Why 1st person game have such narrow visual field? - Page 8
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LightTemplar
Ireland481 Posts
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Arevall
Sweden1133 Posts
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iloveav
Poland1478 Posts
Thats the main reason they make it that way. You mentioned Skyrim as beeing one of the games that has a ver small FOV. This is becouse the consoles have not improved in the past years, so to have better grapics, ou kinda need to make compromises (like textures for example, and FOV is there as well). FOV also depends very higly on the size of your screen. If its very big, the % in change of the side/center diffrence would not be so easy to notice. As far as i know, optics work that way :D. | ||
SpoR
United States1542 Posts
Sounds like batman to me. BOT, this probably explains why I don't enjoy FPS games as much. Now I have to setup a bunch of monitors and try it. Also this would be really good if you have a really big monitor and you could put all the screens on 1 monitor. PS- Imagine this in sc2. That would be amazing. (so that you still have the mouse walls on your main screen, but you have vision of every other screen as if you had control over it (but no control until you move your main screen there). So kind of like a real time giant minimap. PPS- Does anyone have video of someone playing with it? (like obviously a guy with a camera behind the computer) | ||
Happylime
United States133 Posts
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ThyHate
240 Posts
Why would people want the FOV to be so large that they'd need to move their eyes across the screen just to see things is beyond my comprehension! You don't want to have to move your eyes at all ? wtf | ||
Ricjames
Czech Republic1047 Posts
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ItsYoungLee
Korea (South)227 Posts
On November 17 2011 13:18 TheDraken wrote: doesn't really apply since the same limitation is present when viewing a screen. you can still only focus sharply on a small range of vision. the problem is that we can sense movement out to 200 degrees and immediately focus on it, which is something that these games lack. it totally kills the immersion when you're trying to fight shit with tin cans on your eyes. Hmm I still think it applies with standard monitors because you're watching them from a distance, and it is unnatural to have more than 50 degrees of vision or so visible within your real-life 45 degree FOV. Your argument might apply more if we were talking about those screen that are actually projected from glasses into your eyes. For monitors, it seems unnatural to have too much FOV. | ||
dUTtrOACh
Canada2339 Posts
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Kal_rA
United States2925 Posts
On November 17 2011 09:09 gosuprobe wrote: Watch these for everything you want to know about FOV: Holy crap! Thats why I was getting motion sickness from HL2 0__0 Thats crazy awesome to know.. Thanks for the share ![]() Maybe I will go back and actually finish the game now! | ||
nalgene
Canada2153 Posts
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Geovu
Estonia1344 Posts
These 2 pictures are with but 90 degrees, it gets exponentially worse the higher the fov for me: ![]() looks fine i guess... ![]() DAT ARM. Note that I didn't move my character at all, I just looked a bit to the right. Am I doing it wrong? ps screw you guys I was fine with it before but now after playing around with fov for 5 mins I am super dizzy x_x i can't even play it at 65 degrees (default) atm because I notice the phatness at the edges of everything. ffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu | ||
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