• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:40
CEST 05:40
KST 12:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow2[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow JD's Ro24 review The Korean Terminology Thread so ive been playing broodwar for a week straight. ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group A [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2913 users

Starcraft II Considered For Future Olympics - Page 30

Forum Index > General Forum
Post a Reply
Prev 1 28 29 30 31 32 33 Next All
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2012-08-08 16:04:14
August 08 2012 16:02 GMT
#581
On August 09 2012 00:51 AmericanUmlaut wrote:
Show nested quote +
On August 08 2012 23:46 Chargelot wrote:
On August 08 2012 23:39 sharky246 wrote:
Is this a joke? Sc2 game results are too much affected by luck. If it's gonna be a game, maybe tetris.

There's no such thing as luck.

Losing by a build order loss is not bad luck. It's bad decision making.
Barely missing a scout of something is not bad luck. It's good decision making (by the enemy).
Choosing to send your scouting probe in the wrong direction is not bad luck. It's bad decision making.
Missing the wall off isn't bad luck. It's bad decision making.
Matching up against MC isn't bad luck. It's good seeding.

There is no RNG in SC2. Something either is or isn't, there's no in-between, there's no coefficient on its level of 'is'. Everything is calculated and calculable.

There is an RNG in SC2. That doesn't mean the game isn't skill-based, but you can win or lose (very close) games (in very specific circumstances) based on luck.

Care to provide an example? Or a VOD even, a specific time where the outcome of the game is decided purely by luck, and nothing the players could do to change it. Please?
You must gather your party before venturing forth.
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 08 2012 16:06 GMT
#582
On August 09 2012 00:51 AmericanUmlaut wrote:
Show nested quote +
On August 08 2012 23:46 Chargelot wrote:
On August 08 2012 23:39 sharky246 wrote:
Is this a joke? Sc2 game results are too much affected by luck. If it's gonna be a game, maybe tetris.

There's no such thing as luck.

Losing by a build order loss is not bad luck. It's bad decision making.
Barely missing a scout of something is not bad luck. It's good decision making (by the enemy).
Choosing to send your scouting probe in the wrong direction is not bad luck. It's bad decision making.
Missing the wall off isn't bad luck. It's bad decision making.
Matching up against MC isn't bad luck. It's good seeding.

There is no RNG in SC2. Something either is or isn't, there's no in-between, there's no coefficient on its level of 'is'. Everything is calculated and calculable.

There is an RNG in SC2. That doesn't mean the game isn't skill-based, but you can win or lose (very close) games (in very specific circumstances) based on luck.

What number specifically is randomly generated?
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
August 08 2012 16:08 GMT
#583
Just want to drop by and say that kotaku just posted an article about whether "Computer" games should be in the olympics and so far after skimming through the article the answer is still no .

http://kotaku.com/5932859/the-case-for-video-games-as-an-olympic-sport
BW/KT Forever R.I.P KT.Violet dearly missed ..
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 08 2012 16:17 GMT
#584
On August 09 2012 01:08 Sawamura wrote:
Just want to drop by and say that kotaku just posted an article about whether "Computer" games should be in the olympics and so far after skimming through the article the answer is still no .

http://kotaku.com/5932859/the-case-for-video-games-as-an-olympic-sport

Kotaku is a dirty word on TL.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Tralalo
Profile Joined February 2012
18 Posts
August 08 2012 16:37 GMT
#585
On August 09 2012 01:06 Chargelot wrote:
Show nested quote +
On August 09 2012 00:51 AmericanUmlaut wrote:
On August 08 2012 23:46 Chargelot wrote:
On August 08 2012 23:39 sharky246 wrote:
Is this a joke? Sc2 game results are too much affected by luck. If it's gonna be a game, maybe tetris.

There's no such thing as luck.

Losing by a build order loss is not bad luck. It's bad decision making.
Barely missing a scout of something is not bad luck. It's good decision making (by the enemy).
Choosing to send your scouting probe in the wrong direction is not bad luck. It's bad decision making.
Missing the wall off isn't bad luck. It's bad decision making.
Matching up against MC isn't bad luck. It's good seeding.

There is no RNG in SC2. Something either is or isn't, there's no in-between, there's no coefficient on its level of 'is'. Everything is calculated and calculable.

There is an RNG in SC2. That doesn't mean the game isn't skill-based, but you can win or lose (very close) games (in very specific circumstances) based on luck.

What number specifically is randomly generated?


The firerate of marines or battlecruisers for example. The ingamedata just shows the average firerate of the selected unit.
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 08 2012 16:40 GMT
#586
On August 09 2012 01:02 Andr3 wrote:
Show nested quote +
On August 09 2012 00:51 AmericanUmlaut wrote:
On August 08 2012 23:46 Chargelot wrote:
On August 08 2012 23:39 sharky246 wrote:
Is this a joke? Sc2 game results are too much affected by luck. If it's gonna be a game, maybe tetris.

There's no such thing as luck.

Losing by a build order loss is not bad luck. It's bad decision making.
Barely missing a scout of something is not bad luck. It's good decision making (by the enemy).
Choosing to send your scouting probe in the wrong direction is not bad luck. It's bad decision making.
Missing the wall off isn't bad luck. It's bad decision making.
Matching up against MC isn't bad luck. It's good seeding.

There is no RNG in SC2. Something either is or isn't, there's no in-between, there's no coefficient on its level of 'is'. Everything is calculated and calculable.

There is an RNG in SC2. That doesn't mean the game isn't skill-based, but you can win or lose (very close) games (in very specific circumstances) based on luck.

Care to provide an example? Or a VOD even, a specific time where the outcome of the game is decided purely by luck, and nothing the players could do to change it. Please?

Close position metalopolis
]343[
Profile Blog Joined May 2008
United States10328 Posts
August 08 2012 16:49 GMT
#587
On August 09 2012 00:23 Panthae wrote:
Show nested quote +
On August 03 2012 07:33 Rabbitmaster wrote:
On August 03 2012 07:30 aeroblaster wrote:
You put LoL up on that list but not Dota 2? mega hard fail dude


I agree, but as of now, LoL is vastly more popular. Atleast from my experience.


Do you think Javelin throwing is a popular sport? It's not. But it's an activity that can be appreciated for it's difficulty and physical/mental prowess.


Well, perhaps more pertinently, javelin throwing is a physical test of skill which has been around (in some form) for thousands of years. Horseback riding has been around for thousands of years. Even pistol shooting is at least a hundred years old.

Again, the problem with putting electronic "sports" in the Olympics is that electronic "sports" haven't existed for very long.
Writer
Excludos
Profile Blog Joined April 2010
Norway8247 Posts
Last Edited: 2012-08-08 16:56:51
August 08 2012 16:52 GMT
#588
On August 09 2012 01:37 Tralalo wrote:
Show nested quote +
On August 09 2012 01:06 Chargelot wrote:
On August 09 2012 00:51 AmericanUmlaut wrote:
On August 08 2012 23:46 Chargelot wrote:
On August 08 2012 23:39 sharky246 wrote:
Is this a joke? Sc2 game results are too much affected by luck. If it's gonna be a game, maybe tetris.

There's no such thing as luck.

Losing by a build order loss is not bad luck. It's bad decision making.
Barely missing a scout of something is not bad luck. It's good decision making (by the enemy).
Choosing to send your scouting probe in the wrong direction is not bad luck. It's bad decision making.
Missing the wall off isn't bad luck. It's bad decision making.
Matching up against MC isn't bad luck. It's good seeding.

There is no RNG in SC2. Something either is or isn't, there's no in-between, there's no coefficient on its level of 'is'. Everything is calculated and calculable.

There is an RNG in SC2. That doesn't mean the game isn't skill-based, but you can win or lose (very close) games (in very specific circumstances) based on luck.

What number specifically is randomly generated?


The firerate of marines or battlecruisers for example. The ingamedata just shows the average firerate of the selected unit.


The firerate and damage of every unit in the game, marines and battlecruisers as well, is constant. There is no RNG about them at all.

edit: Thats said, there is a small amount of luck involved in big battles, mainly what units chooses to attack what targets. The biggest units, like collosus, can always overcome this with target fire and such, but you can not target fire with every marine when you have 50+ of them, and thus it can become somewhat of a luck game depending on what targets they choose to kill first (meaning: if theres 2 zealots, they can choose to either damage 50% on each, or 100% on one. The latter obviously being better). But its still such a small part of the game that it can always be overcome by simply playing better than your opponent

edit2: As poster below mentioned, spawn positions is RNG. But those are usually overcome by having your opponent always spawning cross map in tournaments anyways.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
Last Edited: 2012-08-08 16:54:09
August 08 2012 16:53 GMT
#589
On August 09 2012 01:37 Tralalo wrote:
Show nested quote +
On August 09 2012 01:06 Chargelot wrote:
On August 09 2012 00:51 AmericanUmlaut wrote:
On August 08 2012 23:46 Chargelot wrote:
On August 08 2012 23:39 sharky246 wrote:
Is this a joke? Sc2 game results are too much affected by luck. If it's gonna be a game, maybe tetris.

There's no such thing as luck.

Losing by a build order loss is not bad luck. It's bad decision making.
Barely missing a scout of something is not bad luck. It's good decision making (by the enemy).
Choosing to send your scouting probe in the wrong direction is not bad luck. It's bad decision making.
Missing the wall off isn't bad luck. It's bad decision making.
Matching up against MC isn't bad luck. It's good seeding.

There is no RNG in SC2. Something either is or isn't, there's no in-between, there's no coefficient on its level of 'is'. Everything is calculated and calculable.

There is an RNG in SC2. That doesn't mean the game isn't skill-based, but you can win or lose (very close) games (in very specific circumstances) based on luck.

What number specifically is randomly generated?


The firerate of marines or battlecruisers for example. The ingamedata just shows the average firerate of the selected unit.

This. I'm not aware of a game that was decided because of the random attack animation delay, but there are games in which two identical units fire at each other until one dies, in which case the winning unit is decided solely by luck. It seems that there is a similar random component in worker mining times that can occasionally desync a worker pair on close minerals. As I said, it's only in very specific circumstances, but the blanket claim that there is no RNG in SC2 is false, as anyone familiar with the basics of the map editor would have been able to tell you.

Edit to add: And obviously the RNG is involved in determining spawn positions, which obviously introduce a factor of luck into the game, given that spawn positions are not identically balanced.
The frumious Bandersnatch
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
Last Edited: 2012-08-08 17:48:57
August 08 2012 17:48 GMT
#590
Considering that the criteria for an Olympic sport seem to include " Only kids that did it since they were 3-5 years old due to being pushed by there parents or the state", " Physical decay 2-10 years after you stop due to fucked up metabolism and muscles/bones" and of course the " Will be homeless or working as a janitor unless you get on that damn podium once or twice... you have around 1 to 4 tries depending on the sport"... id say no, video games aren't exactly Olympic material.

Football and basketball managed to pass due to a high performance in terms of doping and arranged matches and tennis somehow sneaked in there as well so who knows ? SC2 for 2018 winter Olympics !!!!
A good strategy means leaving your opponent room to make mistakes
Fogger
Profile Joined January 2012
United States55 Posts
August 08 2012 20:23 GMT
#591
If we put sc2 in the Olympics, we'd see nothing but Koreans getting the gold ^^
The only way is up
greenelve
Profile Joined April 2011
Germany1392 Posts
Last Edited: 2012-08-08 20:49:59
August 08 2012 20:32 GMT
#592
Even chess is not olympic, or sometimes a sport at all, as it is only sitting infront of a table...and chess could be considered as the closest thing compared to esport. So no esport at Olympia in the future...
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
NTTemplar
Profile Joined August 2011
609 Posts
August 08 2012 21:53 GMT
#593
On August 09 2012 05:32 greenelve wrote:
Even chess is not olympic, or sometimes a sport at all, as it is only sitting infront of a table...and chess could be considered as the closest thing compared to esport. So no esport at Olympia in the future...


It isn't part of the olympic games, but it is reckognized as a sport, so it is not just sometimes, but at all times, a sport.
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
Chargelot
Profile Blog Joined December 2010
2275 Posts
Last Edited: 2012-08-08 22:07:03
August 08 2012 22:03 GMT
#594
On August 09 2012 01:37 Tralalo wrote:
Show nested quote +
On August 09 2012 01:06 Chargelot wrote:
On August 09 2012 00:51 AmericanUmlaut wrote:
On August 08 2012 23:46 Chargelot wrote:
On August 08 2012 23:39 sharky246 wrote:
Is this a joke? Sc2 game results are too much affected by luck. If it's gonna be a game, maybe tetris.

There's no such thing as luck.

Losing by a build order loss is not bad luck. It's bad decision making.
Barely missing a scout of something is not bad luck. It's good decision making (by the enemy).
Choosing to send your scouting probe in the wrong direction is not bad luck. It's bad decision making.
Missing the wall off isn't bad luck. It's bad decision making.
Matching up against MC isn't bad luck. It's good seeding.

There is no RNG in SC2. Something either is or isn't, there's no in-between, there's no coefficient on its level of 'is'. Everything is calculated and calculable.

There is an RNG in SC2. That doesn't mean the game isn't skill-based, but you can win or lose (very close) games (in very specific circumstances) based on luck.

What number specifically is randomly generated?


The firerate of marines or battlecruisers for example. The ingamedata just shows the average firerate of the selected unit.

A unit with a fire rate, or officially, an attack delay, of 2.491846037583658365843 will shoot every 2.491846037583658365843 units of time. It's an average because the average of {2,2,2} is 2. In the beta there was some type of additional delay, I believe.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
August 09 2012 05:48 GMT
#595
On August 09 2012 07:03 Chargelot wrote:
Show nested quote +
On August 09 2012 01:37 Tralalo wrote:
On August 09 2012 01:06 Chargelot wrote:
On August 09 2012 00:51 AmericanUmlaut wrote:
On August 08 2012 23:46 Chargelot wrote:
On August 08 2012 23:39 sharky246 wrote:
Is this a joke? Sc2 game results are too much affected by luck. If it's gonna be a game, maybe tetris.

There's no such thing as luck.

Losing by a build order loss is not bad luck. It's bad decision making.
Barely missing a scout of something is not bad luck. It's good decision making (by the enemy).
Choosing to send your scouting probe in the wrong direction is not bad luck. It's bad decision making.
Missing the wall off isn't bad luck. It's bad decision making.
Matching up against MC isn't bad luck. It's good seeding.

There is no RNG in SC2. Something either is or isn't, there's no in-between, there's no coefficient on its level of 'is'. Everything is calculated and calculable.

There is an RNG in SC2. That doesn't mean the game isn't skill-based, but you can win or lose (very close) games (in very specific circumstances) based on luck.

What number specifically is randomly generated?


The firerate of marines or battlecruisers for example. The ingamedata just shows the average firerate of the selected unit.

A unit with a fire rate, or officially, an attack delay, of 2.491846037583658365843 will shoot every 2.491846037583658365843 units of time. It's an average because the average of {2,2,2} is 2. In the beta there was some type of additional delay, I believe.

No, this has been discussed quite often; there is an actual random delay that is added to or subtraced from the attack cooldown, and it differs from attack to attack. It was discussed here most recently: http://www.teamliquid.net/forum/viewmessage.php?topic_id=353546.
The frumious Bandersnatch
Xenocryst
Profile Joined December 2010
United States521 Posts
August 09 2012 08:04 GMT
#596
Video games have no place in the Olympics, I sincerely hope this NEVER happens.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
August 09 2012 11:09 GMT
#597
On August 03 2012 07:32 StateofReverie wrote:
tic tac toe


You know that it's impossible to win that game right? Every match will be several days long, ending only when one player makes a mistake.

But I must say I wan't to see BW as a sport, because it's.. a better sport?
maru G5L pls
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 09 2012 16:12 GMT
#598
On August 09 2012 14:48 AmericanUmlaut wrote:
Show nested quote +
On August 09 2012 07:03 Chargelot wrote:
On August 09 2012 01:37 Tralalo wrote:
On August 09 2012 01:06 Chargelot wrote:
On August 09 2012 00:51 AmericanUmlaut wrote:
On August 08 2012 23:46 Chargelot wrote:
On August 08 2012 23:39 sharky246 wrote:
Is this a joke? Sc2 game results are too much affected by luck. If it's gonna be a game, maybe tetris.

There's no such thing as luck.

Losing by a build order loss is not bad luck. It's bad decision making.
Barely missing a scout of something is not bad luck. It's good decision making (by the enemy).
Choosing to send your scouting probe in the wrong direction is not bad luck. It's bad decision making.
Missing the wall off isn't bad luck. It's bad decision making.
Matching up against MC isn't bad luck. It's good seeding.

There is no RNG in SC2. Something either is or isn't, there's no in-between, there's no coefficient on its level of 'is'. Everything is calculated and calculable.

There is an RNG in SC2. That doesn't mean the game isn't skill-based, but you can win or lose (very close) games (in very specific circumstances) based on luck.

What number specifically is randomly generated?


The firerate of marines or battlecruisers for example. The ingamedata just shows the average firerate of the selected unit.

A unit with a fire rate, or officially, an attack delay, of 2.491846037583658365843 will shoot every 2.491846037583658365843 units of time. It's an average because the average of {2,2,2} is 2. In the beta there was some type of additional delay, I believe.

No, this has been discussed quite often; there is an actual random delay that is added to or subtraced from the attack cooldown, and it differs from attack to attack. It was discussed here most recently: http://www.teamliquid.net/forum/viewmessage.php?topic_id=353546.

Interesting. That must be why microing units so that every attack comes from A-Click feels so much faster.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
August 09 2012 19:48 GMT
#599
q3, cs and bw were a little bit worthy, but the current esports arent even remotely and i want to puke when even thinking about lol at the olympics.
jWavA
Profile Joined January 2011
United States73 Posts
August 15 2012 22:20 GMT
#600
Recent petition from many countries to get eSports into the olympics: http://torchforgaming.org/
Also an article from Forbes about it: http://www.forbes.com/sites/johngaudiosi/2012/08/15/league-of-legends-and-starcraft-ii-could-become-olympic-sports-as-early-as-2020-summer-games/

Credit to Day9's tweet for the petition. Personally I see this as a valuable opportunity to expand the mainstreamness of eSports, even if I don't fully agree that they're on the same level as Olympic sports. Signed it anyway though, FOR ESPORTS!

Prev 1 28 29 30 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft546
RuFF_SC2 251
UpATreeSC 83
Nina 80
StarCraft: Brood War
GuemChi 5775
ggaemo 59
Sexy 32
scan(afreeca) 27
Leta 23
Noble 21
NaDa 12
Dota 2
NeuroSwarm150
Counter-Strike
taco 689
m0e_tv264
Super Smash Bros
Mew2King79
Heroes of the Storm
Khaldor88
Other Games
summit1g19122
JimRising 627
ViBE550
C9.Mang0506
Maynarde118
febbydoto21
Organizations
Other Games
gamesdonequick653
Counter-Strike
PGL334
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo950
• Rush803
• Stunt233
Upcoming Events
Replay Cast
5h 20m
Wardi Open
6h 20m
Afreeca Starleague
6h 20m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
12h 20m
OSC
20h 20m
Afreeca Starleague
1d 6h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 6h
GSL
1d 8h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.