Oculus Rift - Virtual Reality Gaming - Page 3
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Scythe90
Australia137 Posts
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Aldehyde
Sweden939 Posts
On January 18 2013 02:03 Scythe90 wrote: Any news on the refresh rate on the final model, I suspect anything above 5-10ms would be disorienting since it is your entire field of view. Refresh rate is in Hz or frames, no? You seem to be talking about delay. | ||
HeatEXTEND
Netherlands836 Posts
GL beating this :p | ||
Poyo
Canada790 Posts
Super excited to get my hands on one of these. I suspect people who suffer from motion sickness might have an issue. | ||
GogoKodo
Canada1785 Posts
On January 17 2013 23:47 Falcon_NL wrote: How would this work on someone with glasses? I could be totally off but I read some snippet somewhere that they might be able to adjust for your prescription (perhaps not all prescriptions) in software/hardware (not sure which, or maybe both), so you could play without glasses. | ||
Siwelcela
United States87 Posts
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archonOOid
1983 Posts
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Hairy
United Kingdom1169 Posts
I ordered a dev kit many months ago, and am expecting mine to arrive in March/April. I've read virtually every video and piece of literature out there about the device, so if you have any questions shoot them my way and I virtually guarantee I'll be able to answer. Some common questions / misconceptions:
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Kotreb
Croatia1392 Posts
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IceCube
Croatia1403 Posts
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Crownlol
United States3726 Posts
Imagine something on a grand scale, like Shadow of the Colossus or Skyrim on this thing... | ||
Chronos.
United States805 Posts
Anyway, if I can manage to get a computer that can run the latest games.. at 60 fps... in 3d... (which may be easier said than done) by the time this comes out, I'll by this so fast. | ||
Excludos
Norway7678 Posts
On January 18 2013 02:56 Hairy wrote: I started a thread a while ago about this and it almost immediately died... curious /shrug. I ordered a dev kit many months ago, and am expecting mine to arrive in March/April. I've read virtually every video and piece of literature out there about the device, so if you have any questions shoot them my way and I virtually guarantee I'll be able to answer. Some common questions / misconceptions:
Near sighted and short sighted might not have quite the same meaning.. In any case, I'm really exited about it. I just really hope it's not going to be a "fun little thing with a test map" and no games. If this takes off we could see a huge spike in the technology of these things in the future. | ||
Ettick
United States2434 Posts
On January 17 2013 20:32 ffswowsucks wrote: What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though. Only 110 fov? Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal... | ||
Hairy
United Kingdom1169 Posts
On January 18 2013 06:29 Ettick wrote: Only 110 fov? Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal... "Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television? I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that! | ||
Excludos
Norway7678 Posts
On January 18 2013 06:46 Hairy wrote: "Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television? I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that! yeah, but if you don't count mass effect 3, most computer games have a much larger fov than that in the game itself (I think between 60 and 90?). Humans have about 120 degrees fov in focus and another 60 without depth perception if I remember correctly. Still, I think 110 is plenty for immersion. | ||
Ettick
United States2434 Posts
On January 18 2013 06:46 Hairy wrote: "Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television? I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that! And yet my fov is set to 120 degrees in quake and tribes. I would not be able to play either game as effectively with a lower fov, I guarantee you that. | ||
Miragee
8286 Posts
Still, I don't need some fancy "bull shit" technical console to enjoy games. Especially in a time were most of the games get cut in depth, story etc. to get fancy graphics and what not. But this console strikes directly into that way. I don't like it. | ||
LoLAdriankat
United States4307 Posts
On January 18 2013 06:57 Ettick wrote: And yet my fov is set to 120 degrees in quake and tribes. I would not be able to play either game as effectively with a lower fov, I guarantee you that. That's pretty high, even for Quake. Rapha is the only pro I know with an FOV over 105, he uses 110. Everyone else uses 100 (some 103, some 90). | ||
Hairy
United Kingdom1169 Posts
On January 18 2013 06:57 Ettick wrote: And yet my fov is set to 120 degrees in quake and tribes. I would not be able to play either game as effectively with a lower fov, I guarantee you that. You realise that you're completely mixing up FOV? You can set your virtual FOV to whatever you want. There's no reason whatsoever you couldn't play quake or tribes on a rift with the game's FOV set to be astronomically high. People are excited because (amongst other things) the Rift will has a huge physical fov. | ||
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