
Edit: Also, I'd probably pee myself if I played Doom with this thing.
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Arevall
Sweden1133 Posts
![]() Edit: Also, I'd probably pee myself if I played Doom with this thing. | ||
misirlou
Portugal3238 Posts
On January 17 2013 23:00 Arevall wrote: Looks awesome. They should combine it with kinect ![]() Edit: Also, I'd probably pee myself if I played Doom with this thing. me and some friends from college are putting money together to get one of these with the SDK. we won a bunch of kinects on some FB contests some time ago and this was definitely one of the first ideas. We are thinking of starting low and just make a 3d tourguide of our college (thinking of asking the electronics or mechanical department to build some 360º rolling platform) so we can go up to the president and ask him for $ to buy some more :p | ||
ETisME
12387 Posts
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Tobberoth
Sweden6375 Posts
On January 17 2013 23:24 ETisME wrote: I will never get used to using my head than using my controller/mouse :p I don't think it will work quite like that. Say you're playing Doom, I really doubt you will aim using the Occulus. It will probably be more like a "tank" style where your headmovements only dictate where you look while your aiming is still controlled by the controller. | ||
ETisME
12387 Posts
On January 17 2013 23:27 Tobberoth wrote: Show nested quote + On January 17 2013 23:24 ETisME wrote: I will never get used to using my head than using my controller/mouse :p I don't think it will work quite like that. Say you're playing Doom, I really doubt you will aim using the Occulus. It will probably be more like a "tank" style where your headmovements only dictate where you look while your aiming is still controlled by the controller. wouldn't that make it super hard to aim? you have to align your head movement and your aim (mouse/stick) to get any accurate clicks | ||
Argento
7 Posts
On January 17 2013 23:27 Tobberoth wrote: Show nested quote + On January 17 2013 23:24 ETisME wrote: I will never get used to using my head than using my controller/mouse :p I don't think it will work quite like that. Say you're playing Doom, I really doubt you will aim using the Occulus. It will probably be more like a "tank" style where your headmovements only dictate where you look while your aiming is still controlled by the controller. Yeah, It will probably work the best at flight kinda games where you need your hands to control the aircraft but you can still use/need your head to look around | ||
Tobberoth
Sweden6375 Posts
On January 17 2013 23:36 ETisME wrote: Show nested quote + On January 17 2013 23:27 Tobberoth wrote: On January 17 2013 23:24 ETisME wrote: I will never get used to using my head than using my controller/mouse :p I don't think it will work quite like that. Say you're playing Doom, I really doubt you will aim using the Occulus. It will probably be more like a "tank" style where your headmovements only dictate where you look while your aiming is still controlled by the controller. wouldn't that make it super hard to aim? you have to align your head movement and your aim (mouse/stick) to get any accurate clicks I think it would come very naturally, because it's more lifelike. It would be like when you play Forza with Kinect, your head movements let you look around the car, but they don't steer the car, just like moving your head in a real car won't change the cars orientation. | ||
Falcon_NL
Netherlands236 Posts
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Jayson X
Switzerland2431 Posts
On January 17 2013 23:24 ETisME wrote: I will never get used to using my head than using my controller/mouse :p That's like saying you will never use strafing since you can just turn your mouse and walk forward all the time. I treat it more like another axis that you can make use of turning everything into a fluent set of movements. | ||
Dee-Kej
Sweden191 Posts
On January 17 2013 23:47 Falcon_NL wrote: How would this work on someone with glasses? I've heard something along the lines of "If not optimally, still good". Quite a few of the testers in the videos from CES are wearing glasses when trying it. It comes with the added risk that you might scratch the lenses (on the rift/glasses) tho if too close. | ||
LoLAdriankat
United States4307 Posts
On January 17 2013 23:36 ETisME wrote: Show nested quote + On January 17 2013 23:27 Tobberoth wrote: On January 17 2013 23:24 ETisME wrote: I will never get used to using my head than using my controller/mouse :p I don't think it will work quite like that. Say you're playing Doom, I really doubt you will aim using the Occulus. It will probably be more like a "tank" style where your headmovements only dictate where you look while your aiming is still controlled by the controller. wouldn't that make it super hard to aim? you have to align your head movement and your aim (mouse/stick) to get any accurate clicks Nah, your crosshair would probably stay in place while you look around. Look up videos of ArmA 2 with TrackIR, it's pretty much the same concept without the VR. | ||
Martijn
Netherlands1219 Posts
![]() Bring on the VR. | ||
ShoCkeyy
7815 Posts
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Fenris420
Sweden213 Posts
However, just like with Glass, I feel like this is just one component of the next generation of interfaces. The entire chain from programming the games to designing the game controllers will likely need to change before this becomes truly an improvement. I am also worried about what kind of strain this thing puts on the eyes during prolonged use. When I was in the military we had night vision goggles that were used pretty much exactly like this and it was not a pleasant experience to wear those in the long run. I can't say definitely what will happen, just don't get your hopes up too much. There is a reason we stopped doing virtual reality back in the 90ies and so far I don't think a whole lot has changed in the mechanics of how these devices work. Sure, resolution and processing speeds have gone up, but thats not as relevant. Though, imagine what you could do if you combined this with eyetracking software like the company tobii does, you could apply this kind of hardware to much more than just games. Also, it is pretty easy to make position aware gloves with some simple arduino chips. You could likely make hands that appear in game just as easy. Then you have other vectors to aim with or use to interact with the game. Overall a rather interesting technology full of potential pitfalls ![]() | ||
Bourneq
Sweden800 Posts
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lotp
Israel18 Posts
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Jetaap
France4814 Posts
On January 18 2013 00:34 Bourneq wrote: It looks awesome but I dont think the average gamer will buy it. It will problably be preety expensive and therefor ust not worth it. In a few years this might be standard tho! Actually the technology behind this is quite simple, you have cheap lenses (optical distorsion are corrected in software, so you can use really cheap ones), a LCD screen (these things keep getting less and less expensive), and motion sensors. I think the real issue is to actually get games/applications made for it, because I feel that simply adapting an existing game won't work too well. | ||
ElMeanYo
United States1032 Posts
http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-non-of-ar-and-vr/ | ||
InfusedTT.DaZe
Romania693 Posts
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Thorakh
Netherlands1788 Posts
On January 18 2013 01:29 InfusedTT.DaZe wrote: First step towards full dive sword art online, here we come... ![]() On a more serious note, wouldn't this work great with a wii-mote kind of controller? Or, put sensors on your arms and hands so you can actually use those to move your arms in game! | ||
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