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Why 1st person game have such narrow visual field? - Page 7

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Romance_us
Profile Joined March 2006
Seychelles1806 Posts
November 17 2011 14:06 GMT
#121
Holy shit, I changed skyrim from 75 to 100 on a 22" monitor and it looks 10x better. Niceeeeeeee
Notes and feelings, numbers and reason. The ultimate equilibrium.
delchuu
Profile Joined April 2011
Germany166 Posts
November 17 2011 14:09 GMT
#122
FOV Function is really for the win!
Victory Loves Preparation
AmericanUmlaut
Profile Blog Joined November 2010
Germany2599 Posts
November 17 2011 14:24 GMT
#123
I've been thinking for ages that gaming rigs like the Alienware monitor up there (friggin sweet!) or triple monitors would become standard for FPS gaming. It's always driven me nuts that I have to look directly at something with my character to see it, like having to whip your view back and forth to make sure you don't get ambushed by someone walking up to you 90 degrees from where you're looking.

I'm wondering - is there any technical reason that graphics cards couldn't render the peripheral side monitors in such a setup with significantly reduced resolution? High resolution isn't really necessary for your peripheral vision, and that would allow cards to run all three monitors without having a triple rendering load with the detail you configure for your main monitor.
The frumious Bandersnatch
Zanno
Profile Blog Joined February 2007
United States1484 Posts
November 17 2011 14:44 GMT
#124
On November 17 2011 22:32 skipgamer wrote:
I used to play quake (one) at 120fov I think that was pretty much standard for most people online (edit: snap guy above ^^), I quite liked it... I was really sad when games started dropping the option to change fov. (I think pretty much when hl2 came out most games stopped offering at as an option)

I don't think there should be one "set" fov for competitive play... There are trade-off's for increasing/lowering your fov (assuming screen size doesn't change) so there's no one best, and it would allow players a customisation that actually matters...

that is also what i played on, when i was playing quake

the highest i've seen in any professional gamer's cfg file is 135, and personally i think you'd need a very, very large monitor to get away with that

120 value is probably the most common on the high end, some rail heavy players like to use values around 100

i think the only thing unanimously agreed on in quake/ut is that 90 is just too low
aaaaa
MrHoon *
Profile Blog Joined April 2008
10183 Posts
November 17 2011 14:48 GMT
#125
I was playing skyrim recently and the default FOV made me want to throw up after 10 minutes

I was angry because I thought FOV functions didnt exist on Skyrim, but thankfully I was saved by a quick google search

I think 'Default' FOV for ANYTHING should be 80 to 90. Console gamers say since they sit so far back from the TV they don't feel the effects of small FOV but I think this is a terrible trend in modern games that needs to die.
dats racist
zeru
Profile Blog Joined September 2010
8156 Posts
November 17 2011 14:51 GMT
#126
--- Nuked ---
ggrrg
Profile Blog Joined September 2009
Bulgaria2717 Posts
November 17 2011 14:59 GMT
#127
On November 17 2011 08:58 debasers wrote:
Show nested quote +
On November 17 2011 08:34 LoneWolf.Alpha- wrote:
On November 17 2011 08:29 jinorazi wrote:
good games have a setting to change your fov, skyrim has it, quake has it, these two are the only ones i can name at the moment.

i changed mine on skyrim to 85, beyond that it looks like i've just pressed the NOS button.

best option would be for the developer to allow customization on fov.


How do you change it? I'm looking through my settings and I don't know where to do this.


oh man, the "setting generation"

just open your console with ' and type fov x,where x is the fov desired.

Also, as far as i know, all valve games allow fov changes, althought they do limit it to 90 i think


Thank you so much!
The difference between the standard setting and 90-110 (which I greatly prefer) is incredible. This will help me enjoy the game much much more!

Also thanks to the OP for this thread!

I personally feel that fov of 45 is an abomination. I can barely get a feeling of what's going on around me. However, fov of 180 (or 200 as you suggest) would be just as bad at the very least because it cannot be properly displayed on a normal monitor. Personally, I feel very comfortable with 90 and maybe slightly above.
Swilvan
Profile Joined March 2011
113 Posts
November 17 2011 15:23 GMT
#128
Thank you very much OP, this thread will definitely enhance my skyrim experience
skipgamer
Profile Blog Joined April 2010
Australia701 Posts
November 17 2011 16:40 GMT
#129
On November 17 2011 08:58 debasers wrote:
Show nested quote +
On November 17 2011 08:34 LoneWolf.Alpha- wrote:
On November 17 2011 08:29 jinorazi wrote:
good games have a setting to change your fov, skyrim has it, quake has it, these two are the only ones i can name at the moment.

i changed mine on skyrim to 85, beyond that it looks like i've just pressed the NOS button.

best option would be for the developer to allow customization on fov.


How do you change it? I'm looking through my settings and I don't know where to do this.


oh man, the "setting generation"

just open your console with ' and type fov x,where x is the fov desired.

Also, as far as i know, all valve games allow fov changes, althought they do limit it to 90 i think


Really? I thought they stopped with the source engine, like they allow it but sv_cheats has to be on or something?
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
November 17 2011 16:42 GMT
#130
Serious Sam.
Holytornados
Profile Joined November 2011
United States1022 Posts
November 17 2011 16:50 GMT
#131
On November 17 2011 08:38 Gnax wrote:
That's why I play third person in Skyrim. It's more real, even though I can see my own body.


I was beginning to think I was the only one playing Skyrim in third person =D
CLG/Liquid ~~ youtube.com/reddedgaming
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
November 17 2011 19:06 GMT
#132
On November 18 2011 01:50 Holytornados wrote:
Show nested quote +
On November 17 2011 08:38 Gnax wrote:
That's why I play third person in Skyrim. It's more real, even though I can see my own body.


I was beginning to think I was the only one playing Skyrim in third person =D


i do both. 1st person in dungeons (i hate fluttering screen bouncing off walls). when i'm outside, i'm always 3rd person.
age: 84 | location: california | sex: 잘함
keiraknightlee
Profile Blog Joined August 2011
United States301 Posts
Last Edited: 2011-11-17 19:49:46
November 17 2011 19:49 GMT
#133
What everyone else said, our vision might be wide but it is not "fish eye" or curved, we see in a "flat" way and so while we are centering on what's in front of us or where our eyes are pointing, the periphery is not curved or bent in any way but rather blurry and faint (and lacking in color vision). To have such a wide vision would not be possible on a television, unless you had one the size of a gymnasium.
~~~Happiness. Dreams. Love~~~Good Luck
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
November 17 2011 20:03 GMT
#134
It's funny, everyone seems unhappy about the way things are. Why don't editors just use a big angle by default if it's what the crowd demands?
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Destro
Profile Joined September 2009
Netherlands1206 Posts
November 17 2011 20:06 GMT
#135
ive always thought this. fps games suffer from the lack of peripheral vision... not too man people can have a 3 monitor set up, and not many games support such a thing. It would really add to the immersivness (is that a word?) of a fps game imo. Catching someone out of the corner of your eye in say bf3, would be such an added skill to a genre with a limited number of skill sets (imho)
bring back weapon of choice for hots!
bladeofblades
Profile Joined November 2011
France2 Posts
November 17 2011 20:08 GMT
#136
I think it would be silly to have a 200 degree view on a regular 14 inch screen. I guess the 14 inch screen takes up only about 30% of your field of view which means that it should only display a 60 degrees view.
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
November 17 2011 20:10 GMT
#137
Of course not 200°, but 45 is pretty limited... I'm sure they could go up a little, especially now that no one plays on 4/3 anymore.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
driftme
Profile Joined June 2010
United States360 Posts
November 17 2011 20:39 GMT
#138
On November 17 2011 08:39 TheDraken wrote:
somebody make me a curved screen to use 200 degree vision and i'll buy it


like this?
http://www.gizmag.com/nec-crv43-curved-display/11892/picture/81868/
scaban84
Profile Joined August 2010
United States1080 Posts
November 17 2011 20:45 GMT
#139
The console's began narrowing FOV because the graphics card couldn't handle wide FOV. You have to render more with a wider FOV. This has been happening since Goldeneye to Killzone.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
November 17 2011 20:47 GMT
#140
I got 3 monitors and I never even tried anything with eyefinity lol
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