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If you take that sort of view, it is essentially the tyranny of the group towards the rights of an individual. Doesn't answer the question of whether this seemingly real situation, that is so devoid of information that it is seemingly hypothetical, whether the friend is entitled to get his money back.
But rather than a banal hypothetical situation lets go for a more realistic situation.
4 friends agree to meet up at a restaurant with a prepaid set dinner menu that requires a single payer reservation. Everyone transfers money to person A. Money is transferred to restaurant, but friend cancels and person A has his brother come along instead. The restaurant would had given a full refund on the reservation. (A goodwill gesture perhaps.) How would you determine whether the friend should get his money back when he asks for it?
Utilitarianism would dictate that if the happiness of person A and his brother is enhanced by not paying back the money, and the other 2 friends dining do not care about the matter either way, the wishes of the friend who cancelled would not be above the happiness of Person A and his brother and so the friend would get not get his money back.
Utilitarianism just essentially dictated that the best course of action is to take his friends money and use it on his brother. However by most people's sense of fairness, morally speaking, the friend who cancelled is still entitled to have his money back.
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What’s better for you potato chips or candy?
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Assuming the candy is pure sugar I'd say potato chips. Probably whichever one leads you to eat more of it though is worse.
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Potato chips which aren't roasted in absurd amounts of salt and oil should actually be pretty healthy, but those don't exist.
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On July 17 2019 13:32 Simberto wrote: Potato chips which aren't roasted in absurd amounts of salt and oil should actually be pretty healthy, but those don't exist.
Can make em yourself pretty easy actually
If it is an option for you, I would always go for nuts. Delicious and way more healthy than both other options. They are pretty fatty, but the good kind (easy digestable, no staying power on hips, stomach or whatever )
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How many basic unit of each race (Zealots for Protoss, Zerglings for Zerg and Marines for Terran) have been killed in the totality of SC:BW (i.e. in every game ever played)? How would you go about estimating this kind of number?
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On July 24 2019 01:43 Uldridge wrote: How many basic unit of each race (Zealots for Protoss, Zerglings for Zerg and Marines for Terran) have been killed in the totality of SC:BW (i.e. in every game ever played)? How would you go about estimating this kind of number? First you need some idea of how many games have been played. After that, collect a representative sample of replays for each matchup (account for shifting metas and different play levels and maps, etc). Count #units killed in each replay. Average it out and multiply by number of games played.
There might be a race imbalance, so you could probably use iccup or so to figure out what percentage of the player population is filthy protossers and what % are Zerg and Terran and weight your averages accordingly for the probability of each matchup.
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I love this question.
The answer depends on how much effort i am willing to put into it. You could just simply guess the amount of players, the amount of games each player plays, and the amount of basic units killed per game. This would probably give you a good estimate within a few orders of magnitude.
If you want to put in more effort, you could try to find actual statistics about the amount of games played, or the amount of players. For a majority of the lifetime of SCBW, you probably only need to look at korea, so you could figure out how many PC bangs there are, the percentage of players in PC bangs who play BW. Then you could try to find an estimate of the amount of zerglings killed per game minute. I would probably start with pro games, and then greatly reduce that number for casual play due to lower macro, fewer engagements, and more game-ending engagements.
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One could start with considering every parameter and putting it into a general formula, akin to the Drake Equation, no?
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Blazinghand
United States25546 Posts
On July 24 2019 01:43 Uldridge wrote: How many basic unit of each race (Zealots for Protoss, Zerglings for Zerg and Marines for Terran) have been killed in the totality of SC:BW (i.e. in every game ever played)? How would you go about estimating this kind of number?
About 10 million copies of SC:BW have been sold. The campaigns of Starcraft and Brood War together are about 50 missions, and it's reasonable to assume the average player played enough multiplayer games to round up average games played per player to 100 games. Although some people played 1,000, or even 10,000 games, those are a drop in the bucket compared to the 10,000,000 people who probably didn't do that, so we can ignore that.
In a typical game, it's reasonable to say about 100 basic units get made and killed between both sides.
so 10,000,000 copies sold x 100 games played per copy x 100 units killed per game = 100,000,000,000 killed units
I think that's probably right to within an order of magnitude or two: 100 billion basic troopers have been killed
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On July 24 2019 02:57 Blazinghand wrote:Show nested quote +On July 24 2019 01:43 Uldridge wrote: How many basic unit of each race (Zealots for Protoss, Zerglings for Zerg and Marines for Terran) have been killed in the totality of SC:BW (i.e. in every game ever played)? How would you go about estimating this kind of number? About 10 million copies of SC:BW have been sold. The campaigns of Starcraft and Brood War together are about 50 missions, and it's reasonable to assume the average player played enough multiplayer games to round up average games played per player to 100 games. Although some people played 1,000, or even 10,000 games, those are a drop in the bucket compared to the 10,000,000 people who probably didn't do that, so we can ignore that. In a typical game, it's reasonable to say about 100 basic units get made and killed between both sides. so 10,000,000 copies sold x 100 games played per copy x 100 units killed per game = 100,000,000,000 killed units I think that's probably right to within an order of magnitude or two: 100 billion basic troopers have been killed
Kudos for putting numbers numbers down, and I agree that pro play is probably irrelevant given the number of units sold overall. I would double the number of copies sold, though, because it was likely widely pirated.
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What's the new TL.net banner a picture of? I know it's in honor of Geoff, as clicking it brings me to his RIP Thread, but I'm having trouble figuring out what the picture is and where it comes from.
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On July 24 2019 19:14 DarkPlasmaBall wrote: What's the new TL.net banner a picture of? I know it's in honor of Geoff, as clicking it brings me to his RIP Thread, but I'm having trouble figuring out what the picture is and where it comes from. His dog Barriston.
+ Show Spoiler +
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Ah, I see it now, thanks!
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That is a very cool and classy touch for TL to do. A nice understated but powerful tribute.
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Is there any reasonable argument to not register as an organ donor?
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Hep C and/or HIV+, to name two
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To be clear, if you have them not that signing up might give them to you! =-)
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Lol yeah, I guess there’s room to infer that you’ll get AIDS from registering to be an organ donor. My God, the horror!
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On July 27 2019 04:30 farvacola wrote: Lol yeah, I guess there’s room to infer that you’ll get AIDS from registering to be an organ donor. My God, the horror!
Thanks for the warning, I had no idea
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