![[image loading]](http://imgur.com/PUD4b.png)
Genetic Algorithm to evolve cars! - Page 6
Forum Index > General Forum |
darmousseh
United States3437 Posts
![]() | ||
FaCE_1
Canada6173 Posts
| ||
Souly
Austria25 Posts
![]() | ||
darmousseh
United States3437 Posts
![]() | ||
rabidch
United States20289 Posts
edit: lol i just watched one car completely flip over and then continue onward | ||
fabiano
Brazil4644 Posts
We had to implement a generic algorithm back then, but none of them was as cool as this lol ![]() What a bike | ||
Duban
United States548 Posts
lol i just watched one car completely flip over and then continue onward I can do one better. I had an entire line of cars who had very rounded, top heavy, roofs because they would flip at the bottom of a very large downhill slope. About 1 in 3 or 4 would do the full flip, just enough to keep the dome top until the trait died off ater 4-5 generations. It was an epic trait. | ||
rabidch
United States20289 Posts
why is it so damn hard? | ||
maro
Netherlands134 Posts
![]() Let it running overnight, doesn't look like it'll ever get up this hill though | ||
Captain Mayhem
Sweden774 Posts
Fly over them with pure speed. ![]() | ||
| ||
gogogadgetflow
United States2583 Posts
![]() They all used to look like this: ![]() | ||
Carefree
United States1571 Posts
| ||
![]()
Kinky
United States4126 Posts
![]() | ||
Captain Mayhem
Sweden774 Posts
On January 26 2011 05:54 Carefree wrote: Would it be possible to add a button to display the best run so far? I noticed that the run cuts off when it reaches the previous best, but still records the rest of the run in the parentheses. I think the parenthesis is the top distance that the current generations cars can get up to, to be considered complete successes, and it's always double of the previous generations top score. When it reaches the number in the parenthesis, it doesn't deem it necessary to keep recording (for some stupid reason) so it restards. Noticed it one time when I restarted, always got confused by that number at first. | ||
Meta
United States6225 Posts
But, once again it could never recreate it. I left this morning when it was at generation 490 and there's been no further success. | ||
kerr0r
Norway319 Posts
I feel like a version 2 is in order. With various modes of selection, user-made tracks, per-generation random tracks and everything I mentioned above. And blackjack. And hookers. /goes to read up on Box2D | ||
ain
Germany786 Posts
On January 28 2011 08:29 kerr0r wrote: This is truly mesmerizing to watch, and it makes me think a lot. How does the selection work? What about mutations? What if you could set different mutation rates for various traits? What if you could have more traits than there are? (Number of vertices, number of wheels, spring coefficients...) I feel like a version 2 is in order. With various modes of selection, user-made tracks, per-generation random tracks and everything I mentioned above. And blackjack. And hookers. /goes to read up on Box2D TL should work together to create an advanced version of this tbh. I would help but my programming skills are limited. | ||
Inside.Out
Canada569 Posts
| ||
Jyvblamo
Canada13788 Posts
http://www.boxcar2d.com/ | ||
| ||