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Genetic Algorithm to evolve cars! - Page 7

Forum Index > General Forum
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Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2011-01-29 05:45:36
January 29 2011 05:30 GMT
#121
new version
[image loading]

Lol
+ Show Spoiler +

[image loading]


The secret to creativity is knowing how to hide your sources
Duban
Profile Joined July 2009
United States548 Posts
February 05 2011 00:36 GMT
#122
For those of you who liked this I'm going to do something better. I'm working on a SC2 map that uses a genetic algorithm to distribute points across a variety of skills, such as HP damage range speed etc. Of coure there are going to be a handful of units with differing stats for this to be done with. It's going to be even better as they will have a variety of abilities to use and a variety of behaviors. Stuff such as "retreat after firing", "Use abillity and rretreat after being attacked", "use abillity and attack when the abillity has cooled down", etc.

It gets even better. I also plan on making a way to save the top 50% of your creations to the bank so you can bring them back later and even add a multiplayer option so you can compete with and share genes with other players. It's going to be awesome when I'm finished. I've been working for last 10-11 hours on it.
An ignorant person makes a mistake. A stupid person makes it again.
arcanejazz
Profile Joined November 2007
United States14 Posts
February 07 2011 01:35 GMT
#123
Ok seriously. I have no idea how this works or what its supposed to do or if I was doing something wrong. But It just kinda keeps transforming into piles of crap that never go anywhere. I decided to leave it on for like an hour, and check on it periodically. Never-ending tardfest of non-working cars. What gives? lol
"...[My favorite winter hobby] is running around outside, screaming at atheists who're making snow angels. That's for believers only; you gotta pay to play, motherfucker!" ~Stephen Colbert
Meta
Profile Blog Joined June 2003
United States6225 Posts
February 07 2011 02:09 GMT
#124
On February 07 2011 10:35 arcanejazz wrote:
Ok seriously. I have no idea how this works or what its supposed to do or if I was doing something wrong. But It just kinda keeps transforming into piles of crap that never go anywhere. I decided to leave it on for like an hour, and check on it periodically. Never-ending tardfest of non-working cars. What gives? lol


You probably have a mutation rate that's too high.
good vibes only
saurusRx
Profile Joined February 2011
United States1 Post
February 08 2011 02:16 GMT
#125
So I did a little experiment to see how the different mutation rates work. I left 3 different ones running at 0% mutation, 25% mutation, and 100% mutation for 3.5 hours to see what results I would get. I've found that 0% mutation is basically the only way you'd want to go. I think I might check 0% vs other low percentages, but it looks like 0% caps out super fast.

+ Show Spoiler +
screencaps
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
February 18 2012 21:33 GMT
#126
Cough**
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
February 19 2012 00:15 GMT
#127
Thanks for bump! Loving this, it's brilliant.
Yenticha
Profile Joined July 2010
257 Posts
February 21 2012 07:15 GMT
#128
For people interested in this, there is now a better website about this. Same, but with aditionnal features:
-more control over the algorithm used
-can save cars
-can design cars
-active forum
-...

http://boxcar2d.com/index.html
bobfossil
Profile Joined February 2012
Australia17 Posts
February 23 2012 03:59 GMT
#129
On February 21 2012 16:15 Yenticha wrote:
For people interested in this, there is now a better website about this. Same, but with aditionnal features:
-more control over the algorithm used
-can save cars
-can design cars
-active forum
-...

http://boxcar2d.com/index.html

thanks thats excellent
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