• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:26
CEST 03:26
KST 10:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)55Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!6Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion ASL22 General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8481 users

Oculus Rift - Virtual Reality Gaming - Page 3

Forum Index > General Forum
Post a Reply
Prev 1 2 3 4 5 12 13 14 Next All
Scythe90
Profile Joined October 2010
Australia137 Posts
January 17 2013 17:03 GMT
#41
Any news on the refresh rate on the final model, I suspect anything above 5-10ms would be disorienting since it is your entire field of view.
Aldehyde
Profile Blog Joined March 2010
Sweden939 Posts
January 17 2013 17:14 GMT
#42
On January 18 2013 02:03 Scythe90 wrote:
Any news on the refresh rate on the final model, I suspect anything above 5-10ms would be disorienting since it is your entire field of view.


Refresh rate is in Hz or frames, no? You seem to be talking about delay.
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
January 17 2013 17:29 GMT
#43
[image loading]

GL beating this :p
knuckle
Poyo
Profile Joined June 2010
Canada790 Posts
January 17 2013 17:38 GMT
#44
Very cool!

Super excited to get my hands on one of these.

I suspect people who suffer from motion sickness might have an issue.
Poyo! poyo! poyo! poyo! poyo!
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
January 17 2013 17:44 GMT
#45
On January 17 2013 23:47 Falcon_NL wrote:
How would this work on someone with glasses?

I could be totally off but I read some snippet somewhere that they might be able to adjust for your prescription (perhaps not all prescriptions) in software/hardware (not sure which, or maybe both), so you could play without glasses.
twitter: @terrancem
Siwelcela
Profile Joined November 2011
United States87 Posts
January 17 2013 17:53 GMT
#46
This may be what puts the steam box way ahead of anything Microsoft and Sony are willing to do, and shut them down almost completely outside of their exclusive titles.
pokes & fun
archonOOid
Profile Blog Joined March 2011
1983 Posts
January 17 2013 17:54 GMT
#47
Great for fps but i don't think it will replace mouse and keyboard for games like starcraft.
I'm Quotable (IQ)
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
January 17 2013 17:56 GMT
#48
I started a thread a while ago about this and it almost immediately died... curious /shrug.

I ordered a dev kit many months ago, and am expecting mine to arrive in March/April. I've read virtually every video and piece of literature out there about the device, so if you have any questions shoot them my way and I virtually guarantee I'll be able to answer. Some common questions / misconceptions:

  • Isn't it uncomfortable to look at a screen so close to your face?!
    • No. The screen may be close to your face, but the optics you look through are focused at infinity. This means that, for your eyes, it will be as if you are looking at something very far away (it should actually be more comfortable to look at than a computer monitor is).

  • Glasses
    • Because the Rift's optics are focused at infinity, this means those who are short-sighted (have difficulty seeing distant objects) will not get a clear image while using the current developer version of the Rift.
    • The dev version does not have a "nice" way of supporting glasses. Three options are available to you:
      • Wear contact lenses
      • Get a cheap pair of glasses of your prescription, and glue them onto the Rift's lenses
      • Wear your glasses underneath. However, as your eyes are further away from the Rift's optics this comes at the cost of some FOV. There may also be a risk of scratching the Rift's lenses.

    • The Oculus team have stated several times that there WILL be a solution for the consumer version (Palmer Luckey, the creator, is short-sighted himself).

Sometimes I sits and thinks, and sometimes I just sits
Kotreb
Profile Joined June 2011
Croatia1392 Posts
January 17 2013 18:08 GMT
#49
Well this seems sweet as fuck. Would be awesome to have it. Thing that appeals to me is that they care about people with vision problems.
If you don't sin Jesus died for nothing.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
January 17 2013 18:25 GMT
#50
What the....? This looks so interesting! Would like to get my hands on one of those for sure.
Forever Vulture.. :(
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2013-01-17 18:34:45
January 17 2013 18:33 GMT
#51
TAKE MY MONEY

Imagine something on a grand scale, like Shadow of the Colossus or Skyrim on this thing...
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Chronos.
Profile Joined February 2012
United States805 Posts
January 17 2013 19:18 GMT
#52
They need to get this to work with Mirror's Edge... The fact that you can see your body in that game and that you do so many crazy stunts makes it seem like the perfect game for virtual reality imo.

Anyway, if I can manage to get a computer that can run the latest games.. at 60 fps... in 3d... (which may be easier said than done) by the time this comes out, I'll by this so fast.
Excludos
Profile Blog Joined April 2010
Norway8270 Posts
January 17 2013 19:45 GMT
#53
On January 18 2013 02:56 Hairy wrote:
I started a thread a while ago about this and it almost immediately died... curious /shrug.

I ordered a dev kit many months ago, and am expecting mine to arrive in March/April. I've read virtually every video and piece of literature out there about the device, so if you have any questions shoot them my way and I virtually guarantee I'll be able to answer. Some common questions / misconceptions:

  • Isn't it uncomfortable to look at a screen so close to your face?!
    • No. The screen may be close to your face, but the optics you look through are focused at infinity. This means that, for your eyes, it will be as if you are looking at something very far away (it should actually be more comfortable to look at than a computer monitor is).

  • Glasses
    • Because the Rift's optics are focused at infinity, this means those who are short-sighted (have difficulty seeing distant objects) will not get a clear image while using the current developer version of the Rift.
    • The dev version does not have a "nice" way of supporting glasses. Three options are available to you:
      • Wear contact lenses
      • Get a cheap pair of glasses of your prescription, and glue them onto the Rift's lenses
      • Wear your glasses underneath. However, as your eyes are further away from the Rift's optics this comes at the cost of some FOV. There may also be a risk of scratching the Rift's lenses.

    • The Oculus team have stated several times that there WILL be a solution for the consumer version (Palmer Luckey, the creator, is short-sighted himself).



Near sighted and short sighted might not have quite the same meaning..

In any case, I'm really exited about it. I just really hope it's not going to be a "fun little thing with a test map" and no games. If this takes off we could see a huge spike in the technology of these things in the future.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
January 17 2013 21:29 GMT
#54
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
January 17 2013 21:46 GMT
#55
On January 18 2013 06:29 Ettick wrote:
Show nested quote +
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...

"Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television?

I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that!
Sometimes I sits and thinks, and sometimes I just sits
Excludos
Profile Blog Joined April 2010
Norway8270 Posts
January 17 2013 21:52 GMT
#56
On January 18 2013 06:46 Hairy wrote:
Show nested quote +
On January 18 2013 06:29 Ettick wrote:
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...

"Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television?

I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that!


yeah, but if you don't count mass effect 3, most computer games have a much larger fov than that in the game itself (I think between 60 and 90?). Humans have about 120 degrees fov in focus and another 60 without depth perception if I remember correctly. Still, I think 110 is plenty for immersion.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
January 17 2013 21:57 GMT
#57
On January 18 2013 06:46 Hairy wrote:
Show nested quote +
On January 18 2013 06:29 Ettick wrote:
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...

"Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television?

I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that!

And yet my fov is set to 120 degrees in quake and tribes.
I would not be able to play either game as effectively with a lower fov, I guarantee you that.
Miragee
Profile Joined December 2009
8685 Posts
January 17 2013 21:59 GMT
#58
OMFG. Looks like this will be very good for everyones eyes.

Still, I don't need some fancy "bull shit" technical console to enjoy games. Especially in a time were most of the games get cut in depth, story etc. to get fancy graphics and what not. But this console strikes directly into that way. I don't like it.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
January 17 2013 22:11 GMT
#59
On January 18 2013 06:57 Ettick wrote:
Show nested quote +
On January 18 2013 06:46 Hairy wrote:
On January 18 2013 06:29 Ettick wrote:
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...

"Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television?

I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that!

And yet my fov is set to 120 degrees in quake and tribes.
I would not be able to play either game as effectively with a lower fov, I guarantee you that.

That's pretty high, even for Quake. Rapha is the only pro I know with an FOV over 105, he uses 110. Everyone else uses 100 (some 103, some 90).
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2013-01-17 22:19:45
January 17 2013 22:17 GMT
#60
On January 18 2013 06:57 Ettick wrote:
Show nested quote +
On January 18 2013 06:46 Hairy wrote:
On January 18 2013 06:29 Ettick wrote:
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...

"Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television?

I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that!

And yet my fov is set to 120 degrees in quake and tribes.
I would not be able to play either game as effectively with a lower fov, I guarantee you that.

You realise that you're completely mixing up FOV? You can set your virtual FOV to whatever you want. There's no reason whatsoever you couldn't play quake or tribes on a rift with the game's FOV set to be astronomically high.

People are excited because (amongst other things) the Rift will has a huge physical fov.
Sometimes I sits and thinks, and sometimes I just sits
Prev 1 2 3 4 5 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 48 Playoff Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft483
ViBE233
SpeCial 116
Ketroc 19
RuFF_SC2 18
StarCraft: Brood War
NaDa 67
Dota 2
NeuroSwarm165
Counter-Strike
summit1g8005
minikerr25
Super Smash Bros
hungrybox1322
Mew2King513
Other Games
gofns10512
tarik_tv9165
ToD210
C9.Mang0155
XaKoH 119
Organizations
Other Games
gamesdonequick2179
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 104
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra362
Upcoming Events
RSL Revival
7h 34m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
8h 34m
OSC
11h 34m
IPSL
14h 34m
Bonyth vs Ret
WardiTV Weekly
1d 9h
Monday Night Weeklies
1d 14h
OSC
1d 22h
PiGosaur Cup
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Online Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.