• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:52
CEST 05:52
KST 12:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris20Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
2v2 & SC: Evo Complete: Weekend Double Feature Geoff 'iNcontroL' Robinson has passed away What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Joined effort New season has just come in ladder BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD Flash Announces (and Retracts) Hiatus From ASL
Tourneys
BWCL Season 63 Announcement [CSLPRO] It's CSLAN Season! - Last Chance [ASL20] Ro24 Group A [ASL20] Ro24 Group C
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The year 2050 Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2597 users

Genetic Algorithm to evolve cars! - Page 5

Forum Index > General Forum
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
keeblur
Profile Joined April 2010
United States826 Posts
Last Edited: 2011-01-24 12:02:31
January 24 2011 12:01 GMT
#81
[image loading]

0% Mutation means very little variation. The tail of the car is useful, because whenever it flips back, instead of going all the way to it's back, it'll land back on it's wheels.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 24 2011 12:20 GMT
#82
gonna let it run overnight with 1% mutation... gonna see what's up
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Mr.Loki
Profile Joined February 2010
Germany136 Posts
Last Edited: 2011-01-24 17:13:17
January 24 2011 12:59 GMT
#83
It's quite fun to watch, thx.
Unfortunatley the vehicles and especially the score is not really compareable, since it depends so much on the generated track. I for example, just have a track that's really easy in the beginning, then there come some "hills" which are difficult and at one spot there's just a non passable mountain. Don't think any car could manage to overcome this, they just don't have enough power:

[image loading]

Also the 20 samples are a bit too few, in my opinion. In my previous try, after some generations all cars had their wheels fixed to the same triangle, which doesn't allow an edge to the inside between the wheels and thus all cars had problems with sharp tips on the track, when I did it the second time, some looked similar to the one in the above picture and suddenly most of my cars did pretty well.
(Edit: Maybe I should have turned the mutation rate higher.)
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2011-01-24 13:28:35
January 24 2011 13:28 GMT
#84
I had some pretty good bike-like genetic setup going before I went to class, never spawning disabled and reaching nearly 400.

Then I get back home only to find this little number.

[image loading]
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
Last Edited: 2011-01-24 13:46:40
January 24 2011 13:42 GMT
#85
I had a very very good car at one point the back wheel was like a dot but it had insane momentum. The car had a very good baseheight and could climb any cliff. It could have gone very far. If it was not only just the 4th generation and I could only go to 100 lol. IT was very slow but unstopable cause of the moment the backwheel could deliver
Jswizzy
Profile Joined March 2010
United States791 Posts
January 24 2011 13:50 GMT
#86
This is actually pretty entertaining
I always try to give a sensitive, reasoned answer. This is usually awkward, time consuming and pointless.
Duban
Profile Joined July 2009
United States548 Posts
Last Edited: 2011-01-24 16:11:27
January 24 2011 16:09 GMT
#87
Ugh, this is getting frustrating. I went backwards and hit a brick wall at generation 10, i'm at 22 now. My car's traits are being destroyed by a few poisonous genes that are dominating. For example 99% of my cars now have a point sticking strait up that makes it top heavy. It took me forever to realize that at the 125m point, where most of my creations fail, it causes the cars to flip, roll over, and gain an extra 3 or 4 extra points. Of course this is terrible for the stability that I need to actually make it over the 125 hill...

Also around generation I0 would get 2-3 vehicles per generation that would make it past the 125m mark. But the the unreliable traits that would let it make it past the 125m hill died off in favor of traits that would reliably make it to 125m, and then die constistantly. :-(.

So far my best run is 227m at generation 12, but the traits that let it happen have long since died out.
An ignorant person makes a mistake. A stupid person makes it again.
trainRiderJ
Profile Joined August 2010
United States615 Posts
January 24 2011 16:14 GMT
#88
Is the car allowed to flip over entirely?

I've been waiting to see a car like this, but it never happens.

[image loading]
howerpower
Profile Blog Joined June 2010
United States619 Posts
January 24 2011 16:18 GMT
#89
On January 25 2011 01:14 trainRiderJ wrote:
Is the car allowed to flip over entirely?

I've been waiting to see a car like this, but it never happens.

[image loading]


If it it flipped it would just start going in the wrong direction
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 24 2011 16:22 GMT
#90
On January 24 2011 18:34 GHOSTCLAW wrote:
there must be an optimal rate of mutation that's something between 5-15%. High Enough to make sure that you don't settle on a local maxima, but low enough so that you don't throw away the good stuff before it develops.


Yeah, that's the problem with genetic algorithms, they tend to converge at local maxima.
Developer for http://mtgfiddle.com
Mr.Loki
Profile Joined February 2010
Germany136 Posts
Last Edited: 2011-01-24 17:23:28
January 24 2011 17:12 GMT
#91
On January 25 2011 01:18 howerpower wrote:
Show nested quote +
On January 25 2011 01:14 trainRiderJ wrote:
Is the car allowed to flip over entirely?

I've been waiting to see a car like this, but it never happens.

[image loading]


If it it flipped it would just start going in the wrong direction


No it would not...roll a paperwheel, or whatever lies around in your room and try flipping it, so, that it rolls in the other direction. But you mustn't flip it out of it's two dimensions (how to explain...just only flip it the way, it could in the car-simulation).

And btw., I had a car that could flip around, but it happend only about three, or four times and one time, the run stopped, even if it could have gotten further...

Edit:
[image loading]
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 24 2011 17:14 GMT
#92
On January 24 2011 18:46 uNiGNoRe wrote:
Show nested quote +
On January 24 2011 18:34 GHOSTCLAW wrote:
there must be an optimal rate of mutation that's something between 5-15%. High Enough to make sure that you don't settle on a local maxima, but low enough so that you don't throw away the good stuff before it develops.

I think the best solution would be an adapting mutation rate: Increase the mutation rate if you cars seem to get stuck at a particular point, decrease as long as they are still making progress.



There is an algorithm called SARSA which basically adapts as it learns and contains a "mutation". It is also adaptable meaning if the course changes, it will adapt quickly.
Developer for http://mtgfiddle.com
trainRiderJ
Profile Joined August 2010
United States615 Posts
January 24 2011 17:19 GMT
#93
Also, it's really annoying when the simulation gives up early on my cars when they clearly would be able to continue. Happens most often when the car is traveling fast slightly downhill into a up-slope and bounces straight in the air. It SHOULD land and continue but it ends the run while the car is still in the air.
Coutcha
Profile Joined November 2010
Canada519 Posts
January 24 2011 17:25 GMT
#94
On January 25 2011 02:19 trainRiderJ wrote:
Also, it's really annoying when the simulation gives up early on my cars when they clearly would be able to continue. Happens most often when the car is traveling fast slightly downhill into a up-slope and bounces straight in the air. It SHOULD land and continue but it ends the run while the car is still in the air.


its because it "reach" the goal (the right number) and then they just make a new generation
This is what the world is for Making ELECTRICITY :D
trainRiderJ
Profile Joined August 2010
United States615 Posts
January 24 2011 17:33 GMT
#95
What goal? It doesn't create a new generation when that happens. At least I don't think so, I just have it running in the background and look every now and then.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2011-01-24 17:53:17
January 24 2011 17:49 GMT
#96
well my new track is totally owning this algorithm
there's 2 parts to it:
at about 100, there's a long hill which needs power to work past it. average-sized wheels don't work:
[image loading]
they just can't make it up.

it eventually came up with a design to overcome it:
[image loading]
I guess the small wheel can generate more force/push and let the bike come up the hill. As a result though, this design has to be front-weighted so as to prevent wheelie-flips from the small wheel on even ground (because the small wheel generates so much power it just flips it backwards)

but then at 130 it runs into a V shaped trap, where a front-weighted car will just flip forward like so:
[image loading]

soo i think on this track this alg isn't going past 130
maybe i'll be pleasantly surprised but i doubt it
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
rabidch
Profile Joined January 2010
United States20289 Posts
January 24 2011 18:08 GMT
#97
I'm on generation 82 with 4% mutation. Even though I think most of them are great this particular track I have has some impossible hills around 160 :/. I'll post screenshots later
LiquidDota StaffOnly a true king can play the King.
jacen
Profile Blog Joined April 2004
Austria3644 Posts
January 24 2011 18:56 GMT
#98
[image loading]

got to 540 while i was afk
but now most of the time they top out at 200 - 270
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 24 2011 19:04 GMT
#99
I declare this the best thing ever. I'm only at gen 10 with a 5% mutation rate and those things are flying down the track!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
January 24 2011 19:09 GMT
#100
On January 25 2011 01:18 howerpower wrote:
Show nested quote +
On January 25 2011 01:14 trainRiderJ wrote:
Is the car allowed to flip over entirely?

I've been waiting to see a car like this, but it never happens.

[image loading]


If it it flipped it would just start going in the wrong direction


No it wouldn't. The wheels will turn clockwise no matter how the car flips.
"I love noobies, they're so happy." -Chill
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 161
ProTech77
Nina 37
StarCraft: Brood War
Sea 6414
ggaemo 44
Noble 34
Icarus 9
Dota 2
monkeys_forever805
NeuroSwarm125
LuMiX1
League of Legends
JimRising 741
Counter-Strike
Stewie2K432
Heroes of the Storm
Khaldor106
Other Games
tarik_tv13466
summit1g9849
WinterStarcraft727
ViBE185
Trikslyr50
Organizations
Other Games
gamesdonequick896
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH257
• davetesta21
• Freeedom15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo776
Upcoming Events
Sparkling Tuna Cup
6h 8m
SC Evo League
8h 8m
Chat StarLeague
12h 8m
Replay Cast
20h 8m
Afreeca Starleague
1d 6h
Queen vs HyuN
EffOrt vs Calm
Wardi Open
1d 7h
RotterdaM Event
1d 11h
Replay Cast
1d 20h
Afreeca Starleague
2 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
3 days
herO vs TBD
Royal vs Barracks
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
LiuLi Cup
5 days
Cosmonarchy
5 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
5 days
Team Hawk vs Team Dewalt
BSL Team Wars
5 days
Team Hawk vs Team Bonyth
SC Evo League
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.