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Oculus Rift - Virtual Reality Gaming - Page 3

Forum Index > General Forum
Post a Reply
Prev 1 2 3 4 5 12 13 14 Next All
Scythe90
Profile Joined October 2010
Australia137 Posts
January 17 2013 17:03 GMT
#41
Any news on the refresh rate on the final model, I suspect anything above 5-10ms would be disorienting since it is your entire field of view.
Aldehyde
Profile Blog Joined March 2010
Sweden939 Posts
January 17 2013 17:14 GMT
#42
On January 18 2013 02:03 Scythe90 wrote:
Any news on the refresh rate on the final model, I suspect anything above 5-10ms would be disorienting since it is your entire field of view.


Refresh rate is in Hz or frames, no? You seem to be talking about delay.
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
January 17 2013 17:29 GMT
#43
[image loading]

GL beating this :p
knuckle
Poyo
Profile Joined June 2010
Canada790 Posts
January 17 2013 17:38 GMT
#44
Very cool!

Super excited to get my hands on one of these.

I suspect people who suffer from motion sickness might have an issue.
Poyo! poyo! poyo! poyo! poyo!
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
January 17 2013 17:44 GMT
#45
On January 17 2013 23:47 Falcon_NL wrote:
How would this work on someone with glasses?

I could be totally off but I read some snippet somewhere that they might be able to adjust for your prescription (perhaps not all prescriptions) in software/hardware (not sure which, or maybe both), so you could play without glasses.
twitter: @terrancem
Siwelcela
Profile Joined November 2011
United States87 Posts
January 17 2013 17:53 GMT
#46
This may be what puts the steam box way ahead of anything Microsoft and Sony are willing to do, and shut them down almost completely outside of their exclusive titles.
pokes & fun
archonOOid
Profile Blog Joined March 2011
1983 Posts
January 17 2013 17:54 GMT
#47
Great for fps but i don't think it will replace mouse and keyboard for games like starcraft.
I'm Quotable (IQ)
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
January 17 2013 17:56 GMT
#48
I started a thread a while ago about this and it almost immediately died... curious /shrug.

I ordered a dev kit many months ago, and am expecting mine to arrive in March/April. I've read virtually every video and piece of literature out there about the device, so if you have any questions shoot them my way and I virtually guarantee I'll be able to answer. Some common questions / misconceptions:

  • Isn't it uncomfortable to look at a screen so close to your face?!
    • No. The screen may be close to your face, but the optics you look through are focused at infinity. This means that, for your eyes, it will be as if you are looking at something very far away (it should actually be more comfortable to look at than a computer monitor is).

  • Glasses
    • Because the Rift's optics are focused at infinity, this means those who are short-sighted (have difficulty seeing distant objects) will not get a clear image while using the current developer version of the Rift.
    • The dev version does not have a "nice" way of supporting glasses. Three options are available to you:
      • Wear contact lenses
      • Get a cheap pair of glasses of your prescription, and glue them onto the Rift's lenses
      • Wear your glasses underneath. However, as your eyes are further away from the Rift's optics this comes at the cost of some FOV. There may also be a risk of scratching the Rift's lenses.

    • The Oculus team have stated several times that there WILL be a solution for the consumer version (Palmer Luckey, the creator, is short-sighted himself).

Sometimes I sits and thinks, and sometimes I just sits
Kotreb
Profile Joined June 2011
Croatia1392 Posts
January 17 2013 18:08 GMT
#49
Well this seems sweet as fuck. Would be awesome to have it. Thing that appeals to me is that they care about people with vision problems.
If you don't sin Jesus died for nothing.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
January 17 2013 18:25 GMT
#50
What the....? This looks so interesting! Would like to get my hands on one of those for sure.
Forever Vulture.. :(
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2013-01-17 18:34:45
January 17 2013 18:33 GMT
#51
TAKE MY MONEY

Imagine something on a grand scale, like Shadow of the Colossus or Skyrim on this thing...
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Chronos.
Profile Joined February 2012
United States805 Posts
January 17 2013 19:18 GMT
#52
They need to get this to work with Mirror's Edge... The fact that you can see your body in that game and that you do so many crazy stunts makes it seem like the perfect game for virtual reality imo.

Anyway, if I can manage to get a computer that can run the latest games.. at 60 fps... in 3d... (which may be easier said than done) by the time this comes out, I'll by this so fast.
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
January 17 2013 19:45 GMT
#53
On January 18 2013 02:56 Hairy wrote:
I started a thread a while ago about this and it almost immediately died... curious /shrug.

I ordered a dev kit many months ago, and am expecting mine to arrive in March/April. I've read virtually every video and piece of literature out there about the device, so if you have any questions shoot them my way and I virtually guarantee I'll be able to answer. Some common questions / misconceptions:

  • Isn't it uncomfortable to look at a screen so close to your face?!
    • No. The screen may be close to your face, but the optics you look through are focused at infinity. This means that, for your eyes, it will be as if you are looking at something very far away (it should actually be more comfortable to look at than a computer monitor is).

  • Glasses
    • Because the Rift's optics are focused at infinity, this means those who are short-sighted (have difficulty seeing distant objects) will not get a clear image while using the current developer version of the Rift.
    • The dev version does not have a "nice" way of supporting glasses. Three options are available to you:
      • Wear contact lenses
      • Get a cheap pair of glasses of your prescription, and glue them onto the Rift's lenses
      • Wear your glasses underneath. However, as your eyes are further away from the Rift's optics this comes at the cost of some FOV. There may also be a risk of scratching the Rift's lenses.

    • The Oculus team have stated several times that there WILL be a solution for the consumer version (Palmer Luckey, the creator, is short-sighted himself).



Near sighted and short sighted might not have quite the same meaning..

In any case, I'm really exited about it. I just really hope it's not going to be a "fun little thing with a test map" and no games. If this takes off we could see a huge spike in the technology of these things in the future.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
January 17 2013 21:29 GMT
#54
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
January 17 2013 21:46 GMT
#55
On January 18 2013 06:29 Ettick wrote:
Show nested quote +
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...

"Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television?

I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that!
Sometimes I sits and thinks, and sometimes I just sits
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
January 17 2013 21:52 GMT
#56
On January 18 2013 06:46 Hairy wrote:
Show nested quote +
On January 18 2013 06:29 Ettick wrote:
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...

"Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television?

I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that!


yeah, but if you don't count mass effect 3, most computer games have a much larger fov than that in the game itself (I think between 60 and 90?). Humans have about 120 degrees fov in focus and another 60 without depth perception if I remember correctly. Still, I think 110 is plenty for immersion.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
January 17 2013 21:57 GMT
#57
On January 18 2013 06:46 Hairy wrote:
Show nested quote +
On January 18 2013 06:29 Ettick wrote:
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...

"Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television?

I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that!

And yet my fov is set to 120 degrees in quake and tribes.
I would not be able to play either game as effectively with a lower fov, I guarantee you that.
Miragee
Profile Joined December 2009
8714 Posts
January 17 2013 21:59 GMT
#58
OMFG. Looks like this will be very good for everyones eyes.

Still, I don't need some fancy "bull shit" technical console to enjoy games. Especially in a time were most of the games get cut in depth, story etc. to get fancy graphics and what not. But this console strikes directly into that way. I don't like it.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
January 17 2013 22:11 GMT
#59
On January 18 2013 06:57 Ettick wrote:
Show nested quote +
On January 18 2013 06:46 Hairy wrote:
On January 18 2013 06:29 Ettick wrote:
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...

"Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television?

I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that!

And yet my fov is set to 120 degrees in quake and tribes.
I would not be able to play either game as effectively with a lower fov, I guarantee you that.

That's pretty high, even for Quake. Rapha is the only pro I know with an FOV over 105, he uses 110. Everyone else uses 100 (some 103, some 90).
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2013-01-17 22:19:45
January 17 2013 22:17 GMT
#60
On January 18 2013 06:57 Ettick wrote:
Show nested quote +
On January 18 2013 06:46 Hairy wrote:
On January 18 2013 06:29 Ettick wrote:
On January 17 2013 20:32 ffswowsucks wrote:
What really impressed me was the 110 FOV and that there is NO latency in head movement !!! also I think I read somewhere (not sure) that you would need a very good PC to run this without problems. Do not know yet if games should support this or not, I guess they should since they say that the first game that is compatible with it is Doom3. I would love to be able to play dayZ standalone with it though.

Only 110 fov?
Looks like I won't be playing quake or tribes on it any time soon, especially considering how the screen is closer to your face and thus requires an even larger fov than normal...

"Only" 110 FOV? Have you actually worked out your FOV when looking at your monitor or television?

I'm sitting a fairly standard distance away (70cm) from a 27" monitor, and I calculated my horizontal FOV to be only 46 degrees. The rift is over double that!

And yet my fov is set to 120 degrees in quake and tribes.
I would not be able to play either game as effectively with a lower fov, I guarantee you that.

You realise that you're completely mixing up FOV? You can set your virtual FOV to whatever you want. There's no reason whatsoever you couldn't play quake or tribes on a rift with the game's FOV set to be astronomically high.

People are excited because (amongst other things) the Rift will has a huge physical fov.
Sometimes I sits and thinks, and sometimes I just sits
Prev 1 2 3 4 5 12 13 14 Next All
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