 23:00 Arevall wrote:
Looks awesome. They should combine it with kinect

Edit: Also, I'd probably pee myself if I played Doom with this thing.


me and some friends from college are putting money together to get one of these with the SDK. we won a bunch of kinects on some FB contests some time ago and this was definitely one of the first ideas. We are thinking of starting low and just make a 3d tourguide of our college (thinking of asking the electronics or mechanical department to build some 360º rolling platform) so we can go up to the president and ask him for $ to buy some more :p
ETisME
Profile Blog Joined April 2011
12621 Posts
January 17 2013 14:24 GMT
#23
I will never get used to using my head than using my controller/mouse :p
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 17 2013 14:27 GMT
#24
On January 17 2013 23:24 ETisME wrote:
I will never get used to using my head than using my controller/mouse :p

I don't think it will work quite like that. Say you're playing Doom, I really doubt you will aim using the Occulus. It will probably be more like a "tank" style where your headmovements only dictate where you look while your aiming is still controlled by the controller.
ETisME
Profile Blog Joined April 2011
12621 Posts
January 17 2013 14:36 GMT
#25
On January 17 2013 23:27 Tobberoth wrote:
Show nested quote +
On January 17 2013 23:24 ETisME wrote:
I will never get used to using my head than using my controller/mouse :p

I don't think it will work quite like that. Say you're playing Doom, I really doubt you will aim using the Occulus. It will probably be more like a "tank" style where your headmovements only dictate where you look while your aiming is still controlled by the controller.

wouldn't that make it super hard to aim? you have to align your head movement and your aim (mouse/stick) to get any accurate clicks
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Argento
Profile Joined April 2011
7 Posts
January 17 2013 14:40 GMT
#26
On January 17 2013 23:27 Tobberoth wrote:
Show nested quote +
On January 17 2013 23:24 ETisME wrote:
I will never get used to using my head than using my controller/mouse :p

I don't think it will work quite like that. Say you're playing Doom, I really doubt you will aim using the Occulus. It will probably be more like a "tank" style where your headmovements only dictate where you look while your aiming is still controlled by the controller.


Yeah, It will probably work the best at flight kinda games where you need your hands to control the aircraft but you can still use/need your head to look around
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2013-01-17 14:40:55
January 17 2013 14:40 GMT
#27
On January 17 2013 23:36 ETisME wrote:
Show nested quote +
On January 17 2013 23:27 Tobberoth wrote:
On January 17 2013 23:24 ETisME wrote:
I will never get used to using my head than using my controller/mouse :p

I don't think it will work quite like that. Say you're playing Doom, I really doubt you will aim using the Occulus. It will probably be more like a "tank" style where your headmovements only dictate where you look while your aiming is still controlled by the controller.

wouldn't that make it super hard to aim? you have to align your head movement and your aim (mouse/stick) to get any accurate clicks

I think it would come very naturally, because it's more lifelike. It would be like when you play Forza with Kinect, your head movements let you look around the car, but they don't steer the car, just like moving your head in a real car won't change the cars orientation.
Falcon_NL
Profile Joined September 2010
Netherlands236 Posts
January 17 2013 14:47 GMT
#28
How would this work on someone with glasses?
and its a BLACK HOLE !! OH MY GOD BLACK HOOOOLEEE - Tobi Wan
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
January 17 2013 14:47 GMT
#29
On January 17 2013 23:24 ETisME wrote:
I will never get used to using my head than using my controller/mouse :p


That's like saying you will never use strafing since you can just turn your mouse and walk forward all the time. I treat it more like another axis that you can make use of turning everything into a fluent set of movements.
Dee-Kej
Profile Blog Joined May 2010
Sweden191 Posts
January 17 2013 14:52 GMT
#30
On January 17 2013 23:47 Falcon_NL wrote:
How would this work on someone with glasses?

I've heard something along the lines of "If not optimally, still good". Quite a few of the testers in the videos from CES are wearing glasses when trying it. It comes with the added risk that you might scratch the lenses (on the rift/glasses) tho if too close.
Going progame(make)r!!
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
January 17 2013 15:14 GMT
#31
On January 17 2013 23:36 ETisME wrote:
Show nested quote +
On January 17 2013 23:27 Tobberoth wrote:
On January 17 2013 23:24 ETisME wrote:
I will never get used to using my head than using my controller/mouse :p

I don't think it will work quite like that. Say you're playing Doom, I really doubt you will aim using the Occulus. It will probably be more like a "tank" style where your headmovements only dictate where you look while your aiming is still controlled by the controller.

wouldn't that make it super hard to aim? you have to align your head movement and your aim (mouse/stick) to get any accurate clicks

Nah, your crosshair would probably stay in place while you look around. Look up videos of ArmA 2 with TrackIR, it's pretty much the same concept without the VR.
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
January 17 2013 15:16 GMT
#32
I can totally imagine this killing your accuracy, but at the same time, for most games, that'd be so worth it. There's never going to be a competitive dueling game better than quake 3 anyway

Bring on the VR.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
January 17 2013 15:32 GMT
#33
When can I play WoW on this?
Life?
Fenris420
Profile Joined November 2011
Sweden213 Posts
January 17 2013 15:33 GMT
#34
There is a more "general purpose" device being made over at google called Project Glass. Bascially, the only way for us to acheive a larger display without making displays that are impractically large is to move it closer to the eye. Right in front of the eye is obviously the best place since that allows us for more displayed content but actually smaller displays.

However, just like with Glass, I feel like this is just one component of the next generation of interfaces. The entire chain from programming the games to designing the game controllers will likely need to change before this becomes truly an improvement. I am also worried about what kind of strain this thing puts on the eyes during prolonged use. When I was in the military we had night vision goggles that were used pretty much exactly like this and it was not a pleasant experience to wear those in the long run.

I can't say definitely what will happen, just don't get your hopes up too much. There is a reason we stopped doing virtual reality back in the 90ies and so far I don't think a whole lot has changed in the mechanics of how these devices work. Sure, resolution and processing speeds have gone up, but thats not as relevant.

Though, imagine what you could do if you combined this with eyetracking software like the company tobii does, you could apply this kind of hardware to much more than just games. Also, it is pretty easy to make position aware gloves with some simple arduino chips. You could likely make hands that appear in game just as easy. Then you have other vectors to aim with or use to interact with the game.

Overall a rather interesting technology full of potential pitfalls
Bourneq
Profile Blog Joined August 2010
Sweden800 Posts
January 17 2013 15:34 GMT
#35
It looks awesome but I dont think the average gamer will buy it. It will problably be preety expensive and therefor ust not worth it. In a few years this might be standard tho!
lotp
Profile Joined May 2010
Israel18 Posts
January 17 2013 15:49 GMT
#36
this thing will ruin so many kids lives in the future...
Jetaap
Profile Blog Joined November 2010
France4814 Posts
January 17 2013 16:18 GMT
#37
On January 18 2013 00:34 Bourneq wrote:
It looks awesome but I dont think the average gamer will buy it. It will problably be preety expensive and therefor ust not worth it. In a few years this might be standard tho!

Actually the technology behind this is quite simple, you have cheap lenses (optical distorsion are corrected in software, so you can use really cheap ones), a LCD screen (these things keep getting less and less expensive), and motion sensors. I think the real issue is to actually get games/applications made for it, because I feel that simply adapting an existing game won't work too well.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
January 17 2013 16:27 GMT
#38
For you techies who are interested in reading about the cutting edge of VR and AR and the challenges still to overcome, check out this blog article from Valve's Michael Abrash (he of iD software fame). In it he mentions the Occulus and Google Glass, among other things coming down the pike:

http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-non-of-ar-and-vr/
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
January 17 2013 16:29 GMT
#39
sword art online, here we come...
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
Last Edited: 2013-01-17 16:40:35
January 17 2013 16:31 GMT
#40
On January 18 2013 01:29 InfusedTT.DaZe wrote:
sword art online, here we come...
First step towards full dive Balls, they'd have to forcibly limit people's play time if SOA like stuff would ever become reality.

On a more serious note, wouldn't this work great with a wii-mote kind of controller?

Or, put sensors on your arms and hands so you can actually use those to move your arms in game!
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