Why 1st person game have such narrow visual field? - Page 5
Forum Index > General Forum |
Keitzer
United States2509 Posts
| ||
CatNzHat
United States1599 Posts
On November 17 2011 12:21 LoneWolf.Alpha- wrote: i have this huge ass monitor, so i'd rather just sit really close to my monitor so the monitor takes up 100 degrees of my field of vision or something, and set fov to 100. but preferably, i'd have 3 monitors that wrap around my head, and i'll set it to 180. yea, I have 2 different monitor setups, I play at 110* on the larger (30") display, and 90* on the smaller (24") one. | ||
Kontemptuous
Australia132 Posts
I'm just thankful Skyrim has a 3rd person option, or else I wouldn't be able to enjoy it o/* | ||
John Madden
American Samoa894 Posts
| ||
ItsYoungLee
Korea (South)227 Posts
| ||
gogogadgetflow
United States2583 Posts
Seems simple enough so why shouldn't people be able to do it in skyrim if they have the machine for it. | ||
TheDraken
United States640 Posts
On November 17 2011 13:07 ItsYoungLee wrote: You THINK you have that much vision, but you actually don't. The area that you can actually see and focus on is probably around 45 degrees. The rest, your brain makes you think that you can see but in actuality the resolution is pretty worthless. doesn't really apply since the same limitation is present when viewing a screen. you can still only focus sharply on a small range of vision. the problem is that we can sense movement out to 200 degrees and immediately focus on it, which is something that these games lack. it totally kills the immersion when you're trying to fight shit with tin cans on your eyes. | ||
cmen15
United States1519 Posts
| ||
Imalengrat
Australia365 Posts
| ||
karlmengsk
Canada230 Posts
![]() | ||
Shikyo
Finland33997 Posts
I'm actually playing Skyrim in 3rd person now, at least I can see what's happening... | ||
Happylime
United States133 Posts
| ||
MichaelJLowell
United States610 Posts
On November 17 2011 08:29 Eiii wrote: The standard FOV on most console games these days is 60 for some reason I don't understand. I don't know why it got knocked down to 60 from the 90 standard that I know from quake, but hey. The consoles have been grinding their graphical limits since roughly 2007 and 2008, when they decided that in order to preserve Microsoft's promise of high-definition gaming, they started creating lower-resolution games and upscaling them. I'd posit that the narrow field of vision is their way to limit the number of things that have to be rendered in order to play the game. (Not to mention the absolute frustration that a lot of players would feel in trying to swivel their inferior thumbsticks across a distance thirty percent larger and make a killing shot before their opponent does.) | ||
KimJongChill
United States6429 Posts
| ||
OsoVega
926 Posts
| ||
meadbert
United States681 Posts
You cannot possibly display 200 degrees with a flat screen no matter how large. If you want to display 160 then you either need to have your eyes super close to the screen or have a large screen. | ||
TheBomb
237 Posts
| ||
sluggaslamoo
Australia4494 Posts
On November 17 2011 08:29 Eiii wrote: The standard FOV on most console games these days is 60 for some reason I don't understand. I don't know why it got knocked down to 60 from the 90 standard that I know from quake, but hey. Its probably for performance reasons only. If they could increase the FOV they would. Also I play at max FOV whenever I can on a 4:3 screen, the proportion changes are barely noticeable. | ||
Twistacles
Canada1327 Posts
Add two monitors dedicated for peripheral vision. Done. | ||
LoneWolf.Alpha-
123 Posts
On November 17 2011 13:21 cmen15 wrote: I never thought about this... but i agree for some games especially skyrim that you need to able to see more. I'm so going to go though the settings for this. Thanks press ` and type "fov 100". 100 works best for me since i have this massive monitor. i'd imagine that if you have 3 monitors surrounding your face, then you can set it to 200. | ||
| ||